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Developer(s) | Imagine Software |
---|---|
Publisher(s) | Imagine Software |
Designer(s) | David H. Lawson [1] |
Platform(s) | ZX Spectrum, Commodore 64 |
Release | 1983: ZX Spectrum 1984: C64 [2] |
Genre(s) | Action |
Mode(s) | Single-player |
Ah Diddums is a computer game released by Imagine Software for the ZX Spectrum in 1983 and can be run on the 16KB/48KB versions of the machine [3] and the Commodore 64 in 1984. [2]
The player controls a teddy bear who is trying to escape a toy box in order to comfort his crying baby owner. Teddy's job is to arrange building blocks in a certain order on the shelf at the top of the screen, [4] allowing him to escape the toy box. On escaping one box, Teddy finds himself in another toy box, whose escape is more difficult; there are 99 toy boxes in total from which to escape. [5]
Ah Diddums won "Best Original Game" at the Computer and Video Games 1983 Golden Joystick Awards. [3]
The ZX Spectrum is an 8-bit home computer developed and marketed by Sinclair Research. Considered one of the most influential computers ever made, it is also one of the best-selling British computers ever, with over five million units sold. It was released in the United Kingdom on 23 April 1982, and around the world in the following years, most notably in Europe, the United States, and Eastern Bloc countries.
Jetpac is a shooter video game developed and published by Ultimate Play the Game and released for the ZX Spectrum and VIC-20 in 1983 and the BBC Micro in 1984. It is the first game to be released by Ultimate Play the Game, the company which later became Rare. The game follows Jetman as he must rebuild his rocket in order to explore different planets, while simultaneously defending against hostile aliens. It was written by Ultimate co-founder Chris Stamper with graphics designed by his brother, Tim Stamper. Reviewers praised Jetpac's presentation and gameplay, and it won "Game of the Year" at the Golden Joystick Awards in 1983.
Krome Studios Melbourne, originally Beam Software, was an Australian video game development studio founded in 1980 by Alfred Milgrom and Naomi Besen and based in Melbourne, Australia. Initially formed to produce books and software to be published by Melbourne House, a company they had established in London in 1977, the studio operated independently from 1987 until 1999, when it was acquired by Infogrames, who changed the name to Infogrames Melbourne House Pty Ltd.. In 2006 the studio was sold to Krome Studios.
3D Monster Maze is a survival horror video game developed from an idea by J.K. Greye and programmed by Malcolm Evans and released in 1981 for the ZX81 with the 16 KB memory expansion. The game was initially released by J. K. Greye Software in December 1981 and re-released in 1982 by Evans' own startup, New Generation Software. Rendered using low-resolution character block "graphics", it was one of the first 3D games for a home computer, and one of the first games incorporating typical elements of the genre that would later be termed survival horror.
Chuckie Egg is a platform game released by A&F Software in 1983 initially for the ZX Spectrum, BBC Micro, and Dragon 32/64. It was ported to the Commodore 64, Acorn Electron, MSX, Tatung Einstein, Amstrad CPC, and Atari 8-bit computers. It was later updated for the Amiga, Atari ST, and IBM PC compatibles.
Imagine Software was a British video games developer based in Liverpool which existed briefly in the early 1980s, initially producing software for the ZX Spectrum and VIC-20. The company rose quickly to prominence and was noted for its polished, high-budget approach to packaging and advertising, as well as its self-promotion and ambition.
The Horace video game series was created in the 1980s by William Tang for Beam Software. The series comprised Hungry Horace, Horace Goes Skiing and Horace and the Spiders.
Hungry Horace is a video game developed by Psion Software Ltd. and published by Sinclair Research in 1982 for Commodore 64, Dragon 32/64, Timex Sinclair 2068, ZX Spectrum, and later for Microsoft Windows and Android. It is the first game in the Horace series. The gameplay is noted to be very similar to Pac-Man, involving the collection of food pellets in a maze while avoiding enemies. Despite this, critical reception of the game was generally positive upon release.
CRL Group plc was a British video game development and publishing company. Originally CRL stood for "Computer Rentals Limited". It was based in King's Yard, London and run by Clem Chambers.
Ant Attack is an action game written for the ZX Spectrum by Sandy White and published by Quicksilva in 1983. A Commodore 64 version was released in 1984.
Adventure A: Planet of Death is a text adventure from Artic Computing published for the ZX80 and ZX81 in 1981. Releases followed for the ZX Spectrum (1982), Commodore 64 (1984), and Amstrad CPC (1985). The game was followed by Adventures B, C, D, E, F, G, and H.
Crystal Computing, later renamed Design Design, was a British video game developer founded in 1982 by Chris Clarke and Ian Stamp while students at the University of Manchester. Graham Stafford, Neil Mottershead, Simon Brattel and Martin Horsley, joined the company as it expanded. The company's first software release was a compilation of games for the Sinclair ZX81, though it was with the ZX Spectrum that Crystal found its greatest success. A deal with the machine's manufacturer Sinclair to distribute Crystal's Zeus Assembler gave the company sufficient funds for a major marketing campaign for their next product, Halls of the Things, an arcade adventure game that became their most successful title.
Potty Painter, also known as Potty Painter in the Jungle, is a video game for the ZX Spectrum, Commodore 64, and VIC-20 computers and released by Rabbit Software in December 1983. It a clone of the arcade video game Amidar.
Hunchback is a video game developed by Century Electronics and published in arcades in 1983. The game is loosely based on the 1831 Victor Hugo novel The Hunchback of Notre-Dame and the player controls Quasimodo. Set on top of a castle wall, the player must guide the Hunchback from left to right while avoiding obstacles on a series of non-scrolling screens. The goal of each screen is to ring the church bell at the far right.
Halls of the Things is a video game developed by Design Design for the ZX Spectrum and released by Crystal Computing in 1983. It was ported to the Amstrad CPC and Commodore 64. The player travels through seven floors of a tower, searching for seven rings, with each floor being a complex maze of corridors and rooms. Once the player has the rings they must then find the magical key hidden in the dungeon, which opens the drawbridge allowing the player to escape. To hinder the player's progress they are attacked by "things," but the player is armed with a sword, arrows, fireballs and lightning to aid you in the quest.
Dracula is a text adventure game by CRL released in 1986 for the Commodore 64, Amstrad CPC, and ZX Spectrum home computers. The game is based on the novel Dracula by Bram Stoker. It was the first video game to be rated by the BBFC. The game received a 15 certificate.
Wolfman is a text adventure video game released by CRL in 1988 for the Commodore 64, Amstrad CPC, and ZX Spectrum home computers.
Snooker is a sports video game published by Visions Software Factory in 1983 and released for the Acorn Electron, BBC Micro, Commodore 64, VIC-20, and ZX Spectrum.
Automonopoli, also known as Go to Jail, is an unauthorised computer version of the boardgame Monopoly, released in June 1983 by Automata UK for the ZX Spectrum. Although other two-player Monopoly computer programs already existed, the developer advertised that their Automonopoli was the first with an artificial intelligence strong enough to compete against and defeat human players.