X-Kaliber 2097 | |
---|---|
Developer(s) | Fupac Winds |
Publisher(s) | |
Composer(s) | |
Platform(s) | Super NES |
Release | |
Genre(s) | Platform |
Mode(s) | Single-player |
X-Kaliber 2097 [lower-alpha 1] is a 1994 action game published by Activision for the Super Nintendo Entertainment System. [1] It was co-developed by the Japanese studios Fupac and Winds.
The game takes place in the near-anarchic future of the year 2097, in which the world's economy has been devastated, governments have collapsed, and organized crime has gained dramatic influence. In X-Kaliber 2097, the player guides a swordsman named Slash through a side-scrolling environment. Boss encounters take place as one-on-one matches in the style of versus fighting games.
X-Kaliber 2097's American soundtrack features tracks by electronic/industrial music group Psykosonik and arranged for Activision by Ali Lexa. Psykosonik's soundtrack became a prominent part of the game's marketing, and was often plugged in marketing blurbs. [2] The soundtrack is also mentioned on the game packaging, and has its own section in the game manual.
The Japanese version features music by Hitoshi Sakimoto and Hayato Matsuo, as well as a completely different storyline and script (with different names for every character) compared to the ones that were given in the English localization of the game.
Publication | Score |
---|---|
AllGame | [3] |
Consoles + | 70% [4] |
Electronic Gaming Monthly | 6.4/10 [lower-alpha 2] |
Hyper | 70% [6] |
Nintendo Power | 3.675/5 [lower-alpha 3] |
Super Play | 68% [8] |
Total! | 71% [9] |
Video Games (DE) | 67% [10] |
Super Action | 82% [11] |
Super Gamer | 74/100 [12] |
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