Ant Attack

Last updated
Ant Attack
3d ant attack cover art.jpg
Cover art by David John Rowe [1]
Developer(s) Sandy White
Publisher(s) Quicksilva
Engine Softsolid 3D [2]
Platform(s) ZX Spectrum
Commodore 64
Release
(Spectrum)
1984 (C64)
Genre(s) Action
Mode(s) Single-player

Ant Attack is an action game written for the ZX Spectrum by Sandy White and published by Quicksilva in 1983. A Commodore 64 version was released in 1984.

Contents

While Zaxxon and Q*bert previously used isometric projection, Ant Attack added an extra degree of freedom (ability to go up and down instead of just north, south, east and west), and it may be the first isometric game for personal computers. [4] The same type of isometric projection was used in Sandy White's later Zombie Zombie . It was also one of the first games to allow players to choose their gender. [5] [2]

Gameplay

ZX Spectrum in-game screenshot 3d ant attack 1.gif
ZX Spectrum in-game screenshot

The player chooses whether to control the character of "Girl" or "Boy", [6] who then enters the walled city of Antescher to rescue the other, [7] who has been captured and immobilised somewhere in the city.

The city is inhabited by giant ants which chase and attempt to bite the player. The player can defend themselves by throwing grenades at the ants, but these can also harm the humans. Once the hostage is rescued, the two must escape the city. The game then starts again with the hostage located in a different, harder-to-reach part of the city.

Development

Almost all of the game code was written by hand on paper using assembler mnemonics, then manually assembled, [4] with the resulting hexadecimal digits typed sequentially into an external EEPROM emulator device (aka SoftROM [8] or "softie") attached to a host Spectrum. [9] Similarly, the character graphics and other custom sprites were all hand-drawn on squared paper and manually converted to strings of hex data. Additionally, some minor add-on routines such as high score registration were added on to the core game using regular Sinclair BASIC. [10]

The game's setting of "Antescher" is a reference to the artist M. C. Escher. [2]

Reception

Ant Attack was well received by gaming press. The game was nominated in the 1983 Golden Joystick Awards for Best Original Game of the Year, eventually coming second to Ah Diddums . [13] The ZX Spectrum version was rated number 14 in the Your Sinclair's Official Top 100 Games of All Time. [14]

In 2009, the staff of Edge wrote that it "marked the very beginnings of the survival horror genre". [15] [5]

Related Research Articles

<span class="mw-page-title-main">ZX Spectrum</span> 1982 series of home computers

The ZX Spectrum is an 8-bit home computer developed and marketed by Sinclair Research. Considered one of the most influential computers ever made, it is also one of the best-selling British computers ever, with over five million units sold. It was released in the United Kingdom on 23 April 1982, and around the world in the following years, most notably in Europe, the United States, and Eastern Bloc countries.

Ashby Computers and Graphics Limited, trading as Ultimate Play the Game, was a British video game developer and publisher, founded in 1982, by ex-arcade video game developers Tim and Chris Stamper. Ultimate released a series of successful games for the ZX Spectrum, Amstrad CPC, BBC Micro, MSX and Commodore 64 computers from 1983 until 1987. Ultimate are perhaps best remembered for the big-selling titles Jetpac and Sabre Wulf, each of which sold over 300,000 copies in 1983 and 1984 respectively, and their groundbreaking series of isometric arcade adventures using a technique termed Filmation. Knight Lore, the first of the Filmation games, has been retrospectively described in the press as "seminal ... revolutionary" (GamesTM), "one of the most successful and influential games of all time" (X360), and "probably ... the greatest single advance in the history of computer games" (Edge).

<span class="mw-page-title-main">Timex Sinclair 2068</span> Home computer released in 1983

The Timex Sinclair 2068, released in November 1983, was Timex Sinclair's third and last home computer for the United States market. It was also marketed in Canada, Argentina, Portugal and Poland, as Timex Computer 2068.

<i>Sabre Wulf</i> 1984 video game

Sabre Wulf is an action-adventure game released by British video game developer Ultimate Play the Game for the ZX Spectrum home computer in 1984. The player navigates the pith-helmeted Sabreman through a 2D jungle maze while collecting amulet pieces to bypass the guardian at its exit. The player does not receive explicit guidance on how to play and is left to decipher the game's objectives through trial and error. Sabreman moves between the maze's 256 connected screens by touching the border where one screen ends and another begins. Each screen is filled with colourful flora, enemies that spawn at random, and occasional collectibles.

<i>Jetpac</i> 1983 arcade-style shooter video game

Jetpac is a shooter video game developed and published by Ultimate Play the Game and released for the ZX Spectrum and VIC-20 in 1983 and the BBC Micro in 1984. It is the first game to be released by Ultimate Play the Game, the company which later became Rare. The game follows Jetman as he must rebuild his rocket in order to explore different planets, while simultaneously defending against hostile aliens. It was written by Ultimate co-founder Chris Stamper with graphics designed by his brother, Tim Stamper. Reviewers praised Jetpac's presentation and gameplay, and it won "Game of the Year" at the Golden Joystick Awards in 1983.

<i>Knight Lore</i> 1984 video game

Knight Lore is a 1984 action-adventure game developed and published by Ultimate Play the Game, and written by company founders Chris and Tim Stamper. The game is known for its use of isometric graphics, which it further popularized in video games. In Knight Lore, the player character Sabreman has forty days to collect objects throughout a castle and brew a cure to his werewolf curse. Each castle room is depicted in monochrome on its own screen and consists of blocks to climb, obstacles to avoid, and puzzles to solve.

<i>Realm of Impossibility</i> 1983 video game

Realm of Impossibility is an action game created by Mike Edwards for Atari 8-bit computers and published by Electronic Arts in 1984. It was originally released in 1983 as Zombies by BRAM, a company formed by Edwards and a friend. BRAM previously developed and published Attack at EP-CYG-4.

<span class="mw-page-title-main">ZX Interface 2</span>

The ZX Interface 2 is a peripheral from Sinclair Research for its ZX Spectrum home computer released in September 1983. It has two joystick ports and a ROM cartridge slot, which offers instant loading times. The joystick ports are not compatible with the popular Kempston interface, and thus do not work with most Spectrum games released prior to the launch of the ZX Interface 2. In addition, the pass-through expansion bus provided was stripped, only allowing a ZX Printer to be attached.

<i>Atic Atac</i> 1983 video game

Atic Atac is an arcade-adventure video game developed and published by Ultimate Play the Game, released for the ZX Spectrum in 1983 and the BBC Micro in 1985. The game takes place within a castle in which the player must seek out the "Golden Key of ACG" by unlocking doors and avoiding enemies. It was Ultimate's second game to require 48K of RAM; most of their previous games for the Spectrum ran on unexpanded 16K models.

<i>Spindizzy</i> 1986 video game

Spindizzy is an isometric video game released for several 8-bit home computers in 1986 by Electric Dreams Software. It combines action and puzzle video game elements. Players must navigate a series of screens to explore a landscape suspended in a three-dimensional space. Development was headed by Paul Shirley, who drew inspiration from Ultimate Play the Game games that feature an isometric projection.

<span class="mw-page-title-main">Filmation (game engine)</span> Video game graphics engine

Filmation is the name of the isometric graphics engine employed in a series of games developed by Ultimate Play the Game during the 1980s, primarily on the 8-bit ZX Spectrum platform, though various titles also appeared on the BBC Micro, Amstrad CPC, MSX and Commodore 64 platforms.

Quicksilva was a British games software publisher active during the early 1980s.

<i>Zombie Zombie</i> ZX Spectrum computer game by Sandy White, published in 1984 by Quicksilva

Zombie Zombie is a ZX Spectrum computer game developed by Spaceman Ltd, published in 1984 by Quicksilva. It is a development of Spaceman's previous Ant Attack, and uses an updated "Softsolid 3D" isometric graphics engine.

The ZX Spectrum's software library was very diverse. While the majority of the software produced for the system was video games, others included programming language implementations, Sinclair BASIC extensions, databases, word processors, spread sheets, drawing and painting tools, and 3D modelling tools.

<i>Daley Thompsons Decathlon</i> 1984 video game

Daley Thompson's Decathlon is an Olympic-themed sports video game developed and released by Ocean Software in 1984. It was released in the wake of Daley Thompson's popularity following his gold medals in the decathlon at the 1980 and 1984 Olympic Games. The game is a licensed adaptation of Konami's 1983 arcade game Track & Field.

<span class="mw-page-title-main">Isometric video game graphics</span> Type of video game graphics

Isometric video game graphics are graphics employed in video games and pixel art that use a parallel projection, but which angle the viewpoint to reveal facets of the environment that would otherwise not be visible from a top-down perspective or side view, thereby producing a three-dimensional (3D) effect. Despite the name, isometric computer graphics are not necessarily truly isometric—i.e., the x, y, and z axes are not necessarily oriented 120° to each other. Instead, a variety of angles are used, with dimetric projection and a 2:1 pixel ratio being the most common. The terms "3/4 perspective", "3/4 view", "2.5D", and "pseudo 3D" are also sometimes used, although these terms can bear slightly different meanings in other contexts.

<i>Football Manager</i> (1982 video game) 1982 video game

Football Manager is the first game in the Football Manager series.

<i>Avalon</i> (video game) 1984 video game

Avalon is an action-adventure game written by Steve Turner for the ZX Spectrum and published by Hewson Consultants in 1984. Avalon was followed by a sequel in 1985, Dragontorc.

<i>Battle for Midway</i> (video game) 1984 video game

Battle for Midway is a turn-based strategy video game developed and published by Personal Software Services. It was first released in the United Kingdom and France for the MSX in 1984, and was re-released for the Amstrad CPC, Commodore 64 and ZX Spectrum in 1985. It is the second instalment of the Wargamers series. The game is set during the Battle of Midway in the Pacific Ocean theatre of World War II and revolves around the United States Navy attacking a large Imperial Japanese fleet stationed at Midway Atoll, in retaliation for the attack on Pearl Harbor.

<i>Battlecars</i> (video game) 1984 video game

Battlecars is a vehicular combat game released for the ZX Spectrum in 1984. It is based on Games Workshop's miniature wargame, Battlecars. The game is set in 2084 in a future where road accidents have been eliminated by technology, and the world is relatively bloodless; however, people now entertain themselves by drivers using 20th century automobiles in violent, gladiatorial contests.

References

  1. "On the Cover". Crash . No. 15. April 1985. p. 130. Retrieved 2023-12-18.
  2. 1 2 3 "Hall of Fame: Ant Attack". ACE. No. 38. Future Publishing. November 1990. p. 111. Retrieved 22 September 2022.
  3. 1 2 "Awesome Ants Leap to the Attack!". Computer and Video Games . No. 26 (December 1983). 16 November 1983. pp. 31, 33.
  4. 1 2 Sandy White. "Sandy White - an Ant Attack homepage". Archived from the original on 6 April 2006. Retrieved 2006-03-28.
  5. 1 2 Whitehead, Dan (Mar 8, 2013). "Code Britannia: Sandy White". Eurogamer.net.
  6. "CRASH 1 - 3D Ant Attack". www.crashonline.org.uk.
  7. Wilkins, Chris (Oct 10, 2007). "Ant Attack". Eurogamer.net.
  8. "SoftROM mini feature, Issue 2, March 1984". Your Sinclair online archive.
  9. "Video interview with Sandy White". Youtube. 23 November 2011. Archived from the original on 2021-12-21. Retrieved 1 October 2013.
  10. "Comments guestbook with owner's replies, page one". Sandy White personal homepage. Retrieved 1 October 2013.
  11. "Soft Solid 3D Ant Attack". Crash . No. 1. February 1984. pp. 16, 18.
  12. Cooke, Steve (February 1984). "Screen Test". Personal Computer Games . No. 3. p. 51.
  13. "The Golden Joystick Award", C&VG, Issue 29.
  14. "Readers' Top 100 Games of All Time". Your Sinclair. September 1993.
  15. Edge staff (2009-07-31). "The Making Of: Ant Attack". Edge. Archived from the original on 2012-05-15. Retrieved 2009-12-08.