Wavy Navy (video game)

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Wavy Navy
Wavy Navy cover.jpg
Publisher(s) Sirius Software
Designer(s) Rodney McAuley [1]
Platform(s) Apple II, Atari 8-bit, Commodore 64
Release 1983
Genre(s) Fixed shooter
Mode(s)1-4 players alternating [2]

Wavy Navy is a 1983 computer game designed by Rodney McAuley for the Apple II and published by Sirius Software. [1] Atari 8-bit family and Commodore 64 versions were released the same year. Wavy Navy is a nautically themed fixed shooter with left and right controls to move the player's PT boat, but there is an additional vertical element as the boat moves up and down with the large ocean waves that scroll beneath it. [3] The direction and speed of the waves vary per level. [4]

Apple II first Apple II series computer

The Apple II is an 8-bit home computer and one of the world's first highly successful mass-produced microcomputer products, designed primarily by Steve Wozniak. It was introduced by Jobs and Wozniak at the 1977 West Coast Computer Faire and was the first consumer product sold by Apple Computer, Inc. It is the first model in a series of computers which were produced until Apple IIe production ceased in November 1993. The Apple II marks Apple's first launch of a personal computer aimed at a consumer market—branded toward American households rather than businessmen or computer hobbyists.

Sirius Software was a video game publisher of Apple II, Atari 8-bit, Commodore 64 and Commodore VIC-20 computer games in the early 1980s. Sirius also developed games for the Atari 2600 which were published by 20th Century Fox Video Games.

Atari 8-bit family series of 8-bit home computers

The Atari 8-bit family is a series of 8-bit home computers introduced by Atari, Inc. in 1979 and manufactured until 1992. All of the machines in the family are technically similar and differ primarily in packaging. They are based on the MOS Technology 6502 CPU running at 1.79 MHz, and were the first home computers designed with custom co-processor chips. This architecture enabled graphics and sound capabilities that were more advanced than contemporary machines at the time of release, and gaming on the platform was a major draw. Star Raiders is considered the platform's killer app.


Prior to Wavy Navy, McAuley wrote several Apple II games for Creative Computing magazine. [1]


The core enemies are planes grouped in a formation, similar to Galaxian , that break off and dive at the player's boat. [4] Other flying enemies are machine gun-equipped helicopters, Exocet missiles, and bomb-dropping jets. [4] The helicopters take the place of the flagships in Galaxian , sitting atop the rows of planes. Mines also appear in the water. [3]

<i>Galaxian</i> 1979 video game

Galaxian is a fixed shooter arcade game developed and released by Namco in 1979. It would be licensed out to Midway Games for manufacture and distribution in North America. In the game, the player controls a starship at the bottom of the screen as it must destroy the titular Galaxian aliens. Aliens will appear in a set formation towards the top of the screen and perform a dive-bomb towards whilst firing shots, in an effort to hit the player. Bonus points are awarded for destroying aliens in groups or by taking out enemies in mid-flight.

Exocet French anti-ship missile

The Exocet is a French-built anti-ship missile whose various versions can be launched from surface vessels, submarines, helicopters and fixed-wing aircraft.

Completing a round by destroying all attackers awards 50 points for each PT boat remaining. [2]


Owen Linzmayer, writing for Creative Computing Video & Arcade Games, rated the game "Excellent" and called the graphics "superbly done." [4] A review of the Atari 8-bit version in Videogaming and Computergaming Illustrated began, "This one might well be called Galaga meets Moon Patrol on the high seas." [5] Reviewing the Commodore 64 version, Ahoy! magazine wrote: "Sirius has succeeded where others have failed in working new wrinkles into the slide-and-shoot format." [6]

<i>Galaga</i> 1981 video game

Galaga, pronounced, is a Japanese arcade game developed and published by Namco Japan and by Midway in North America in 1981. It is the sequel to 1979's Galaxian. The gameplay of Galaga puts the player in control of a spacecraft which is situated at the bottom of the screen, with enemy aliens arriving in formation at the beginning of a stage, either trying to destroy, collide with, or capture the spaceship, with the player progressing every time alien forces are vanquished.

<i>Moon Patrol</i> 1982 video game

Moon Patrol is an arcade game by Irem released in 1982. It was licensed to Williams for distribution in North America. Moon Patrol is widely credited for the introduction of parallax scrolling in side-scrolling video games. Taito's Jungle Hunt side-scroller, released the same year as Moon Patrol, also features parallax scrolling.


Ahoy! was a computer magazine published between January 1984 and January 1989 that focused on all Commodore International color computers, but especially the Commodore 64 and Amiga. It was noted for the quality and learnability of its type-in program listings.

In an Antic review, David Faughn noted the similarities to Galaxian and cautioned not buying Wavy Navy if you already own that game. [3] Michael Blanchet, for Electronic Fun with Computers & Games , asked "How long does Sirius, or any software company for that matter, think the gaming public wants to play silly rehashes of Space Invaders ?" and "...are video game designers devoid of imagination?" [7]

<i>Antic</i> (magazine)

Antic was a magazine devoted to the Atari 8-bit family of home computers and later the Atari ST. It was named after the ANTIC chip which provided 2D graphics in the computers. The magazine was published from April 1982 until June/July 1990. Antic printed type-in programs, reviews, and tutorials, among other articles. Each issue contained one type-in game as "Game of the Month."

<i>Electronic Fun with Computers & Games</i> magazine

Electronic Fun with Computers & Games was a video game magazine published in the United States which was published from November 1982 to May 1984. The last two issues were renamed ComputerFun.

<i>Space Invaders</i> 1978 video game

Space Invaders is a 1978 arcade game created by Tomohiro Nishikado. It was manufactured and sold by Taito in Japan, and licensed in the United States by the Midway division of Bally. Within the shooter genre, Space Invaders was the first fixed shooter and set the template for the shoot 'em up genre. The goal is to defeat wave after wave of descending aliens with a horizontally moving laser to earn as many points as possible.

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  1. 1 2 3 Hague, James, The Giant List of Classic Game Programmers
  2. 1 2 Atari Wavy Navy Manual. Sirius Software. 1983.
  3. 1 2 3 Faughn, David (April 1983). "Product Reviews: Wavy Navy". Antic. 3 (1).
  4. 1 2 3 4 Linzmayer, Owen (Fall 1983). "Wavy Navy Review". Creative Computing Video & Arcade Games. 1 (2): 88.
  5. Papa, Vincent J. (November 1983). "Wavy Navy". Videogaming and Computergaming Illustrated: 58.
  6. Lobl, Pete (March 1983). "Wavy Navy" (PDF). Ahoy! (3).
  7. Blanchet, Michael (August 1983). "Wavy Navy". Electronic Fun with Computers & Games. 1 (10): 63.