|Platform(s)||Apple II, Atari 8-bit, Commodore 64|
|Mode(s)||1-4 players alternating|
Wavy Navy is a 1983 computer game designed by Rodney McAuley for the Apple II and published by Sirius Software.Atari 8-bit family and Commodore 64 versions were released the same year. Wavy Navy is a nautically themed fixed shooter with left and right controls to move the player's PT boat, but there is an additional vertical element as the boat moves up and down with the large ocean waves that scroll beneath it. The direction and speed of the waves vary per level.
The Apple II is an 8-bit home computer and one of the world's first highly successful mass-produced microcomputer products, designed primarily by Steve Wozniak. It was introduced by Jobs and Wozniak at the 1977 West Coast Computer Faire and was the first consumer product sold by Apple Computer, Inc. It is the first model in a series of computers which were produced until Apple IIe production ceased in November 1993. The Apple II marks Apple's first launch of a personal computer aimed at a consumer market—branded toward American households rather than businessmen or computer hobbyists.
Sirius Software was a video game publisher of Apple II, Atari 8-bit, Commodore 64 and Commodore VIC-20 computer games in the early 1980s. Sirius also developed games for the Atari 2600 which were published by 20th Century Fox Video Games.
The Atari 8-bit family is a series of 8-bit home computers introduced by Atari, Inc. in 1979 and manufactured until 1992. All of the machines in the family are technically similar and differ primarily in packaging. They are based on the MOS Technology 6502 CPU running at 1.79 MHz, and were the first home computers designed with custom co-processor chips. This architecture enabled graphics and sound capabilities that were more advanced than contemporary machines at the time of release, and gaming on the platform was a major draw. Star Raiders is considered the platform's killer app.
Prior to Wavy Navy, McAuley wrote several Apple II games for Creative Computing magazine.
The core enemies are planes grouped in a formation, similar to Galaxian , that break off and dive at the player's boat.Other flying enemies are machine gun-equipped helicopters, Exocet missiles, and bomb-dropping jets. The helicopters take the place of the flagships in Galaxian , sitting atop the rows of planes. Mines also appear in the water.
Galaxian is a fixed shooter arcade game developed and released by Namco in 1979. It would be licensed out to Midway Games for manufacture and distribution in North America. In the game, the player controls a starship at the bottom of the screen as it must destroy the titular Galaxian aliens. Aliens will appear in a set formation towards the top of the screen and perform a dive-bomb towards whilst firing shots, in an effort to hit the player. Bonus points are awarded for destroying aliens in groups or by taking out enemies in mid-flight.
The Exocet is a French-built anti-ship missile whose various versions can be launched from surface vessels, submarines, helicopters and fixed-wing aircraft.
Completing a round by destroying all attackers awards 50 points for each PT boat remaining.
Owen Linzmayer, writing for Creative Computing Video & Arcade Games, rated the game "Excellent" and called the graphics "superbly done."A review of the Atari 8-bit version in Videogaming and Computergaming Illustrated began, "This one might well be called Galaga meets Moon Patrol on the high seas." Reviewing the Commodore 64 version, Ahoy! magazine wrote: "Sirius has succeeded where others have failed in working new wrinkles into the slide-and-shoot format."
Galaga, pronounced, is a Japanese arcade game developed and published by Namco Japan and by Midway in North America in 1981. It is the sequel to 1979's Galaxian. The gameplay of Galaga puts the player in control of a spacecraft which is situated at the bottom of the screen, with enemy aliens arriving in formation at the beginning of a stage, either trying to destroy, collide with, or capture the spaceship, with the player progressing every time alien forces are vanquished.
Moon Patrol is an arcade game by Irem released in 1982. It was licensed to Williams for distribution in North America. Moon Patrol is widely credited for the introduction of parallax scrolling in side-scrolling video games. Taito's Jungle Hunt side-scroller, released the same year as Moon Patrol, also features parallax scrolling.
Ahoy! was a computer magazine published between January 1984 and January 1989 that focused on all Commodore International color computers, but especially the Commodore 64 and Amiga. It was noted for the quality and learnability of its type-in program listings.
In an Antic review, David Faughn noted the similarities to Galaxian and cautioned not buying Wavy Navy if you already own that game.Michael Blanchet, for Electronic Fun with Computers & Games , asked "How long does Sirius, or any software company for that matter, think the gaming public wants to play silly rehashes of Space Invaders ?" and "...are video game designers devoid of imagination?"
Antic was a magazine devoted to the Atari 8-bit family of home computers and later the Atari ST. It was named after the ANTIC chip which provided 2D graphics in the computers. The magazine was published from April 1982 until June/July 1990. Antic printed type-in programs, reviews, and tutorials, among other articles. Each issue contained one type-in game as "Game of the Month."
Electronic Fun with Computers & Games was a video game magazine published in the United States which was published from November 1982 to May 1984. The last two issues were renamed ComputerFun.
Space Invaders is a 1978 arcade game created by Tomohiro Nishikado. It was manufactured and sold by Taito in Japan, and licensed in the United States by the Midway division of Bally. Within the shooter genre, Space Invaders was the first fixed shooter and set the template for the shoot 'em up genre. The goal is to defeat wave after wave of descending aliens with a horizontally moving laser to earn as many points as possible.
Pinball Construction Set (PCS) is a video game by Bill Budge published by Electronic Arts. It was developed for the Apple II and ported to the Atari 8-bit family and Commodore 64 in 1983. Pinball Construction Set created a new genre of video games—the "builder" or "construction set" class of games. Users can construct their own virtual pinball machine by dropping bumpers, flippers, spinners and other pinball paraphernalia onto a table. Attributes such as gravity and the physics model can be modified. Users can save their creations and develop custom artwork to go along with them. Tables can be saved on floppy disks and freely traded; Pinball Construction Set is not needed to play the tables.
Castle Wolfenstein is a stealth-based action-adventure shooter video game developed by Muse Software for the Apple II. It was released in 1981 and ported to MS-DOS, the Atari 8-bit family, and the Commodore 64. Beyond Castle Wolfenstein is its sequel. With an emphasis on trying to avoid detection for as long as possible, Castle Wolfenstein and its sequel are considered by gamers to be prototypical stealth-based games—some of the first in a genre that would not gain popularity until the late 1990s.
Centipede is a vertically oriented fixed shooter arcade game produced by Atari, Inc. in June 1981. The game was designed by Dona Bailey and Ed Logg. It was one of the most commercially successful games from the video arcade's golden age. The player fights off centipedes, spiders, scorpions and ants, completing a round after eliminating the centipede that winds down the playing field.
Miner 2049er is a platform video game created by Bill Hogue that was released in 1982 by Big Five Software. It was developed for the Atari 8-bit family and widely ported to other systems. The title "Miner 2049er" evokes a 21st-century take on the California Gold Rush of around 1849, in which the gold miners and prospectors were nicknamed "49ers".
Lunar Lander is the name of a genre of video games in which the player controls a spacecraft as it falls towards the surface of the Moon or other astronomical bodies, and must maneuver the ship's thrusters so as to land safely before exhausting the available fuel. In many games in the genre, the player must adjust the ship's orientation, as well as its horizontal and vertical velocities. The first Lunar Lander game was a text-based game named Lunar, or alternately the Lunar Landing Game, written in the FOCAL programming language for the Digital Equipment Corporation (DEC) PDP-8 minicomputer by Jim Storer while a high school student in the fall of 1969. Two other versions were written soon after by other programmers in BASIC. Lunar was converted to BASIC by David H. Ahl, who included all three versions in his 1973 101 BASIC Computer Games; by the end of the decade, the type of game was collectively known as a "lunar lander" game.
Gorf is an arcade game released in 1981 by Midway Mfg., whose name was advertised as an acronym for "Galactic Orbiting Robot Force". It is a multiple-mission fixed shooter with five distinct modes of play, essentially making it five games in one. The game makes heavy use of synthesized speech, powered by the Votrax speech chip. One of the first games to allow the player to buy additional lives before starting the game, Gorf allows the player to insert extra coins to buy up to seven starting lives.
Choplifter is a 1982 Apple II game developed by Dan Gorlin and published by Brøderbund. It was ported to Atari 5200, Atari 8-bit family, ColecoVision, Commodore 64, Commodore VIC-20, MSX and Thomson computers. Graphically enhanced versions for the Atari 8-bit family and Atari 7800 were published in 1988 by Atari Corporation.
Shamus is a flip screen action adventure game written by William Mataga and published by Synapse Software. Originally released for the Atari 8-bit computers in 1982, it was ported to the VIC-20, Commodore 64, TRS-80 Color Computer, TI-99/4A, and IBM PC. Several of these ports were made by Atarisoft. Ihor Wolosenko, co-founder of Synapse, noted that Shamus made the company famous by giving it a reputation for quality. It was followed by a sequel, Shamus: Case II, with the same characters but different gameplay.
Drol is a computer game by Broderbund in 1983. It was originally written for the Apple II by Benny Aik Beng Ngo, and was ported to the Commodore 64 and Atari 8-bit family. It appeared for the SG-1000 in 1985 and Amiga in 1991.
Blue Max is a video game written by Bob Polin for the Atari 8-bit family and published by Synapse Software in 1983. It was released for the Commodore 64 the same year, and in 1984 it was ported to the ZX Spectrum by U.S. Gold. In 1987 Atari Corp. published it in cartridge form for the then-new Atari XEGS.
Fort Apocalypse is video game for the Atari 8-bit family created by Steve Hales and published by Synapse Software in 1982. Joe Vierra ported it to the Commodore 64 the same year. Fort Apocalypse is a multi-directional scrolling shooter where the player navigates an underground prison in a helicopter, destroying or avoiding enemies and rescuing the prisoners. A contemporary of Choplifter, it has similarities to that game as well as the arcade games Scramble and Super Cobra.
Beach-Head is a video game developed and published in 1983 by Access Software for the Atari 8-bit family and Commodore 64 home computers in the US. Versions for the Commodore 16, ZX Spectrum, BBC Micro, and Acorn Electron were published in Europe by U.S. Gold in 1984, followed by a version for the Amstrad CPC platform in 1985.
Serpentine is a computer maze game written by David Snider and published by Broderbund in 1982. The gameplay and visuals are similar to that of the Konami arcade game Jungler, released the previous year. Serpentine was originally written for the Apple II and ported to the VIC-20, Commodore 64 and Atari 8-bit family. The VIC-20 version was licensed to Creative Software.
Brain Strainers is a music video game released for the Atari 8-bit family and Commodore 64 in 1983 and ColecoVision in 1984. It contains two sub-games, one of which is a clone of the popular 1970s audio game, Simon. It is notable for being one of the earliest music video games to employ pitch-based gameplay in the Clef Climber portion of the game.
Wayout is a 3D first-person perspective video game programmed by Paul Allen Edelstein, originally published for the Atari 8-bit computers in 1982. It was released for the Apple II and Commodore 64 in 1983. Wayout is among the first maze games to offer full 360 degree 3D perspective and movement, and its graphics were considered state-of-the-art upon its release. There were many pseudo-3D maze games at the time, but they used a fixed perspective and limited the player to four orientations.
Russ Wetmore is an American computer programmer best known for writing commercial games and applications for the Atari 8-bit family in the early to mid 1980s.
Drelbs is a maze game written by Kelly Jones for the Atari 8-bit family and published by Synapse Software in 1983. An Apple II port by Jonathan Tifft was released the same year. A Commodore 64 version followed in 1984 implemented by Miriam Nathan and William Mandel.