AirGallet Airgallet EXA Label | |
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Developer(s) | Gazelle exA-Arcadia (EXA Label) |
Publisher(s) | Banpresto exA-Arcadia (EXA Label) |
Director(s) | Tatsuya Uemura |
Producer(s) | Johan Sato |
Designer(s) | Junya Inoue |
Programmer(s) | Mizuiro Honey |
Artist(s) |
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Composer(s) | Yoshitatsu Sakai |
Platform(s) | Arcade |
Release |
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Genre(s) | Vertical-scrolling shooter |
Mode(s) | Single-player, multiplayer |
Air Gallet [lower-alpha 1] is a 1996 vertical-scrolling shooter arcade game published by Banpresto. Players control a fighter jet through six levels to destroy a terrorist organization, who are destroying major worldwide cities and brainwashing the world's population with propaganda. Its gameplay involves destroying waves of enemies, picking up power-ups and new weapons, and destroying bosses.
Air Gallet was developed by Gazelle, an off-shoot of defunct developer Toaplan. It was directed by Tatsuya Uemura and designed by Junya Inoue, who wanted it to have a more boisterous presentation compared to his previous works. Gazelle's financial difficulties and strict time schedules forced its development to be hastily rushed. The game was released to mixed reviews; while its graphics and sprite layering techniques were praised, critics felt that it wasn't as polished or innovative as other, similar games were. Inoue has since expressed his disappointment in its quality.
At Shooters Fest 2024 held in April 2024 at Takadanobaba, Tokyo, Japan, exA-Arcadia announced Airgallet EXA Label as the 5th title in the EXA Label series. [1]
Air Gallet is a vertical-scrolling shooter game, with its gameplay being similar to titles like Raiden (1990). [2] Its plot involves a terrorist organization which, in addition to destroying major cities worldwide, forces news stations to brainwash the world's population with propaganda stories. The players, who are part of a rebelling organization, are sent out to stop them.
Players traverse through six automatically-scrolling stages, set in locations such as harbors, forests, and Tokyo Tower. [2] [3] The objective is to make it to the end by destroying waves of enemies and avoiding projectiles. [3] Each level concludes in a boss fight against an enemy aircraft. Players can upgrade their fighter jet by collecting four matching power capsules. Weapons include a laser, a support drone, homing missiles, machine guns, and a spread shot. [3] Each weapon can be upgraded four times; should the player die, their weapon level reverts to zero. [3] Players can also pick up star-shaped medals that cycle through different point values, and two varieties of smart bombs that either clear the screen of enemies or provide a focused, narrow attack. [2] [3]
Air Gallet was developed by Gazelle, a company established by former Toaplan employees after the latter's bankruptcy in 1994. [4] [5] It was designed by Junya Inoue, who had worked on titles such as Batsugun (1993), and directed by Tatsuya Uemura. [4] [5] [6] It features the voice work of Lenne Hardt and Jeff Manning. [6] Inoue wanted Air Gallet to be different from his previous projects, with a more "loud" and boisterous presentation, [4] but Gazelle's severe financial difficulties and strict deadlines prevented him from being able to design it exactly how he wanted. [4] Inoue himself created most of the game's backdrops, such as the Tokyo-themed area in the second level. [4] Development was hastily rushed to meet deadline, giving the team little time to finetune its difficulty balance and mechanics. [4]
Air Gallet was published by Banpresto, a subsidiary of Bandai that focused primarily on games with licensed anime characters. Banpresto had worked with Gazelle on an arcade adaptation of Pretty Soldier Sailor Moon a year prior, which gave the two companies a solid business relationship. [7] The game was released in February 1996, being titled Aku Gallet in Japan. [8] After launch, the title was showcased to attendees at the 1996 AOU Show. [9] After its release, Inoue and other employees left Gazelle to join Cave. [4] [5]
A writer for Consoles Plus wrote that Air Gallet had little to offer in terms of innovation. Outside of its impressive graphics and backdrops, they felt its gameplay was nothing new compared to other shooters, but that the game itself was decent. [9] Inoue has expressed his disappointment in the game's quality, going as far as to say it bordered on being a kusoge. [4]
Retro Gamer 's Ryan Lambie was quick to point out similarities between Air Gallet and Raiden , specifically its similar fighter craft designs and power-up system. Lambie complemented the game's detailed backdrops, sprite layering techniques, and humorous voice-overs. While Lambie noted its high difficulty level, he showed appreciation for its forgiveness towards newer players. Overall, Lambie described Air Gallet as being "an intense, excellently-crafted shooter". [2] Nick Zverloff of Hardcore Gaming 101 found the overall look of the game to be lacking compared to Toaplan's offerings, writing that aside from its voice-over clips it "looks like another faceless shooter". He enjoyed the game's level design for their obtuse-looking themes, and felt some of the backdrops possessed some impressive sprite layering techniques. Zverloff concluded that Air Gallet was an impressive game, but lacked the polish that similar shooters from Toaplan and Cave featured. [3]
Toaplan Co., Ltd. was a Japanese video game developer based in Tokyo responsible for the creation of a wide array of scrolling shooters and other arcade video games. The company was founded in 1979 but its gaming division was established in 1984 by former Orca and Crux employees, who wanted to make games, after both companies declared bankruptcy. Their first shoot 'em up game, Tiger-Heli (1985) on arcades, was a success and helped establish Toaplan as a leading producer of shooting games throughout the 1980s and 1990s that would continue to characterize their output.
Tatsuya Uemura is a Japanese arcade game musician and programmer. He has composed the following scores for arcade games:
Tiger-Heli is a vertically scrolling shooter game developed by Toaplan and released for arcades in 1985. It was published in Japan by Taito and in North America by Romstar. Controlling the titular attack helicopter, the player must fight endless waves of military vehicles while avoiding collision with their projectiles and other obstacles. The Tiger-Heli has a powerful bomb at its disposal that can clear the screen of enemies when fired. It was the first shoot 'em up game from Toaplan, and their third video game overall.
Twin Cobra, known as Kyukyoku Tiger in Japan, is a vertically scrolling shooter developed by Toaplan and released for arcades in 1987 by Taito in Japan and Europe, then in North America by Romstar. It is a sequel to the 1985 arcade game Tiger-Heli. Controlling the titular attack helicopter, the players must fight endless waves of military vehicles while avoiding collision with their projectiles and other obstacles. It was the fourth shoot 'em up game from Toaplan, and their tenth video game overall. It was ported to multiple platforms, with each done by different third-party developers that made several changes or additions.
Out Zone is a run and gun arcade video game developed by Toaplan and published in Japan by Tecmo, North America by Romstar and Europe in August 1990. Set in a future where an alien race from the fictional planet Owagira are threatening to wipe out humanity after multiple failed attempts to defend Earth against their attacks, players assume the role of cyborg mercenaries recruited by the United Nations in a last-ditch effort to overthrow the invaders.
Flying Shark, known as Sky Shark in North America, is a 1987 vertically scrolling shooter arcade video game originally developed by Toaplan and published by Taito in Japan, Romstar in North America and Electrocoin in Europe. Controlling the titular biplane, the players must fight endless waves of military vehicles while avoiding collision with their projectiles and other obstacles. The plane has a powerful bomb at its disposal that can clear a portion of the screen of bullets and damage enemies when fired. It was the third shoot 'em up game from Toaplan, and their eighth video game overall.
Batsugun is a 1993 vertically scrolling bullet hell arcade video game originally developed and published by Toaplan in Japan and Europe by Taito, as well as Korea by Unite Trading. The last shoot 'em up created by Toaplan, the title takes place on a distant Earth-like planet where a global takeover operative led by king Renoselva A. Gladebaran VII is set into motion, as players assume the role from one of the six fighter pilots conforming the Skull Hornets squadron taking control of submersible jets in a last-ditch effort to overthrow the invading military force from the planet. Its gameplay mainly consists of shooting mixed with role-playing game-esque elements using a main two-button configuration.
Twin Cobra II is a vertically scrolling shooter arcade video game developed by Takumi Corporation and published in 1995 by Taito in Japan, Asia and Europe. It is the sequel to Twin Cobra from 1987. Taking place after the events of the previous game, players assume the role of two pilots taking control of their respective attack helicopters to overthrow the returning enemy forces.
Teki Paki is a 1991 puzzle arcade video game developed by Toaplan and published in Japan by Tecmo, Hong Kong by Honest Trading Co. and Taiwan by Spacy Co. Ltd.
Fire Shark is a 1989 vertically scrolling shooter arcade video game developed and published by Toaplan in Japan and Europe, and by Romstar in North America. It is the sequel to Flying Shark, a game released in 1987 on multiple platforms. Set in the year 1991, the game focuses on a mysterious armada launching a worldwide attack from a small island in the Mediterranean Sea. Players take control of the titular biplane to counterattack the enemy forces.
Gazelle Co., Ltd. was a Japanese video game developer founded in 1994 by former Toaplan employees after the latter company declared bankruptcy the same year.
Grind Stormer is a 1993 vertically scrolling shooter arcade video game originally developed and published by Toaplan in Japan and North America. It is considered to be the spiritual successor to Slap Fight. Based around a video game within a video game concept, players assume the role of a young secret agent assigned by the government taking control of the NA-00 space fighter craft in an attempt to defeat the titular virtual reality simulator, rescue the abducted players who lost against it and unveil its true purpose.
Vimana is a vertically scrolling shooter arcade video game developed by Toaplan and published in Japan by Tecmo and Europe in June 1991. It is notable for being one of the few titles by Toaplan that has not received any official port to home consoles as of date and for its unique combination of science fiction with brief Hindu references. In the game, players assume the role of the titular warriors taking control of powerful ancient space fighter crafts in order to reclaim their home planet by fighting against military machines gone wild. The title received positive reception from critics and reviewers alike after release in regards to the gameplay, but was considered a flop in arcades. As of 2019, its rights are owned by Tatsujin, a company founded in 2017 by former Toaplan member Masahiro Yuge and now-affiliate of Japanese arcade manufacturer exA-Arcadia alongside many other Toaplan IPs.
Knuckle Bash is a 1993 side-scrolling beat 'em up arcade video game developed and published by Toaplan in Japan, as well as North America and Europe by Atari Games. It is notable for being one of the few titles by Toaplan that has not received any official port to home consoles as of date.
Pretty Soldier Sailor Moon is a side-scrolling beat 'em up arcade video game developed by Gazelle and released on March 22, 1995. It was published by Banpresto. It is the first game to be created by Gazelle, one of the offshoots of defunct developer Toaplan that were founded after they declared bankruptcy in 1994, and one of the few titles based upon Naoko Takeuchi's Sailor Moon shōjo manga and anime series that had an official international release, and it also has been compared with other titles in the same genre such as Capcom's Final Fight and Technōs Japan's Double Dragon.
Dogyuun is a 1992 vertically scrolling shooter arcade video game developed and published by Toaplan. Set on the colonized fictional planet of Dino in the future, where an alien race of metallic robots have invaded a police communication center and held its inhabitants as hostages, players assume the role of two fighter pilots taking control of the Sylfers bomber space fighter crafts in an revenge attempt to overthrow the invaders and free the surviving colonists after one of their comrades is killed by one of them during a reconnaissance assignment.
Guardian is a 1986 side-scrolling beat 'em up arcade video game developed by Toaplan and published in Japan by Taito and North America by Kitkorp. In the game, players assume the role of a robot fighting against a multitude of enemies and bosses across six locations on a futuristic science fiction setting. It is notable for marking the debut of Twin Cobra and Hellfire artist Kōetsu Iwabuchi in the video game industry, serving as its graphic designer.
Performan is an action arcade video game developed by Toaplan and published exclusively in Japan by Data East in April 1985. In the game, players assume the role of the titular robot in order to defeat enemies across multiple stages. The title is notable for being created by most of the same team that previously worked on several projects at Orca and Crux before both companies declared bankruptcy. A group of employees from the two gaming divisions would go on to form Toaplan as a result. Performan is one of the few titles by Toaplan that has not received any official port to home consoles.
FixEight is a run and gun arcade video game developed and published by Toaplan in July 1992. The spiritual successor to 1990's Out Zone, it is notable for being one of the few titles by Toaplan that has not received any official port to home consoles as of date. Set in a future where an alien race known as the Gozzu from the fictional planet Fortuna invaded the universe, players are tasked by the Galactic Federation government with an extermination mission against the invaders by assuming the role of one of the eight mercenaries.
Snow Bros. 2: With New Elves is a 1994 platform arcade video game developed and published by Toaplan under their Hanafram label. One of the last games to be created by Toaplan, it is the sequel to Snow Bros., which was released earlier in 1990 on multiple platforms. In the game, players assume the role of one of the playable characters to rescue a kidnapped princess from captivity.
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