White Night (video game)

Last updated
White Night
White Night video game cover.png
Developer(s) OSome Studio
Publisher(s) Activision, Playdigious (Android, iOS), Plug In Digital (Switch)
Director(s) Ronan Coiffec
Producer(s) Mathieu Fremont
Designer(s) Ronan Coiffec
Programmer(s) Domenico Albani
Artist(s) Ronan Coiffec
Writer(s) Sébastien Renard
Composer(s)
  • Zachary Miskin
  • Elsa Quignard
Platform(s) Linux, Microsoft Windows, PlayStation 4, OS X, Xbox One, Android, iOS, Nintendo Switch
Release
3 March 2015
  • Xbox One
  • 6 March 2015
  • Android, iOS
  • 15 November 2017
  • Switch
  • 17 May 2018
Genre(s) Survival horror, puzzle
Mode(s) Single-player

White Night is a 2015 survival horror puzzle video game developed by French indie studio OSome Studio, [1] and published by Activision. On 3 March 2015, it was released on Linux, OS X and Windows, and was later released on Xbox One on 6 March 2015. [2]

Contents

Development

White Night started in 2010, when its lead developer was working on a remake of Alone in the Dark . During this time, he became interested with the idea of putting black and white into a survival horror game. The team built the engine from scratch and found it gratifying to see it play out on various consoles. They enjoyed working with Activision, and appreciated the resources that partnership came with, for instance them showing the game off to the media. They had free rein in their creative decision, and while Activision offered tips on where to improve; money was no issue. [1]

Design and gameplay

The game has a monochromatic graphical style. Its slow jazz piano soundscape is reminiscent of classic noir thrillers. [3] The narrative is told to the player via "voice-over, on-screen text, and journal entries". [4]

Plot

The game takes place within Vesper Mansion, where the player aims to solve a mystery. [3] After having a car crash, the 30-something-year-old protagonist finds himself stumbling into what appears at first glance to be an abandoned mansion. [5]

Reception

IGN praised the title's atmospheric and eerie atmosphere, though felt the aesthetic design compromised the title's exploration and puzzle-solving. [3] Destructoid felt that the game falsely advertises itself as a "traditional survival experience of limited resources against considerable odds", whereas it just takes some gameplay elements of survival titles while centering on exploration mechanics. [18] GameSpot made comparisons to Resident Evil due to its fixed camera angles. [19]

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References

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