101: The Airborne Invasion of Normandy | |
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Developer(s) | Interactive Simulations |
Publisher(s) | Empire Interactive |
Platform(s) | Windows |
Release | October 1998 |
Genre(s) | Turn-based tactics, computer wargame |
Mode(s) | Single-player |
101: The Airborne Invasion of Normandy is a 1998 computer wargame developed by Interactive Simulations and published by Empire Interactive. [1] Key members of the team had previously worked at Random Games, developer of Soldiers at War and Wages of War .
101: The Airborne Invasion of Normandy is a turn-based computer wargame that simulates combat at the squad level, in a manner that has been compared to games such as X-COM . The game recreates the 101st Airborne Division's use of paratroopers during the Invasion of Normandy in World War II. [2]
101 was developed by Interactive Simulations, Inc. (ISI), [1] a team started by former members of Random Games, creator of Soldiers at War and Wages of War . [2] ISI president Tim Brooks said that he founded the studio to obtain "more control over deciding what went into the game and what didn't go into the game." [3] 101 was released in October 1998. [4]
Publication | Score |
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Computer Games Strategy Plus | [5] |
Computer Gaming World | [6] |
GameSpot | 8.8/10 [2] |
PC Gamer (US) | 80% [1] |
PC Gaming World | 4/10 [7] |
101 sold 10,000 copies in the United States by April 1999, according to Tim Brooks. James Fudge of Computer Games Strategy Plus called the game "semi-popular" by that time, [8] while Wargamer 's Mario Kroll dubbed it a commercial flop in 2003. He explained that it had failed to secure the retail shelf space necessary to succeed: "copies of the game weren't available over Christmas after the release, and shortly thereafter its developer went belly-up, completely abandoned by its publisher", he wrote. Kroll noted that 101's distribution issues were part of a trend for less established development teams at the time. [9]
According to Kroll, 101 "received plenty of positive press". [9] CNET Gamecenter , GameSpot and Computer Games Strategy Plus nominated it for their respective "Wargame of the Year" prizes, which went variously to The Operational Art of War I: 1939–1955 and People's General . [10] [11] [12]
In Computer Games Strategy Plus , David Finn offered 101 a glowing review and hailed it as "probably the first tactical squad level wargame with this scope of realism and detail." [5] William R. Trotter of PC Gamer US was also positive. [1] Writing for GameSpot , Alan Dunkin remarked, "While the scope is limited and the level of detail can intimidate some, 101: The Airborne Invasion of Normandy is a winner." [2]
Tim Carter of Computer Gaming World and Ian Marsh of Britain's PC Gaming World were critical of 101. [6] [7] Marsh argued that "the gameplay sucks", [7] a complaint largely echoed by Carter: he wrote that the design "might be realistic, but it makes for a lousy game—especially with the incredible number of technical flaws that you are subjected to." [6]
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