Orbient

Last updated
Orbient
Art Style ORBIENT.jpg
WiiWare image for Orbient
Developer(s) Skip Ltd.
Publisher(s) Nintendo
Director(s) Hiroaki Ishibashi, Jun Sasaki
Producer(s) Kensuke Tanabe, Hiroshi Suzuki
Designer(s) Koichi Mikado
Composer(s) Hiromichi Fujiwara, Kazuomi Suzuki
Series Art Style
Platform(s) Game Boy Advance, WiiWare
ReleaseGame Boy Advance
  • JP: July 27, 2006
WiiWare
  • NA: September 29, 2008
  • PAL: December 19, 2008
  • JP: May 12, 2009
Genre(s) Puzzle
Mode(s) Single-player

Orbient, known in Japan as Orbital, is a puzzle video game developed by Skip Ltd. and published by Nintendo for the Wii's WiiWare digital distribution service. It is one of twelve games in the Art Style series of video games available for WiiWare and DSiWare. It is a remake of a Japan-only Game Boy Advance video game titled Orbital, released for the bit Generations series of video games. [1]

Contents

The objective of Orbient is to control a white star which grows larger by absorbing blue stars and collecting smaller gray stars to form orbiting satellites.

While the original bit Generations version was met with mixed reactions, [2] the WiiWare version of Orbient was very well-received, holding an average score of 82.3% and 82/100 from GameRankings and Metacritic respectively.

Gameplay

In Orbital, players control a white star. The game starts with the white star able to take 5 hits before it is destroyed. To make it grow, the player must collide their star with a similar-sized, blue star. Stars smaller than the player's star are gray-colored. Colliding with enough of these stars can increase the white star's size, but if the player positions the white star just right, the gray star will orbit the white star and become a satellite. Red stars are bigger than the white. The white star is able to orbit red stars within their rings to help travel through space, in an inverse to collecting satellites. [lower-alpha 1]

Whenever the white star grows large enough, the target star glows orange, and can be secured in the player's orbit; as soon as that happens, a small crescent star appears, and having it successfully orbit the white star will give the player bonus points, (collecting all different crescent stars unlocks new galaxies and are also the goal to complete the game 100%). Colliding with the orange star will take away a hit, but having it orbit the white star will clear the round.

The player guides the star by pressing the A and B buttons on the Wii Remote to utilize gravity and anti-gravity, respectively, and attract it towards or repel (also respectively) the gravitational wells of celestial objects. If orbiting a star, only the orbited star will respond. Players must be careful not to crash their star into the red stars or floating objects like asteroids, which take away a hit. Asteroids may not be attracted to, repelled from, or orbited, and the goal star may not be orbited. Levels wrap around both horizontally and vertically, meaning any object, including the player, that leaves one side of the level will appear at the corresponding position on the other side.

In Orbient, the controls are identical, but some details have been changed. When attracting or repelling, visual effects from stars in range are shown; attracting pulls white particles from responding stars to the player's, while repelling shows yellow rings of particles on responding stars. Gray stars can no longer increase the player's size, and the player's star's satellite orbit ring now shows the actual, larger range. Satellite music only starts playing at three satellites. Asteroids are now purple. When approaching a red star at the orbiting angle, the player will see white dots showing the orbit trajectory; while in orbit, a translucent ring shows the orbit trajectory. When the player's star is big enough to secure the goal star, radio waves show the direction to the goal star.

New to Orbient is the black hole. It appears with a purple outline and multiple spiraling lines. If the player's star is close enough, the black hole will try to pull it in; this is denoted by the lines connecting to the player's star. The black hole may not be orbited like a normal star, and it cannot pull the player out of the orbit of a star. The player can attract to and repel from the black hole like any other star. Being pulled in will take away one life and force a restart of the level.

In both versions of the game, when the player secures the goal star in orbit, their star loses collision with all objects, including black holes (though they can still pull the player's star). This prevents failure of the level after securing the goal star.

Scoring

At the end of each round, the player gets scored on the number of stars consumed or collected as satellites, bonus points for clearing the stage with a time faster than the set "official time", and bonus points for collecting the crescent star as a satellite, and adds it to the total. Times or total scores that show in red are new records. Satellites, including the orange and crescent stars, are then converted into extra hits for the next stage.

Development

Orbient was originally released for the Game Boy Advance as Orbital under the bit Generations label on July 27, 2006 exclusively in Japan. This version was announced on June 1, 2006. Nintendo announced that they would be giving free copies of the games in the series to 700 members of the Club Nintendo website in exchange to feedback on them, though only to people who own a Game Boy Advance or Nintendo DS. [3] Nintendo filed for an ESRB rating for this title in the US. [4] It was later remade for the Wii's WiiWare service in the Art Style series. Both versions were developed and published by Skip Ltd. and Nintendo respectively.[ citation needed ]

Reception

Orbient received positive reviews from critics upon release. On Metacritic, the game holds a score of 82/100 based on 11 reviews, indicating "generally favorable reviews." [6] On GameRankings, the game holds a score of 83.17% based on 12 reviews. [5]

The bit Generations version of Orbient received mixed scores from Famitsu, receiving a 7/9/6/7 from them. [2] IGN praised the simplicity of the gameplay and the improvements made to the original, and called it "an incredibly mellow, relaxing experience", yet at the same time "one of the most challenging games you'll ever play". [1] GameSpot found the physics-based puzzles to be clever, but criticized it for lacking that "must-play, addictive appeal" and for its lackluster presentation. [8] Eurogamer called it a quietly brilliant game, and called it the most interesting and rewarding of the three WiiWare games released so far. [7] It was nominated for multiple Wii-specific awards from IGN in its 2008 video game awards, including Best Action Game [12] and Most Innovative Design. [13]

Notes

  1. The player's star orbits stars in perfect circles that are always centered on the star's center. The player's star must leave its current orbit to start orbiting another star.

Related Research Articles

<i>Kirbys Dream Course</i> 1994 video game

Kirby's Dream Course is a 1994 miniature golf video game developed by HAL Laboratory and Nintendo EAD and published by Nintendo for the Super Nintendo Entertainment System (SNES). A spin-off of the Kirby series and the first released for the SNES, players control the pink spherical character Kirby through a series of courses by launching him towards the goal hole at the end. Kirby can hit enemies to collect power-ups that grant him unique abilities, such as those that allow him to destroy certain obstacles or fly around the level.

<i>Mario Party 8</i> 2007 video game

Mario Party 8 is a 2007 party video game developed by Hudson Soft and published by Nintendo for the Wii. It is the eight main installment in the Mario Party series, as well as the first title in the series to be released for the Wii.

<i>Magnetica</i> 2006 video game

Magnetica is a puzzle video game for the Nintendo DS, released as part of the Touch! Generations series. The game was developed by Mitchell Corporation and published by Nintendo, and is based on Mitchell's 1998 arcade game Puzz Loop.

<i>Super Mario Galaxy</i> 2007 video game

Super Mario Galaxy is a 2007 platform game developed and published by Nintendo for the Wii. It is the third 3D game in the Super Mario series. As Mario, the player embarks on a quest to rescue Princess Peach, save the universe from Bowser, and collect 120 Power Stars, after which the player can play the game as Luigi for a more difficult experience. The levels consist of galaxies filled with minor planets and worlds, with different variations of gravity, the central element of gameplay. The player character is controlled using the Wii Remote and Nunchuk and completes missions, fights bosses, and reaches certain areas to collect Power Stars. Certain levels use the motion-based Wii Remote functions.

<i>WarioWare: Smooth Moves</i> 2006 video game

WarioWare: Smooth Moves is a party video game developed by Nintendo SPD and Intelligent Systems. The game was published by Nintendo for its Wii video game system in Japan in December 2006, and in Europe, North America, and Australia in January 2007. It is the fifth game in the WarioWare series of games, and the only game in the series to be physically released for the Wii. Like its predecessors, WarioWare: Smooth Moves is built around a collection of microgames that last about five seconds each, and which require that the player hold the Wii Remote in specific positions. The game offers the microgames to the player in rapid succession, by first instructing the player to hold the Wii Remote in a specific manner, and then showing them the microgame. The microgames are divided into several stages, each of which loosely connects the microgames with the help of a story. Additionally, this was the first spin-off Mario game to be released for the console.

<i>bit Generations</i> 2006 video game

bit Generations is a video game franchise for the Game Boy Advance, published by Nintendo. It was first announced under the name Digitylish at the Electronic Entertainment Expo (E3) in 2005. Each of the games in the series feature simple controls, gameplay and graphics. All the games were developed by Skip Ltd., except for Digidrive, which was developed by Q-Games.

<i>Mega Man 9</i> 2008 video game

Mega Man 9 is a 2008 action-platform video game developed by Capcom and Inti Creates. It is the ninth numbered game in the original Mega Man series, and the first home console game in the series since Mega Man & Bass (1998). Mega Man 9 was the first game in the series not to have a physical release, and was initially released only on the downloadable gaming services WiiWare, PlayStation Network (PSN), and Xbox Live Arcade (XBLA). In June 2017, it was announced that Mega Man 9 and 10 would have a physical and digital release with their inclusion in Mega Man Legacy Collection 2 for PlayStation 4, Windows, and Xbox One, as well as the Nintendo Switch in May 2018.

<i>Strong Bads Cool Game for Attractive People</i> 2008 video game

Strong Bad's Cool Game for Attractive People is an episodic graphic adventure developed by Telltale Games and based on the Homestar Runner web cartoon, with Strong Bad as the lead character. A total of five episodes were released for Microsoft Windows and WiiWare between August 11, 2008, and December 15, 2008. It was released on the PlayStation 3 in North America on December 21, 2010, and in other regions at a later time. There is also an OS X version.

<i>Alien Crush Returns</i> 2008 video game

Alien Crush Returns is a WiiWare pinball video game developed by Tamsoft and published by Hudson Soft. It is a sequel/remake to 1988's Alien Crush, and is the fourth installment in the Crush Pinball series. It was released in Japan on August 26, 2008, in North America on November 3 and in Europe on November 7.

Art Style is a video game series created by skip Ltd. for WiiWare and DSiWare. The first game in the Art Style series, Orbient, was released for WiiWare in September 2008. Another two Art Style games, Cubello and Rotohex, were released during October 2008 while two more were added in 2010. Seven DSiWare Art Style games were released on that service after its launch in Japan in December 2008, with the first two being Aquario and Decode.

<i>Cubello</i> 2008 video game

Cubello, known in Japan as Cubeleo, was released in North America for WiiWare on October 13, 2008. While it was the third series release, Cubello was the first fully original Art Style series entry, having no bit Generations series counterpart.

<i>Rotohex</i> 2006 video game

Rotohex is a Nintendo video game for the Wii's WiiWare service. It is a remake of the Japan-only bit Generations title Dialhex. It was released as WiiWare in North America on October 27, 2008.

<i>Bit.Trip</i> Video game series

Bit.Trip, stylized BIT.TRIP, is a series of eight video games developed by Choice Provisions and published by Aksys Games for the Wii, Nintendo 3DS, Microsoft Windows, macOS, PS Vita, and PS4. It was published by Arc System Works for WiiWare and Nintendo eShop in Japan, and by Namco Networks America Inc for the iPhone, iPod Touch and iPad. Each game revolves around the adventures of a character named "Commander Video", and features "a crazy mix of 80s aesthetics and modern game design". The styles of the games range from pong-like, to platforming, and shooting. Each game in the series features a chiptune-inspired soundtrack, but a different style of rhythm-based gameplay in each. Most games in the series have few levels; Beat, Core, Void and Flux have only three levels each while Fate has six and Runner has 36. Most of the games feature levels lasting between 10 and 25 minutes to make up for having such few levels. The games also consists of 8 modes; Nether, Hyper, Mega, Super, Ultra, Extra, Giga, and Meta; which changes based on how well the player does. Each successive game adds a new mode, the highest being Mega in Beat, and Meta in Flux.

<i>Bit.Trip Beat</i> 2009 video game

Bit.Trip Beat, marketed as BIT.TRIP BEAT, is an arcade-style music video game developed by Gaijin Games and published by Aksys Games for the Wii's WiiWare download service. It was released in 2009 in North America, and released in Japan and PAL regions in the same year. It was later released for the Windows and Mac OS X through the download service Steam in 2010, while Namco Bandai published it for iOS on iPod Touch, iPhone, and iPad in both Bit.Trip Beat and Bit.Trip Beat HD versions. Android and Linux versions debuted in the Humble Android Bundle 3.

<i>Code</i> (video game) 2008 video game

Code, known as Base 10 in North America and Decode in Japan, is a puzzle video game developed by Skip Ltd. and published by Nintendo for the Nintendo DSi's DSiWare digital distribution service.

<i>5 Spots Party</i> 2009 video game

5 Spots Party is a party video game for WiiWare by Spanish studio Cosmonaut Games. It is a spin-off of the casual PC games 5 Spots and 5 Spots II by KatGames. It was released in Europe on July 10, 2009 and in North America on July 20, 2009.

Ivy the Kiwi? is a platform video game developed by Prope and designed by Yuji Naka. The Windows Mobile version was released in Japan in November 2009 and in North America in January 2010. That same year, versions for Wii and Nintendo DS were published by Namco Bandai Games in Japan, by Xseed Games in North America, and by Rising Star Games in Europe. The game was ported and released for iOS in October 2012 and Android in August 2013.

<i>Bit.Trip Void</i> 2009 video game

Bit.Trip Void, marketed as BIT.TRIP VOID, is an arcade-style bullet hell rhythm game developed by Gaijin Games and published by Aksys Games for the Wii's WiiWare download service. It was first released in Japan in 2009, and later in North America and PAL regions in 2009 and 2010, respectively. It was designed by Alex Neuse and Chris Osborn, while the visuals were designed by Mike Roush. While initially having what they now describe as "noisy" audio and visuals, they changed them to be more minimalistic to alleviate this, a decision which worked well with their minimalistic design for the HUD. Neuse designed it so that it could be open to interpretation by players, though stating that they intended it to delve into starring character Commander Video's psyche, and "what it means to have emotions and personal space."

<i>Carmen Sandiego Adventures in Math</i> Video game series

Carmen Sandiego Adventures in Math is a series of five games released in 2011/2012 for the Wii, and is part of the Carmen Sandiego franchise. The style of the games are reminiscent of comic books. The 5-part series were the first English language console games from the Carmen Sandiego franchise since The Secret of the Stolen Drums. These "short, educational detective adventures" were only available as a download through the Nintendo Wii Shop. The games were developed by Gamelion Studios, and published by Houghton Mifflin Harcourt. They could take up to 6 players, and required 600 Wii points. Maths topics included in the games include: Symmetry, Identifying angles, Graphing coordinates on a grid, Logic puzzles, Working with fractions, Solving equations, and Tangrams. The games are designed for elementary learners across grades 3–5.

References

  1. 1 2 3 Harris, Craig (29 September 2008). "IGN: Art Style: Orbient Review". IGN. Archived from the original on 3 October 2008. Retrieved 20 December 2017.
  2. 1 2 "Notes Famitsu". Gamekyo. 2006-07-19. Retrieved 2009-01-29.
  3. "Nintendo preps GBA bit Generations series". GameSpot. 2006-06-01. Retrieved 2009-01-29.
  4. "Orbient" . Retrieved 2020-01-10.
  5. 1 2 "Art Style: ORBIENT for Wii". GameRankings . Retrieved 20 December 2017.
  6. 1 2 "Art Style: ORBIENT for Wii Reviews". Metacritic . Retrieved 20 December 2017.
  7. 1 2 Whitehead, Dan (6 January 2009). "Art Style WiiWare Roundup Review". Eurogamer . Retrieved 20 December 2017.
  8. 1 2 VanOrd, Kevin (14 January 2009). "Art Style: ORBIENT Review". GameSpot . Retrieved 20 December 2017.
  9. Witkowski, Stephen (1 October 2008). "Art Style: Orbient Review - WiiWare". Nintendo Life . Retrieved 20 December 2017.
  10. Metts, Jonathan (7 October 2008). "Art Style: ORBIENT Review". Nintendo World Report. Retrieved 20 December 2017.
  11. Mastrapa, Gus (13 October 2008). "Orbient". The A.V. Club. Archived from the original on 16 October 2008. Retrieved 20 December 2017.
  12. "IGN Wii: Best Action Game 2008". IGN.com. 2008-12-18. Archived from the original on December 22, 2008. Retrieved 2008-12-19.
  13. "IGN Wii: Most Innovative Design 2008". IGN.com. 2008-12-18. Archived from the original on December 22, 2008. Retrieved 2008-12-19.