Armageddon (MUD)

Last updated
Armageddon
Armageddon logo.gif
Developer(s) Dan Brumleve, Nasri Hajj, Santiago Zorzopulos, Cat "Sanvean" Rambo, project community
Engine DikuMUD
Platform(s) Platform independent
Release1991
Genre(s) Low fantasy roleplaying MUD
Mode(s) Multiplayer

Armageddon, frequently abbreviated Arm, is a fantasy MUD set in a desert world called Zalanthas. [1] [2] It was founded in 1991 [3] by Dan Brumleve, Nasri Hajj, and Santiago Zorzopulos in Urbana, Illinois.[ citation needed ] It requires its players to focus on role-playing. [2]

Contents

Setting

Armageddon's login screen Armageddon login.png
Armageddon's login screen

Armageddon's setting began with a heavy influence from Dark Sun , Dune , and other fantasy and science fiction sources, such as The Morgaine Stories by C. J. Cherryh, and Robert Asprin's Thieves' World , but has since grown and evolved.[ citation needed ] While some of these elements are still part of the campaign, ongoing development is not focused on maintaining a commitment to those influences due to a prior conflict with Wizards of the Coast over source material. Some conflicting material, such as the existence of kanks, a creature considered intellectual property by Wizards of the Coast, was removed as a result. [4]

The game world has two city-states called Allanak and Tuluk. Allanak has been accessible to players for the entirety of the game's existence, whereas Tuluk has been frequently closed and re-opened throughout the game's history. The city populaces comprise commoners trying to live from day to day, nobles working to rise in power, and templars, civic officials who enforce the will of the cities' Sorcerer-Kings. [5]

City-States

Allanak

Allanak is the setting's original city-state, and is a class-based society with a long and decadent history. It once ruled the known world, but has since retreated back to its own borders. Allanak's expansion was orchestrated by the game's players, as was the subsequent loss of these territories. For many within Allanak, this collapse went unnoticed amid a self-absorbed orgy of violence and pleasure. Public displays of torture, violent and bloody arena matches, and tremendous indulgences of depravity are typical of Allanak, with the templars exercising power with near impunity.

Tuluk

The other city-state of Tuluk is a young, energetic caste-based society. Player-influenced events led to the people of Tuluk throwing off the yoke of Allanak's oppression, bringing a sense of growth, expansion, and opportunity that makes Tuluk a center of political maneuvering. Tuluk is ruled with silent oppression, with people who break the law simply disappearing, fostering a secretive and distrustful atmosphere.

During the occupation of Tuluk, the nobles survived by relying on the common caste to hide them. This developed a closeness between castes that survives to the present, with the nobility and the common caste often operating closely together, though social boundaries such as a taboo against sexual contact between the castes remain.

Despite Tuluk's player-led history, staff unanimously decided that Tuluk would be closed to players on April 27, 2015, which caused a massive exodus of players who quit the game. [6] It was then reopened in July 2021. [7]

Outposts and Tribes

Smaller outposts and safe havens exist in Zalanthas, generally struggling to remain independent from the city-states. These communities provide sanctuary from the dangers of the wastes and from the deadly politics and tyranny of Allanak and Tuluk, but typically have harsh and unforgiving local law enforcement. Nomadic tribes have a precarious existence in the wastes, working to survive while fending off beasts, raiders and magickers.

Magickers

Magickers, those who use arcane powers, are seen with dread, hatred and loathing. Tuluk bans them, while Allanak subjugates their elementalists with gemmed collars; sorcerers are killed mercilessly by either city-state. To survive, magickers must master their respective elements, or in the case of sorcerers, their inherently tremendous well of power. The magick system in Armageddon used to feature eight distinct magick classes, seven based on elementalism and the eighth on sorcery. However, these classes were changed into subclasses, allowing players to play characters with primarily non-magical skills as well as spells. It now features fifteen elementalist subclasses across six elements, with one previously playable element no longer available. The subclasses divide each element's available spells. There are also four sorcery subclasses, each with roughly a quarter of the original sorcerer's spell list.

Muls

Armageddon includes the mul race of human-dwarf crossbreeds found in the Dark Sun setting. They are primarily bred by noble houses as gladiatorial slaves for the arenas of Allanak and Tuluk. Roleplaying guidelines from Armageddon suggest that muls, being sterile, often suffer from a sense of meaninglessness. [8]

Game characteristics

In a departure from genre convention, there are no levels to be gained in Armageddon; a player character's fighting prowess, like their ability at woodcrafting or bartering, is measured by skills which rise through use—a player's skill level is only communicated to them through broad tiers such as the following, from lowest to highest: novice, apprentice, journeyman, advanced, master. Skills are raised through constant repetition and failure.

"Perma-death" is another major game element; when a player character dies in Armageddon, it is a one-time, permanent matter. These factors are intended to help players focus on roleplaying realistically through giving them a true fear of death and a greater concern for their character's interaction with the world than with a numerical skill percentage. [9] Staff offer resurrections for characters that arise from staff mistakes, game bugs, or out-of-character collusion among the killers. [10] However, they do not offer resurrections in the event of out-of-character griefing.

Players are expected to provide a detailed description for their characters. In a departure from how, in many aspects, Armageddon works to have the game heavily model characters and their interactions rather than relying on human interpretation, descriptions are "flat" text and "their effects are not regulated algorithmically". [8] [ relevant? ]

As a result of internal controversy, the MUD has developed player conduct rules regarding cybersex that require prior consent for anyone to roleplay sexual interaction with another player character. [11] Until September 2019, it was possible for players to play minor characters, which resulted in cybersex between adult and child characters. The game increased the minimum age of characters to 16. [12]

Technical infrastructure

Armageddon is based on DikuMUD, [2] and is written mainly in C, with elements of JavaScript. It is unusual in being based on a DikuMUD infrastructure rather than one of the MU* systems more typically used for roleplaying-focused MUDs.[ citation needed ]

In 2006, a major overhaul to Armageddon called Armageddon Reborn, or more commonly called in the community: Armageddon 2.0 was announced. On May 15, 2012, the project was officially cancelled. [13]

Decline

Various announcements and changes to the game resulted in players departing from the game. After the cancellation of the Armageddon Reborn project, there was a noticeable drop in players. A similar drop can be seen after the initial closure of Tuluk in 2015. The game tracks unique logins per week, which is a measure of how many unique accounts logged into the game in a given week. Since each player has one account, this number signifies how many players connected to the game on a given week. This number was 267 [14] on the last week of 2010, 245 [15] in the last week of 2015, 208 [16] in the last week of 2016, and 171 [17] in the last week of 2020. The average player count of 2021 is roughly 150 players per week, which is comparable to or less than most other roleplaying MUDs currently open today.

Sexual harassment

On 24 February 2023, a former player posted details of sexual harassment conducted in-game and out-of-game [18] and pointed out that Shalooonsh, an administrator of Armageddon, was responsible. This resulted in the former player being banned from the game. On 27 February, Armageddon staff announced that Shalooonsh had stepped down voluntarily and did not provide further comment. [19] Amidst an outcry, the staff opted to shut down the game's general discussion board for a few days. When it reopened, it would only accept feedback on how to improve the game as well as the community's culture. The earlier message of Shalooonsh's voluntary resignation was amended to state that he was fired, albeit for being rude to the game's players, and he was given the option of dictating how his departure from staff would be announced to the players.

Seasons Announcement

On 7 December 2023 following a continued decline of player numbers, it was announced that after 32 years of continuous history, the game would be shutting down for several months to relaunch under a seasonal model. The first season is said to involve a 50-year time jump, focusing on the city of Allanak. According to the announcement, each setting will focus on a different time and part of the setting, consolidating the playable area, with the game closing between seasons to allow staff time to plan and prepare. In addition, staff will no longer be allowed to play characters during an active season, and overall will be streamlined and updated.

In a Q&A thread on the official discussion forum, it was revealed that the decision was top-down and the majority of game staff had not been consulted. Brokrr, a producer of Armageddon, revealed other explored options included making the game invite-only. Following the announcement, player numbers fell to an all-time low. The announcement has been extremely divisive amongst players. There is not a scheduled date for the game's closure or relaunch.

Reception

Armageddon has been praised as a "complex and professional" MUD that facilitates "high caliber role playing". [2] However this praise has been overshadowed[ how? ] by many negative reviews on websites that feature Armageddon, such as The MUD connector or the Sub-Reddit r/MUDs. Among the negative reviews are many scandals which are most notably mentioned on r/MUDs, which detail many issues the game and its staff has caused upon the playerbase. Such as sexual harassment allegations towards the staff member called Shalooonsh. [20]

A separate discussion board centered on discussion without Armageddon's rules controlling the content posted regarding the MUD was founded in early 2013. [21] It has since attracted over 800 members, including several prominent former players and former staff members, including a former Producer of the game, who represented the highest level of the game's staff.

A spinoff game called Apocalypse MUD [22] was created and played by former players and staff members of the game.

Points of interest

In 1994, Armageddon was found to be one of the top 20 destinations for telnet sessions at National Capital Freenet. [23]

The MUD's staff take pride in having a mission statement that describes administrators' accountability and priorities, which include stability, game balance, consistency, and a "Gee-Whiz Factor". [24]

A major contributor to, and evangelist for, Armageddon has been science fiction and fantasy writer Cat "Sanvean" Rambo. [4] [25] [11] [24]

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References

  1. Merlini, Marco (1998). Pescatori di anime: nuovi culti e Internet[Fishers of souls: new cults and the Internet] (in Italian). Awerbi. p. 107. Sarà più facile capire come comportarsi al momento supremo, se ci saremo allenati con il gioco di ruolo Armageddon Mud, ambientato in un pianeta post-disastro, deserto e riarso: Zalanthas (http://www.armageddon.org)."
    Translation: "It will be easier to understand how to behave at the supreme moment, if we have trained with the role-playing game Armageddon MUD, set in a post-disaster world of parched desert: Zalanthas (http://www.armageddon.org).
  2. 1 2 3 4 Moss, Will; Pantuso, Joe (6 April 1996). The Complete Internet Gamer. John Wiley & Sons. p. 141. ISBN   0-471-13787-1. Armageddon is a Mud that takes place on the hostile, desert world of Zalanthas. The game is based on a DikuMud code, but it has a heavy emphasis on role play and character interaction. This is a very challenging Mud to play successfully, and experienced Mudders looking to stretch their skills may want to give it a try. Beginners shouldn't avoid it, but they should be aware of the challenge. Competition between players is normal in this Mud, as even water is a precious commodity. Knowing when not to be hostile will be key to survival as well, of course. This Mud has strict policies for staying in character and communicating out of character [...] The managers of Armageddon are strict, but it has paid off. They maintain a complex and professional Mud where players can participate in high caliber role playing in a large environment. [...]
  3. Zorzopulos, Santiago (1992-04-03). "Armageddon DikuMUD.... Play or die". rec.games.mud. Retrieved 2010-04-15.
  4. 1 2 Rambo, Cat; Krrx (March 2000). "Clans in a Role playing World". Imaginary Realities. Retrieved 2010-04-17.
  5. "Armageddon templar help file". The job of a templar is to maintain law in the city which he/she serves or, more precisely, s/he is to carry out the orders of the King.
  6. "Armageddon MUD General Discussion Board - Index".
  7. "Tuluk Updates".
  8. 1 2 Harrell, D. Fox. Kroker, Arthur; Kroker, Marilouise (eds.). "Toward a Theory of Critical Computing: The Case of Social Identity Representation in Digital Media Applications". Code Drift: Essays in Critical Digital Studies. CTHEORY. For example, the MUD Armageddon features a race called 'Muls', described as 'sterile crossbreeds of dwarves and men, bred almost solely by Templar slavers and nobles for combat in the Arenas of Allanak as well as those of Tuluk.' Players provide their own descriptions such as: [...] The main feature of such flat files is that, while they allow players complete textual freedom within length constraints, their effects are not regulated algorithmically. Hence, MUD informational sites often provide written descriptions of how to perform identity categories such as race or sexual orientation; for example, Muls are provided the following personality guidance for appropriate role-playing: 'being sterile, and thus outside of the typical chain of reproduction, muls often suffer from a sense of meaninglessness.'
  9. "Armageddon death help file". We believe that having only one chance at life makes the experience of running the character more intense, realistic, and ultimately more enjoyable.
  10. "ArmageddonMUD Help Files: Newbie: Death". Archived from the original on 2014-05-08.
  11. 1 2 Rambo, Cat (2006-05-02). "As Sands Through the Hourglass: The Evolution of Armageddon's Policy on Roleplayed Cybersex". The Escapist . Themis Media (43). Retrieved 2010-09-18.
  12. "Changes to character ages".
  13. Adhira (2012-05-15). "Armageddon 2.0 Update" . Retrieved 2012-05-30.
  14. "Weekly Update for week of December 27 to January 3, 2010". Archived from the original on 2021-11-27.
  15. "Weekly Update for week of December 21 to December 28, 2015". Archived from the original on 2021-11-27.
  16. "Weekly Update for week of December 26 to January 2, 2016". Archived from the original on 2021-11-27.
  17. "Weekly Update for week of December 21 to December 28, 2020". Archived from the original on 2021-11-27.
  18. "Bebop's Message: "Another Armageddon Catastrophe"".
  19. "Staffing Changes".
  20. "Armageddon staff circles the wagons around a sexual harasser and abuser". 10 July 2018. Archived from the original on 2021-11-27.
  21. "Armageddon MUD Discussion Board". 2016-06-15.
  22. "Apocalypse MUD".
  23. Doheny-Farina, Stephen (1996). The Wired Neighborhood (pbk. ed.). Yale University Press. pp.  154. ISBN   0-300-07434-4.
  24. 1 2 Rambo, Cat (2006-05-30). "Sponsored by Microsoft and Apple". The Escapist . Themis Media (47). Retrieved 2010-09-18.
  25. Rambo, Cat (January 2000). "I Think, Therefore I Roleplay". Imaginary Realities. Retrieved 2010-04-15.