This article needs additional citations for verification .(December 2017) |
Zoo Keeper | |
---|---|
Developer(s) | Robot Communications Success (GBA, PS2, DS) |
Publisher(s) |
|
Platform(s) | Web browser, Arcade, GBA, PlayStation 2, Nintendo DS, Nintendo 3DS, iOS, Android |
Release | Game Boy AdvancePS2Nintendo DSiOS
|
Genre(s) | Puzzle |
Mode(s) | Single-player, multiplayer |
Zoo Keeper is a tile-matching video game originally developed and published by Robot Communications for browsers. It was later ported to the Game Boy Advance, PlayStation 2 and Nintendo DS by Success, which remains its best known incarnation. Zoo Keeper was released for arcades in 2004. [1] The game was then brought to American and European shores by Ignition Entertainment, and has since been released for iOS and Android devices under the title Zookeeper DX Touch Edition by Kiteretsu. [2] [3]
In Japan, before the release for Nintendo DS, Success released this game with alternative name Zooo. The PlayStation 2 version of this game was later released in Europe by 505 Game Street as Zoo Puzzle.
The objective of Zoo Keeper is to remove the animal tiles that fill up the screen by aligning three or more in a row or column. [4] Levels end when a pre-determined number of each animal tile has been removed. These quotas are listed underneath each animal symbol.
Tiles are aligned by swapping ones adjacent to each other. If this causes a line of three or more matching tiles to form, the tiles stay in their new position and the matching tiles are removed. If no line of three or more matching tiles is formed the tiles revert to their original position. Lines can be horizontal or vertical, and combinations can cause many lines to disappear at the same time. When tiles disappear, any tiles above them on the screen fall down to fill the space. If this results in a further line of three, this line also disappears. This is called a 'chain'. An example of a chain can be seen in the screenshot: making a line of (green) crocodiles in the centre of the screen will cause the crocodiles to disappear, and the (red) gorillas will meet to make a line of three.
One important aspect that sets Zoo Keeper apart from Bejeweled and its many clones is the ability to switch tiles while another move is still 'in progress'. This allows the player to set up chains, or to 'fake' chains by creating multiple rows of three in quick succession.
If no moves are available the screen is reset, but the clock keeps ticking. Similarly, while chains are formed after a level is cleared the clock continues, though the player is locked out from playing. A key challenge when playing Zoo Keeper is the inability to find a valid move, which players know must exist (otherwise the screen would be reset). To combat this, players can use the "binoculars" tool to show the position of any unmade moves. [5]
At any time during the game, a Special Panel may appear. This is a tile which quickly flicks through all animal types giving it a flashing effect. Tapping on this tile will cause it to stop on one of the animals and all tiles of this type will be instantly removed from the screen. [5] A rare phenomenon is where a row of three Special Panels is made. The result is a rainbow-like animation of the tiles and the word 'Revolution' appearing on the screen. 1,000,000 bonus points are rewarded when this happens.
On the DS version of the game, as shown in the screenshot, the upper screen shows a favourite animal, [6] for which captures generate increased points. It utilises touch screen operation and the opportunity to battle another DS owner. Other versions allow two players to play at once on one screen.
Zoo Keeper mode sets a quota of animal tiles to remove in order to advance a level. [7] This quota starts at three animals. As play progresses, this quota increases, while the time limit to meet the quota decreases.
Tokoton is similar to the main mode, but the quota is set at 100 animals. In addition, the player is not required to catch 100 of every animal, but instead 100 of just one type. [7] When 100 elephants, for example, are captured, the screen clears and the points awarded for each cleared tile are increased. The counter for elephants is reset to zero, but the counters for all other animals remain as they are. Therefore, it is common to increase by a few levels in a short period of time.
This mode consists of ten stages, where the Curator of the zoo sets certain challenges. [8] These challenges are:
This mode has attracted much criticism, as the randomness of the challenges and reward system mean that progressing is as much a matter of luck as it is of skill. In particular, in reference to the seventh challenge, Stuart Campbell wrote in his review that the game doesn't take into account that the random new items filling the places of the captured animals can inadvertently generate new captures, making the player's challenge impossible.
This mode is the same as the main game, but with a time limit of six minutes. [8] The quotas needed for each level are reduced.
Initially, players can choose to play on 'easy', 'medium' or 'hard' difficulties. These difficulties give higher points values to each game type. Super Hard Mode is unlocked by placing top in each of the previous modes' high score tables.
Dr. Mario is a 1990 puzzle video game developed and published by Nintendo for the Nintendo Entertainment System, Famicom, and Game Boy. It was produced by Gunpei Yokoi and designed by Takahiro Harada. The soundtrack was composed by Hirokazu Tanaka.
Tetris Attack, also known as Panel de Pon in Japan, is a puzzle video game developed by Intelligent Systems and published by Nintendo for the Super Nintendo Entertainment System. A Game Boy version was released a year later. In the game, the player must arrange matching colored blocks in vertical or horizontal rows to clear them. The blocks steadily rise towards the top of the playfield, with new blocks being added at the bottom. Several gameplay modes are present, including a time attack and multiplayer mode.
Puyo Pop Fever is a 2003 puzzle video game developed by Sonic Team and published by Sega. It is the fifth main installment in the Puyo Puyo puzzle game series and the second Puyo Puyo game to be programmed by Sonic Team after Puyo Pop. This was the start of what can be considered a reboot of the Puyo Puyo franchise, with this entry's plot revolving around Professor Accord losing her flying cane.
Polarium is a puzzle game developed by Mitchell Corporation and published by Nintendo for the Nintendo DS. It was a launch title in Japan, Europe and China. In the game, players use a stylus to draw lines on the DS's touch screen, flipping black and white tiles to clear puzzles.
Daigasso! Band Brothers is a music video game published and developed by Nintendo for the Nintendo DS handheld game console. It was released in Japan on December 2, 2004 as a launch game for the Nintendo DS. The game features multiple songs, which include classical music, television themes, and video game music. The game is controlled using both the buttons on the DS as well as its touch screen in certain portions. It uses a variety of different instruments, which are combined selectively in order to compose a song. Besides the primary mode, players may play together, each one playing a different instrument in the song. Players may also compose their own songs. It was to be released in the United States as Jam with the Band, but was never released nor formally cancelled. It has a sequel titled Jam with the Band, which was released in Japan in 2008 and in Europe in 2010.
Point Blank, known as Gun Bullet, or Gunvari in Japan, is a series of light gun shooter games developed by Namco for the arcade, PlayStation and Nintendo DS; the trilogy was first released in arcade in 1994 and was later ported onto the PlayStation. Point Blank DS was released in 2006 for the Nintendo DS featuring 40 challenges from the original series.
Zoo Tycoon 2 is a business simulation video game developed by Blue Fang Games and published by Microsoft Game Studios and MacSoft. Originally released for Microsoft Windows, Zoo Tycoon 2 is also available for Windows Mobile, PDA, and Mac OS X, although expansions are not included in the Mac version. A Nintendo DS version, titled Zoo Tycoon 2 DS, was released in 2008.
Zoo Keeper is an arcade video game created by Taito America and released in 1983. The player controls Zeke, a zookeeper, attempting to rescue his girlfriend Zelda from a zoo where the animals have escaped from their cages. The majority of the game takes place on a screen where the player builds a wall to keep animals in the zoo – jumping escaped animals to avoid contact. Two different platform game levels are interspersed every few rounds. Zoo Keeper was sold as a conversion kit for Taito's Qix.
Konductra is a puzzle game for the Nintendo DS, published by O~3 Entertainment. IGN revealed the title in November 2005. At the time, independent developer oeFun had started work without having a publisher lined up. oeFun and O~3 came into a publishing agreement in the summer of 2006 after the title was finished.
Hebereke's Popoon is a two player puzzle video game developed and published by Sunsoft. It is based on the Hebereke series. Hebereke means drunk or untrustworthy. Popoon is an onomatopoeia for the sound made by the game pieces when they explode.
Puzzle Quest: Challenge of the Warlords is a puzzle video game designed by Steve Fawkner for Australian game developer Infinite Interactive and published by D3 Publisher in 2007. The game combines role-playing with tile-matching elements. Taking place in a high fantasy setting, the player moves their character around the game's world and encounters monsters and other enemies to fight so as to gain experience and acquire treasure as in a typical role-playing game. Combat takes place on a board similar to Bejeweled, and by making matches of coloured gems, the combatants can cause damage to their opponents, cast spells, or perform other abilities that affect the flow of the game.
Planet Puzzle League, known as Puzzle League DS in Europe, and as Panel de Pon DS in Japan, is a video game for the Nintendo DS handheld video game console in the Puzzle League Panel de Pon visual matching puzzle game series. In North America, Planet Puzzle League is part of the Touch! Generations brand; in Japan, Panel de Pon DS is marketed in the general Touch! brand. The publisher for the game is Nintendo, and the developer is Nintendo's second-party developer Intelligent Systems, creator of the original Panel de Pon and its cult classic English-language adaptation Tetris Attack. The game was released in Japan on April 26, 2007 in North America on June 4, 2007, and in Europe on June 29, 2007.
Zoo Tycoon is a series of business simulation video games. The worlds focus around building and running successful zoo scenarios. The series was initially developed by Blue Fang Games and published by Microsoft Studios who later in 2001–2008 went on to create two stand-alone video games and seven expansion packs for PC and Macintosh platforms. In 2013, Microsoft Studios released a new Zoo Tycoon game, developed by Frontier Developments for Xbox One and Xbox 360. An enhanced version of the Xbox game, Zoo Tycoon: Ultimate Animal Collection, was released for Windows 10 and the Xbox One on October 31, 2017. Frontier Developments, the developer of the final Zoo Tycoon game, released the spiritual successor to the series, Planet Zoo, in 2019.
Zoo Tycoon 2 DS is a Nintendo DS game based on the PC game Zoo Tycoon 2. It is the sequel to Zoo Tycoon DS.
Puyo Puyo (ぷよぷよ), previously known as Puyo Pop outside Japan, is a series of tile-matching video games created by Compile. Sega has owned the franchise since 1998, with games after 2001 being developed by Sonic Team. Puyo Puyo was created as a spin-off franchise to Madō Monogatari, a series of first-person dungeon crawler role-playing games by Compile from which the Puyo Puyo characters originated. The series has sold over 10 million copies, including the Madō Monogatari games.
A tile-matching video game is a type of puzzle video game where the player manipulates tiles in order to make them disappear according to a matching criterion. In many tile-matching games, that criterion is to place a given number of tiles of the same type so that they adjoin each other. That number is often three, and these games are called match-three games.
Puzzlejuice is a 2012 indie puzzle video game for iOS produced and developed by video game company Sirvo. The game is a combination of Tetris, tile-matching, and Boggle: players rearrange falling tetromino blocks into rows of similar colors, which turn into letters that are cleared from the board by forming words. The fast-paced game also includes challenges and power-ups. The development team consisted of three people; programmer Asher Vollmer initially developed the game alone, before reaching out to artist Greg Wohlwend for advice on the aesthetics. Composer Jimmy Hinson produced the game's music.
The Groove Coaster series is an iOS / Android and arcade rhythm game franchise developed by Matrix Software and published by Taito. The first Groove Coaster was released for iOS on July 28, 2011. This rhythm game follows a roller coaster type track on screen, where players must make the appropriate controller inputs. Like many rhythm games, a life bar is attached to the game play. Players gain or lose points on the bar depending on the input timings.
Disco Zoo is a zoo simulation video game developed by Milkbag Games and published by NimbleBit for iOS and Android. It was published into the App Store on 21 February 2014 for iOS.