Wendy: Every Witch Way

Last updated

Wendy: Every Witch Way
Wendy-EWW coverart.jpg
North American cover
Developer(s) WayForward Technologies
Publisher(s) TDK Mediactive
Director(s) Matt Bozon
Producer(s) David Artuso
Shereef Morse
Designer(s) Matt Bozon
Mark Bozon
Paul Kite
Programmer(s) Jimmy Huey
Artist(s) Matt Bozon
Composer(s) Brandon Amison
Platform(s) Game Boy Color
ReleaseSeptember 2001
Genre(s) Action, platform
Mode(s) Single-player

Wendy: Every Witch Way is an action platform video game published by TDK Mediactive and developed by WayForward Technologies for the Game Boy Color in 2001. The game centers on Wendy the Good Little Witch from the Casper the Friendly Ghost series. Wendy accidentally opens her aunts' chest containing magical stones, which upset the gravity of a floating castle that crashes onto her house. The player controls Wendy through four worlds with sixteen levels, with each world having three side-scrolling levels and one horizontal shooter stage. Inserting the game in the Game Boy Advance unlocks a new world exclusive to the console.

Contents

The game was conceived as a tie-in for a planned reboot animated series. It received generally positive reviews from video game critics, praising it for its originality but received criticism for its short length. WayForward's Matt Bozon would later take inspiration from Wendy: Every Witch Way for their 2009 game Mighty Flip Champs .

Plot and gameplay

Gameplay of Wendy: Every Witch Way. Wendy Every Witch Way gameplay.gif
Gameplay of Wendy: Every Witch Way.

Wendy: Every Witch Way is a side-scrolling action platform video game. The game stars Wendy the Good Little Witch, a character from the Casper the Friendly Ghost series. One day, Wendy goes into her aunts' attic, finding and opening a chest containing the magical Moon Stones. In doing so, they upset the gravity of the floating Moon Stone Castle causing it to crash onto her house. Wendy must collect the stones to restore the gravity. [1] [2]

The game spans four worlds: Halls, Gardens, Dungeons, and Towers. Each world has three side-scrolling levels and a horizontal shooter stage with Wendy firing at enemies while riding her broom. At the end of each world, Wendy obtains a stone on an altar. The game ends with a boss battle with a dragon. [1] Inserting the game in a Game Boy Advance unlocks the console-exclusive Advance World with three new levels. It also included a password that unlocks unlimited firepower. [1] [2] [3]

Development

Wendy: Every Witch Way was developed by WayForward Technologies, published by TDK Mediactive, and designed by Matt Bozon. It was meant as a tie-in for a planned animated series that fell through. [1] Inspiration for the game came from 1991's Metal Storm for the Nintendo Entertainment System. [4] Vincent Bitetti, the CEO of TDK Mediactive, mentioned that the game should appeal to both girls and boys. [5] The game engine used for Wendy: Every Witch Way was used for previous Wayforward titles such as Xtreme Sports and Sabrina: The Animated Series: Zapped! . [2] The game was released in September 2001. [2]

Reception and legacy

Wendy: Every Witch Way received generally positive reviews from video game critics, with a score of 82% on the rating aggregator GameRankings. [6] Critics praised the game for its originality, [11] [9] [10] with IGN's Craig Harris calling it "an extremely original action title". [8] The graphics were also well received. Michael Lafferty from GameZone described it to be "lush and colorful". [7] GameZilla's Mike Messersmith noted the animation in the game to be "top-notch" for a Game Boy Color title. [11] Reception to its sound design garnered a mixed response. Mike Messersmith spoke positive about its sound effects and music, [11] while Michael Lafferty was less positive, calling the audio "limited". [7] Criticism was given to the game about its short length. [8] [9] A writer for Jeuxvideo.com remarked that the levels were few and short. [9]

In an interview with Pocket Gamer about their game Mighty Flip Champs , WayForward's Matt Bozen said they took some inspiration from Wendy: Every Witch Way for their new title. Mark Bozen added that they wanted to make a game that was a spiritual successor to Every Witch Way in terms of concept. [4]

Related Research Articles

<span class="mw-page-title-main">Game Boy Color</span> Handheld game console by Nintendo

The Game Boy Color is an 8-bit handheld game console, manufactured by Nintendo, which was released in Japan on October 21, 1998 and to international markets that November. It is the successor to the Game Boy and is part of its product line. Critics like IGN consider it more akin to a hardware revision than a next generation product.

<i>Aquaman: Battle for Atlantis</i> 2003 video game

Aquaman: Battle for Atlantis is a 2003 action-adventure video game for the Xbox and GameCube systems. Developed by Lucky Chicken Studios and published by TDK, it is based on Peter David's controversial interpretation of the DC Comics character Aquaman. It was released exclusively in North America on July 23, 2003 for the GameCube, while the Xbox version was released one week later. The game received generally unfavorable reviews.

<i>Robotech: The Macross Saga</i> 2002 video game

Robotech: The Macross Saga is a side-scrolling shoot 'em up for the Game Boy Advance handheld system, developed by Lucky Chicken Games and published by TDK Mediactive. This title was released during a renaissance of Robotech video games, where struggling projects were no longer cancelled and actually made it to market. A remake was published in 2021, Robotech: The Macross Saga HD Edition.

TDK Mediactive was the brand name used by Japanese company TDK as a media subsidiary in Europe, and as a video game publishing subsidiary in North America.

WayForward Technologies, Inc. is an American independent video game developer and publisher based in Valencia, California. Founded in March 1990 by technology entrepreneur Voldi Way, WayForward started by developing games for consoles such as the Super NES and Sega Genesis, as well as TV games and PC educational software. In 1997, they relaunched their video games arm, placing the company as a contractor for publishers and working on a variety of licensed assets.

<i>Shantae</i> (video game) 2002 video game

Shantae is a platform video game developed by WayForward and published by Capcom for the Game Boy Color in 2002. It is the first title in the Shantae series. The game follows the adventures of the eponymous half-genie Shantae, who must travel across Sequin Land, the setting of the series, to foil the domination plans of the evil lady pirate Risky Boots. During her quest, she learns various dances and acquires items which make her progressively stronger as well as unlocking new abilities and locations, leading her to ultimately face off against Risky in her hideout.

<i>Casper: Spirit Dimensions</i> 2001 video game

Casper: Spirit Dimensions is an action-adventure game published by TDK Mediactive in 2001 for the GameCube and PlayStation 2. It is based on the Harvey Comics cartoon character Casper the Friendly Ghost.

<i>Dark Summit</i> 2001 snowboarding video game

Dark Summit is a 2001 snowboarding video game released by Radical Entertainment.

<i>Razor Freestyle Scooter</i> 2000 video game

Razor Freestyle Scooter, known as Freestyle Scooter in Europe, is an extreme sports game released for the PlayStation, Game Boy Color, Dreamcast, Game Boy Advance and Nintendo 64.

<i>Scooby-Doo! Classic Creep Capers</i> 2000 video game

Scooby-Doo! Classic Creep Capers is an adventure game published by THQ for the Nintendo 64 and Game Boy Color, based on the Hanna-Barbera cartoon Scooby-Doo, Where Are You!. The Nintendo 64 version, developed by Terraglyph Interactive Studios, was released in November 2000, while the Game Boy Color version was developed by Digital Eclipse Software, and released in February 2001. A PlayStation version, identical to the Nintendo 64 version, had been in development by Terraglyph Interactive Studios but was later cancelled.

Cruis'n is a series of racing video games originally developed by Eugene Jarvis for Midway Games and published by Midway and Nintendo. The series distinguishes itself from other racing games with its over-the-top presentation and fast-paced gameplay, featuring a wide variety of vehicles and tracks based on a variety of real world locations. The series debuted in North American and European arcades in 1994 with the release of Cruis'n USA, which, along with Killer Instinct, was advertised as running on Nintendo's Ultra 64 hardware. Two sequels followed, Cruis'n World and Cruis'n Exotica, which featured new vehicles and tracks. All three games were released for the Nintendo 64 as well, with Exotica also being released for the handheld Game Boy Color. The next game in the series, Cruis'n Velocity deviated from the traditional arcade gameplay of the series and was released for the Game Boy Advance.

<i>Shrek</i> (video game) 2001 video game

Shrek is a 2001 platform video game developed by Digital Illusions Canada and published by TDK Mediactive for the Xbox, based on the 2001 film Shrek. The game was released on November 15, 2001 as one of 22 North American launch titles for the Xbox and March 28, 2002 in Europe. A reworked version of the game, titled Shrek: Extra Large, was released for the GameCube on October 30, 2002 in North America and on October 24, 2003 in Europe. Shrek: Extra Large uses the same engine and game mechanics as the original Xbox release, but with an altered story and different levels. The game was noted for being the first commercial title to make use of deferred shading.

<i>He-Man: Power of Grayskull</i> 2002 video game

He-Man: Power of Grayskull is an isometric action game for the Game Boy Advance published by TDK Mediactive in 2002.

<span class="mw-page-title-main">Casper the Friendly Ghost</span> Fictional cartoon ghost

Casper the Friendly Ghost is the protagonist of the Famous Studios theatrical animated cartoon series of the same name. He is a translucent ghost who is pleasant and personable, but often criticized by his three wicked uncles, the Ghostly Trio.

<i>Mighty Flip Champs!</i> 2009 video game

Mighty Flip Champs! is a puzzle-platform game, developed and published by WayForward Technologies for the Nintendo DSi's DSiWare digital download service. It was released on June 1, 2009, in North America and on November 27 in the PAL regions. The developers took inspiration from multiple sources, including the video games Wendy: Every Witch Way and The Legend of Zelda: A Link to the Past. In it, players control Alta, a girl who has to reach a fishman by flipping between areas until she can reach him. Since its release, Mighty Flip Champs! received all-around positive reception, while also being called one of the best video games for the DSiWare service. It is the first game in the Mighty series, and is followed by Mighty Milky Way, Mighty Switch Force! and Mighty Switch Force! 2.

<i>Toy Story Racer</i> 2001 video game

Toy Story Racer is a 2001 kart racing game developed by Traveller's Tales and Tiertex Design Studios and published by Activision. It based on the Toy Story franchise, primarily the first film. The game was released in March 2001 for the Game Boy Color and PlayStation systems. The PlayStation version received "generally favorable reviews" according to Metacritic. In 2010, the PlayStation version was re-released on the PlayStation Store as a PS one Classic.

<i>Lego Bionicle: Quest for the Toa</i> 2001 video game

Lego Bionicle: Quest for the Toa is a 2001 action-adventure game developed by Saffire and published by Lego Software for the Game Boy Advance. Based on the Lego Group's Bionicle line of constructible action figures, the game follows Takua, a villager on the island of Mata Nui, on a quest to rescue the island's Turaga elders and summon the Toa, heroic elemental warriors destined to defeat the evil Makuta.

<i>Monsters, Inc.</i> (video game) 2001 video game

Monsters, Inc. is a 2001 platform game based on the 2001 film of the same name released for Game Boy Color, Game Boy Advance, and PlayStation 2. The Game Boy Color and Game Boy Advance versions of the game were released in October 26, 2001 in North America and in February 1, 2002 in Europe. The PlayStation 2 version was only released in North America in March 20, 2002. The Game Boy Advance version was also released on a Twin Pack cartridge bundled with Finding Nemo in 2005.

<i>Shrek: Fairy Tale Freakdown</i> 2001 video game

Shrek: Fairy Tale Freakdown is an action fighting video game based on the Shrek franchise, developed by Prolific and published by TDK Mediactive for Game Boy Color in 2001.

References

  1. 1 2 3 4 Foster, Neil (December 10, 2016). "Wendy: Every Witch Way - Game Boy Color (2001)". Hardcore Gaming 101. Archived from the original on October 18, 2017. Retrieved December 13, 2016.
  2. 1 2 3 4 IGN Staff (June 29, 2001). "Wendy: Ever Witch Way - IGN". IGN . Ziff Davis. Archived from the original on August 6, 2018. Retrieved December 13, 2016.
  3. GameSpot Staff (May 17, 2006). "Wendy game to include GBA-exclusive world". GameSpot . CBS Interactive. Archived from the original on August 6, 2018. Retrieved December 13, 2016.
  4. 1 2 McFerran, Damien (April 28, 2009). "Interview: Contra 4 developer WayForward talks Mighty Flip Champs DSiWare". Pocket Gamer . Steel Media. Archived from the original on March 4, 2016. Retrieved December 13, 2016.
  5. GameSpot Staff (May 17, 2006). "TDK announces Wendy for the GBC". GameSpot . CBS Interactive. Archived from the original on August 6, 2018. Retrieved December 13, 2016.
  6. 1 2 "Wendy: Every Witch Way for Game Boy Color - GameRankings". GameRankings . CBS Interactive. Archived from the original on September 10, 2015. Retrieved December 13, 2016.
  7. 1 2 3 Lafferty, Michael (October 1, 2001). "Wendy: Every Witch Way (GBC)". GameZone. Archived from the original on December 24, 2001.
  8. 1 2 3 Harris, Craig (September 20, 2001). "Wendy: Every Witch Way Review". IGN . Ziff Davis. Archived from the original on December 12, 2016. Retrieved December 13, 2016.
  9. 1 2 3 4 The Romendil (October 16, 2001). "Test: Wendy". Jeuxvideo.com (in French). Webedia. Archived from the original on January 29, 2018. Retrieved December 13, 2016.
  10. 1 2 Nintendo Power staff (December 2001). "Now Playing". Nintendo Power . No. 151. Nintendo. p. 172.
  11. 1 2 3 4 Messersmith, Mike (October 15, 2001). "Wendy: Every Witch Way". Gamezilla!. Archived from the original on December 24, 2001.