Ogg Squish

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OggSquish is one of the first names used for the Ogg project developed from 1994 by the Xiphophorus company (now Xiph.Org Foundation). Ogg Squish was also an attempt from the Xiphophorus company to create a royalty-free lossless audio compression codec. [1] [2]

History

The Ogg project began with a simple audio compression package as part of a larger project in 1993. [3] The original name of the software was Squish, but due to an existing trademark it was later renamed to OggSquish. This name was later used for the whole Ogg project. In 1997, the Xiphophorus OggSquish was described as "an attempt both to create a flexible compressed audio format for modern audio applications as well as to provide the first audio format that is common on any and every modern computer platform". [4]

In 1998, after Fraunhofer Society Integrated Circuits Institute intended to sue MPEG-1 Audio Layer 3 development projects because of license issues, the Xiphophorus company's focus was moved to a royalty-free lossy audio compression codec, named OggSquish Vorbis, or only "Ogg Vorbis" or "Vorbis". [1] [3]

In 2000, the OggSquish was referred to as "a group of several related multimedia and signal processing projects". [5] [6] [7] In 2000, two projects were in active development for planned release: Ogg Vorbis format and libvorbis - the reference implementation of Vorbis. Research also included work on future video and lossless audio coding. [8]

In 2001, OggSquish was renamed to "Ogg" and it was described as "the umbrella for a group of several related multimedia and signal processing projects". [9]

Ogg has come to stand for the container file format, as part of the larger Xiph.org multimedia project. Squish became just the name of one of the Ogg codecs. [3] In 2000 and 2001 there was some information from Xiphophorus company's developers about plans for a continuation of Ogg Squish as a lossless audio compression. [1] [10]

On January 29, 2003, the Xiph.Org Foundation officially announced the incorporation of FLAC as a lossless audio compression codec under Xiph.org banner. [2] Ogg Squish is no longer maintained. [11] [12] [13]

Related Research Articles

An audio file format is a file format for storing digital audio data on a computer system. The bit layout of the audio data is called the audio coding format and can be uncompressed, or compressed to reduce the file size, often using lossy compression. The data can be a raw bitstream in an audio coding format, but it is usually embedded in a container format or an audio data format with defined storage layer.

Ogg Open container format maintained by the Xiph.Org Foundation

Ogg is a free, open container format maintained by the Xiph.Org Foundation. The authors of the Ogg format state that it is unrestricted by software patents and is designed to provide for efficient streaming and manipulation of high-quality digital multimedia. Its name is derived from "ogging", jargon from the computer game Netrek.

Vorbis Royalty-free lossy audio encoding format

Vorbis is a free and open-source software project headed by the Xiph.Org Foundation. The project produces an audio coding format and software reference encoder/decoder (codec) for lossy audio compression. Vorbis is most commonly used in conjunction with the Ogg container format and it is therefore often referred to as Ogg Vorbis.

Windows Media Audio (WMA) is a series of audio codecs and their corresponding audio coding formats developed by Microsoft. It is a proprietary technology that forms part of the Windows Media framework. WMA consists of four distinct codecs. The original WMA codec, known simply as WMA, was conceived as a competitor to the popular MP3 and RealAudio codecs. WMA Pro, a newer and more advanced codec, supports multichannel and high resolution audio. A lossless codec, WMA Lossless, compresses audio data without loss of audio fidelity. WMA Voice, targeted at voice content, applies compression using a range of low bit rates. Microsoft has also developed a digital container format called Advanced Systems Format to store audio encoded by WMA.

XMMS Free and open source audio player

X Multimedia System (XMMS) is an audio player for Unix-like systems released under a free software license.

Speex is an audio compression codec specifically tuned for the reproduction of human speech and also a free software speech codec that may be used on VoIP applications and podcasts. It is based on the CELP speech coding algorithm. Speex claims to be free of any patent restrictions and is licensed under the revised (3-clause) BSD license. It may be used with the Ogg container format or directly transmitted over UDP/RTP. It may also be used with the FLV container format.

FLAC Lossless digital audio coding format

FLAC is an audio coding format for lossless compression of digital audio, developed by the Xiph.Org Foundation, and is also the name of the free software project producing the FLAC tools, the reference software package that includes a codec implementation. Digital audio compressed by FLAC's algorithm can typically be reduced to between 50 and 70 percent of its original size and decompresses to an identical copy of the original audio data.

Theora is a free lossy video compression format. It is developed by the Xiph.Org Foundation and distributed without licensing fees alongside their other free and open media projects, including the Vorbis audio format and the Ogg container.

Monkey's Audio is an algorithm and file format for lossless audio data compression. Lossless data compression does not discard data during the process of encoding, unlike lossy compression methods such as AAC, MP3, Vorbis, and Opus. Therefore, it may be decompressed to a file that is identical to the source material.

Xiph.Org Foundation is a nonprofit organization that produces free multimedia formats and software tools. It focuses on the Ogg family of formats, the most successful of which has been Vorbis, an open and freely licensed audio format and codec designed to compete with the patented WMA, MP3 and AAC. As of 2013, development work was focused on Daala, an open and patent-free video format and codec designed to compete with VP9 and the patented High Efficiency Video Coding.

On2 TrueMotion VP3 is a (royalty-free) lossy video compression format and video codec. It is an incarnation of the TrueMotion video codec, a series of video codecs developed by On2 Technologies.

These tables compare features of multimedia container formats, most often used for storing or streaming digital video or digital audio content. To see which multimedia players support which container format, look at comparison of media players.

Bitrate peeling is a technique used in Ogg Vorbis audio encoded streams, wherein a stream can be encoded at one bitrate but can be served at that or any lower bitrate.

Vorbis comment Metadata container for Ogg file formats

A Vorbis comment is a metadata container used in the Vorbis, FLAC, Theora, Speex and Opus file formats. It allows information such as the title, artist, album, track number or other information about the file to be added to the file itself. However, as the official Ogg Vorbis documentation notes, “[the comment header] is meant for short, text comments, not arbitrary metadata; arbitrary metadata belongs in a separate logical bitstream that provides greater structure and machine parseability.”

Constrained Energy Lapped Transform (CELT) is an open, royalty-free lossy audio compression format and a free software codec with especially low algorithmic delay for use in low-latency audio communication. The algorithms are openly documented and may be used free of software patent restrictions. Development of the format was maintained by the Xiph.Org Foundation and later coordinated by the Opus working group of the Internet Engineering Task Force (IETF).

The HTML5 draft specification adds video and audio elements for embedding video and audio in HTML documents. The specification had formerly recommended support for playback of Theora video and Vorbis audio encapsulated in Ogg containers to provide for easier distribution of audio and video over the internet by using open standards, but the recommendation was soon after dropped.

Opus (audio format) Lossy audio coding format

Opus is a lossy audio coding format developed by the Xiph.Org Foundation and standardized by the Internet Engineering Task Force, designed to efficiently code speech and general audio in a single format, while remaining low-latency enough for real-time interactive communication and low-complexity enough for low-end embedded processors. Opus replaces both Vorbis and Speex for new applications, and several blind listening tests have ranked it higher-quality than any other standard audio format at any given bitrate until transparency is reached, including MP3, AAC, and HE-AAC.

Audio coding format Digitally coded format for audio signals

An audio coding format is a content representation format for storage or transmission of digital audio. Examples of audio coding formats include MP3, AAC, Vorbis, FLAC, and Opus. A specific software or hardware implementation capable of audio compression and decompression to/from a specific audio coding format is called an audio codec; an example of an audio codec is LAME, which is one of several different codecs which implements encoding and decoding audio in the MP3 audio coding format in software.

References

  1. 1 2 3 Brian Zisk (2000-04-19). "vorbis - Dvorak Interviews Monty" . Retrieved 2008-09-04.
  2. 1 2 Xiph.Org Foundation (2003-01-29). "FLAC Joins Xiph.org". Xiph.org Foundation. Retrieved 2009-08-31.
  3. 1 2 3 "Xiph.org: naming". Xiph.org Foundation. 2006-01-07. Archived from the original on 2012-02-27. Retrieved 2009-09-02.
  4. Christopher Montgomery (1997). "Ogg 98.9". Xiphophorus company. Retrieved 2009-09-02.
  5. Xiphophorus company (2001-04-05). "The Ogg project homepage". Archived from the original on 2001-04-05. Retrieved 2009-09-02.
  6. Xiph.org (2000-01-18). "OggSquish Vorbis encoding format documentation". Archived from the original on 2000-01-18. Retrieved 2008-09-02.
  7. Xiph.org (2000-01-18). "OggSquish logical and physical bitstream overview". Archived from the original on 2000-01-18. Retrieved 2008-09-02.
  8. Xiphophorus company (2000-05-20). "The Ogg project homepage". Archived from the original on 2000-05-20. Retrieved 2008-09-02.
  9. Xiphophorus company (2001-12-04). "The Ogg project homepage". Archived from the original on 2001-12-04. Retrieved 2009-09-02.
  10. "vorbis-dev - Formats other than Vorbis in Ogg". Flac-dev mailing list. 2001-09-26. Retrieved 2009-09-04.
  11. "Flac-dev - FLAC as part of the Ogg project?". Flac-dev mailing list. 2002-02-02. Retrieved 2009-09-04.
  12. Josh Coalson (2002-04-10). "Flac-users - FLAC/LPAC/Bzip2 better for archival?". Flac-dev mailing list. Retrieved 2009-09-04.
  13. Josh Coalson (2008). "FLAC - comparison". Josh Coalson. Retrieved 2009-10-08.