Treasure Island (1984 video game)

Last updated
Treasure Island
Treasure island title.gif
Commodore Plus/4 title screen
Publisher(s) Mr. Micro
Platform(s) ZX Spectrum, Commodore 64, Plus/4, C16
Release 1984
  • NA: September 1985 (C64) [1]
Genre(s) Action-adventure
Mode(s) Single-player

Treasure Island is a 1984 computer game based on the 1883 novel Treasure Island by Robert Louis Stevenson. In the game, the player takes on the role of the book's protagonist Jim Hawkins and has to battle through hordes of pirates before a final showdown with Long John Silver. The game uses a flip-screen style.

Contents

The programming was done by Greg Duddle, and the music was rendered by David Whittaker. [2] The version for the Commodore 64 and ZX Spectrum was released in 1984, and the Commodore Plus/4 version was from 1985. The latter version is bug free and has minor differences. On the Commodore 64 and ZX Spectrum it is impossible to get the maximum score because of bugs. The Commodore Plus/4 version was also converted for the Corvette in 1989.

Gameplay and premise

Commodore Plus/4 screenshot Treasure island C64 in-game.gif
Commodore Plus/4 screenshot

Players control Treasure Island protagonist Jim Hawkins, using various tools to get through the levels with a limited number of supplies. Enemy pirates act as obstacles for progress and throw cutlasses when Jim is in range, which can be taken and used by players to defeat enemies. On the Plus/4 or Corvette it is possible to get 101% final score.

Legacy

Having changed the theme from pirates to Asia, the similar game was released as The Willow Pattern Adventure for the Commodore 64, Amstrad CPC, and ZX Spectrum.

See also

Another adventure game named Treasure Island was published by Windham Classics in the year 1985. [3]

Related Research Articles

<i>Treasure Island Dizzy</i> 1989 video game

Treasure Island Dizzy is a puzzle video game published in 1989 by Codemasters for the Amstrad CPC and ZX Spectrum, and later ported to the Commodore 64, NES, Amiga, Atari ST and Atari Jaguar.

<i>The Way of the Exploding Fist</i> 1985 video game

The Way of the Exploding Fist is a 1985 fighting game based on Japanese martial arts developed by Beam Software, by a team consisting of Gregg Barnett, Bruce Bayley, Neil Brennan and David Johnston. Originally developed on the Commodore 64 and published in May 1985 by Melbourne House, ports were made for Amstrad CPC, ZX Spectrum, BBC Micro, Acorn Electron and Commodore 16.

<i>Jet Set Willy</i> 1984 platform video game

Jet Set Willy is a platform video game originally written by Matthew Smith for the ZX Spectrum home computer. It was published in 1984 by Software Projects and ported to most home computers of the time.

<i>Manic Miner</i> 1983 video game

Manic Miner is a platform game written for the ZX Spectrum by Matthew Smith. It was published by Bug-Byte in 1983, then later the same year by Software Projects. The first game in the Miner Willy series, the design was inspired by Miner 2049er (1982) for the Atari 8-bit family. Retro Gamer called Manic Miner one of the most influential platform games of all time, and it has been ported to numerous home computers, video game consoles, and mobile phones.

<i>Sabre Wulf</i> 1984 video game

Sabre Wulf is an action-adventure game released by British video game developer Ultimate Play the Game for the ZX Spectrum home computer in 1984. The player navigates the pith-helmeted Sabreman through a 2D jungle maze while collecting amulet pieces to bypass the guardian at its exit. The player does not receive explicit guidance on how to play and is left to decipher the game's objectives through trial and error. Sabreman moves between the maze's 256 connected screens by touching the border where one screen ends and another begins. Each screen is filled with colourful flora, enemies that spawn at random, and occasional collectibles.

<i>Moon Patrol</i> 1982 video game

Moon Patrol is a 1982 arcade video game developed and released by Irem. It was licensed to Williams for distribution in North America. The player controls a Moon buggy which can jump over and shoot obstacles on a horizontally scrolling landscape as well as shoot aerial attackers. Designed by Takashi Nishiyama, Moon Patrol is often credited with the introduction of full parallax scrolling in side-scrolling games. Cabinet art for the Williams version was done by Larry Day. Most of the home ports were from Atari, Inc., sometimes under the Atarisoft label.

<i>Underwurlde</i> 1984 video game

Underwurlde is a 1984 action-adventure platform video game in the Sabreman series by Ultimate Play the Game for the ZX Spectrum and Commodore 64. The player controls the adventurer Sabreman as he jumps between platforms in a castle and its caverns to find an escape past the exit guardians. Underwurlde features about 600 flip screen areas. Unlike other games of its time, Sabreman is not injured when touched by enemies and is instead knocked backwards. Underwurlde is the second game in the series, between Sabre Wulf and Knight Lore, and released shortly before the latter for the ZX Spectrum in late 1984. Another developer, Firebird, ported the game to the Commodore 64 the next year.

<i>Skyfox</i> (1984 video game) 1984 video game

Skyfox is a combat flight simulation game developed by Ray Tobey for the Apple II and published by Electronic Arts in 1984. Ariolasoft published the game in Europe. It was released for the ZX Spectrum, Amstrad CPC, Commodore 64, and Macintosh in 1985, to the Amiga and Atari ST in 1986, and to the PC-88 in 1988.

<i>The Hobbit</i> (1982 video game) 1982 video game

The Hobbit is an illustrated text adventure computer game released in 1982 for the ZX Spectrum home computer and based on the 1937 book The Hobbit, by J. R. R. Tolkien. It was developed at Beam Software by Philip Mitchell and Veronika Megler and published by Melbourne House. It was later converted to most home computers available at the time including the Commodore 64, BBC Micro, and Oric computers. By arrangement with the book publishers, a copy of the book was included with each game sold.

<i>Bomb Jack</i> 1984 video game

Bomb Jack is a platform game published by Tehkan for arcades in and later ported to home systems. The game was a commercial success for arcades and home computers. It was followed by several sequels: the console and computer game Mighty Bomb Jack, the arcade game Bomb Jack Twin, and Bomb Jack II which was licensed for home computers only.

<i>Cauldron</i> (video game) 1985 video game

Cauldron is a video game developed and published by British developer Palace Software in 1985 for the ZX Spectrum, Commodore 64, and Amstrad CPC home computer. It contains both platform game and horizontally scrolling shooter sections. Players control a witch who aims to become the "Witch Queen" by defeating the "Pumpking"

Crystal Computing, later renamed Design Design, was a British video game developer founded in 1982 by Chris Clarke and Ian Stamp while students at the University of Manchester. Graham Stafford, Neil Mottershead, Simon Brattel and Martin Horsley, joined the company as it expanded. The company's first software release was a compilation of games for the Sinclair ZX81, though it was with the ZX Spectrum that Crystal found its greatest success. A deal with the machine's manufacturer Sinclair to distribute Crystal's Zeus Assembler gave the company sufficient funds for a major marketing campaign for their next product, Halls of the Things, an arcade adventure game that became their most successful title.

<i>Pirate Adventure</i> 1979 video game

Pirate Adventure is a text adventure program written by Scott Adams.

<i>Kong Strikes Back!</i> 1984 video game

Kong Strikes Back! is a 1984 platform video game published by Ocean Software in 1984 for the Amstrad CPC, Commodore 64 and ZX Spectrum. While its predecessor, Kong, is a Donkey Kong clone, Kong Strikes Back! is a clone of Mr. Do's Wild Ride with Donkey Kong-inspired graphics.

<i>Booty</i> (video game) 1984 video game

Booty is a platform game published in 1984 for the Amstrad CPC, Commodore 64, Commodore Plus/4, and ZX Spectrum. The game was one of Firebird's initial releases.

<i>Superman: The Game</i> 1985 video game

Superman: The Game is a 1985 video game designed by Fernando Herrera and published in the U.S. by First Star Software for the Commodore 64. For European release, Superman was ported the Acorn Electron, Amstrad CPC, Atari 8-bit family, BBC Micro, and ZX Spectrum.

<i>Hercules</i> (1984 video game) 1984 video game

Hercules is a platform video game written by Steve Bak for the Commodore 64 and published by Interdisc in 1984. It was reissued in 1986 by Alpha Omega and ported to the Acorn Electron, BBC Micro, Commodore 16, Plus/4, and ZX Spectrum. Alpha Omega changed its name to The Power House shortly after publishing the game.

<i>Swords and Sorcery</i> (video game) 1985 video game

Swords and Sorcery is a fantasy role playing video game developed and published by Personal Software Services. It was released exclusively in the United Kingdom for the ZX Spectrum in 1985 and the Amstrad CPC in 1986. The game contains elements of dungeon crawling and revolves around a customisable player-character navigating through catacombs in order to secure a large wealth of treasure, whilst simultaneously collecting seven pieces of sacred armour.

<i>Ace</i> (video game) 1985 video game

Ace is a combat flight simulator video game published for the Commodore 64, VIC-20, and Plus/4 in 1985 by Cascade Games. It was ported to the Amstrad CPC, Amstrad PCW, Amiga, and ZX Spectrum.

References

  1. "1985 Index" (PDF). Computer Entertainer . Vol. 4, no. 10. January 1986. p. 6.
  2. C64 Game Guide
  3. Treasure Island at GameFAQs; Sol Guber: Treasure Island, Antic Vol. 5 Nr.1, 5/1986, p.81.