Uncle Henry's Playhouse | |
---|---|
Developer(s) | Trilobyte |
Publisher(s) | Trilobyte |
Platform(s) | Microsoft Windows [1] |
Release | November 18, 1996 [2] |
Genre(s) | Puzzle |
Mode(s) | Single-player |
Uncle Henry's Playhouse (released in the UK as Uncle Henry's MindBlower) is the third game in The 7th Guest series. Functionally the game is a compilation game mostly composed of the puzzles from Trilobyte's games The 7th Guest , The 11th Hour , and Clandestiny , but featuring little plot. The game has been noted for its low sales figures (27 in the US) and its rarity/obscurity relative to its blockbuster predecessors, The 7th Guest and The 11th Hour. The game is primarily intended as a means of presenting puzzles from the previous titles in the 7th Guest series and consequently it has a rather simplistic plot that has been criticized by reviewers for its thinness in comparison to the previous games. [3] The game also includes previews for two then-upcoming Trilobyte games, Tender Loving Care (eventually released by Aftermath Media) and Dog Eat Dog (never released). [4]
Henry Stauf, the main antagonist from The 7th Guest and The 11th Hour is a toymaker with a dark and disturbed imagination inclined toward the macabre and the deadly. In Uncle Henry's Playhouse Stauf has created a twisted dollhouse, the 12 rooms of which he has furnished with miniaturized puzzles from his previous mansions. In the attic of the dollhouse Stauf has placed a thirteenth puzzle that can only be accessed once the player has satisfactorily completed the other 12 puzzles. [5] As the player progresses through the game, Stauf observes the proceedings and offers commentary in the form of gleeful taunts for the player's failures and sounds of unhappiness for the player's successes.
Uncle Henry's Playhouse plays like the other two games in the series employing a simple point-and-click interface for 13 puzzles. The dollhouse that serves as the setting of the game includes 12 main rooms featuring puzzles from The 7th Guest, The 11th Hour, and Clandestiny (an unrelated title not in the 7th Guest series), an attic featuring an all-new 13th puzzle, and the foyer from which the player may access the guest book. [5] Completing each puzzle in Uncle Henry's Playhouse automatically saves the game for the player, allowing the player to quit at any time and resume from the same point by signing in through the guestbook. Unlike the previous 11th Hour, there is no option to skip puzzles that the player finds too challenging although tips are available from the foyer. [4] In addition to the new 13th puzzle, the game also features new graphics and sound effects, [6] however the underlying concept of the 12 main puzzles are all reused from previous games. [2]
The puzzles are split between ten logic puzzles and three games versus the computer with four games from The 7th Guest, four games from The 11th Hour, four puzzles originally released in Clandestiny, and one all-new puzzle created specifically for Uncle Henry's Playhouse. [2] Although all puzzles are accessible from the outset, the new 13th puzzle is only accessible after all 12 of the other puzzles have been overcome. [4]
From The 7th Guest [2]
From The 11th Hour [2]
From Clandestiny [2]
Original to Uncle Henry's Playhouse
During development the game was to be titled "Castle", but was renamed Clandestiny and became the fourth title. [8] With tight timeline constraints, Uncle Henry's Playhouse would be designed to primarily focus on the previous games in the series, eventually becoming little more than a vehicle for collecting [2] and repackaging [9] puzzles from the previous titles in the 7th Guest series. A single all-new puzzle would be created for Uncle Henry's Playhouse by Rob Landeros, [2] and the design team led by Graeme Devine would be responsible for integrating the older puzzles into a cohesive whole. [10]
Originally intended by Trilobyte as a "collectible compilation", [2] the game was not well-received critically and sales capped at 27 copies in the US with only 176 copies worldwide. [11] [12] Diehard GameFAN's Alex Lucard described the game as one of "the biggest flops in PC gaming history". [12] Amongst other problems, the game's plot has been singled out by reviewers as lacking. [3]
The few positive critical reviews tended to emphasize the game's connection to its parent series, the fact that new content had been added to further the story of Henry Stauf, and emphasis was placed on the quality of the puzzles in contrast to the game's low price. [4] [13] Other more mixed reviews suggested that the game was decent for what it was - a compilation of puzzles from the 7th Guest series. [13] Comparing the game to the 1995 puzzle classic, Hodj 'n' Podj , Computer Games Magazine even went so far as to claim that the puzzles in Uncle Henry's Playhouse worked better in a compilation format than they did as show-stoppers in the original games. [14]
Having achieved sales topping 1 million units for The 7th Guest and setting CD-ROM industry records with 500 thousand preorders for The 11th Hour by late 1995, [1] [2] Trilobyte made the decision to switch from a development company to a publishing company. Fortunes reversed in 1996 and with millions of dollars tied up in development of the game Tender Loving Care , Trilobyte found itself running very low on finances by mid-1996. In light of this, the decision was made that a third member of the 7th Guest series should be released to generate much-needed funds. [15]
The game has become something of a collector's item due to its rarity on the secondary market. [16] The game has been re-released once as part of Encore's puzzle collection, Puzzle Madness. [17]
Puzzle video games make up a broad genre of video games that emphasize puzzle solving. The types of puzzles can test problem-solving skills, including logic, pattern recognition, sequence solving, spatial recognition, and word completion. Many puzzle games involve a real-time element and require quick thinking, such as Tetris (1985) and Lemmings (1991).
Ataxx (アタックス) is a strategy video game published in arcades by Leland Corporation in 1990. Two players compete on a seven-by-seven square grid. The object of the game is for a player to have a majority of the pieces on the board at the end, by converting as many of their opponent's pieces as possible. In a single-player game, the opponents are "bio-invaders from a different dimension."
The 7th Guest is an interactive movie puzzle adventure game, produced by Trilobyte and originally released by Virgin Interactive Entertainment in April 1993. It is one of the first computer video games to be released only on CD-ROM. The 7th Guest is a horror story told from the unfolding perspective of the player, as an amnesiac. The game received press attention for making live action video clips a core part of its gameplay, for its then-unprecedented amount of pre-rendered 3D graphics, and for its adult content. The game was very successful, with over two million copies sold. The game alongside Myst, is widely regarded as a killer app that accelerated the sales of CD-ROM drives. The 7th Guest has subsequently been re-released on Apple's app store for various systems such as the Mac. Bill Gates called The 7th Guest "the new standard in interactive entertainment".
Trilobyte Games, LLC is an American video game developer based in Medford, Oregon. The company was founded in February 1991 by Graeme Devine and Rob Landeros, who had been fired from Virgin Games after pitching their idea for The 7th Guest. They developed the game as Trilobyte and followed it up with The 11th Hour. Following a string of less successful titles and cancellations, the company shut down in February 1999. In 2010, Landeros resurrected the name under Trilobyte Games.
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Graeme Devine is a computer game designer and programmer who co-founded Trilobyte, created bestselling games The 7th Guest and The 11th Hour, and helped design id Software's Quake III Arena. He was Chairman of the International Game Developers Association (IGDA) from 2002 to 2003. One of Graeme's trademarks is his Scooby-Doo wardrobe. He has said of his work that "I've not stuck to any one genre, platform or IP throughout my career, and I hope people eventually work out that's just fine."
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The 11th Hour is a 1995 interactive movie puzzle adventure game with a horror setting. It is the sequel to the 1993 game The 7th Guest. A 3DO Interactive Multiplayer version was planned but never released.
Shivers is a single-player horror-themed PC adventure game, released on CD-ROM by Sierra On-Line in November 1995. It was developed with Sierra's Creative Interpreter. Being the first Sierra first-person adventure game, Shivers was compared to contemporary Myst and The 7th Guest, gaining praise mostly for its atmosphere. The game takes place in a fictitious haunted museum.
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