Waveform (video game)

Last updated
Waveform
Developer(s) Eden Industries [1] [2]
Publisher(s) Eden Industries [1] [2]
Platform(s) Microsoft Windows [2]
Mac [2]
Linux [2]
Release March 20, 2012 [1] [2]
Genre(s) Action game [2]
Indie game [2]
Puzzle game
Mode(s) Single-player

Waveform is an action, puzzle game created by indie developer Eden Industries. The player controls a wave of light as it transmits through space and is able to modify the wave's amplitude and wavelength to line it up with objectives, avoid obstacles, and interact with objects that affect the path of the wave, and the world around it, in various ways.

An action game is a video game genre that emphasizes physical challenges, including hand–eye coordination and reaction-time. The genre includes a large variety of sub-genres, such as fighting games, beat 'em ups, shooter games and platform games. Some multiplayer online battle arena and real-time strategy games are also considered action games.

Independent video game development, or indie game development, is the video game development process of creating indie games; these are video games, commonly created by individual or small teams of video game developers and usually without significant financial support of a video game publisher or other outside source. These games may take years to be built from the ground up or can be completed in a matter of days or even hours depending on complexity, participants, and design goal.

Contents

Development

Waveform was Eden Industries' debut game. The company's founder, Ryan Vandendyck, spent three years developing the game in his spare time while still holding a full time position at Next Level Games. The game was inspired by Auditorium and Orbient . [3] [4]

Next Level Games

Next Level Games Inc. is an independent video game developer based in Vancouver, British Columbia, Canada. Founded in October 2002, Next Level Games specializes in creating console video games. Their first project was NHL Hitz Pro, which was published by Midway Games in 2003. The company is best known for its work with Nintendo, having released three games that have been branded into the Nintendo Selects series of most popular titles for its system: Mario Strikers and Punch-Out!! for the Wii and Luigi's Mansion: Dark Moon and Luigi's Mansion, both for the Nintendo 3DS.

<i>Auditorium</i> (video game) video game

Auditorium is a music-based puzzle game developed by Philadelphia-based studio Cipher Prime. Originally released as a Flash game in April 2008, Auditorium was later released for iOS devices and then the PlayStation 3 and PSP in 2010. It was also released in 2012 for PC and Mac OS X. In 2012, Cipher Prime launched a successful Kickstarter campaign for a sequel to Auditorium, titled Auditorium 2: Duet. However, on January 11 2017, Cipher Prime announced to their Kickstarter backers that the game was cancelled.

<i>Orbient</i> 2006 video game

Orbient, known in Japan as Orbital, is a puzzle video game developed by Skip Ltd. and published by Nintendo for the Wii's WiiWare digital distribution service. It is one of twelve games in the Art Style series of video games available for WiiWare and DSiWare. It is a remake of a Japan-only Game Boy Advance video game titled Orbital, released for the bit Generations series of video games.

Eden Industries sought to crowdfund $8,000 towards the game's development through Kickstarter in November 2011. The crowdfunding campaign concluded unsuccessfully in January 2012. Despite the failure of the campaign, the game was released in March 2012. [5]

Kickstarter crowdfunding platform

Kickstarter is an American public-benefit corporation based in Brooklyn, New York, that maintains a global crowdfunding platform focused on creativity and merchandising. The company's stated mission is to "help bring creative projects to life". Kickstarter has reportedly received more than $4 billion in pledges from 15.5 million backers to fund 257,000 creative projects, such as films, music, stage shows, comics, journalism, video games, technology and food-related projects.

Gameplay

In Waveform, the player controls a particle of light on a mission from the outer reaches of the solar system to the sun. Instead of controlling the particle directly, the amplitude and frequency of its wave pattern can be changed with the mouse. Stretching and shrinking its path is necessary to collect photons, avoid dark matter, and go through light gates, which increase the point multiplier and score. [6]

As the player progresses through the solar system, they encounter mirrors, wormholes, asteroids, gas clouds, fireworks, and particle accelerators that can change the particle's path, clear away obstacles, or destroy the particle outright. The photon path also becomes trickier, forcing the player to change their wavelength mid-arc to collect them and avoid damage. [6]

Some stages require a certain number of stars to unlock; stars are earned by improving scores on previous levels. [6]

Reception

Waveform
Aggregate score
AggregatorScore
Metacritic 82/100 (8 reviews) (PC)

Waveform was generally well received by both critics and gamers upon release, garnering an average critic score of 81 from 8 reviews on Metacritic. [7]

Gaming Nexus gave the game an "A", praising the uniqueness of the game "Gamers looking for a truly unique and innovative experience shouldn’t hesitate to add Waveform to their list of must-play games this year". Darkstation gave Waveform 9/10 stating "It is elegant in its simplicity, but don’t let that fool you... there’s a surprisingly large amount of game and replayability to be had. I see myself coming back to this game often". [2]

Destructoid also praised Waveform however said "Wave manipulation is a neat concept -- one I don't recall encountering in this form before -- but despite admirable attempts to introduce slight tweaks to the formula, it is eventually stretched to its limit" [8]

Downloadable content

Eden Industries, at this moment in time, has created one piece of downloadable content. [9] Waveform: Eris was released on June 4, 2012. Eris is a world of discord and darkness; the player is tasked with restoring the light to a new planet. Eris adds seven new levels to explore, another reverse mode bonus level, a new object called the Pulsar and five new achievements. [9]

Related Research Articles

Diffraction refers to various phenomena that occur when a wave encounters an obstacle or a slit

Diffraction refers to various phenomena that occur when a wave encounters an obstacle or a slit. It is defined as the bending of waves around the corners of an obstacle or through an aperture into the region of geometrical shadow of the obstacle/aperture. The diffracting object or aperture effectively becomes a secondary source of the propagating wave. Italian scientist Francesco Maria Grimaldi coined the word "diffraction" and was the first to record accurate observations of the phenomenon in 1660.

Double-slit experiment Physics experiment, showing light can be modelled by both waves and particles

In modern physics, the double-slit experiment is a demonstration that light and matter can display characteristics of both classically defined waves and particles; moreover, it displays the fundamentally probabilistic nature of quantum mechanical phenomena. The experiment was first performed with light by Thomas Young in 1801. In 1927, Davisson and Germer demonstrated that electrons show the same behavior, which was later extended to atoms and molecules.

Electromagnetic radiation form of energy emitted and absorbed by charged particles, which exhibits wave-like behavior as it travels through space

In physics, electromagnetic radiation refers to the waves of the electromagnetic field, propagating (radiating) through space, carrying electromagnetic radiant energy. It includes radio waves, microwaves, infrared, (visible) light, ultraviolet, X-rays, and gamma rays.

The electromagnetic spectrum is the range of frequencies of electromagnetic radiation and their respective wavelengths and photon energies.

Light electromagnetic radiation in or near visible spectrum

Light is electromagnetic radiation within a certain portion of the electromagnetic spectrum. The word usually refers to visible light, which is the visible spectrum that is visible to the human eye and is responsible for the sense of sight. Visible light is usually defined as having wavelengths in the range of 400–700 nanometres (nm), or 4.00 × 10−7 to 7.00 × 10−7 m, between the infrared and the ultraviolet. This wavelength means a frequency range of roughly 430–750 terahertz (THz).

Radiation Waves or particles propagating through space or through a medium, carrying energy

In physics, radiation is the emission or transmission of energy in the form of waves or particles through space or through a material medium. This includes:

Wavelength spatial period of the wave—the distance over which the waves shape repeats, and thus the inverse of the spatial frequency

In physics, the wavelength is the spatial period of a periodic wave—the distance over which the wave's shape repeats. It is thus the inverse of the spatial frequency. Wavelength is usually determined by considering the distance between consecutive corresponding points of the same phase, such as crests, troughs, or zero crossings and is a characteristic of both traveling waves and standing waves, as well as other spatial wave patterns. Wavelength is commonly designated by the Greek letter lambda (λ). The term wavelength is also sometimes applied to modulated waves, and to the sinusoidal envelopes of modulated waves or waves formed by interference of several sinusoids.

Wave–particle duality is the concept in quantum mechanics that every particle or quantum entity may be partly described in terms not only of particles, but also of waves. It expresses the inability of the classical concepts "particle" or "wave" to fully describe the behaviour of quantum-scale objects. As Albert Einstein wrote:

It seems as though we must use sometimes the one theory and sometimes the other, while at times we may use either. We are faced with a new kind of difficulty. We have two contradictory pictures of reality; separately neither of them fully explains the phenomena of light, but together they do.

Wave oscillation that travels through space and matter

In physics, mathematics, and related fields, a wave is a disturbance of a field in which a physical attribute oscillates repeatedly at each point or propagates from each point to neighboring points, or seems to move through space.

The amplitude of a periodic variable is a measure of its change over a single period. There are various definitions of amplitude, which are all functions of the magnitude of the difference between the variable's extreme values. In older texts the phase is sometimes called the amplitude.

In physics, attenuation or, in some contexts, extinction is the gradual loss of flux intensity through a medium. For instance, dark glasses attenuate sunlight, lead attenuates X-rays, and water and air attenuate both light and sound at variable attenuation rates.

Diffraction grating optical component which splits light into several beams

In optics, a diffraction grating is an optical component with a periodic structure that splits and diffracts light into several beams travelling in different directions. The emerging coloration is a form of structural coloration. The directions of these beams depend on the spacing of the grating and the wavelength of the light so that the grating acts as the dispersive element. Because of this, gratings are commonly used in monochromators and spectrometers.

Scattering general physical process where some forms of radiation, such as light, sound, or moving particles, are forced to deviate from a straight trajectory by one or more paths due to localized non-uniformities in the medium through which they pass

Scattering is a general physical process where some forms of radiation, such as light, sound, or moving particles, are forced to deviate from a straight trajectory by one or more paths due to localized non-uniformities in the medium through which they pass. In conventional use, this also includes deviation of reflected radiation from the angle predicted by the law of reflection. Reflections that undergo scattering are often called diffuse reflections and unscattered reflections are called specular (mirror-like) reflections.

Thomson scattering

Thomson scattering is the elastic scattering of electromagnetic radiation by a free charged particle, as described by classical electromagnetism. It is just the low-energy limit of Compton scattering: the particle's kinetic energy and photon frequency do not change as a result of the scattering. This limit is valid as long as the photon energy is much smaller than the mass energy of the particle: , or equivalently, if the wavelength of the light is much greater than the Compton wavelength of the particle.

Elitzur–Vaidman bomb tester

The Elitzur–Vaidman bomb-tester is a quantum mechanics thought experiment that uses interaction-free measurements to verify that a bomb is functional without having to detonate it. It was conceived in 1993 by Avshalom Elitzur and Lev Vaidman. Since their publication, real-world experiments have confirmed that their theoretical method works as predicted.

Wheelers delayed-choice experiment

Wheeler's delayed-choice experiment is actually several thought experiments in quantum physics, proposed by John Archibald Wheeler, with the most prominent among them appearing in 1978 and 1984. These experiments are attempts to decide whether light somehow "senses" the experimental apparatus in the double-slit experiment it will travel through and adjusts its behavior to fit by assuming the appropriate determinate state for it, or whether light remains in an indeterminate state, neither wave nor particle until measured.

The theoretical and experimental justification for the Schrödinger equation motivates the discovery of the Schrödinger equation, the equation that describes the dynamics of nonrelativistic particles. The motivation uses photons, which are relativistic particles with dynamics described by Maxwell's equations, as an analogue for all types of particles.

<i>Prodeus</i>

Prodeus is an upcoming indie first person shooter video game developed and published by American studio Bounding Box Software. The game was crowdfunded by a successful Kickstarter campaign in April, 2019. An Early Access version is expected in the Fall of 2019, followed by a full release in 2020.

References

  1. 1 2 3 "Waveform : Eden Industries". Edenindustries.ca. Retrieved 2012-08-11.
  2. 1 2 3 4 5 6 7 8 9 "Waveform on Steam". Store.steampowered.com. 2012-03-20. Retrieved 2012-08-11.
  3. Brenna Hillier (2011-12-08). "A Guiding Light: The indie journey of Waveform". VG247 . Retrieved 2018-02-23.
  4. Stefanie Fogel (2012-01-16). "Trip the light fantastic in indie video game Waveform". VentureBeat . Retrieved 2018-02-23.
  5. Launched: Nov 9, 2011 (2011-11-09). "Waveform - Indie game by Eden Industries by EdenIndustries — Kickstarter". Kickstarter.com. Retrieved 2012-08-11.
  6. 1 2 3 "Waveform (video game)". Giantbomb.com. 2012-03-20. Retrieved 2012-08-11.
  7. "Waveform for PC Reviews, Ratings, Credits, and More". Metacritic. Retrieved 2012-08-11.
  8. "Review: Waveform". Destructoid. Retrieved 2012-08-11.
  9. 1 2 "Waveform: Eris on Steam". Store.steampowered.com. 2012-06-04. Retrieved 2012-08-11.