Ant Attack | |
---|---|
Developer(s) | Sandy White |
Publisher(s) | Quicksilva |
Engine | Softsolid 3D [2] |
Platform(s) | ZX Spectrum Commodore 64 |
Release | (Spectrum) 1984 (C64) |
Genre(s) | Action |
Mode(s) | Single-player |
Ant Attack is an action game written for the ZX Spectrum by Sandy White and published by Quicksilva in 1983. A Commodore 64 version was released in 1984.
While Zaxxon and Q*bert previously used isometric projection, Ant Attack added an extra degree of freedom (ability to go up and down instead of just north, south, east and west), and it may be the first isometric game for personal computers. [4] The same type of isometric projection was used in Sandy White's later Zombie Zombie . It was also one of the first games to allow players to choose their gender. [5] [2]
The player chooses whether to control the character of "Girl" or "Boy", [6] who then enters the walled city of Antescher to rescue the other, [7] who has been captured and immobilised somewhere in the city.
The city is inhabited by giant ants which chase and attempt to bite the player. The player can defend themselves by throwing grenades at the ants, but these can also harm the humans. Once the hostage is rescued, the two must escape the city. The game then starts again with the hostage located in a different, harder-to-reach part of the city.
Almost all of the game code was written by hand on paper using assembler mnemonics, then manually assembled, [4] with the resulting hexadecimal digits typed sequentially into an external EEPROM emulator device (aka SoftROM [8] or "softie") attached to a host Spectrum. [9] Similarly, the character graphics and other custom sprites were all hand-drawn on squared paper and manually converted to strings of hex data. Additionally, some minor add-on routines such as high score registration were added on to the core game using regular Sinclair BASIC. [10]
The game's setting of "Antescher" is a reference to the artist M. C. Escher. [2]
Publication | Score |
---|---|
Crash | 85% [11] |
Computer and Video Games | 30/40 [3] |
Personal Computer Games | 7/10 [12] |
Ant Attack was well received by gaming press. The game was nominated in the 1983 Golden Joystick Awards for Best Original Game of the Year, eventually coming second to Ah Diddums . [13] The ZX Spectrum version was rated number 14 in the Your Sinclair's Official Top 100 Games of All Time. [14]
In 2009, the staff of Edge wrote that it "marked the very beginnings of the survival horror genre". [15] [5]
The ZX Spectrum is an 8-bit home computer developed and marketed by Sinclair Research. Considered one of the most influential computers ever made, it is also one of the best-selling British computers ever, with over five million units sold. It was released in the United Kingdom on 23 April 1982, and around the world in the following years, most notably in Europe, the United States, and Eastern Bloc countries.
Ashby Computers and Graphics Limited, trading as Ultimate Play the Game, was a British video game developer and publisher, founded in 1982, by ex-arcade video game developers Tim and Chris Stamper. Ultimate released a series of successful games for the ZX Spectrum, Amstrad CPC, BBC Micro, MSX and Commodore 64 computers from 1983 until 1987. Ultimate are perhaps best remembered for the big-selling titles Jetpac and Sabre Wulf, each of which sold over 300,000 copies in 1983 and 1984 respectively, and their groundbreaking series of isometric arcade adventures using a technique termed Filmation. Knight Lore, the first of the Filmation games, has been retrospectively described in the press as "seminal ... revolutionary" (GamesTM), "one of the most successful and influential games of all time" (X360), and "probably ... the greatest single advance in the history of computer games" (Edge).
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Jetpac is a shooter video game developed and published by Ultimate Play the Game and released for the ZX Spectrum and VIC-20 in 1983 and the BBC Micro in 1984. It is the first game to be released by Ultimate Play the Game, the company which later became Rare. The game follows Jetman as he must rebuild his rocket in order to explore different planets, while simultaneously defending against hostile aliens. It was written by Ultimate co-founder Chris Stamper with graphics designed by his brother, Tim Stamper. Reviewers praised Jetpac's presentation and gameplay, and it won "Game of the Year" at the Golden Joystick Awards in 1983.
Knight Lore is a 1984 action-adventure game developed and published by Ultimate Play the Game, and written by company founders Chris and Tim Stamper. The game is known for its use of isometric graphics, which it further popularized in video games. In Knight Lore, the player character Sabreman has forty days to collect objects throughout a castle and brew a cure to his werewolf curse. Each castle room is depicted in monochrome on its own screen and consists of blocks to climb, obstacles to avoid, and puzzles to solve.
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Atic Atac is an arcade-adventure video game developed and published by Ultimate Play the Game, released for the ZX Spectrum in 1983 and the BBC Micro in 1985. The game takes place within a castle in which the player must seek out the "Golden Key of ACG" by unlocking doors and avoiding enemies. It was Ultimate's second game to require 48K of RAM; most of their previous games for the Spectrum ran on unexpanded 16K models.
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Filmation is the name of the isometric graphics engine employed in a series of games developed by Ultimate Play the Game during the 1980s, primarily on the 8-bit ZX Spectrum platform, though various titles also appeared on the BBC Micro, Amstrad CPC, MSX and Commodore 64 platforms.
Quicksilva was a British games software publisher active during the early 1980s.
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