Vectorman 2

Last updated
Vectorman 2
Vectorman2.jpg
North American box art featuring the titular character
Developer(s)
Publisher(s) Sega
Producer(s) Jerry Markota
Jerry Huber
Designer(s) Keith R. Freiheit [1]
Composer(s) Jon Holland
Platform(s) Sega Genesis
Release
  • NA: November 15, 1996
Genre(s) Action platform game
Mode(s) Single-player

Vectorman 2 is a 2D action platformer developed by BlueSky Software and published by Sega. Released just a year after the original Vectorman , the game retains the game's core gameplay while expanding its mechanics. While multiple attempts to create a Vectorman 3 were proposed to Sega, no further entries in the series have surfaced to date.

Contents

Gameplay

Gameplay screenshot MD Vectorman 2.png
Gameplay screenshot

The gameplay is similar to the first Vectorman game. [2] [3] The game plays as a 2D action platformer. [4] The player maneuvers the main character, Vectorman through levels by running and jumping, and attacking enemies primarily through shooting projectile attacks. [4] [5] The game consists of 22 levels; more than the original game's 16, but levels in the game are generally shorter and smaller than ones found in the original. [2] [4] Like the original, Vectorman has a simple shooting mechanism by default that shoots in a straight line, but weapon upgrades that change and increase damage are collectable through levels. [2] Vectorman may again morph into different forms with different abilities too, now done by defeating enemies; defeating a scorpion enemy will morph Vectorman into a scorpion and allows him to walk on particularly hot surfaces without taking damage, while defeating a rhinoceros beetle give Vectorman a large horned head he can ram into enemies. [2] [6] The game retains the same health system; a life bar made of orbs monitors Vectorman's health; taking damage lowers the number of orbs, while collecting "health orbs" restore it. [7] If all health is lost before Vectorman can be directed to the end of a level, a life is lost and progress through the level is reset, causing the player to start over. [2] Adjustable difficulties may be selected by the player as well. [6]

Story

After saving Earth in the previous game, Vectorman's spaceship is targeted and destroyed by a missile. Vectorman escapes and parachutes down to the planet, landing by an old research facility. While investigating the area, Vectorman finds aggressive and destructive mutant insects inhabiting the area. Vectorman takes it upon himself to explore and eliminate the mutant insects to save the planet. Unlike the post-apocalyptic setting of the first game, Vectorman traverse a wide range of modern settings until coming across the source infestation: the evil Black Widow Queen.

Development

In the early 1990s, BlueSky Software, after a series of successfully developed games for the Sega Genesis video game console, Sega signed a contract with them to exclusively develop their next games for the platform. [8] After a successful duo of Jurassic Park game adaptions, they were given a greater task; create a game centered around pre-rendered 3D models that could act as a competitor to Nintendo's huge Donkey Kong Country game, and retain interest in aging 16-bit consoles at a time when consumer interest was increasingly moving towards more advanced technology of new technology of the next generation of video game consoles. [9] [7] The end result was the game Vectorman , which was seen as a critical and commercial success on both fronts. [7]

A sequel was immediately greenlit, though the game would feature a rushed development cycle; the lifespan of the Sega Genesis was already coming to an end by the time of the late 1995 release of the original Vectorman, and despite continued good sales, new releases were becoming increasingly rare in 1996. [3] [10] The original's main programmer, Richard Karp, was busy with other projects, and had to be replaced with Keith Freiheit, who had been a lead programmer on the first Jurassic Park game adaption. [8] Similar to the series of Sonic the Hedgehog video games for the Sega Genesis, the game was developed by using the same game engine and the prior game, and building new content over it. [3] Gameplay was kept very similar to the original, and levels made far shorter and less expansive than the original. [3] Leaked prototype copies of the game showed many test and unfinished level designs not featured in the final game, along with an alternate unused "game over" screen. [3] Development did branch out into some new areas though. While enemies in the first game tended to have a more robotic, metal feel, enemies in Vectorman 2 have more of an organic feel. [2] Jon Holland also returned to compose the game's soundtrack, which ventured into a more varied electronic music sound. [3]

The game was released on November 15, 1996; with it and Sonic 3D Blast being of the last games Sega games published for the Sega Genesis platform. [2] Prior to release, the Sega Channel service held a contest that allowed artists to submit drawing of their own ideas for Vectorman "morphs", with the winner having their work Judges then chose the best one to be transformed in Genesis art, as well as being put on the Sega Channel. Ten runner-up submitters won a copy of Vectorman 2. [11] The game was not released further until the mid-2000s, after Sega became a third-party video game developer, and the game appeared on a number of Sega-themed game compilations. Vectorman 2 was released on Sonic Gems Collection (2005), [12] Sonic's Ultimate Genesis Collection (2009), [13] and is scheduled to be one of the game's featured in the late 2022 release of the Sega Genesis Mini 2. [14]

Reception

While Vectorman 2 was generally praised as a game that pushed the limits of the Sega Genesis, and as one of the few games for the system was not a cheap licensed cash-in at the end of the platform's lifecycle, it was generally viewed less positively than with is predecessor, and struggled to commercially compete with the Donkey Kong Country sequels in the same way. [3] [2] Electronic Gaming Monthly gave Vectorman 2 a 7.25 out of 10. Shawn Smith, Dan Hsu, and Crispin Boyer applauded its traditional side-scrolling gameplay, huge levels, graphics, and animation, especially on the bosses. Sushi-X, in contrast, said that the levels are surprisingly small, making it a disappointment compared to the first game. [4] GamePro gave it a 4.5/5 in graphics and a 5/5 in every other category. The reviewer said that compared to the first game, it "has cleaner graphics, more sound and voice effects, and faster, smoother gameplay. Add to this spectacular and complex levels, and you have the makings of a Sega classic." [6] Electronic Gaming Monthly awarded it Genesis Game of the Year. [15]

Abandoned sequels

Multiple attempts at making a Vectorman 3 were made in the late 1990s and early 2000s, though all were cancelled by Sega prior to release. [16]

Related Research Articles

<i>Earthworm Jim</i> (video game) 1994 video game

Earthworm Jim is a 1994 run and gun platform game developed by Shiny Entertainment, featuring an earthworm named Jim, who wears a robotic suit and battles the forces of evil. The game was released for the Sega Genesis and Super Nintendo Entertainment System, before being subsequently ported to a number of other video game consoles.

<i>Sonic Adventure</i> 1998 video game

Sonic Adventure is a 1998 platform game developed by Sonic Team and published by Sega for the Dreamcast. It was the first main Sonic the Hedgehog game to feature 3D gameplay. It follows Sonic the Hedgehog, Miles "Tails" Prower, Knuckles the Echidna, Amy Rose, Big the Cat, and E-102 Gamma in their quests to collect the Chaos Emeralds and stop Doctor Robotnik from unleashing Chaos, an ancient evil. Controlling one of the six characters—each with their own abilities—players complete levels to progress the story. Sonic Adventure retains many elements from prior Sonic games, such as power-ups and the ring-based health system. Players can play minigames such as racing and interact with Chao, a virtual pet.

<i>Ristar</i> 1995 video game

Ristar is a 1995 platform game developed and published by Sega for the Sega Genesis. The game stars an anthropomorphic cartoon star who uses his hands and long, stretchable arms to both move and fight enemies. Reception for the game was generally positive, but the game's initial release was overshadowed due to the imminent ending of the Genesis's lifecycle and the succession of the Sega Saturn and other fifth generation video game consoles.

<i>Sonic 3D Blast</i> 1996 video game

Sonic 3D Blast, known in Europe and Japan as Sonic 3D: Flickies' Island, is a 1996 platform game in the Sonic the Hedgehog series for the Sega Genesis and Sega Saturn. As Sonic the Hedgehog, the player embarks on a journey to save the Flickies, birds enslaved by Doctor Robotnik. The player must guide Sonic through a series of themed levels to collect Flickies and defeat Robotnik. Though it retains game mechanics from prior Sonic games, Sonic 3D Blast is differentiated by its 2D isometric perspective, with pre-rendered 3D models converted into sprites.

<i>Sonic Spinball</i> 1993 video game

Sonic the Hedgehog Spinball, also known as Sonic Spinball, is a 1993 pinball video game developed by Sega Technical Institute and published by Sega. It is a spinoff of the Sonic the Hedgehog series. Players control Sonic the Hedgehog, who must stop Doctor Robotnik from enslaving the population in a giant pinball-like mechanism. The game is set in a series of pinball machine-like environments with Sonic acting as the pinball.

<i>Flashback</i> (1992 video game) 1992 video game

Flashback, released as Flashback: The Quest for Identity in the United States, is a 1992 science fiction cinematic platform game developed by Delphine Software of France and published by U.S. Gold in the United States and Europe, and Sunsoft in Japan.

<i>Sonic X-treme</i> Canceled video game by Sega

Sonic X-treme was a platform game developed by Sega Technical Institute from 1994 until its cancellation in 1996. It was planned as the first fully 3D Sonic the Hedgehog game, taking Sonic into the 3D era of video games, and the first original Sonic game for the Sega Saturn. The storyline followed Sonic on his journey to stop Dr. Robotnik from stealing six magic rings from Tiara Boobowski and her father. X-treme featured open levels rotating around a fixed center of gravity and, like previous Sonic games, featured collectible rings and fast-paced gameplay.

<i>Dynamite Headdy</i> 1994 video game

Dynamite Headdy is a platform video game developed by Treasure and published by Sega for the Sega Genesis in 1994. The game follows a puppet named Headdy in his efforts to stop an evil puppet king from taking over his world. Headdy can throw his head at enemies to defeat them and use it to pull himself to various areas and move objects. The player can find a wide variety of "heads" which act as power-ups that provide different effects and alter gameplay.

<i>Flicky</i> 1984 video game

Flicky is a platform game developed by Sega and released as an arcade video game in May 1984. It was licensed to Bally Midway for distribution in the United States. In Flicky, the player controls the eponymous blue bird and must gather all the small birds called Chirps in each round and bring them safely to the exit. There are cat and lizard enemies which can disperse the Chirps and kill the player, but Flicky can use items on the playing field to protect herself and the Chirps from danger.

<i>The Revenge of Shinobi</i> (1989 video game) 1989 video game

The Revenge of Shinobi, released in Japan as The Super Shinobi, is a hack-and-slash action video game developed and published by Sega in 1989. It was the first Shinobi game developed for the Sega Genesis, and was later released on the coin-operated version of that console, the Mega-Tech.

<i>Sonic Gems Collection</i> 2005 compilation video game by Sega

Sonic Gems Collection is a 2005 compilation of Sega video games, primarily those in the Sonic the Hedgehog series. The emulated games span multiple genres and consoles—from the Sega Genesis to the Sega Saturn—and retain the features and errors of their initial releases with minimal edits. Player progress is rewarded with demos of other Sonic games, videos, and promotional artwork spanning the history of the Sonic franchise. While its 2002 predecessor, Sonic Mega Collection, comprises popular Sonic games, Gems Collection focuses on more obscure games, such as Sonic CD (1993) and Sonic the Fighters (1996). Other non-Sonic games are included, but some, such as the Streets of Rage trilogy, are omitted in the Western localization.

<i>Sonic the Hedgehog 2</i> (8-bit video game) 1992 video game

Sonic the Hedgehog 2 is a 1992 platform game developed by Aspect and published by Sega for the Master System and Game Gear. It is the sequel to the 8-bit Sonic the Hedgehog (1991) and follows Sonic as he attempts to get the Chaos Emeralds back to rescue his friend Miles "Tails" Prower from Dr. Robotnik. Like the first Sonic the Hedgehog, players run through levels at high speeds while collecting rings and defeating enemies. Although it shares the same title with Sonic the Hedgehog 2 for the Sega Genesis and their releases coincided, the games have little in common and share no levels.

<i>Shinobi Legions</i> 1995 video game

Shinobi Legions, known as Shinobi X in Europe and as Shin Shinobi Den in Japan, is an action game in the Shinobi series developed and published by Sega in 1995 for the Sega Saturn.

<i>Bug!</i> 1995 video game

Bug! is a platform game developed by Realtime Associates and published by Sega for the Sega Saturn. It was first released in North America, in 1995, weeks after the Saturn's launch there; in Europe on September 15, 1995; and, in Japan, on December 8 the same year. It was also ported to Windows 3.1x and Windows 95 in 1996 by Beam Software. The game is one of the earliest examples of 3D platforming, as well as one of the first platform games released on the Saturn. Character movement is restricted to a track, unlike many in the genre that allow for unrestricted movement in all directions.

<span class="mw-page-title-main">Sega Technical Institute</span> Video game developer

Sega Technical Institute (STI) was an American video game developer owned by Sega. Founded by the Atari veteran Mark Cerny in 1990, STI sought to combine elite Japanese developers, including the Sonic Team programmer Yuji Naka and his team, with new American talent. STI developed games for Sega Genesis, including several Sonic the Hedgehog games, before it was closed at the end of 1996.

<i>Radical Rex</i> 1994 video game

Radical Rex is an action platforming video game released in 1994 in North America, Europe and Australia. It is a remake of the 1993 Game Boy game Baby T-Rex. It was published by Activision and developed by Australian game studio Beam Software for the Super NES, Genesis, and Sega CD. A Microsoft Windows port of the Super NES version published by Piko Interactive was released on March 7, 2019. Piko also released the game as part of the Piko Interactive Collection 1 for the Evercade on June 8, 2020.

<i>Madden NFL 97</i> 1996 American football video game

Madden NFL 97 is a football video game released in 1996. It was the first multiplatform Madden game released for the 32-bit consoles, being released on both the PlayStation and Sega Saturn. 16-bit versions were also made for the established Super NES and Genesis platforms, as well as a portable version for the Game Boy.

<i>The Lost Vikings 2</i> 1997 video game

Lost Vikings 2 is a 1997 puzzle-platform game developed by Beam Software and published by Interplay. All versions of the game, except the SNES release, were titled Lost Vikings 2: Norse by Norsewest. The sequel to The Lost Vikings, it features the original three characters plus two new playable characters: Fang the werewolf and Scorch the dragon. The gameplay remains largely the same, though the three Viking characters all have new or modified abilities.

<i>Vectorman</i> 1995 video game

Vectorman is a 2D action platformer video game developed by BlueSky Software and published by Sega. The game was released for the Sega Genesis in late 1995 in North America and Europe. It was considered a critical and commercial success, achieving its dual goal of retaining interest in the aging Sega Genesis platform in face of the increasingly popular new technology of the next generation of video game consoles and providing competition to industry competitor Nintendo's popular Donkey Kong Country video game. In subsequent decades, the game was re-released across many Sega-themed video game compilations, and on its own across the Wii Virtual Console, Steam, and the Sega Forever line of mobile game releases. A sequel, Vectorman 2, was released in 1996, but despite several abandoned attempts at making an Vectorman 3, no further games have been released.

Vectorman 3 is a cancelled third entry in the Vectorman series of video games published by Sega. At least three separate attempts have been made public; Vectorman 3/Vectorman Ultra for the Sega Saturn, Vectorman Neo for the Sega Dreamcast, and simply Vectorman, as a series reboot for the PlayStation 2. All three were rejected and cancelled by Sega, and no third entry has been released to date.

References

  1. "Sega-16 – Interview: Richard Karpp (BlueSky Software Programmer)".
  2. 1 2 3 4 5 6 7 8 "Vectorman 2: So Much Trash, So Little Time" (PDF). Electronic Gaming Monthly . No. 88. Ziff Davis. November 1996. pp. 256–7.
  3. 1 2 3 4 5 6 7 "Vectorman 2 – Hardcore Gaming 101".
  4. 1 2 3 4 "Review Crew: Vectorman 2" (PDF). Electronic Gaming Monthly . No. 88. Ziff Davis. November 1996. p. 90.
  5. "SEGA Genesis Collection - PSP - Review". 4 May 2012.
  6. 1 2 3 Scary Larry (December 1996). "ProReview: Vectorman 2". GamePro . No. 99. IDG. p. 154.
  7. 1 2 3 "Vectorman – Hardcore Gaming 101".
  8. 1 2 "Sega-16 – Interview: Richard Karpp (BlueSky Software Programmer)".
  9. "Vectorman Review". 22 September 2008.
  10. "Don't Call it a Comeback". Electronic Gaming Monthly . No. 91. Ziff Davis. February 1997. p. 20.
  11. "Sega Channel Memories pt2". YouTube . 2007-06-10. Retrieved 2010-02-17.[ dead YouTube link ]
  12. "Sonic Gems Collection". 19 August 2005.
  13. "Sonic's Ultimate Genesis Collection Review". 12 February 2009.
  14. "Sega Genesis Mini 2 launches in October for North America". Polygon . 13 July 2022.
  15. "The Best of '96" (PDF). Electronic Gaming Monthly . No. 92. Ziff Davis. March 1997. p. 86.
  16. https://www.pressreader.com/uk/retro-gamer/20220929/283596699156308