World of Aden: Thunderscape

Last updated
World of Aden: Thunderscape
World of Aden Thunderscape.jpg
Developer(s) Strategic Simulations
Publisher(s) Mindscape
Producer(s) Carl C. Norman
Designer(s) Chris Carr
Programmer(s) Russell Brown
Artist(s) Maurie Manning
Composer(s) Danny Pelfrey
Rick Rhodes
Platform(s) MS-DOS, Windows
Release1995: MS-DOS
2013: Windows
Genre(s) Role-playing
Mode(s) Single-player

World of Aden: Thunderscape is a swords & sorcery role-playing video game for MS-DOS compatible operating systems developed by Strategic Simulations and published by Mindscape in 1995. The game is based on the world described in the fantasy trilogy of the same name.

Contents

Plot

The world has recently and drastically changed from medieval swords-and-sorcery to a mixed renaissance and Industrial Revolution tech level. Flintlocks and muskets are the best weapons an adventurer can hope for, but there are extremely expensive, very powerful machine guns called "storm cannons". The world has also recently fallen under the effects of the "Darkfall", an event causing thousands of demons or "nocturnals" to enter the world, along with Corrupted, those who have made a deal with the forces of the Darkfall for power-and usually a curse of some sort.

Gameplay

The player controls a party with up to six members with skills, spells, and equipment.

Release

Strategic Simulations developed World of Aden: Thunderscape. Mindscape published it in early 1995. A follow-up, Entomorph, was also released that year. The property was acquired by Kyoudai Games in 2013.

World of Aden: Thunderscape was re-released in 2013 on GOG.com with Microsoft Windows support.

Reception

T. Liam McDonald of PC Gamer US wrote: "It's fun, it's different, it's well-done, and it promises great things for the future of this World of Aden line". [1] The magazine left its Game of the Year award category for "Best Roleplaying Game" empty in 1995, as the editors believed none of the year's releases were strong enough to deserve it. However, the editors nevertheless highlighted Thunderscape as "a very good game", which "gave us hope for much better games in the future". [4]

In Computer Gaming World , Scorpia wrote that Thunderscape's automap is "among the most horrible I have ever seen", and she found fault with the game's extensive length and lack of polish. While she enjoyed the first quarter of the game, she believed that its later sections devolved into an "interminable bore", which was "likely to appeal most to the devoted hack-and-slasher". [5] The magazine later included Thunderscape in its holiday 1995 buyer's guide, where a writer noted that, despite the game's "minor problems", players "could do worse than visit ... [this] emerging world". [6]

Andy Butcher reviewed Thunderscape for Arcane magazine, rating it a 6 out of 10 overall. [2] Butcher comments that "it isn't a bad game. It's fun, and mildly absorbing. But it doesn't offer anything new and soon becomes boring". [2]

In his book Dungeons and Desktops: The History of Computer Role-Playing Games (2008), the video game historian Matt Barton called Thunderscape and its companion Entomorph "well-crafted and highly playable games [that] attracted little interest from CRPG fans then or now". [7]

Legacy

A pen and paper role-playing game (RPG) was produced by West End Games. In 2013, Kyoudai Games acquired the rights to the game, and is the current publisher of the tabletop RPG based on The World of Aden property (as of February 2022). A year later in March 2014, Kyoudai launched the Core Rulebook of the Campaign Setting for the Pathfinder RPG .

Related Research Articles

<i>Pool of Radiance</i> 1988 video game

Pool of Radiance is a role-playing video game developed and published by Strategic Simulations, Inc (SSI) in 1988. It was the first adaptation of TSR's Advanced Dungeons & Dragons (AD&D) fantasy role-playing game for home computers, becoming the first episode in a four-part series of D&D computer adventure games. The other games in the "Gold Box" series used the game engine pioneered in Pool of Radiance, as did later D&D titles such as the Neverwinter Nights online game. Pool of Radiance takes place in the Forgotten Realms fantasy setting, with the action centered in and around the port city of Phlan.

<i>Eye of the Beholder</i> (video game) 1991 video game

Eye of the Beholder is a role-playing video game for personal computers and video game consoles developed by Westwood Associates. It was published by Strategic Simulations, Inc. in 1991, for the MS-DOS operating system and later ported to the Amiga, the Sega CD and the SNES. The Sega CD version features a soundtrack composed by Yuzo Koshiro and Motohiro Kawashima. A port to the Atari Lynx handheld was developed by NuFX in 1993, but was not released. In 2002, an adaptation of the same name was developed by Pronto Games for the Game Boy Advance.

<span class="mw-page-title-main">Gold Box</span> Video game series and game engine

Gold Box is a series of role-playing video games produced by SSI from 1988 to 1992. The company acquired a license to produce games based on the Advanced Dungeons & Dragons role-playing game from TSR, Inc. These games shared a common game engine that came to be known as the "Gold Box Engine" after the gold-colored boxes in which most games of the series were sold.

<i>Wizards Crown</i> 1986 video game

Wizard's Crown is a 1986 top-down role-playing video game published by Strategic Simulations. It was released for the Atari 8-bit, Atari ST, IBM PC compatibles, Apple II, and Commodore 64. A sequel, The Eternal Dagger, was released in 1987.

<i>Dungeon Hack</i> 1993 video game

Dungeon Hack is a 1993 role-playing video game developed by DreamForge Intertainment and published by Strategic Simulations for DOS and NEC PC-9801.

<i>Dark Sun: Shattered Lands</i> 1993 video game

Dark Sun: Shattered Lands is a turn-based role-playing video game that takes place in the Dungeons and Dragons campaign setting of Dark Sun. It was developed and published by Strategic Simulations in 1993. It received positive reviews although released initially in an unfinished state. The game had a sequel, Dark Sun: Wake of the Ravager, in 1994. An online MMORPG taking place in the same setting, Dark Sun Online: Crimson Sands, was released in 1996 and hosted on the T.E.N. Network.

<i>The Elder Scrolls: Arena</i> 1994 video game

The Elder Scrolls: Arena is an open-world action role-playing video game developed and published by Bethesda Softworks. The first game in the Elder Scrolls series, it was released for MS-DOS on March 25, 1994. The game follows the player trying to uncover a conspiracy against Emperor Uriel Septim VII.

<i>Champions of Krynn</i> 1990 video game

Champions of Krynn is role-playing video game, the first in a three-part series of Dragonlance Advanced Dungeons & Dragons "Gold Box" games. The game was released in 1990. The highest graphics setting supported in the DOS version was EGA graphics. It also supported the Adlib sound card and either a mouse or joystick.

<i>Dark Sun: Wake of the Ravager</i> 1994 video game

Dark Sun: Wake of the Ravager is a role-playing video game developed and published by Strategic Simulations in 1994 for the MS-DOS operating system. It is the sequel to Dark Sun: Shattered Lands.

<i>Entomorph: Plague of the Darkfall</i> 1995 video game

Entomorph: Plague of the Darkfall is a 1995 action-adventure role-playing video game by Strategic Simulations, Inc. It was re-released in 2013 on GOG.com.

<i>Al-Qadim: The Genies Curse</i> 1994 video game

Al-Qadim: The Genie's Curse is an action role-playing game for the personal computer set in the Al-Qadim campaign setting of Advanced Dungeons and Dragons. The game was developed by Cyberlore Studios and published in 1994 by Strategic Simulations (SSI). The game combines role-playing game and adventure with a simplified interface; the player's character is a young corsair trying to clear his family's name, rescue his betrothed and determine who has been freeing genies from their masters.

<i>Anvil of Dawn</i> 1995 video game

Anvil of Dawn is a 1995 fantasy role-playing video game developed by DreamForge Intertainment and published by New World Computing. Anvil of Dawn was named the best role-playing game of 1995 by Computer Gaming World and Computer Game Review.

<i>Menzoberranzan</i> (video game) 1994 video game

Menzoberranzan is a 1994 role-playing video game created by Strategic Simulations (SSI) and DreamForge Intertainment. Menzoberranzan uses the same game engine as SSI's previous game, Ravenloft: Strahd's Possession (1994), and is set in the Advanced Dungeons & Dragons Forgotten Realms campaign setting.

<i>Realms of Darkness</i> 1986 video game

Realms of Darkness is a fantasy video game developed by Strategic Simulations and released in 1986. It was developed for the Apple II and Commodore 64.

<i>Alien Logic: A Skyrealms of Jorune Adventure</i> 1994 video game

Alien Logic: A Skyrealms of Jorune Adventure is video game based on the Skyrealms of Jorune role-playing game. It was developed by Ceridus Software for MS-DOS and published by Strategic Simulations in 1994.

<i>Ravenloft: Strahds Possession</i> 1994 video game

Ravenloft: Strahd's Possession is a 1994 fantasy role-playing video game developed by DreamForge Intertainment for Strategic Simulations for DOS. Ravenloft: Stone Prophet is a sequel to this game.

<i>Ravenloft: Stone Prophet</i> 1995 video game

Ravenloft: Stone Prophet is a fantasy role-playing video game developed by DreamForge Intertainment for MS-DOS and published by Strategic Simulations in 1995.

Western role-playing video games are role-playing video games developed in the Western world, including The Americas and Europe. They originated on mainframe university computer systems in the 1970s, were later popularized by titles such as Ultima and Wizardry in the early- to mid-1980s, and continue to be produced for modern home computer and video game console systems. The genre's "Golden Age" occurred in the mid- to late-1980s, and its popularity suffered a downturn in the mid-1990s as developers struggled to keep up with changing fashion, hardware evolution and increasing development costs. A later series of isometric role-playing games, published by Interplay Productions and Blizzard Entertainment, was developed over a longer time period and set new standards of production quality.

<i>Nemesis: The Wizardry Adventure</i> 1996 video game

Nemesis: The Wizardry Adventure is a 1996 adventure and role-playing video game developed and published by Sir-Tech. It is a spin-off of the Wizardry series of games. Ports for Sega Saturn and Microsoft Windows were released in Japan in 1998.

The World of Aden is a 1995 role-playing game supplement published by West End Games for MasterBook.

References

  1. 1 2 McDonald, T. Liam (November 1995). "Thunderscape". PC Gamer US . Archived from the original on March 6, 2000.
  2. 1 2 3 Butcher, Andy (December 1995). "Games Reviews". Arcane. Future Publishing (1): 71.
  3. Snyder, Frank; Chapman, Ted; Kaiafas, Tasos (October 1995). "Aden's Anguish". Computer Game Review . Archived from the original on December 21, 1996.{{cite web}}: CS1 maint: multiple names: authors list (link)
  4. Editors of PC Gamer (March 1996). "The Year's Best Games". PC Gamer US . 3 (3): 64, 65, 67, 68, 71, 73–75.
  5. Scorpia (November 1995). "Nocturnal Rhythms". Computer Gaming World . No. 136. 101, 102, 104.
  6. Schuytema, Paul C. (December 1995). "Santa's Little Software Helper; Thunderscape". Computer Gaming World . No. 137. p. 90.
  7. Barton, Matt (February 22, 2008). Dungeons and Desktops: The History of Computer Role-Playing Games. A K Peters. p. 279. ISBN   978-1568814117.