Andrew Ryan | |
---|---|
BioShock character | |
First appearance | BioShock (2007) |
Created by | Ken Levine |
Voiced by | Armin Shimerman |
In-universe information | |
Origin | Minsk, Russian Empire |
Nationality | Belarusian |
Andrew Ryan is a fictional character in the BioShock video game series developed by Irrational Games. He is the secondary antagonist in BioShock , and also appears in its follow-ups BioShock 2 and BioShock Infinite: Burial at Sea . Ryan is portrayed as an idealistic business magnate in the 1940s and 1950s, aiming to create an underwater city called Rapture to avoid government oversight and scrutiny. As civil war erupts in Rapture, Ryan's utopian vision collapses into a dystopia, leading him to become reclusive and paranoid. After winning the war, he becomes increasingly ruthless in his control over the city's remaining inhabitants.
The character of Ryan was created by Ken Levine of Irrational Games, drawing inspiration from real-life figures like Ayn Rand, Howard Hughes, [1] and Walt Disney. [2] Critics have praised Ryan, with Electronic Gaming Monthly ranking him ninth on their list of top ten video game politicians. [3] He is voiced by Armin Shimerman, whose voice acting contributed to BioShock's success and earned the game "Best Use of Sound" from IGN. Ryan has been compared to various real-life and fictional figures, and the world of Rapture has been likened to the setting of Galt's Gulch in Ayn Rand's novel Atlas Shrugged .
BioShock director Ken Levine described Andrew Ryan, whose appearance is based on Vincent Price, as a character driven by ideals, in contrast to the game's other antagonist, Frank Fontaine, who lacks such ideals. Designing the encounter between the player and Ryan was a contentious decision for the developers, as it raised questions about the player's motives at that point in the game. Ryan's act of taking his own life to prevent the protagonist, Jack, from achieving his goal was considered the "ultimate insult" by Levine and took considerable time to develop. [4]
Though saner than the adversaries encountered before him, including a plastic surgeon with an extreme view of beauty, Ryan is depicted as steadfast and unwilling to compromise his ideals. [5] Levine explained that Ryan's philosophies were inspired by the Art Deco movement, representing a belief in human dominance over the universe. [6] Ryan's character draws influences from historical figures like Howard Hughes and Ayn Rand, but he is also portrayed with human flaws and fears, making him more realistic. [1] The character's name was deliberately chosen as a semi-anagram of Ayn Rand's name to establish a connection. [7]
Levine acknowledged that video games often have linear plots, making it challenging to provide multiple plot options, like sparing Ryan's life. [4] He did not anticipate the strong emotional impact of the Andrew Ryan scene near the end of the game and acknowledged the difficulty of maintaining consistent highs throughout the entire gaming experience. [8]
In the entire BioShock franchise, the player encounters Ryan only once in person, while most of his appearances are through radio transmissions and audio diaries. Ryan first appears in BioShock , the first installment of the series.
Andrew Ryan's early history draws inspiration from the early life of Ayn Rand. Like Rand, he was born in the Russian Empire to a middle-class Russo-Jewish family. [9] In BioShock 2 , it is revealed that he was originally named Andrei, [10] and the novel BioShock: Rapture provides his birth name as Andrei Rianofski, hailing from a village near Minsk in modern-day Belarus. [11] The Bolshevik Revolution in 1917 compelled Ryan to flee Russia and immigrate to the United States, similar to Rand's own experiences. His time in Russia fueled his deep disdain for communism and the authoritarian Tsarist regime that preceded it. [12]
Upon arriving in the United States, Ryan became an immensely wealthy business magnate, initially content with the capitalist society the country offered. [13] However, governmental and religious interference in his affairs eventually left him disillusioned. In response, he used his entire fortune to secretly construct Rapture, a city where he could shape society according to his ideals. [14]
Throughout Rapture's history, Ryan had frequent dealings with a businessman and smuggler named Frank Fontaine, who later became a prominent figure in Rapture's genetic arms race. While Ryan defended Fontaine's exploits in the genetics industry at first, [15] his growing power led Ryan to take measures to control him. [16] Eventually, Fontaine faked his own death and reemerged as Atlas, rallying the people against Ryan in a civil war that plunged the city into chaos. [17] [18]
Ryan emerged victorious, using genetic pheromones to control the populace, but the city had become a dystopia. Descending into paranoia, he ruled with increasing ruthlessness, [19] [20] alienating former allies who eventually betrayed him. Ryan impaled their bodies outside his office as a warning to others. [21] Despite the devastation, he held onto hope that his city would rise again. [22]
When Jack arrives in Rapture in 1960, Andrew Ryan perceives him as a threat, initially believing him to be a government agent, possibly from the Russian KGB or the American CIA. Ryan attempts to eliminate Jack, who is guided through Rapture by Fontaine disguised as Atlas. As the game progresses, it is gradually revealed to the player that Jack is actually Andrew Ryan's illegitimate son.
Years before, in 1956, Ryan had an affair with a young stripper named Jasmine Jolene, resulting in her pregnancy, unbeknownst to Ryan. Fontaine capitalized on this situation and paid his employee, Brigid Tenenbaum, to obtain the embryo from Jolene. When Ryan discovered this, he brutally murdered Jolene. The child, named Jack, was then genetically accelerated by Dr. Yi Suchong under Fontaine's orders, making him vulnerable to mental techniques, such as obeying any command upon hearing the phrase "Would you kindly?".
Jack, aged 2 but physically an adult due to the genetic manipulation, was sent to live on the surface. He was Fontaine's "ace in the hole", [23] a sleeper agent to be activated if Fontaine needed him to return to Rapture. With the same genes as Ryan, Jack could bypass much of Rapture's genetic-based security. The package received by Jack at the beginning of the game contains a gun and a note from Fontaine, using the "Would you kindly?" phrase to instruct Jack to hijack and crash the plane near Rapture. [17]
When Andrew Ryan and Jack finally meet, Ryan reveals Jack's true past, emphasizing how little he differs from a slave. Ryan hands Jack his golf putter and, using the "Would you kindly?" phrase mockingly, orders Jack to kill him. Jack, under the mental compulsion, is forced to obey and takes Ryan's life. [24]
In BioShock 2 and its DLC Minerva's Den Andrew Ryan appears through audio diaries, providing the player with further insight into his history and character. The player also visits 'Ryan Amusements', a theme park originally created to instill Ryan's ideology in the youth of Rapture and to warn them of the dangers of the surface world.
Ryan also makes an appearance via television in the multiplayer mode of BioShock 2, which is set shortly before the events of the original BioShock . In this part of the game, he delivers a 1958 New Year's Eve speech to the citizens of Rapture. As the player progresses, the multiplayer story culminates with a public broadcast from Andrew Ryan, announcing Jack's arrival in Rapture and ordering Rapture's populace to hunt him down. [25]
In Episode One of Burial at Sea , Andrew Ryan is frequently mentioned, particularly for his recent actions of sinking Frank Fontaine's department store to the bottom of a trench with many of the mobster's followers imprisoned within.
In Episode Two, Ryan contacts Elizabeth, who has been forced to work for Atlas and lift the sunken department store back up to Rapture so his army can attack the city, and offers her a job working for him instead, impressed by Elizabeth's abilities and tenacity. When Elizabeth refuses, Ryan sics his private police after her, which he has sent to the department store to kill Atlas' forces. After being fatally struck by Atlas with a wrench, a dying Elizabeth is given a glimpse into the future, showing Jack's arrival to Rapture and the downfall of both Ryan and Atlas.
In his review article of BioShock, IGN editor Charles Onyett described Andrew Ryan as "anything but a prototypical villain", emphasizing his bottomless ambition in creating a city at the bottom of the sea. Onyett added that although Ryan's words may resemble "totalitarian propaganda", players cannot help but sympathize with him. [26] The editors at IGN discussed the potential plot of BioShock 2 and agreed that Ryan should reappear in the sequel, maintaining connections to his character. They considered Ryan a key element, and without his presence, Rapture's personality and impact would diminish significantly. Some editors even suggested the possibility of a sequel putting players in the role of Ryan, exploring the challenges of creating a perfect world that ultimately crumbles. [27]
The portrayal of Andrew Ryan by voice actor Armin Shimerman received widespread praise. [28] [29] [30] Reviewers noted Shimerman's commitment to the character and story, [31] with some comparing Ryan's voice to that of Stephen Colbert, [26] and IGN awarded BioShock "Best Use of Sound" in their Game of the Year awards. [32]
Ryan has been compared to various characters in fiction and real life. His creation of Rapture has been likened to Ayn Rand's Atlas Shrugged , [33] drawing parallels between the name "Andrew Ryan" and the author's name. [34] Ryan has also been compared to the eponymous character of Citizen Kane , [35] and the father from The Addams Family . [36]
Andrew Ryan has appeared in several "top" character lists, [37] [38] [39] ranking as the 15th top video game villain by Guinness World Records Gamer's Edition [40] and the 10th top video game villain by IGN. [41] He has been praised for the force of his personality and the clarity of his vision in the game. Gamasutra ranked him as the third most affecting character of 2007. [42] A species of marine gastropod was even named Rapturella ryani after Ryan in 2016. [43]
Irrational Games was an American video game developer founded in 1997 by three former employees of Looking Glass Studios: Ken Levine, Jonathan Chey, and Robert Fermier. Take-Two Interactive acquired the studio in 2006. The studio was best known for two of the games in the BioShock series, as well as System Shock 2, Freedom Force, and SWAT 4. In 2014, following the release of BioShock Infinite, Levine opted to significantly restructure the studio from around 90 to 15 employees and focus more on narrative games. In February 2017, the studio announced that it had been rebranded as Ghost Story Games and considered a fresh start from the original Irrational name, though still operating at the same business subsidiary under Take-Two.
Kenneth M. Levine is an American video game developer. He is the creative director and co-founder of Ghost Story Games. He led the creation of the BioShock series and is also known for his work System Shock 2.
BioShock is a 2007 first-person shooter game developed by 2K Boston and 2K Australia, and published by 2K. The first game in the BioShock series, it was released for Microsoft Windows and Xbox 360 platforms in August 2007; a PlayStation 3 port by Irrational, 2K Marin, 2K Australia and Digital Extremes was released in October 2008. The game follows player character Jack, who discovers the underwater city of Rapture, built by business magnate Andrew Ryan to be an isolated utopia. The discovery of ADAM, a genetic material which grants superhuman powers, initiated the city's turbulent decline. Jack attempts to escape Rapture, fighting its mutated and mechanical denizens, while engaging with the few sane survivors left and learning of the city's past. The player can defeat foes in several ways by using weapons, utilizing plasmids that give unique powers, and by turning Rapture's defenses against them.
BioShock 2 is a first-person shooter video game developed by 2K Marin and published by 2K Games. It was released worldwide for PlayStation 3, Windows, and Xbox 360 on February 9, 2010; Feral Interactive released an OS X version on March 30, 2012. The game takes place in the dystopian underwater city of Rapture, eight years after the events of BioShock. In the single-player campaign, players control the armored protagonist Subject Delta as he fights through Splicers—the psychotic human population of the city—using weapons and an array of genetic modifications. The game includes a story-driven multiplayer mode that takes place before the events of BioShock, during Rapture's civil war.
Sander Cohen is a character in the BioShock video game series. He debuts in the first title of the series, developed by 2K Boston, as a celebrated polymath of the underwater city of Rapture who has a deranged and sadistic personality. The protagonist Jack is forced to help Cohen with the creation of a macabre sculpture, built around pictures of Cohen's former proteges whom he kills and photographs on his behalf, before he allows him to leave his domain Fort Frolic. Sander Cohen makes another appearance in BioShock Infinite: Burial at Sea, a downloadable content story expansion for BioShock Infinite which sets up the events of BioShock. He is voiced by T. Ryder Smith for all appearances.
BioShock is a retrofuturistic video game series created by Ken Levine, published by 2K and developed by several studios, including Irrational Games and 2K Marin. The BioShock games combine first-person shooter and role-playing elements, giving the player freedom for how to approach combat and other situations, and are considered part of the immersive sim genre. Additionally, the series is notable for exploring philosophical and moral concepts with a strong in-game narrative influenced by concepts such as Objectivism, total utilitarianism, and American exceptionalism.
Rapture is a fictional city-state in the BioShock series published by 2K Games. It is an underwater city that is the main setting for the games BioShock and BioShock 2. The city also briefly appears in BioShock Infinite, and is featured in its downloadable content, Burial at Sea. The game's back-story describes the city as envisioned by business tycoon Andrew Ryan in the mid-late 1940s as a means to create a utopia for mankind's greatest artists and thinkers to prosper in a laissez-faire environment outside of increasing oppression by the world's governments and religion. However, the lack of government led to severe wealth disparity, a powerful black market, and unrestricted genetic modification, which turned the city into a dystopia exacerbated by Ryan's tyrannical methods to maintain control. The masses turned towards political activists like Atlas who advocated an uprising of the poor against Ryan and the elite of Rapture; and on the eve of 1959, a civil war broke out, leaving much of Rapture's population dead. The remaining citizens either became psychotic "Splicers" due to the effects of ADAM, a substance that can alter genetic material, or have barricaded themselves from the Splicers to protect themselves, leaving the city to fail and fall apart around them.
The BioShock series is a collection of story-driven first-person shooters in which the player explores dystopian settings created by Ken Levine and his team at Irrational Games. The first two games, BioShock and its direct sequel, BioShock 2, take place in the underwater city of Rapture in 1960 and 1968, which was influenced heavily by Ayn Rand's Objectivism. The third installment, BioShock Infinite, is set aboard the floating air-city of Columbia in 1912, designed around the concept of American Exceptionalism. Though Infinite is not a direct sequel to the previous games, the game is thematically linked; a short scene within the core Infinite game returns to Rapture, while the downloadable content BioShock Infinite: Burial at Sea tie in many of the plot elements between BioShock and BioShock Infinite.
BioShock Infinite is a first-person shooter video game in the BioShock series, developed by Irrational Games and published by 2K. Infinite was released worldwide for the PlayStation 3, Windows, Xbox 360, and OS X platforms in 2013. The game is set in the year 1912 and follows its protagonist, Booker DeWitt, who is sent to the airborne city Columbia to retrieve Elizabeth, a young woman held captive there. Booker and Elizabeth become involved in a class war between the nativist Founders that rule Columbia and the rebel Vox Populi, representing the city's underclass. Elizabeth possesses the ability to manipulate "Tears" in the space-time continuum, and Booker and Elizabeth discover she is central to Columbia's dark secrets. The player controls Booker DeWitt throughout the game, fighting enemies and scavenging supplies, while the computer-controlled Elizabeth provides assistance.
Elizabeth is a fictional character in Irrational Games' BioShock Infinite, the third title in the BioShock series. The game is set in 1912 on a floating steampunk city named Columbia which was founded on the principles of American exceptionalism. Elizabeth has been groomed in a controlled environment to take over the reins of the city once its current leader, Father Zachary Hale Comstock, dies. Elizabeth has the power to open "tears" in the fabric of reality; she is able to view every event across all of the infinite timelines simultaneously and effortlessly open doorways to them, allowing her to access parallel universes.
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The development of BioShock Infinite began after BioShock's release in August 2007. The five-year development, led by studio Irrational Games, began under the moniker "Project Icarus". Irrational's creative lead, Ken Levine was inspired by events at the turn of the 20th century and the expansion of the concept of American Exceptionalism set by the 1893 World's Fair in Chicago. His story took these events to create a tale set in 1912 where the player, as former Pinkerton agent Booker DeWitt, is challenged to rescue a young woman, Elizabeth, who has been kept aboard the floating city of Columbia in the middle of a civil war between its founder Father Zachary Comstock and the Vox Populi, the underclass revolting against him.
BioShock Infinite: Burial at Sea is a two-part single-player expansion to the first-person shooter video game BioShock Infinite. It was developed by Irrational Games and published by 2K Games for PlayStation 3, OS X, Windows, Xbox 360, and Linux platforms. Episode One was released digitally on November 12, 2013, followed by Episode Two on March 25, 2014. A retail version was released as part of BioShock Infinite: The Complete Edition, and later included in BioShock: The Collection for PlayStation 4, Xbox One, and Nintendo Switch.
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BioShock: Rapture is a 2011 science fiction novel written by John Shirley, published by Tor Books in the United States and by Titan Books in the United Kingdom. Rapture forms part of the BioShock retrofuturistic media franchise created by Ken Levine and published by 2K Games and developed by several studios, including Irrational Games and 2K Marin. A prequel to the first BioShock game the novel tells the story of how Andrew Ryan founded the underwater city of Rapture. The book follows multiple BioShock characters. The cover art was designed by Craig Mullins, who also produced the cover art for BioShock 2. It was released July 19, 2011.
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Andrew Ryan:Diane, my dear, I'm sorry but I'll be late again tonight... Rosenberg is demanding to speak about this Fontaine business. I'm trying to build a proper financial market and this idiot keeps going on about ADAM this and genetic modification that. I'll go spend an hour pretending to pay attention to the poor fellow and be home as soon as I can. -Andrei
Andrew Ryan:My journey to Rapture was my second exodus. In 1919, I fled a country that had traded in despotism for insanity. The Marxist Revolution simply traded one lie for another. Instead of one man, the Tsar, owning the work of all the people, ALL the people owned the work of all of the people. And so, I came to America...
Andrew Ryan:I came to America..., where a man could own his own work ... where a man could benefit from the brilliance of his own mind, the strength of his own muscles, the MIGHT of his own will.
Andrew Ryan:To build a city at the bottom of the sea! Insanity. But where else could we be free from the clutching hand of the Parasites? Where else could we build an economy that they would not try to control, a society that they would not try to destroy? It was not impossible to build Rapture at the bottom of the sea. It was impossible to build it anywhere else.
Andrew Ryan: Gregory, don't come whining to me about market forces. And don't expect me to punish citizens for showing a little initiative. If you don't like what Fontaine is doing, well, I suggest you find a way to offer a better product.'.
Andrew Ryan: Something must be done about Fontaine. While I was buying buildings and fish futures, he was cornering the market on genotypes and nucleotide sequences. Rapture is transforming before my eyes. The Great Chain is pulling away from me. Perhaps it's time to give it a tug.'.
Frank Fontaine: New face. I have a new goddamn face -- who'da thought? Rapture... paradise of the confidence man. I gotta keep revising the Atlas voice. I figure the accent gives me an excuse to lock myself in a room with a bottle and count the cash. War's on in full now, boy... and I've got a hell of a surprise for Andrew Ryan. Long time comin'. And right about now, I expect the prodigal son is bookin' his flight...'.
Frank Fontaine: Never play a man for the short con when you can play 'em for the long one. Atlas is the longest con of all. Ryan wanted Frank Fontaine dead, I just gave him what he wanted. As Atlas, I got a new face, a clean record, and a fresh start. Now it's time to take back Rapture and --'.
Andrew Ryan: So tell me, friend, which one of the bitches sent you? The KGB wolf, or the CIA jackal? Here's the news: Rapture isn't some sunken ship for you to plunder, and Andrew Ryan isn't a giddy socialite who can be slapped around by government muscle..
Atlas: He's the one who built this place, and he's the one who run it into the ground. Nobody knows exactly what happened. Maybe he went mad. Maybe the power got to him. Maybe he just decided he didn't like people. Whichever way you slice it, good men died.
Bill McDonagh: never killed a man, let alone a mate. But this is what things come to. I don't know if killing Mr. Ryan will stop the war, but I know it won't stop while that man breathes. I love Mr. Ryan. But I love Rapture. If I have to kill one to save the other, so be it..
Andrew Ryan: Rapture is coming back to life. Even now, can't you hear the breath returning to her lung? The shops reopening, the schools humming with the thoughts of young minds? My city will live. My city will thrive. And, when that day comes, we'll use your tombstone for paving tiles.
Frank Fontaine: I remember when me and the Kraut put you on that sub. You were no more than two. You were my ace in the hole. But you were also the closest thing I've ever had to a son. That's why this hurts, kid. Life isn't strictly business.'.
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