1-bit Ninja | |
---|---|
Developer(s) | Kode80 |
Publisher(s) | Kode80 |
Designer(s) | Ben Hopkins |
Artist(s) | Ben Hopkins |
Platform(s) | iOS |
Release | June 23, 2011 |
Genre(s) | Platformer |
Mode(s) | Single-player |
1-bit Ninja is a 2011 platformer game developed and published by Kode80. In the game, the player controls a ninja who must avoid enemies and collect coins throughout thirty levels. The player may adjust the camera to a three-dimensional perspective to reveal hidden platforms. 1-bit Ninja was released on June 23, 2011, for iOS.
In 1-bit Ninja, the player controls the Ninja, who can jump on enemies to defeat them. [1] While the Ninja can move across the level, they cannot go backwards. [1] The player is required to collect coins in each of the thirty levels. [2] They may turn the camera to unlock a three-dimensional perspective that reveals hidden platforms. [1] [3] [4] With the Tiled Map Editor, players can create their own levels. [5]
1-bit Ninja was developed by Kode80, the studio of Ben Hopkins. [4] He was inspired by his childhood experiences from playing the Game & Watch series. [4] While the game was scheduled to released at the end of May, [4] 1-Bit Ninja was released for iOS on June 23, 2011. [1] [6] [7] In October 2011, the game was given Game Center support and video exporting. [8] In March 2012, a fifth world was added and a lite version was released, [9] [10] which contains five levels, checkpoints, and replays. [11] In December 2014, the game was released for iOS 8 and iPad. [2] An endless runner sequel titled 1-bit Ninja Remix Rush was released on January 8, 2015, for iOS. [12] [13]
Aggregator | Score |
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Metacritic | 80/100 [14] |
Publication | Score |
---|---|
Gamezebo | 100/100 (1-bit Ninja) [15] |
IGN | 8/10 (1-bit Ninja) [16] 8/10 (Remix Rush) [17] |
Pocket Gamer | 4/5 (1-bit Ninja) [18] 3.5/5 (Remix Rush) [19] |
TouchArcade | 4.5/5 (1-bit Ninja) [20] 4/5 (Remix Rush) [21] |
1-bit Ninja received a "generally favorable" rating on Metacritic. [14] The pixelated art style was praised. [16] [18] [15] Jared Nelson of TouchArcade praised the game's graphics for having a "ton of character and style". [20]
The difficulty of the gameplay was received negatively. [19] [17] Carter Dotson of TouchArcade found that the challenging gameplay made players decide where they should move the player-character. [21] Time magazine praised the game's ability to combine the "flattest gaming technology" with the third dimension. [22]
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