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Varicella | |
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Developer(s) | Adam Cadre |
Publisher(s) | Self published |
Designer(s) | Adam Cadre |
Engine | Z-machine |
Platform(s) | Z-machine |
Release | 1999 |
Genre(s) | Interactive fiction |
Mode(s) | Single player |
Varicella is a 1999 work of interactive fiction by Adam Cadre, distributed in z-code format as freeware. It is set in an alternate history which features roughly modern technology mixed with Renaissance-style principalities and court politics. The characters of Varicella use contemporary language from their home in a Renaissance castle, continuing the contrast between old and new. The player character is Primo Varicella, palace minister in Piedmont, who has to get rid of several rivals for the regency following the death of the king. He was inspired by the Machiavellian protagonist of Profit, but given even more despicable antagonists (just as variola is more virulent than varicella), thus making players willing to go along with his schemes. [1] The international situation in the game is described in passing: Piedmont is part of a loose confederation of kingdoms that make up a Carolingian League and is engaged in a war against the Republic of Venice.
It won four XYZZY Awards in 1999 including the XYZZY Award for Best Game, and was nominated for another four. [2] The game was discussed academically by Nick Montfort and Stuart Moulthrop in their 2003 paper Face It, Tiger, You Just Hit the Jackpot: Reading and Playing Cadre's Varicella, [3] and by Dr. Wendy Morgan in her 2003 paper Touching (on) Character: New Engagements in New Media Narratives. [4] Cadre himself claimed in a January 2002 interview that it was the best game he had written up to that point:
Interactive fiction, often abbreviated IF, is software simulating environments in which players use text commands to control characters and influence the environment. Works in this form can be understood as literary narratives, either in the form of interactive narratives or interactive narrations. These works can also be understood as a form of video game, either in the form of an adventure game or role-playing game. In common usage, the term refers to text adventures, a type of adventure game where the entire interface can be "text-only", however, graphical text adventures still fall under the text adventure category if the main way to interact with the game is by typing text. Some users of the term distinguish between interactive fiction, known as "Puzzle-free", that focuses on narrative, and "text adventures" that focus on puzzles.
The Interactive Fiction Competition is one of several annual competitions for works of interactive fiction. It has been held since 1995. It is intended for fairly short games, as judges are only allowed to spend two hours playing a game before deciding how many points to award it. The competition has been described as the "Super Bowl" of interactive fiction.
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Adam Cadre is an American writer active in a number of forms—novels, screenplays, webcomics, essays—but best known for his work in interactive fiction.
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Galatea is an interactive fiction video game by Emily Short featuring a modern rendition of the Greek myth of Galatea, the sculpture of a woman that gained life. It took "Best of Show" in the 2000 IF Art Show and won a XYZZY Award for Best Non-Player Character. The game displays an unusually rich approach to non-player character dialogue and diverts from the typical puzzle-solving in interactive fiction: gameplay consists entirely of interacting with a single character in a single room.
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Emily Short is an interactive fiction (IF) writer perhaps best known for her debut game Galatea and her use of psychologically complex NPCs, or non-player game characters. She has been called "a visionary in the world of text-based games for years," and is the author of over thirty-five works of IF in addition to being chief editor of the IF Theory Book. She wrote a regular column on IF for Rock, Paper, Shotgun.
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Cryptozookeeper is an interactive fiction game written and self-published by American developer Robb Sherwin in 2011. Cryptozookeeper was written in the cross-platform language Hugo and runs on Windows, Macintosh OS-X, and Linux computers. Cryptozookeeper was released under a Creative Commons license and contains more than 12 hours of game play.
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