The 11th Hour (video game)

Last updated

The 11th Hour
The 11th Hour Coverart.png
Developer(s) Trilobyte
Publisher(s) Virgin Interactive Entertainment
Producer(s) James Yokota
Designer(s) Rob Landeros
Graeme Devine
Programmer(s) Graeme Devine
Artist(s) Robert Stein III
Rob Landeros
Writer(s) Matthew Costello
David Wheeler
Composer(s) George Sanger
Platform(s) DOS, Windows, Mac OS
ReleaseDOS/Windows
  • NA: November 30, 1995 [1]
  • EU: December 1995
Mac OS
Genre(s) Interactive movie, puzzle adventure
Mode(s) Single-player

The 11th Hour is a 1995 interactive movie puzzle adventure game with a horror setting. It is the sequel to the 1993 game The 7th Guest . A 3DO Interactive Multiplayer version was planned but never released. [2] [3]

Contents

Plot

The narrative begins 60 years after The 7th Guest's events. The year is 1995, and the player is Carl Denning, a "Case Unsolved" television series investigative reporter. Robin Morales, his producer and lover, mysteriously vanished three weeks prior in Harley-on-the-Hudson, New York. She was investigating a series of grisly murders and disappearances that had plagued the otherwise sleepy upstate town over the last few months. Denning's only solid lead is a portable computer called the GameBook delivered with only a postmark from Harley. When booted, the GameBook displays Robin's plea to help her escape.

The story then flashes back to the beginning of Robin's investigation. She interviews Eileen Wiley, the only person known to have survived an encounter with Henry Stauf's mansion. Eileen confirms she lost her hand that night, claiming it had been bitten off by a dog, but offers no other meaningful details of the encounter.

Suspicious of Eileen's story, Robin interviews Dr. Thornton, who treated Eileen that night. Though the doctor appears to believe Eileen about the dog, the interview proves fruitful as Dr. Thornton reveals that Eileen was not alone that night; her friend Samantha Ford was with her in the house those 18 years ago. Samantha's family used its considerable influence to keep her involvement out of the papers. He also reveals that Samantha has been paralyzed from the waist down ever since the girls' encounter. Dr. Thornton's receptionist listens to the entire conversation through an intercom, demonstrating a strangely angry behavior.

Robin attempts to interview Samantha, but their meeting is adversarial. Samantha's forceful denials convince Robin that the women are not telling the truth about their encounter. Samantha confirms Robin's suspicions later that evening when she visits Robin's motel room and shares her story. Samantha claims that during their encounter with the house, something supernatural held the girls down and raped them. He then let them go, though the gate slammed shut on Eileen's hand as she tried to flee, severing it. After both women ended up pregnant, Samantha had an illegal abortion that resulted in her paralysis, but Eileen went through with the pregnancy and had a daughter, Marie. Samantha claims there was always something sinister about the child and believes that "all hell let loose" around Marie's 18th birthday, that Marie is the mansion's offspring, and that Marie is responsible for the murders and disappearances. Meanwhile, Robin begins a romance with Jim Martin, the local police chief.

Robin confronts Eileen with the story, and Eileen denies everything. Eileen then challenges Robin to go to the house herself. After Robin leaves it is revealed that Marie, who is Dr. Thornton's receptionist, was listening to the entire conversation again. Desperate to keep her secret from getting out, Marie commands her lover Chuck Lynch to murder Robin. It is revealed that Chuck and Marie were responsible for the recent murder spree: from time to time, at Marie's orders, Chuck would kill an innocent victim as a human sacrifice to "feed" the entity that inhabits Stauf's mansion. It is implied that Chuck, who is an adulterous businessman, was getting benefits magically from the entity in exchange for the sacrifices. Chuck initially resists murdering Robin, worried about the media attention a famous disappearance would bring, but Marie convinces him by reminding him of the consequences for not helping Stauf. He enters Robin's hotel and stabs someone sleeping in bed, but he actually stabbed the police chief who had a budding romance with Robin. Unable to remove the knife, he takes the body to Stauf's mansion, where he is pulled inside and killed by Stauf for his mistake. Robin comes to the house soon after and enters as Samantha watches remotely, somehow having hacked into Stauf's surveillance. As Robin moves through the house, it psychologically breaks her by systematically confronting her with uncomfortable truths about her past.

The story then picks up with Carl in the mansion. Eventually Robin meets Stauf and he begins to tempt her into joining him, by enticing her with her own television network and other advantages she can get by serving the entity. Carl watches the conversation between them through the GameBook and unsuccessfully tries to convince Robin to just leave the mansion with him. As Robin ignores Carl's pleas and accepts Stauf's offer, Samantha breaks into the GameBook transmission and reveals that she was the one who sent the GameBook to Carl hoping that he could rescue Robin and warns him that it is too late now. Unable to leave Robin at first, Carl follows her cries upstairs where he meets Stauf, who is presiding over a game show called "Let’s Make a Real Deal" (a parody of Let's Make a Deal ). Stauf explains that Carl must choose to open one of the doors, then offers Carl $600. Carl can keep it, or he can pay $200 and reveal what's behind one of the three doors in front of him. He pays to reveal door number two, which turns out to be a large TV. Next, he pays door number one, which is Marie. As Stauf tempts Carl with Marie's sexual prowess, Samantha hacks into the TV behind door number two, warning him not to give in to temptation as Stauf mocks her paralysis. Finally, Carl pays to reveal door number three, which is Robin. She expresses her love for Carl, pleading with him to choose her. Samantha urges Carl to choose her, revealing that this will end Stauf forever and that choosing either of the others will doom him. The game turns Carl's choice over to the player, which reveals one of three endings:

Gameplay

Overall, the gameplay is similar to its predecessor's with the same puzzle-based gameplay structure, but with the additional element of a treasure hunt. [4]

Release

Although Trilobyte stated in 1993 — even before The 7th Guest became available — that it planned to release The 11th Hour by October of that year, [5] it was very late to market by over two years (eventually releasing at the end of November 1995 [1] ) and failed to meet sales expectations upon its release. [6] Early into its development, a port to the 3DO was planned, and a release date of May 1994 was announced, [7] but it was pushed back to March 1995, [8] and ultimately cancelled. It was also slated for release for the PlayStation in late 1994. [9]

Trilobyte intended to release the game on both the iPhone and iPad platforms. The release for iOS was scheduled for Q2/Q3 2011, but in March 2012 Trilobyte postponed the release indefinitely due to "serious technical challenges". [10]

In April 2012, The 7th Guest: Book of Secrets application for iOS was renamed to just Book of Secrets, and was updated to include a walkthrough and script for The 11th Hour, just as it already had for 7th Guest.

In 2012, The 11th Hour was re-released for Windows, as a download from DotEmu and GOG.com. [11] [12] [13] It was re-released again on Steam in October 2013, as part of a collaboration between Trilobyte and Night Dive Studios. [14]

Development

The makers of the game originally intended for it to contain more adult content in its cut scenes; the script for the game (published as part of a walk-through guide) included several R-rated sex scenes. Rumors immediately surfaced that an "uncut" version of 11th Hour existed, leading to the game makers announcing that the R-rated sequences, though planned, were never filmed.

Many of the videos that were filmed for the game used location shooting; the fifth scene utilised a blue screen incorporating a neutral blue drape. Macintosh Premier was used to convert the capture film into digitized images and videos. A program called 'Wavelet' was used to compress the game's videos. [15]

It was developed by Trilobyte and used a later version of the Groovie graphic engine than that used by The 7th Guest. [16] The 11th Hour also features the music of George "The Fat Man" Sanger and Team Fat.

Reception

Reviews of the game upon initial release were mixed. [29] After extensively praising the game's graphics, challenging puzzles, storyline, and atmosphere, as well as the lower amount of gratuitous gore when compared to The 7th Guest, a reviewer for Maximum concluded: "However, the bottom line is that 11th Hour is basically a more advanced version of 7th Guest". [23] A reviewer for Next Generation also found the game much too similar to its predecessor, particularly as he considered the entire genre of puzzle adventures to be a waste of time. He also criticized that the game has long load times except when running on high-end computers. [21] Steve Honeywell of Computer Game Review called it a "whopping disappointment". [28] Arinn Dembo reviewed the game for Computer Gaming World. [20] In 2010, UGO included the game in the article The 11 Weirdest Game Endings. [30]

By April 1995, Trilobyte planned to launch The 11th Hour with a shipment of 250,000 copies. [31] However, by December, retailers in the United States had ordered 500,000 units of the game. [32] According to Geoff Keighley, "The 11th Hour had the biggest ship-out of a PC game up until that point - nearly half a million units". [33] The game was a commercial success, with sales of nearly 300,000 copies in the United States alone by May 1996. [34]

Awards

The 11th Hour won the following awards:

Related Research Articles

<i>The 7th Guest</i> 1993 video game

The 7th Guest is an interactive movie puzzle adventure game, produced by Trilobyte and originally released by Virgin Interactive Entertainment in April 1993. It is one of the first computer video games to be released only on CD-ROM. The 7th Guest is a horror story told from the unfolding perspective of the player, as an amnesiac. The game received press attention for making live action video clips a core part of its gameplay, for its then-unprecedented amount of pre-rendered 3D graphics, and for its adult content. The game was very successful, with over two million copies sold. The game alongside Myst, is widely regarded as a killer app that accelerated the sales of CD-ROM drives. The 7th Guest has subsequently been re-released on Apple's app store for various systems such as the Mac. Bill Gates called The 7th Guest "the new standard in interactive entertainment".

<span class="mw-page-title-main">Trilobyte</span>

Trilobyte Games, LLC is an American video game developer based in Medford, Oregon. The company was founded in February 1991 by Graeme Devine and Rob Landeros, who had been fired from Virgin Games after pitching their idea for The 7th Guest. They developed the game as Trilobyte and followed it up with The 11th Hour. Following a string of less successful titles and cancellations, the company shut down in February 1999. In 2010, Landeros resurrected the name under Trilobyte Games.

<i>Alone in the Dark 2</i> (video game) 1993 video game

Alone in the Dark 2 is a 1993 survival horror video game developed and published by Infogrames. It is the second installment in the Alone in the Dark series. It was ported to the PC-98 and FM Towns in 1994 and to the 3DO Interactive Multiplayer in 1995 under the same name, and to the Sega Saturn and PlayStation in 1996 as Alone in the Dark: Jack Is Back in Europe, and renamed as Alone in the Dark: One-Eyed Jack's Revenge in North America.

<span class="mw-page-title-main">American Laser Games</span> American videogame company

American Laser Games was a company based in Albuquerque, New Mexico that created numerous light gun laserdisc video games featuring live action full motion video. The company was founded in the late 1980s by Robert Grebe, who had originally created a system to train police officers under the company name ICAT and later adapted the technology for arcade games. Its first hit game was Mad Dog McCree, a light gun shooter set in the American Old West. By mid-1995 they were recognized as the leading company in the medium of laserdisc-based arcade games. Almost all arcade games released by the company were light gun shooters and a number of them also had an Old West theme.

<i>Brain Dead 13</i> 1995 video game

Brain Dead 13 is an interactive movie video game developed and originally published in North America by ReadySoft on 15 December 1995 and in Europe by Empire Interactive on the same year for MS-DOS. Unlike Dragon's Lair and Space Ace, which began as laserdisc arcade games, it was only released for personal computers and video game consoles. In the game, players assume the role of young computer expert Lance Galahad to defeat Dr. Nero Neurosis at his castle and its residents. Its gameplay is primarily presented through the use of full-motion video (FMV).

<span class="mw-page-title-main">Graeme Devine</span> Scottish game designer and programmer

Graeme Devine is a computer game designer and programmer who co-founded Trilobyte, created bestselling games The 7th Guest and The 11th Hour, and helped design id Software's Quake III Arena. He was Chairman of the International Game Developers Association (IGDA) from 2002 to 2003. One of Graeme's trademarks is his Scooby-Doo wardrobe. He has said of his work that "I've not stuck to any one genre, platform or IP throughout my career, and I hope people eventually work out that's just fine."

<i>The Daedalus Encounter</i> 1995 video game

The Daedalus Encounter is a 1995 interactive movie puzzle adventure game developed by Mechadeus and published by Virgin Interactive for Windows. The game was ported to the 3DO by Lifelike Productions and published by Panasonic. The premise of the game is that there are three space marines who have fought as part of an interstellar war. One of them, Casey, has been brought back to life by his partners after a space accident and he is now a brain grafted in a life-support system. In order to save themselves, the three characters and the player solve all sorts of puzzles.

<i>Phantasmagoria</i> (video game) 1995 video game

Phantasmagoria is a point-and-click adventure horror video game designed by Roberta Williams for MS-DOS and Microsoft Windows and released by Sierra On-Line on August 24, 1995. It tells the story of Adrienne Delaney, a writer who moves into a remote mansion and finds herself terrorized by supernatural forces. It was made at the peak of popularity for interactive movie games and features live-action actors and footage, both during cinematic scenes and within the three-dimensionally rendered environments of the game itself. It was noted for its violence and sexual content.

<i>D</i> (video game) 1995 horror adventure video game

D is a horror-themed interactive movie and adventure game developed by Warp and directed by Kenji Eno. It was first published by Panasonic for 3DO in 1995, later being ported to the Sega Saturn, PlayStation, and MS-DOS. The story follows Laura Harris as she goes to investigate a hospital after learning her father went on a mass murdering spree and barricaded himself inside. The hospital morphs into a castle upon her arrival, which she must explore to find her father. The player controls Laura through computer generated full-motion video (FMV) sequences, and must complete the game within two hours without a save or pause function.

<i>Alone in the Dark</i> (1992 video game) Survival horror game

Alone in the Dark is a 1992 survival horror video game designed by Frédérick Raynal. Developed and published by Infogrames in 1992 for MS-DOS, the game was eventually ported to Mac OS, the PC-98, the FM Towns, the 3DO, the Acorn Archimedes, and iOS. Alone in the Dark is set in 1920s Louisiana and challenges the player to escape a haunted mansion. To advance, the player must solve puzzles while banishing, slaying, or eluding various ghosts and monsters. The player can collect and use weapons, manage a weight-based inventory system, and explore a partially nonlinear map.

<i>Wing Commander III: Heart of the Tiger</i> 1994 video game

Wing Commander III: Heart of the Tiger is the third main game in Chris Roberts' Wing Commander science fiction space combat simulation video game series, developed and released by Origin Systems in December 1994. It was a departure from previous games in the series in that it uses extensive live action full-motion video to add an interactive movie-style presentation to the space combat gameplay, emphasized by its advertising slogan, "Don't watch the game, play the movie!". The game's more than two hours of video featured a number of prominent movie stars including Mark Hamill as Colonel Christopher "Maverick" Blair, Malcolm McDowell as Admiral Tolwyn, John Rhys-Davies as James "Paladin" Taggart and Thrakhath nar Kiranka, and Tom Wilson as Todd "Maniac" Marshall.

<i>The Need for Speed</i> 1994 video game

The Need for Speed is a 1994 racing game developed by EA Canada, originally known as Pioneer Productions, and published by Electronic Arts for 3DO. It was later ported to other platforms with additional tracks and cars, including to MS-DOS, PlayStation, Sega Saturn, and Microsoft Windows in 1996, on which it was subtitled SE.

<i>Clandestiny</i> 1996 video game

Clandestiny, published in 1996 by Virgin Games and developed by Trilobyte, is a video-based puzzle computer game. After the profit loss of The 11th Hour, the second game created by Trilobyte, the producers went on to make a more kid-friendly version of The 7th Guest series. The game was re-released in January 2011 on the Mac App Store.

<i>Uncle Henrys Playhouse</i> 1996 video game

Uncle Henry's Playhouse is the third game in The 7th Guest series. Functionally the game is a compilation game mostly composed of the puzzles from Trilobyte's games The 7th Guest, The 11th Hour, and Clandestiny, but featuring little plot. The game has been noted for its low sales figures and its rarity/obscurity relative to its blockbuster predecessors, The 7th Guest and The 11th Hour. The game is primarily intended as a means of presenting puzzles from the previous titles in the 7th Guest series and consequently it has a rather simplistic plot that has been criticized by reviewers for its thinness in comparison to the previous games. The game also includes previews for two then-upcoming Trilobyte games, Tender Loving Care and Dog Eat Dog.

<i>Gex</i> (video game) 1995 platform video game

Gex is a 1995 platform game developed by Crystal Dynamics. It was originally released for the 3DO; ports of the game for the PlayStation and Sega Saturn were later developed by Beam Software, and a Windows version was released by Microsoft. It was a pack-in game for Panasonic models of the 3DO later in the console's life. It is the first in the Gex series of video games, and introduces players to the title character, a wisecracking, television-obsessed gecko voiced by comedian Dana Gould, who must venture through the "Media Dimension" and defeat Rez, the overlord of the dimension who wants to make Gex into his new network mascot.

Cyclone Studios was an American video game developer and publisher based in San Mateo, California. It developed several titles for the 3DO Interactive Multiplayer and later Microsoft Windows.

<span class="mw-page-title-main">Rob Landeros</span> American video game designer

Rob Landeros is a computer game designer and graphic artist. Together with Graeme Devine, he co-founded Trilobyte, where he created the highly commercially successful games The 7th Guest and The 11th Hour. After leaving Trilobyte, he co-founded Aftermath Media, where he released the interactive movies Tender Loving Care and Point of View.

<i>Tender Loving Care</i> (video game) 0000 film

Tender Loving Care is an interactive movie originally released on August 12, 1998, by Aftermath Media. It is a psychological thriller starring Michael Esposito, Marie Caldare, Beth Tegarden, and John Hurt as Dr. Turner. It was written and directed by David Wheeler and produced by Rob Landeros, who also designed the interactive features. The game was originally produced with the intention of releasing the game under the Trilobyte label, but Landeros was fired from the company before it was released. Tender Loving Care was later released under Landeros's new company, Aftermath Media, on CD-ROM, with the option for users to watch the movie as a feature-length film as opposed to interacting with the game. In October 2012 the game was re-released under the Trilobyte Games label on the Apple iOS platform. The game is based on the 1984 novel of the same name by Andrew Neiderman.

<i>The 7th Guest: Infection</i> 2011 video game

The 7th Guest: Infection is a 2011 abstract strategy mobile game which originally appeared as the microscope puzzle in the 1993 computer game The 7th Guest. It is based on the Ataxx family of board games, whose lineage began with a 1988 computer game called Infection.

<i>Doctor Hauzer</i> 1994 video game

Doctor Hauzer is a 1994 survival horror-adventure video game developed by Riverhillsoft and published in Japan by Panasonic for the 3DO Interactive Multiplayer. The player takes on the role of Adams Adler, a newspaper reporter investigating a mansion for clues to the whereabouts of the eponymous Hauzer, a famed archeologist who has mysteriously disappeared. The game tasks the player with navigating the large mansion by collecting useful items, solving various puzzles, and avoiding deadly traps.

References

  1. 1 2 Colker, David (November 23, 1995). "Lots of Mouses Will be Stirring". The Los Angeles Times . p. 343. Retrieved June 9, 2023. ...the 11th Hour (scheduled to go on sale next Thursday, almost exactly a year later than its original planned release)...
  2. "Preview – Coming Soon". 3DO Magazine . No. 10. Paragon Publishing. May 1996. pp. 33–34.
  3. "Preview – Coming Soon". 3DO Magazine . No. 12. Paragon Publishing. July 1996. pp. 33–34.
  4. "Next Wave: The 11th Hour". Electronic Gaming Monthly . No. 78. Ziff Davis. January 1996. pp. 144–6.
  5. "The Rumor Bag". Computer Gaming World. April 1993. p. 88. Archived from the original on July 2, 2014. Retrieved July 6, 2014.
  6. Keighley, Geoff (September 22, 1999). "Haunted Glory: The Rise and Fall of Trilobyte". GameSpot . Archived from the original on December 12, 2008. Retrieved December 28, 2012.
  7. "Shipping in May". GamePro . No. 58. IDG. May 1994. p. 160.
  8. "The 11th Hour: The Sequel to the 7th Guest". GamePro . No. 68. IDG. March 1995. p. 145.
  9. "Sony PlayStation - Release Schedule". Edge issue 11 (August 1994), page 41.
  10. "The 11th Hour". March 27, 2012. Archived from the original on March 27, 2012. Retrieved August 15, 2013.
  11. "Download the 7th Guest - PC Game". Archived from the original on October 25, 2012. Retrieved November 1, 2012.
  12. "Download the 11th Hour - PC Game". Archived from the original on November 7, 2012. Retrieved November 1, 2012.
  13. "Trilobyte Games joins list of GOG.com partners - General discussion - Forum - - GOG.com". Archived from the original on April 30, 2012. Retrieved November 1, 2012.
  14. "Trilobyte Games Add Classics the 7th Guest and the 11th Hour to Steam". October 23, 2013. Archived from the original on September 25, 2015. Retrieved September 23, 2015.
  15. "CD-ROM Today 04" (4). Future Publishing. August 1994: 77.{{cite journal}}: Cite journal requires |journal= (help)
  16. Game Manual. 1995. p. 35. The 11th Hour: Sequel to the 7th Guest was created using the Groovie authoring system from Trilobyte Inc.
  17. Michael L. House. "The 11th Hour (3DO) Review". Allgame. Archived from the original on November 15, 2014. Retrieved April 3, 2022.
  18. Romero, Joshua. "The 11th Hour (PC) Review". Allgame. Archived from the original on November 14, 2014. Retrieved April 3, 2022.
  19. Lisa Karen Savignano. "The 11th Hour (Macintosh) Review". Allgame. Archived from the original on November 15, 2014. Retrieved April 3, 2022.
  20. 1 2 Dembo, Arinn; This Old House: The Sequel to 7th Guest Strikes Perilously Close to Midnight, p. 128. Computer Gaming World, Issue 140, March 1996
  21. 1 2 "About Time". Next Generation . No. 16. Imagine Media. April 1996. p. 92.
  22. Wolf, Scott (May 1996). "11th Hour, The". PC Gamer US . Archived from the original on December 1, 1999.
  23. 1 2 "Maximum Reviews: 11th Hour". Maximum: The Video Game Magazine. No. 3. Emap International Limited. January 1996. p. 159.
  24. Mooney, Shane (March 12, 1996). "The Many Paths Toward Adventure; The 11th Hour". PC Magazine . Archived from the original on December 15, 2000.
  25. "The 11th Hour". Computer Games Strategy Plus . March 5, 1996. Archived from the original on October 7, 1997.
  26. Lasky, Michael (February 1996). "The 11th Hour". PC Games. Archived from the original on October 18, 1996.
  27. Young, Adam Jeffrey (December 1995). "GameSpot: The 11th Hour at a Glance". GameSpot . Archived from the original on February 6, 1997.
  28. 1 2 Snyder, Frank; Chapman, Ted; Honeywell, Steve (January 1996). "Bottom of the 7th". Computer Game Review . Archived from the original on December 21, 1996.
  29. "The 11th Hour - A Sequel Which Never Quite Succeeded". Wired. ISSN   1059-1028 . Retrieved February 4, 2021.
  30. K. Thor Jensen. "The 11 Weirdest Game Endings". UGO.com. Archived from the original on December 8, 2010.
  31. Sengstack, Jeff (July 1995). "The 11th Hour of The 11th Hour". NewMedia. Archived from the original on July 13, 1997.
  32. Staff (December 1, 1995). "11th Hour to Hit Super Consoles". Next Generation . Archived from the original on April 19, 1997.
  33. "GameSpot's Geoff Keighley - Behind the Games". www.gamespot.com. Archived from the original on June 10, 2001. Retrieved January 12, 2022.
  34. Poole, Stephen (1996). "Vaporware Hall of Shame". GameSpot . Archived from the original on February 5, 1997.