|Pretty Soldier Sailor Moon|
|Genre(s)||Beat 'em up|
|Arcade system||CAVE 68000|
Pretty Soldier Sailor Moonis a side-scrolling beat 'em up arcade video game developed by Gazelle and released on March 22, 1995. It was published in Japan by Banpresto and elsewhere by Sega. It is the first game to be created by Gazelle, one of the offshoots of defunct developer Toaplan that were founded after they declared bankruptcy in 1994, and one of the few titles based upon Naoko Takeuchi's Sailor Moon shōjo manga and anime series that had an official international release, and it also has been compared with other titles in the same genre such as Capcom's Final Fight and Technōs Japan's Double Dragon .
Following the first season of the anime series, which adapted the first arc of the manga,the players control one of the five original Inner Senshi and fight against enemies across several locations in order to protect Earth from the Dark Kingdom, a group of antagonists led by Queen Beryl who previously destroyed the ancient Moon Kingdom as they attempt to steal life energy from humans and the Silver Crystal to free Queen Metaria from her imprisonment. Takeuchi supervised the production of the project and seiyūs from the anime series returned to reprise their roles, with mangaka and Knuckle Bash designer Junya Inoue serving as one of the game's graphic designers.
As with previously released Sailor Moon titles on Mega Drive and Super Famicom, Pretty Soldier Sailor Moon is a side-scrolling beat 'em up game where players take control either of the five original Sailor Soldiers across eight stages, each one set in a different location, and fight against an assortment of enemies and villains from the series in order to defeat Queen Beryl and the Dark Kingdom.Similar to Golden Axe , each Soldier has a special attack of their own that deals damage to all enemies on-screen at once depending on the number of crystals collected along the way, which up to a dozen can be fought at one time. These special attacks also trigger special animations for each of the Soldier depending on the number of crystals used as well. Unlike other titles based on the franchise, most of the fighting is physical rather than magical and the Soldier can run and perform dashing attacks. Each Soldier also has different attributes during gameplay, encouraging players to select their preferred character. At certain difficult points during battle, Tuxedo Mask will show up and throw a rose, which is a bonus drop that restores health for the players and damages the enemies as well.
Pretty Soldier Sailor Moon was the first title to be developed by Gazelle, which was one of the offshoot companies formed after the closure of Toaplan due to bankruptcy, along with CAVE and Takumi Corporation.Sailor Moon author Naoko Takeuchi was involved during the production as supervisor and seiyūs from the anime series returned to reprise their respective roles. Mangaka and Knuckle Bash designer Junya Inoue was also involved during its production as one of the graphic designers. There are two versions of the game released: 95/03/22 and 95/03/22B. Prior to launch, it was showcased in a playable state to attendees at the 1994 Amusement Machine Show. The latter of which fixes a bug with the boss battle against Tuxedo Mask.
In Japan, Game Machine listed Pretty Soldier Sailor Moon on their May 1, 1995 issue as being the eleventh most-successful arcade game of the year, outperforming titles such as Virtua Fighter .Spanish magazine GamesTech praised the visuals. In a retrospective review, Todd Ciolek of Anime News Network criticized several aspects such as the lack of sub-weapon and length. J.A. Laraque of Obsolete Gamer gave an overall mixed review of the game, criticizing the music and sound effects, while regarding it as a "rip-off of Final Fight with little girls in school uniforms." Kotaku included it among the best looking beat 'em up games from the 16-bit era. Argentinian website Malditos Nerds ranked it as number two on their top Sailor Moon games.
After the initial release of Pretty Soldier Sailor Moon, Gazelle would develop another title in the franchise two years later: Quiz Bishōjo Senshi Sailor Moon: Chiryoku Tairyoku Toki no Un ,which was only released in Japan by Banpresto on 1997 before the company was disbanded and many of its members moved on to CAVE, another offshoot company formed by former Toaplan members.
Naoko Togashi, known by her maiden name Naoko Takeuchi, is a Japanese manga artist. She is best known as the author of Sailor Moon, one of the most popular manga series of all time.
Sailor Moon is a Japanese shōjo manga series written and illustrated by Naoko Takeuchi. It was originally serialized in Nakayoshi from 1991 to 1997; the 60 individual chapters were published in 18 tankōbon volumes. The series follows the adventures of a schoolgirl named Usagi Tsukino as she transforms into Sailor Moon to search for a magical artifact, the "Legendary Silver Crystal". She leads a group of comrades, the Sailor Soldiers as they battle against villains to prevent the theft of the Silver Crystal and the destruction of the Solar System.
Toaplan Co., Ltd. was a Japanese video game developer based in Tokyo responsible for the creation of a wide array of scrolling shooters and other arcade games. The company was founded in 1979 but its gaming division was established in 1984 by former Orca and Crux employees, who wanted to make games, after both companies declared bankruptcy. Their first shoot 'em up game, Tiger-Heli (1985) on arcades, was a success and helped establish Toaplan as a leading producer of shooting games throughout the 1980s and 1990s that would continue to characterize their output.
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Sailor Moon SuperS: The Movie is a 1995 Japanese animated superhero fantasy film directed by Hiroki Shibata, written by Yōji Enokido, and based on the Sailor Moon manga series by Naoko Takeuchi. It takes its name from the fourth arc of the Sailor Moon anime, Sailor Moon SuperS, as Toei Company distributed it around the same time.
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Pretty Soldier Sailor Moon S is a fighting game developed by Tose and published by Bandai exclusively for the 3DO Interactive Multiplayer in Japan on 17 March 1995. It is based upon Naoko Takeuchi's Sailor Moon shōjo manga and anime series, though its gameplay has been compared with other titles in the same genre such as SNK's Samurai Shodown. Loosely following the third season of the anime series, which adapted the third arc of the manga, the players control either one of the five original Inner Senshi or one of the three Outer Senshi as they enter a tournament to fight against each other and become the winning victor. Takeuchi supervised the production of the project and seiyūs from the anime series returned to reprise their roles.
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