Wavy Navy (video game)

Last updated
Wavy Navy
Wavy Navy cover.jpg
Publisher(s) Sirius Software
Designer(s) Rodney McAuley [1]
Platform(s) Apple II, Atari 8-bit, Commodore 64
Release1983
Genre(s) Fixed shooter
Mode(s)1-4 players alternating turns [2]

Wavy Navy is a video game designed by Rodney McAuley for the Apple II and published by Sirius Software in 1983. [1] Versions for the Atari 8-bit computers and Commodore 64 were released the same year. Wavy Navy is a nautically themed fixed shooter with left and right controls to move the player's PT boat, but there is an additional vertical element as the boat moves up and down with the large ocean waves that scroll beneath it. [3] The direction and speed of the waves vary per level. [4] Some reviewers found that the movement of the waves added an interesting twist, while others called it too similar to other fixed shooters like Galaxian .

Contents

Prior to Wavy Navy, McAuley wrote several Apple II games for Creative Computing magazine. [1]

Gameplay

Atari 8-bit screenshot Wavy Navy (video game) Atari 8-bit PAL screenshot.png
Atari 8-bit screenshot

The core enemies are planes grouped in a formation, similar to Galaxian , that break off and dive at the player's boat. [4] Other flying enemies are machine gun-equipped helicopters, Exocet missiles, and bomb-dropping jets. The helicopters take the place of the flagships in Galaxian, sitting atop the rows of planes. Mines also appear in the water.

Completing a round by destroying all attackers awards 50 points for each PT boat remaining. [2]

Reception

Owen Linzmayer, writing for Creative Computing Video & Arcade Games, rated the game "Excellent" and called the graphics "superbly done." [4] A review of the Atari 8-bit version in Videogaming and Computergaming Illustrated began, "This one might well be called Galaga meets Moon Patrol on the high seas." [5] Reviewing the Commodore 64 version, Ahoy! magazine wrote: "Sirius has succeeded where others have failed in working new wrinkles into the slide-and-shoot format." [6] The 1984 Software Encyclopedia, published by Electronic Games , gave the game a 9 out of 10: "By adding a few novel details to the basic invasion game genre, designer Rodney McAuley has produced something rather special". [7]

In an Antic review, David Faughn noted the similarities to Galaxian and cautioned not buying Wavy Navy if you already own that game. [3] Michael Blanchet, for Electronic Fun with Computers & Games , asked "How long does Sirius, or any software company for that matter, think the gaming public wants to play silly rehashes of Space Invaders ?" and "are video game designers devoid of imagination?" [8]

Related Research Articles

<span class="mw-page-title-main">Atari 8-bit computers</span> 1979-1991 home computer series

The Atari 8-bit computers, formally launched as the Atari Home Computer System, are a series of 8-bit home computers introduced by Atari, Inc. in 1979 with the Atari 400 and Atari 800. The architecture is designed around the MOS Technology 6502 CPU and three custom coprocessors which provide support for sprites, smooth multidirectional scrolling, four channels of audio, and other features. The graphics and sound are more advanced than most of its contemporaries, and video games are a key part of the software library. The 1980 first-person space combat simulator Star Raiders is considered the platform's killer app.

<i>Pinball Construction Set</i> 1982 video game

Pinball Construction Set is a video game by Bill Budge written for the Apple II. It was originally published in 1982 through Budge's own company, BudgeCo, then was released by Electronic Arts in 1983 along with ports to the Atari 8-bit computers and Commodore 64.

<i>Galaxian</i> 1979 video game

Galaxian is a 1979 fixed shooter arcade video game developed and published by Namco. The player assumes control of the Galaxip starfighter in its mission to protect Earth from waves of aliens. Gameplay involves destroying each formation of aliens, who dive down towards the player in an attempt to hit them.

<i>Gorf</i> 1981 video game

Gorf is an arcade video game released in 1981 by Midway Manufacturing, whose name was advertised as an acronym for "Galactic Orbiting Robot Force". It is a fixed shooter with five distinct levels, the first of which is based on Space Invaders and another on Galaxian. The game makes heavy use of synthesized speech for the Gorfian robot which taunts the player, powered by the Votrax speech chip. Gorf allows the player to buy two additional lives per quarter before starting the game, for a maximum of seven lives.

<i>Demon Attack</i> 1982 video game

Demon Attack is a fixed shooter video game created by Rob Fulop for the Atari 2600 and published by Imagic in 1982. The game involves the player controlling a laser cannon from the surface of a planet, shooting winged demons that fly down and attack the player in different sets of patterns.

<i>Shamus</i> (video game) 1982 video game

Shamus is a shooter with light action-adventure game elements written by Cathryn Mataga and published by Synapse Software. The original Atari 8-bit computer version was released on disk and tape in 1982. According to Synapse co-founder Ihor Wolosenko, Shamus made the company famous by giving it a reputation for quality. "Funeral March of a Marionette", the theme song from Alfred Hitchcock Presents, plays on the title screen.

<i>Keystone Kapers</i> 1983 video game

Keystone Kapers is a platform game developed by Garry Kitchen for the Atari 2600 and published by Activision in 1983. The game involves a Keystone Cops-theme, with the player controlling police officer Kelly, who traverses the many levels of a department store, dodging objects to catch the escaped thief Harry Hooligan.

<i>Caverns of Mars</i> 1981 video game

Caverns of Mars is a vertically scrolling shooter for Atari 8-bit computers. It was written by Greg Christensen, with some features later added by Richard Watts, and published by the Atari Program Exchange (APX) in 1981. Caverns of Mars became the best selling APX software of all-time and was moved into Atari, Inc.'s official product line, first on diskette, then on cartridge.

<i>Wayout</i> 1982 video game

Wayout is a 3D first-person perspective video game programmed by Paul Allen Edelstein and published for the Atari 8-bit computers in 1982. It was released for the Apple II and Commodore 64 in 1983. Wayout is among the first maze games to offer full 360 degree 3D perspective and movement, and its graphics were considered state-of-the-art upon its release. There were many pseudo-3D maze games at the time, but they used a fixed perspective and limited the player to four orientations.

<i>Preppie!</i> (video game) 1982 video game

Preppie! is an action video game for Atari 8-bit computers published by Adventure International in 1982. It was programmed by Russ Wetmore of Star Systems Software, whose name is prominently displayed on the box cover. Leaning on the preppy trend of the early 1980s, the game follows prep schooler Wadsworth Overcash as he navigates the hazards of a country club to retrieve golf balls. Preppie! borrows heavily from Konami's Frogger, with lanes of traffic in the bottom half of the screen and a river crossing the top portion. Alligators are an element from both Frogger and preppy fashion; an open-mouthed gator is the icon of shirt brand Izod. Reviewers recognized the game as derivative, but called the music and visuals some of the best for Atari 8-bit computers.

<i>Submarine Commander</i> 1982 video game

Submarine Commander is a simulation video game for Atari 8-bit computers written by Dean Lock and published by Thorn EMI Computer Software in 1982. A VIC-20 port by Gary York was released in 1983 and an Apple II version by Patrick Buckland the same year. The Atari version was re-released in 1985 on cassette on the Sparklers budget label. A version for the TI-99/4A was announced but was not released until 1986 when a third party bought the rights.

<i>Bandits</i> (video game) 1982 video game

Bandits is a 1982 fixed shooter written by Tony and Benny Ngo for the Apple II and published by Sirius Software. The game is a clone of Taito's 1980 Stratovox arcade video game where the goal is to prevent aliens from stealing objects. Bandits was ported to the Atari 8-bit computers, Commodore 64, and VIC-20.

Russ Wetmore is an American programmer and video game designer best known for writing commercial games and applications for Atari 8-bit computers in the early to mid 1980s. His Frogger-inspired Preppie! was published by Adventure International and praised by reviewers for the music and visuals. He also wrote the maze-game sequel, Preppie! II. Wetmore stopped writing games after the video game crash of 1983 and developed the integrated HomePak productivity suite for Batteries Included. He has remained in software development in director and architecture roles.

<i>Star Blazer</i> (video game) 1982 video game

Star Blazer is a horizontally scrolling shooter programmed by Tony Suzuki for the Apple II and published by Broderbund Software in 1982. A version for Atari 8-bit computers was released in 1983 as Sky Blazer.

<i>Seafox</i> (video game) 1982 video game

Seafox is a shoot 'em up written by Ed Hobbs and published by Broderbund in 1982 for the Apple II and as a cartridge for Atari 8-bit computers. A VIC-20 port, also on cartridge, was released in 1983.

<i>The Blade of Blackpoole</i> 1982 video game

The Blade of Blackpoole is an adventure game written by Tim Wilson and published in 1982 by Sirius Software.

<i>Starbowl Football</i> 1982 video game

Starbowl Football is an American football video game published in 1982 by Gamestar for Atari 8-bit computers. An earlier version of the game was sold by Arcade Plus as Arcade Pro Football.

<i>Spare Change</i> (video game) 1983 video game

Spare Change is an action game designed by Dan and Mike Zeller and published in 1983 by Broderbund for the Apple II and Atari 8-bit computers. A Commodore 64 version was written by Steven Ohmert and released the same year. Ports for FM-7 and Sharp X1 were released in 1985. The difficulty of Spare Change can be customized through seven settings at the "Zerks Control Panel".

<i>Threshold</i> (video game) 1981 video game

Threshold is a space-themed fixed shooter written by Warren Schwader and Ken Williams for the Apple II and published by On-Line Systems in 1981. Inspired by Sega's Astro Blaster arcade video game, Threshold introduces many enemy ship types and wave formations as the game progresses. Reviewers found the variety distinguished the game from the many similar shoot 'em ups.

References

  1. 1 2 3 Hague, James, The Giant List of Classic Game Programmers
  2. 1 2 Atari Wavy Navy Manual. Sirius Software. 1983.
  3. 1 2 Faughn, David (April 1983). "Product Reviews: Wavy Navy". Antic. 3 (1).
  4. 1 2 3 Linzmayer, Owen (Fall 1983). "Wavy Navy Review". Creative Computing Video & Arcade Games. 1 (2): 88.
  5. Papa, Vincent J. (November 1983). "Wavy Navy". Videogaming and Computergaming Illustrated: 58.
  6. Lobl, Pete (March 1983). "Wavy Navy" (PDF). Ahoy! (3).
  7. 1984 Software Encyclopedia. Electronic Games. 1984. p. 36.
  8. Blanchet, Michael (August 1983). "Wavy Navy". Electronic Fun with Computers & Games. 1 (10): 63.