U.S. Special Forces: Team Factor | |
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Developer(s) | 7FX |
Publisher(s) | Xicat Interactive |
Engine | LightForce |
Platform(s) | Windows |
Release | May 11, 2002 |
Genre(s) | First-person shooter |
Mode(s) | Singleplayer Multiplayer |
U.S. Special Forces: Team Factor (also known as Team Factor) is a first-person shooter developed by 7FX in 2002. The game was intended to be a competitor to Counter-Strike , which served as the main inspiration for the game. Unlike Counter Strike, Team Factor features a single-player and a third side. [1] [2]
The game had been in development since 2000. The team consisted of 9 to 14 developers. The development was financed by software company I.C.C.C. to which 7FX belonged. 7FX used its own engine LightForce. The original release date was mid-2001 but in the end it was released in May 2002. The game was published by Xicat Interactive as U.S. Special Forces: Team Factor, instead of the original name, Team Factor. [2] [3]
The game has similar gameplay to Counter-Strike . It features 22 maps with different tasks for each side. There are three sides to play - US Special Forces, Russian Spetznaz and Terrorists. The single-player mode is the same but units are controlled by Bots. [4]
The game has received generally unfavorable reviews. It currently holds a 44% on Metacritic and 46.5% on GameRankings. It was criticised for its gameplay, graphics and AI behavior. [5] [6]