XOR (video game)

Last updated
XOR
Developer(s) Astral Software
Publisher(s) Logotron
Platform(s) ZX Spectrum, Commodore 64, Amstrad CPC, Amiga, Atari ST, Acorn Electron, BBC Micro
Release1987
Genre(s) Puzzle game
Mode(s) Single-player

XOR is a puzzle video game created by Astral Software and published by Logotron in 1987 for the Acorn Electron, Amiga, Amstrad CPC, Atari ST, BBC Micro, Commodore 64, and ZX Spectrum.

Contents

Gameplay

Objective

The player controls two shields, Magus and Questor, which can be moved horizontally and vertically though the maze, in order to collect masks. The object of each level is to collect all the masks, then reach the exit. In all levels, use of both shields are required for completion, and in some, one shield must be sacrificed (walled in or destroyed) in order to complete the level.

Force fields

In the first level, the only obstacles except for the maze walls themselves, are two types of force field: one of which can only be entered from above or below, and a second which can only be entered from left or right. In both cases entering the force field destroys it.

Fish and chickens

In subsequent levels, fish and chicken objects are introduced. Fish fall downwards whenever possible, while chickens run to the left if not blocked. Both can destroy the player's shields by hitting them from more than one square away (like rocks in Boulder Dash). Fish and chickens can move through force fields if entering from the appropriate direction. It is also possible to push fish left or right, and chickens up and down.

Bombs

There are two types of bombs in XOR: "V-bombs" ("vertical") and "H-bombs" ("horizontal"). V-bombs move left in the same manner as chickens, while H-bombs (shaped like old-fashioned spherical bombs with a burning fuse) fall downwards like fish. Like fish and chickens, H-bombs can be pushed left and right, and V-bombs can be pushed up or down, by the player's shield.

A bomb explodes when it is hit from more than one square away by a fish, a chicken, or another bomb. The object hitting the bomb is destroyed, along with anything directly above or below a V-bomb, or to the left or to the right of an H-bomb. If one bomb hits another, only the bomb that is hit (the lower or left-hand one) actually detonates.

Dolls

Unlike fish and chickens, dolls cannot move on their own, although the player's shields can push them around the maze. Once a doll is moving it keeps going until it hits an obstacle. Dolls cannot detonate bombs or pass through force fields.

Other objects

XOR Designer allowed players to design their own levels. XOR for Schools included six new mazes and a paper planning sheet, intended to be photocopied by teachers. [1]

Legacy

Unauthorized clones have been released for Windows, Macintosh, Linux, RISC OS, the SAM Coupé, the Game Boy Advance, and Uzebox.

Related Research Articles

In video games, a power-up is an object that adds temporary benefits or extra abilities to the player character as a game mechanic. This is in contrast to an item, which may or may not have a permanent benefit that can be used at any time chosen by the player. Although often collected directly through touch, power-ups can sometimes only be gained by collecting several related items, such as the floating letters of the word 'EXTEND' in Bubble Bobble. Well known examples of power-ups that have entered popular culture include the power pellets from Pac-Man and the Super Mushroom from Super Mario Bros., which ranked first in UGO Networks' Top 11 Video Game Powerups.

<i>Star Goose</i> 1988 video game

Star Goose is a vertically scrolling shooter that was published for the Amiga, Atari ST, and MS-DOS by Logotron in 1988. The player controls Scouser-Gitt, who pilots the eponymous Star Goose, a vessel that has been commissioned to scour the planet Nom and collect 48 crystals. Players must collect all six crystals in each of the game's eight levels to advance, while at the same time avoiding or destroying enemies and maintaining their shield, ammunition, and fuel levels. The game's surfaces are contoured, which affects the way that bullets travel, and contain tunnels that switch modes to a three-dimensional perspective where the player can replenish their resources.

<i>Koronis Rift</i> 1985 video game

Koronis Rift is a 1985 computer game from Lucasfilm Games. It was produced and designed by Noah Falstein. Originally developed for the Atari 8-bit family and the Commodore 64, Koronis Rift was ported to the Amstrad CPC, Apple II, MSX2, Tandy Color Computer 3, and ZX Spectrum.

<i>Liberator</i> (video game) 1982 video game

Liberator is an arcade game released by Atari, Inc. in 1982. It is based on the Atari Force comic book series published by DC Comics from 1982 to 1986. Liberator has been described as the opposite of Missile Command, in that the player destroys cities from space instead of defending them from the ground. Only 762 arcade machines were ever made.

<i>Raven</i> (game show) British childrens adventure game show first aired in 2002

Raven is a BBC Scotland children's adventure game show. It originally aired on CBBC in the United Kingdom from 16 December 2002 to 11 March 2010, over the course of ten series, with three spin-offs. In the original release, the show was hosted by James Mackenzie who played the title role, and conducted a group of six children, known as warriors, over five days through a series of tasks and feats. At various stages in the adventure, the group loses the least successful warrior, until two go through to the final week to compete for the title of Ultimate Warrior.

<i>Tornado Low Level</i> 1984 video game

Tornado Low Level is a multidirectional flight game developed by Costa Panayi and published in 1984 by the company he co-founded, Vortex Software. The game was released for the ZX Spectrum in 1984, with ports for the Amstrad CPC and Commodore 64 in 1985.

<i>Curse</i> (video game) 1989 video game

Curse is a 1989 video game developed by Micronet for the Mega Drive video game console. It is a horizontally scrolling shooter with five levels. Although an American release was planned, it was never officially released outside Japan.

<i>Psycho Soldier</i> 1987 video game

Psycho Soldier is a platform game developed by Japanese software company SNK. It was released in 1987. It is a distant sequel to Athena, released a year earlier, featuring a late descendant of that game's main character. Ocean Software on their Imagine label released home computer versions of the game for the ZX Spectrum, Commodore 64 and Amstrad in 1987.

<i>Acrobat Mission</i> 1991 video game

Acrobat Mission is a 1991 vertically scrolling shooter arcade video game developed by UPL and licensed to Taito for manufacture and distribution. A port to the Super Famicom was published in 1992.

<i>Super Glove Ball</i> 1990 video game

Super Glove Ball is a game made by Rare in 1990 for the Nintendo Entertainment System, specifically designed to be played with the Power Glove controller. However, it can also be played with a standard NES controller. It was sold separately from the Power Glove.

<i>Escape from the Planet of the Robot Monsters</i> 1989 video game

Escape from the Planet of the Robot Monsters is a multidirectional shooter released in arcades by Atari Games in 1989. The game is styled after campy science fiction B movies of the 1950s. It was ported to the Amiga, Amstrad CPC, Atari ST, Commodore 64, MS-DOS, SAM Coupé, and ZX Spectrum.

<i>E-Motion</i> 1990 video game

E-Motion is a 1990 puzzle video game developed by The Assembly Line. It was available for Amiga, Amstrad CPC, Atari ST, Commodore 64, MS-DOS, ZX Spectrum, and Game Boy. The Spectrum and Game Boy versions were developed by The Code Monkeys.

<i>Dandy</i> (video game) 1983 video game

Dandy is a dungeon crawl maze game for Atari 8-bit computers published by the Atari Program Exchange in 1983. It is one of the first video games with four-player, simultaneous cooperative play. Players equipped with bows and unlimited arrows fight through a maze containing monsters, monster spawners, keys, locked doors, food, and bombs in search of the exit leading to the next level. If a player dies, they can be revived by finding and shooting a heart. The game includes an editor for making new dungeons.

<i>Splat!</i> (video game) 1983 video game

Splat! is a maze video game published for the ZX Spectrum in 1983 by Incentive Software of Reading, England. It was subsequently released for the Amstrad CPC, Commodore 64, and SAM Coupé.

<i>Ravenskull</i> (video game) 1986 video game

Ravenskull is a British graphic adventure video game. It was originally developed by Martin Edmondson and Nicholas Chamberlain for the BBC Micro and Acorn Electron and released by Superior Software in 1986.

<i>Microsoft Tinker</i> 2008 video game

Tinker, also known as Microsoft Tinker, is a puzzle video game developed by Fuel Industries in which the player controls a robot through various mazes and obstacle courses. It was originally released on September 23, 2008 as part of Windows Ultimate Extras, and contained 60 levels including a 20-level tutorial. A free map editor was also released, however it is not compatible with the Games for Windows – Live version of Tinker. It is only compatible with the Windows Ultimate Extras version.

<i>Bloodshot</i> (1994 video game) 1994 video game

Bloodshot, also released as Battle Frenzy in Germany, is a video game developed by Jim Blackler for Domark in 1994 for the Mega Drive and the Mega-CD in Europe. A North American release was planned, and reviewed in gaming magazines, but was only released through the Sega Channel service.

<i>Total Eclipse</i> (1988 video game) 1988 video game

Total Eclipse is a first person adventure game released for the Amiga, Atari ST, Amstrad CPC, Commodore 64, MS-DOS and ZX Spectrum computers in 1988. It can also be considered an early example of a first-person shooter.

<i>Star Maze</i> 1982 video game

Star Maze is a space-themed shooter taking place in a multidirectional scrolling maze published by Sir-Tech in 1982. It was written by Canadian programmer Gordon Eastman for the Apple II, based on a design by Robert Woodhead. Atari 8-bit family and Commodore 64 versions followed in 1983.

References

  1. Reeder, Dave (October 1987). "The Arcade: XOR for Schools". A & B Computing. Argus Specialist Publications. p. 22. Logotron, Model B/Master, Disc £29.90. [...] There is nothing new here (apart from the new mazes and the planner) [...]
  2. Game review, Amstrad Action magazine, Future Publishing, issue 26, November 1987