William Shatner's TekWar

Last updated
William Shatner's TekWar
TekWar cover.png
Developer(s) Capstone Software
Publisher(s)
Producer(s) James M. Wheeler
Designer(s) Brandon Chamberlain
Programmer(s) Les Bird
Jeff Schulz
Writer(s) Brandon Chamberlain
Tony Panaccio
Composer(s) Joe Abbati
Series TekWar
Engine Build
Platform(s) DOS
ReleaseOctober 1995 [1]
Genre(s) First-person shooter
Mode(s) Single-player, multiplayer

William Shatner's TekWar is a 1995 first-person shooter video game derived from the TekWar series of novels created by William Shatner and ghost-written by science-fiction author Ron Goulart. [2] It was designed using the Build engine. [3]

Contents

Plot

The game's narrative takes place using cutscenes at the beginning and end of each level, featuring Shatner himself (in character as Walter Bascom) as the narrator. Cutscenes vary depending on the player's performance during missions: if the player does not shoot any innocent non-player characters (NPCs), kills the TekLord in the mission, and does not raise any tension (i.e. walking with his gun drawn), Bascom delivers praise. On the other hand, shooting innocent characters or aborting the mission causes him to threaten to have you put back into cryo-storage.

The premise details an ex-cop who acts as a rogue agent under the direct guidance of Walter Bascom, exterminating drug dealers ("TekLords") who peddle "Tek", a highly addictive neurological drug. Bascom sends the player through several missions to kill TekLords. Killing each TekLord gives players a symbol to be taken into the Matrix, a virtual computer world where players must decipher the meanings of the symbols. Killing all seven TekLords has players return to the Matrix one final time to stop a Tek distribution system that is wired into the Matrix.

Upon successfully halting the Tek distribution system, Bascom praises the player for their deeds, and promises them a permanent spot in his agency and a guarantee that their original sentencing will be dismissed.

Gameplay

The two most distinguishable features are the hub-based level system (all the levels are interconnected by a subway station), and the fact that all of the NPCs in the game (enemies, policemen and civilians) are shootable. If the player draws his gun, the policemen will attack. When a policeman or enemy is killed, their ammo can be picked up. Civilians react to having the player's gun pointed at them. Missions are completed when the TekLord of that mission is defeated in combat.

Reception

Maximum praised the game's combination of action with puzzles and strategy, impressive graphics, vast free-roaming game world, and networked multiplayer. Saying that the only problem with the game is that enemies can start firing on the player character when they're too far away to make out, they concluded that "at first glance it may look like another pretty Doom clone, but look closer and you'll see TekWar has enough new angles and ideas to make it stand as a cool game in its own right." They gave it 3 out of 5 stars. [3] A reviewer for Next Generation agreed that Tekwar stands out from other first-person shooters, but felt that the game's nonsensical mechanics outweigh its freshness. He particularly complained that though the police will fire upon the player character if he has his gun drawn in public, they show no reaction if an enemy fires upon the player character, and will actually help gang up on the player character if he tries to defend himself. Concluding that "Only fanatical fans of 'TekWar' or Bill Shatner should get this one, and even they probably won't like it", he gave it 1 out of 5 stars. [4]

Legacy

Around 2006, former Capstone Software programmer Les Bird released the source code of several Capstone games (as Capstone shut down in 1996), among them William Shatner's TekWar. [5] [6] The game is supported by the BuildGDX source port. [7]

Related Research Articles

<span class="mw-page-title-main">Player character</span> Character controlled by a game player

A player character is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not controlled by a player are called non-player characters (NPCs). The actions of non-player characters are typically handled by the game itself in video games, or according to rules followed by a gamemaster refereeing tabletop role-playing games. The player character functions as a fictional, alternate body for the player controlling the character.

<i>Corridor 7: Alien Invasion</i> 1994 video game

Corridor 7: Alien Invasion is a first-person shooter video game developed by Capstone Software and published by IntraCorp and GameTek. The game received poor reception, largely due to its use of the outdated Wolfenstein 3D engine. A sequel, Corridor 8: Galactic Wars, was announced but later canceled.

<i>Freelancer</i> (video game) 2003 video game

Freelancer is a space trading and combat simulation video game developed by Digital Anvil and published by Microsoft Game Studios. It is a chronological sequel to Digital Anvil's Starlancer, a combat flight simulator released in 2000. The game was initially announced by Chris Roberts in 1999, and following many production schedule mishaps and a buyout of Digital Anvil by Microsoft, it was eventually released in March 2003.

TekWar is a series of science fiction novels created by Canadian actor William Shatner and ghost-written by American writer Ron Goulart, published by Putnam beginning in October 1989. The novels gave rise to a comic book series, video game, and later TV movies and a series, both of the latter featuring Shatner.

<span class="mw-page-title-main">Capstone Software</span>

Capstone Software was a subsidiary of IntraCorp, a Miami-based computer and video game company. Founded in 1984, Capstone created first-person games such as Corridor 7: Alien Invasion, Operation Body Count, William Shatner's TekWar and Witchaven, and is also known for releasing games based on movie/TV licenses. Capstone's first-person games used the Wolfenstein 3D engine, and later, the Build engine.

<i>Witchaven</i> 1995 video game

Witchaven is a dark fantasy first-person shooter video game developed by Capstone Software and published by Intracorp Entertainment in 1995. Its sword-and-sorcery themed story tasks the knight Grondoval with a quest to seek out and destroy a lair of witches in their titular fortress, fighting hordes of hostile monsters along the way. Witchaven features action role-playing elements such as leveling, as well as an emphasis on melee combat. Its code was based upon an early version of the nascent Build engine. The game received overall mixed reviews, such as praise for its atmosphere and gory combat, but criticism for some aspects of gameplay. It was followed by a sequel titled Witchaven II: Blood Vengeance in 1996.

<i>Chiller</i> (video game) Light gun arcade game by Exidy

Chiller is a light gun arcade game released in 1986 by Exidy. An unlicensed port was released for the Nintendo Entertainment System in 1990 by American Game Cartridges in the US, and in Australia by HES, with the option of using either the standard controller or the NES Zapper.

<i>Witchaven II: Blood Vengeance</i> 1996 video game

Witchaven II: Blood Vengeance is a fantasy-themed first-person shooter for DOS compatible operating systems released in 1996 by Capstone Software. It is a sequel to 1995's Witchaven. Both games use the Build engine. It was Capstone's last proprietary game before they and their parent company Intracorp went bankrupt. In Witchaven II, the player controls the returning knight Grondoval, the hero of the first game, as he is trying to stop an evil witch from carrying a titular blood vengeance in revenge for him having slain her sister in the original game. It received generally negative reviews, with criticism directed at its controls, enemy AI, and general mediocrity as compared to other first-person shooters coming out at the time. The game is supported by the BuildGDX source port.

<span class="mw-page-title-main">Quest (video games)</span> Player task in video games

A quest, or mission, is a task in video games that a player-controlled character, party, or group of characters may complete in order to gain a reward. Quests are most commonly seen in role-playing games and massively multiplayer online games. Rewards may include loot such as items or in-game currency, access to new level locations or areas, an increase in the character's experience in order to learn new skills and abilities, or any combination of the above.

<i>Daxter</i> (video game) 2006 video game

Daxter is a 2006 platform video game developed by Ready at Dawn and published by Sony Computer Entertainment on the PlayStation Portable on March 14, 2006. A spin-off of the Jak and Daxter series, Daxter takes place during the 2-year timeskip occurring during the opening cutscene of Jak II; unlike the other installments of the franchise focusing primarily on Jak, the game focuses on the adventures of his sidekick Daxter while Jak is imprisoned.

<i>Maximum Force</i> 1997 arcade game

Maximum Force is a light gun shooter arcade game developed by Mesa Logic for Atari Games in 1997. In 1998, Atari Games re-released the game as part of one machine called Area 51/Maximum Force Duo that also included Area 51, and later ported the game to both the Sony PlayStation and Sega Saturn game consoles.

<i>Rolling Thunder 3</i> 1993 video game

Rolling Thunder 3 is a 1993 run and gun video game published by Namco released for the Sega Genesis. It is the third and final game in the Rolling Thunder series after Rolling Thunder and Rolling Thunder 2.

<i>Death to Spies</i> 2007 video game

Death to Spies is a stealth third-person shooter video game set in World War II. Produced by 1C Company and Russian studio Haggard Games, it was released on 17 October 2007 for Microsoft Windows and later to Valve's digital distribution system Steam on 12 March 2008. The game received mostly positive reviews. Two sequels, Death to Spies: Moment of Truth and Alekhine's Gun, were released in 2009 and 2016, respectively.

<i>The 3rd Birthday</i> Square Enix third-person shooter video game

The 3rd Birthday is a role-playing shooter developed by HexaDrive and published by Square Enix for the PlayStation Portable. It was released in Japan in 2010 and in North America and Europe in 2011. The game is the third entry in the Parasite Eve video game series, based on the titular Japanese novel, and a spin-off, having only a loose connection to events from past games. The game features a third-person shooter-based combat system with role-playing mechanics. A key mechanic is the Overdive ability, which allows the player to possess pre-positioned human allies and inflict damage upon enemies.

<i>TekWar</i> (TV series) TV series

TekWar is a television series, based on the TekWar novels ghost-written by Ron Goulart from outlines by William Shatner and developed for television by Stephen Roloff. The series follows Jake Cardigan, a former police officer turned private investigator working for Cosmos, a private security firm owned and operated by Walter Bascom.

<i>The Sky Crawlers: Innocent Aces</i> 2008 video game

The Sky Crawlers: Innocent Aces is a 2008 air combat arcade game for the Wii based on the anime film adaptation of Hiroshi Mori’s novel series The Sky Crawlers, as a tie-in prequel to the film. Developed by Project Aces in collaboration with Access Games, the game was released in Japan by Namco Bandai Games on 16 October 2008. Xseed Games released the game in North America on January 12, 2010. It was also released by Namco Bandai Games in Europe on February 26, 2010 and in Australia on March 25, 2010.

<i>Destiny</i> (video game) 2014 video game

Destiny is an online first-person shooter video game developed by Bungie. It was released worldwide on September 9, 2014, for the PlayStation 3, PlayStation 4, Xbox 360, and Xbox One consoles. Destiny marked Bungie's first new console franchise since the Halo series, and it was the first game in a ten-year agreement between Bungie and Activision. Set in a "mythological science fiction" world, the game features a multiplayer "shared-world" environment with elements of role-playing games. Activities in Destiny are divided among player versus environment (PvE) and player versus player (PvP) game types. In addition to normal story missions, PvE features three-player "strikes" and six-player raids. A free roam patrol mode is also available for each destination which feature public events. PvP features objective-based modes, as well as traditional deathmatch game modes.

<i>TekWar</i> (novel) 1989 novel by William Shatner

TekWar is a science fiction novel written by William Shatner, assisted by (uncredited) science fiction author Ron Goulart. It was first published by G. P. Putnam's Sons in October 1989. TekWar is the first of nine novels, and created an entire TekWar franchise, which includes the TekWorld comic book series, the video game William Shatner's TekWar, the TekWar TV series, and several related TV movies, including TekLords.

<i>Resident Evil Survivor 2 – Code: Veronica</i> 2001 video game

Resident Evil Survivor 2 – Code: Veronica is a video game developed and published by Capcom as part of the Resident Evil series. The arcade version was developed in conjunction with Namco for the arcade machines. The game was released for Sega NAOMI and PlayStation 2. It was released on the PlayStation 2 on November 8, 2001 in Japan and in Europe on March 22, 2002. Whilst the Playstation 2 release is a light gun shooter, the NAOMI arcade release features no lightgun technology whatsoever, instead deferring control of each player entirely to a three-axis joystick in the shape of a gun. The game is the second instalment in the Gun Survivor series and the sequel to Resident Evil Survivor. The game is adapted from Resident Evil – Code: Veronica and features enemies and characters from that game, and enemies from Resident Evil 2 and 3. It was followed by Dino Stalker which is a spin-off of Dino Crisis, and has no ties to Resident Evil.

References

  1. IntraCorp 1995 Product Line (PDF). Capstone Software. 1995. p. 3.
  2. Shatner, William; Fisher, David. (2008). Up Till Now: The Autobiography . Thomas Dunne. p.  246. ISBN   978-0-312-37265-1.
  3. 1 2 "Maximum Reviews: Tekwar". Maximum: The Video Game Magazine. No. 3. Emap International Limited. January 1996. p. 157.
  4. "TekWar". Next Generation . No. 14. Imagine Media. February 1996. p. 172.
  5. "Capstone Source Archive". Lesbird.com. Retrieved 2015-06-21.
  6. src-tekwar-source on dukertcm.com
  7. Tarason, Dominic (2018-02-19). "William Shatner's Tekwar lives again... for some reason". Rock Paper Shotgun . Retrieved 2023-03-20.