Mining simulator

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A coal mine training simulator (developed by Peabody Energy) Coal Mine Training Simulator.png
A coal mine training simulator (developed by Peabody Energy)

A mining simulator is a type of simulation used for entertainment as well as in training purposes for mining companies. These simulators replicate elements of real-world mining operations on surrounding screens displaying three-dimensional imagery, motion platforms, and scale models of typical and atypical mining environments and machinery. The results of the simulations can provide useful information in the form of greater competence in on-site safety, which can lead to greater efficiency and decreased risk of accidents.

Contents

Training

Mining simulators are used to replicate real-world conditions of mining, assessing real-time responses from the trainee operator to react to what tasks or obstacles appear around them. [1] [2] This is often achieved through the use of surrounding three-dimensional imagery, motion platforms, and realistic replicas of actual mining equipment. [1] [2] Trainee operator employees are often taught in a program where they are scored against both their peers and an expert benchmark to produce a final evaluation of competence with the tasks they may need to complete in real-life. [3]

Criticism

Mining companies that have implemented mining simulators into their training have shown greater employee competence in on-site safety, leading to an overall more productive working environment, and a higher chance of profitability for the company in the long-run [3] by decreasing the risk of accidents, injuries, or deaths on the site though prior education. [1] [2] [3] Being able to simulate real-world mining hazards in a safe and controlled environment has also shown to help prepare employees on proper procedure and protocol in the event of an on-site accident without the need to physically experience one, which often cannot be safely taught in the real-world. [1] Simulating mining environments further helps to familiarize employees with mining equipment and vehicles [4] [5] before entering a real job site, leading to increased productivity, and a chance to correct inefficiencies while still in training. [1] [2] [3]

Varieties

Mining simulator setups can range in size and features, which relates to the price and fidelity of the product. [2] A simple simulator setup may only need to be installed on one Personal Computer or a virtual reality headset, [6] [7] but most often consist of three to six monitors and a motion platform. [7] [8] [9] Any higher cost setups often are housed inside high-cube containers which may contain inside lighting, air conditioning, heating, and other amenities and add-ons which may not directly affect the effectiveness of the simulation training. [9] [10] [11] Some mining simulators can also be mobile and move locations, which can be particularly helpful for use of the same simulator between multiple schools or colleges for apprentice programs. [12]

Entertainment

Aside from practical training purposes, mining simulators have in more recent times also been created for entertainment as well as gaming purposes. The appeal of the genre of games comes from the ability for them to be played on other than specialized equipment, including more widely available Personal Computers, PlayStation, [13] and Xbox consoles. [14] The genre of game also gained popularity from the broader amount of resources that could be added and mined in-game, often substituting more realistically found resources for precious minerals such as gold or diamonds, but coal mining games do exist. [15] Non-rock or mineral mining simulation games have also emerged, with cryptocurrency mining simulations becoming a popular subgenre, allowing players to simulate mining for coins such as Bitcoin, Ethereum, and Dogecoin. [15]

See also

Related Research Articles

<span class="mw-page-title-main">Simulation</span> Imitation of the operation of a real-world process or system over time

A simulation is an imitative representation of a process or system that could exist in the real world. In this broad sense, simulation can often be used interchangeably with model. Sometimes a clear distinction between the two terms is made, in which simulations require the use of models; the model represents the key characteristics or behaviors of the selected system or process, whereas the simulation represents the evolution of the model over time. Another way to distinguish between the terms is to define simulation as experimentation with the help of a model. This definition includes time-independent simulations. Often, computers are used to execute the simulation.

<span class="mw-page-title-main">Flight simulator</span> Technology used for training aircrew

A flight simulator is a device that artificially re-creates aircraft flight and the environment in which it flies, for pilot training, design, or other purposes. It includes replicating the equations that govern how aircraft fly, how they react to applications of flight controls, the effects of other aircraft systems, and how the aircraft reacts to external factors such as air density, turbulence, wind shear, cloud, precipitation, etc. Flight simulation is used for a variety of reasons, including flight training, the design and development of the aircraft itself, and research into aircraft characteristics and control handling qualities.

<span class="mw-page-title-main">Training</span> Acquisition of knowledge, skills, and competencies as a result of teaching or practice

Training is teaching, or developing in oneself or others, any skills and knowledge or fitness that relate to specific useful competencies. Training has specific goals of improving one's capability, capacity, productivity and performance. It forms the core of apprenticeships and provides the backbone of content at institutes of technology. In addition to the basic training required for a trade, occupation or profession, training may continue beyond initial competence to maintain, upgrade and update skills throughout working life. People within some professions and occupations may refer to this sort of training as professional development. Training also refers to the development of physical fitness related to a specific competence, such as sport, martial arts, military applications and some other occupations.

Simulation video games are a diverse super-category of video games, generally designed to closely simulate real world activities. A simulation game attempts to copy various activities from real life in the form of a game for various purposes such as training, analysis, prediction, or entertainment. Usually there are no strictly defined goals in the game, and the player is allowed to control a character or environment freely. Well-known examples are war games, business games, and role play simulation. From three basic types of strategic, planning, and learning exercises: games, simulations, and case studies, a number of hybrids may be considered, including simulation games that are used as case studies. Comparisons of the merits of simulation games versus other teaching techniques have been carried out by many researchers and a number of comprehensive reviews have been published.

<span class="mw-page-title-main">Train simulator</span> Computer-based simulation of rail transport operations

A train simulator is a computer based simulation of rail transport operations. They are generally large complicated software packages modeling a 3D virtual reality world implemented both as commercial trainers, and consumer computer game software with 'play modes' which lets the user interact by stepping inside the virtual world. Because of the near view modeling, often at speed, train simulator software is generally far more complicated software to write and implement than flight simulator programs.

<span class="mw-page-title-main">Simulation cockpit</span> Cockpit used for training pilots with a flight simulator

A simulation cockpit, simpit or sim rig is an environment designed to replicate a vehicle cockpit. Although many pits commonly designed around an aircraft cockpit, the term is equally valid for train, spacecraft or car projects.

<span class="mw-page-title-main">Driving simulator</span> Professional simulator designed for beginner drivers

Driving simulators are used for entertainment as well as in training of driver's education courses taught in educational institutions and private businesses. They are also used for research purposes in the area of human factors and medical research, to monitor driver behavior, performance, and attention and in the car industry to design and evaluate new vehicles or new advanced driver assistance systems.

Combat flight simulators are vehicle simulation games, amateur flight simulation computer programs used to simulate military aircraft and their operations. These are distinct from dedicated flight simulators used for professional pilot and military flight training which consist of realistic physical recreations of the actual aircraft cockpit, often with a full-motion platform.

<span class="mw-page-title-main">Motion simulator</span> Type of mechanism

A motion simulator or motion platform is a mechanism that creates the feelings of being in a real motion environment. In a simulator, the movement is synchronised with a visual display of the outside world (OTW) scene. Motion platforms can provide movement in all of the six degrees of freedom (DOF) that can be experienced by an object that is free to move, such as an aircraft or spacecraft:. These are the three rotational degrees of freedom and three translational or linear degrees of freedom.

Roleplay simulation is an experiential learning method in which either amateur or professional roleplayers improvise with learners as part of a simulated scenario. Roleplay is designed primarily to build first-person experience in a safe and supportive environment. Roleplay is widely acknowledged as a powerful technique across multiple avenues of training and education.

SIMNET was a wide area network with vehicle simulators and displays for real-time distributed combat simulation: tanks, helicopters and airplanes in a virtual battlefield. SIMNET was developed for and used by the United States military. SIMNET development began in the mid-1980s, was fielded starting in 1987, and was used for training until successor programs came online well into the 1990s.

Life simulation games form a subgenre of simulation video games in which the player lives or controls one or more virtual characters. Such a game can revolve around "individuals and relationships, or it could be a simulation of an ecosystem". Other terms include artificial life game and simulated life game (SLG).

Vehicle simulation games are a genre of video games which attempt to provide the player with a realistic interpretation of operating various kinds of vehicles. This includes automobiles, aircraft, watercraft, spacecraft, military vehicles, and a variety of other vehicles. The main challenge is to master driving and steering the vehicle from the perspective of the pilot or driver, with most games adding another challenge such as racing or fighting rival vehicles. Games are often divided based on realism, with some games including more realistic physics and challenges such as fuel management.

A simulator is something that produces an imitative representation of a process or system that could exist in the real world.

<span class="mw-page-title-main">D-Box Technologies</span> Motion effects company

D-BOX Technologies Inc., informally known as D-BOX, is a publicly traded haptic motion technology company based in Longueuil, Quebec. The company designs and manufactures motion and haptic systems for entertainment, simulation, and training industries. Combining haptic technology with actuators provides physical sensations in a virtual setting. As of July 2019, D-BOX seats were located at over 700 movie screens in 40 countries.

Vortex Studio is a simulation software platform that is developed by CM Labs Simulations. It features a real-time physics engine that simulates rigid body dynamics, collision detection, contact determination, and dynamic reactions. It also contains model import and preparation tools, an image generator, and networking tools for distributed simulation, accessed through a desktop editor via a GUI. Vortex adds accurate physical motion and interactions to objects in visual-simulation applications for operator training, mission planning, product concept validation, heavy machinery and robotics design and testing, haptics devices, immersive and virtual reality (VR) environments.

SimCraft, a privately held company headquartered just outside Atlanta, Georgia, is the creator of a proprietary motion simulation technology and manufactures simulation equipment integrating this technology, including professional driver in the loop racing simulators. The motion simulator technology, in development since 1998, is designed to recreate the manner in which vehicles move in earth physics. The company offers a range of simulator products in the category of motion simulation that provide a tactile true motion experience for Motorsport Simulation and flight simulation. The company's core innovation and technology is the simulation of vehicle movement through proprietary physics based software interfaces and a patent pending hardware architecture based on Center of Mass principles of motion. The company's product applications range principally by variation in chassis design and material and are found in usage from military training/research, professional training, to individual simulation and gaming enthusiast entertainment.

<span class="mw-page-title-main">Flight simulation video game</span> Video game genre

A flight simulation video game refers to the simulation of various aspects of flight or the flight environment for purposes other than flight training or aircraft development. A significant community of simulation enthusiasts is supported by several commercial software packages, as well as commercial and homebuilt hardware. Open-source software that is used by the aerospace industry like FlightGear, whose flight dynamics engine (JSBSim) is used in a 2015 NASA benchmark to judge new simulation code to space industry standards, is also available for private use. A popular type of flight simulators video games are combat flight simulators, which simulate combat air operations from the pilot and crew's point of view. Combat flight simulation titles are more numerous than civilian flight simulators due to variety of subject matter available and market demand.

A surgery simulator is computer technology developed to simulate surgical procedures for the purpose of training medical professionals, without the need of a patient, cadaver or animal. The concept goes back to the 1980s with video games, but only in the 1990s with three-dimensional graphics and the 2000s with the use of motion sensors for realistic movements has the technology been able to simulate the real situation. The most common type of surgery taught through this method is laparoscopic surgery, although it has also been used to do a trial run before other kinds of procedures. Cataract surgery and other ophthalmic procedures are also widely taught using surgical simulators.

Virtual reality sickness occurs when exposure to a virtual environment causes symptoms that are similar to motion sickness symptoms. The most common symptoms are general discomfort, eye strain, headache, stomach awareness, nausea, vomiting, pallor, sweating, fatigue, drowsiness, disorientation, and apathy. Other symptoms include postural instability and retching. Common causes are low frame rate, input lag, and the vergence-accommodation-conflict.

References

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  13. "Gold Rush: The Game". goldrush-thegame.com. Retrieved 16 December 2022. Get Gold Rush! […] PlayStation
  14. Roan, A.J. (28 May 2021). "Consoles get popular mining simulator". metaltechnews.com. Retrieved 16 December 2022.
  15. 1 2 "Best Mining Simulator Games in 2021". uktech.news. 23 February 2021. Retrieved 16 December 2022.