Asheron's Call 2: Fallen Kings

Last updated
Asheron's Call 2: Fallen Kings
Asheron's Call 2 - Fallen Kings Coverart.jpg
Developer(s) Turbine Entertainment Software
Publisher(s) Microsoft Game Studios (2002–2003)
Turbine (2003–2005)
Warner Bros. Interactive Entertainment (2012–2017)
Platform(s) Windows
Release (2002-11-22) (2017-01-31)November 22, 2002 – January 31, 2017
(14 years, 2 months, 1 week and 2 days)
Genre(s) Massively multiplayer online role-playing game
Mode(s) Multiplayer

Asheron's Call 2: Fallen Kings was a fantasy massively multiplayer online role-playing game (MMORPG) for Microsoft Windows which was released on November 22, 2002 and shut down on December 30, 2005 before it was relaunched as a beta for active Asheron's Call subscribers in 2012. It is a sequel to 1999's Asheron's Call , although content, graphics and gameplay dynamics differed greatly from its predecessor.

Contents

Both games were developed by Turbine Entertainment Software and originally published by Microsoft Game Studios, until Turbine purchased the Asheron's Call intellectual property in December 2003. The Microsoft-to-Turbine transition was completed in 2005. In 2004 and 2005, Turbine entered business arrangements with Jolt Online Gaming to operate Asheron's Call 2 in Europe and with Sony Online Entertainment to distribute the game's first expansion, Asheron's Call 2: Legions, under the Station Publishing label.

The original Asheron's Call continued to be operated, even after Asheron's Call 2 was shuttered. In December 2012, Asheron's Call 2 was restarted, on a new server. The game closed on January 31, 2017. [1]

Updates

Game setting

Both Asheron's Call and Asheron's Call 2 were set on the fictional planet of Auberean. The "Call" of Asheron's Call refers to the urge followed by people on several different "home worlds" to enter portals to Auberean, created by the Empyrean mage, Asheron Realaidain. Asheron's Call 2 took place following a major cataclysmic event on the planet, resulting in massive changes to the topography of one continent on the planet Dereth. The three races inhabiting the continent at the time of the cataclysm high-tailed it into the safety of shelters hidden in portal space until it was safe to emerge. The basic premise of Asheron's Call 2 was that the players represented people emerging from the shelters to reclaim the world their ancestors left behind. The three warring factions that brought about the original cataclysm were still present, and still fighting for power. In addition to these three warring factions, there were other, older and perhaps more powerful forces also fighting for control of Auberean's fate.

Gameplay

Players chose a character that was one of three races: Isparians were humans from Ispar, one of the first races to answer Asheron's Call. Lugians came to Dereth in the same fashion as Isparians from a different home world, Tuu, and were (in the original game) quite hostile to Isparians. Tumeroks, or Tonks, also came to Dereth through Asheron's portals from their home world on Hazahtu, and were also originally treated as monsters by Isparians. These hostilities were worked out between the first game and the sequel, and in Asheron's Call 2: Fallen Kings the three races co-existed with conflict limited to those choosing player versus player content. Players that purchased the Legions expansion pack gained access to two additional races, Empyreans and Drudges.

One's race was the only limiting factor on the "class" or "profession" that could be played by player's character. In general terms, character classes were considered "damage dealers", "tanks", or "healers".

Characters could choose one of several specializations when they reached the 15th level. Characters also had the opportunity to choose to proceed un-specialized, though eventually the difficulty level of the content in the world made it important to specialize to continue advancement. For each level between 1 and 50, characters gained a credit that could be used to train skills used in combat. After reaching the 45th level, players could begin the "Hero Initiation" quest to become a Hero of Dereth and unlock character advancement beyond level 50. The level cap for Heroes of Dereth was 150. The character development system for Heroes was one of the major updates to the game released with the Legions expansion pack, but was open to all players, regardless of whether they purchased the expansion pack.

Levels were gained by completing activities that gave the character "experience points", or "XP", which was also used to increase the skill rating, or power, of each skill trained. Characters gained XP in a wide variety of ways: hunting monsters on a solo basis or with groups of other players, completing quests, or even just turning in items that can be traded for. Most quests (but not all) could be repeated for multiple rewards after the passage of time. There was significant variety in the quests offered in Asheron's Call 2: Fallen Kings: some centered on simply combating an overpopulation of a certain type of monster, some involved entering a dungeon or cave to destroy a powerful "boss" monster, some involved running errands for NPCs, or escorting NPCs to safety, in addition to the epic style quests that involved the major NPCs in the current or past story arcs. Quest rewards also ran the gamut: some offered temporary buffs or summonable pets to increase the character's power, some offered simply an XP reward, some offered gold, some offered weapons, armor, or trinkets, still others unlocked movie "vignettes" offering insight into the game's backstory.

Asheron's Call 2: Fallen Kings also had an extensive crafting system that operated almost completely independently of the level-based advancement system. In contrast to the XP system, the craft system placed no hard-set limitation on the number of skills one could master, but each skill was fairly narrow (for example, Tumerok Martial Weapons was one vocation, while Empyrean Armor was another). There were no level requirements to unlock craft skills: the craft skill alone was what mattered. For all but the most single-minded of crafters, players generally strove to master a single vocation, or to become adept enough in several to create items for a wide range of low- to mid-level characters. Players could craft weapons and armor up to level 100 that were highly sought after, and highly customizable. Enchantment effects could be extracted from weapons and armor generated by the treasure system.

Asheron's Call 2: Fallen Kings did not have a "faction" system by which the players improved (or worsened) their character's rapport with various NPC factions. The initial intent was to have Player Vs. Player (PvP) confined to certain areas of the game. This concept, however, was prone to exploits as many portals passed through these PvP assigned areas thus exposing players to ganking. This led developers to come up with a KvK (Kingdom Vs. Kingdom) system where players can instead chose to join one of three "kingdoms" (Order, Shadow, and Dominion) and could then participate in player-vs-player conflict, and gain access to some quest content that was centered on competition between the kingdoms, broadly referred to as "kingdom-vs-kingdom" content. As the players completed KvK quests and/or defeated characters of other kingdoms, they gained "kingdom points" which allowed them to train additional skills granted by their chosen Kingdom. These skills were unlocked in a strict hierarchy; players were not able to pick and choose which kingdom skills they could train. In addition, there were certain quests that could be completed to strengthen each Kingdom's fort (which had to be defended against predation by members of the opposing kingdom).

Player vs player combat in Asheron's Call 2: Fallen Kings was always consensual, and was not considered necessary for advancement of your character. For most servers, regions of the landscape were identified as "peaceful" or "conflict" zones, and PvP fighting was only allowed in conflict zones between members of opposing kingdoms. For Darktide, the "conflict server", PvP combat was possible in all regions of the world, and was not limited to conflict between different kingdoms. Quests that were not in some way related to increasing the power of one kingdom over the others generally avoided conflict regions on the map, thus allowing players who chose to avoid PvP combat to do so without limiting their activities significantly. Some of the main portals, though, passed through PVP areas forcing players to either go around them, or risk being ganked.

Reception

Asheron's Call 2 received generally positive reviews from critics. On the review aggregator GameRankings, the game received an average score of 83% based on 29 reviews. On Metacritic, the game received an average score of 82 out of 100, based on 22 reviews.

The game was nominated for GameSpot's annual "Best Graphics (Technical)" and "Best Role-Playing Game" awards among computer games, which went to Unreal Tournament 2003 and Neverwinter Nights , respectively. [4] During the AIAS' 6th Annual Interactive Achievement Awards, Fallen Kings received nominations for "Massive Multiplayer/Persistent World Game of the Year" and "Outstanding Achievement in Visual Engineering". [5]

Shut down, relaunch and second shut down

Asheron's Call 2 failed to achieve enough subscribers to be viable and was shut down in December 2005. There were no plans to release the source code. [6] In December 2012, Turbine relaunched the game starting with a beta for all subscribers of Asheron's Call. [7] [8]

By December 2016, Turbine was no longer developing MMORPGs, and the servers and account system were transitioned over to a newly formed studio Standing Stone Games, [9] but the Asheron's Call IP remained with Turbine and Warner Bros. Interactive Entertainment. The game closed on January 31, 2017 (along with closing the original game as well). [1]

Related Research Articles

WB Games Boston is an American video game developer. The studio is best known for its massive multiplayer online role-playing games, Asheron's Call, Dungeons & Dragons Online, and The Lord of the Rings Online.

<i>Asherons Call</i> 1999 video game

Asheron's Call (AC) was a fantasy massively multiplayer online role-playing game (MMORPG) for Microsoft Windows PCs, developed and published by Turbine Entertainment Software. Though it was developed by the Turbine team, it was published as a Microsoft title until 2004. The game was set on the island continent of Dereth and several surrounding smaller islands and archipelagos on the fictional planet of Auberean. The game was played in a large seamless 3D virtual world which could host thousands of players' characters at a time.

<i>Earth & Beyond</i> 2002 video game

Earth & Beyond was a science fiction massively multiplayer online role-playing game (MMORPG) developed by Westwood Studios and published by Electronic Arts (EA). The game was released in September 2002 in the United States. EA shut down Earth & Beyond on 22 September 2004. It was the last game developed by Westwood Studios.

Player versus player (PvP) is a type of multiplayer interactive conflict within a game between human players. This is often compared to player versus environment (PvE), in which the game itself controls its players' opponents. The terms are most often used in games where both activities exist, particularly MMORPGs, MUDs, and other role-playing video games, to distinguish between gamemodes. PvP can be broadly used to describe any game, or aspect of a game, where players compete against each other. PvP is often controversial when used in role-playing games. In most cases, there are vast differences in abilities between players. PvP can even encourage experienced players to immediately attack and kill inexperienced players. PvP is often referred to as player killing in the cases of games which contain, but do not focus on, such interaction.

<i>Ryzom</i> 2004 video game

Ryzom, also known as The Saga of Ryzom, is a free and open source massively multiplayer online role-playing game (MMORPG) developed by Nevrax for Microsoft Windows, OS X, and Linux.

Guild Wars is an online role-playing game franchise developed by ArenaNet and published by NCSOFT. The games were critically well received and won many editor's choice awards, as well as awards such as "Massively Multiplayer/Persistent World Game of the Year" by the Academy of Interactive Arts & Sciences, as well as Best Value, Best Massively Multiplayer Online Role-Playing Game (MMORPG), and Best Game. Guild Wars was noted for being the "first major MMO to adopt a business model not based on monthly subscription fees", its instanced approach to gameplay, and the quality of the graphics and play for computers with low specifications. In April 2009, NCSoft announced that 6 million units of games in the Guild Wars series had been sold. The sequel and fourth major entry into the series, Guild Wars 2, was announced in March 2007 and released on August 28, 2012. It features updated graphics and gameplay mechanics, and continues the original Guild Wars tradition of no subscription fees. The Guild Wars series had sold 11.5 million copies by August 2015

Tibia is a multiplayer online role-playing game (MMORPG) released in 1997, developed and published by CipSoft. It is one of the earliest and longest-running MMORPGs, reaching its peak popularity in 2007. The game is free to play but players may pay to upgrade to a premium account. Tibia is a two-dimensional tile-based game set in a fantasy world with pixel art graphics and a top-down perspective.

<i>Vanguard: Saga of Heroes</i> 2007 video game

Vanguard: Saga of Heroes was a high fantasy-themed massively multiplayer online role-playing game (MMORPG) developed by Sigil Games Online and published by Sony Online Entertainment (SOE). The game was released on January 30, 2007 and initially sold around 242,000 copies, while the number of active subscriptions was estimated to be around 130,000, to drop in the next months to about 40,000. On May 15, 2007, it was announced in a press release that Sony Online Entertainment had acquired key assets from Sigil Games Online, including all rights to Vanguard.

<i>The Lord of the Rings Online</i> 2007 video game

The Lord of the Rings Online is a massively multiplayer online role-playing game (MMORPG) for Microsoft Windows and OS X set in J. R. R. Tolkien's Middle-earth, taking place during the time period of The Lord of the Rings. Originally developed by Turbine, the game launched in North America, Australia, Japan, and Europe in April 2007 as The Lord of the Rings Online: Shadows of Angmar. Players could create characters of four races and seven classes and adventure throughout the region of Eriador. In November 2008, the Mines of Moria expansion was released, adding the region of Moria and two new playable classes. It was followed by the Siege of Mirkwood in December 2009. In 2010 the game underwent a shift from its original subscription-based payment model to being free-to-play.

Gekkeiju Online was a 3D MMORPG developed by a Finnish indie software company, Coolhouse in 2003. It incorporates anime-style characters into a medieval fantasy world.

<i>Aion</i> (video game) 2008 video game

Aion: The Tower of Eternity is a massively multiplayer online role-playing game (MMORPG) developed and published by the South Korean company NCSoft. The game combines PvP and PvE in a fantasy game environment. As of May 2009, Aion had 3.5 million subscribers in Asia. AION's first major expansion pack was released to North America and Europe on September 7, 2010 under the name Aion: Assault on Balaurea. Truly Free launched on April 11, 2012 with no restrictions. The second major expansion was released in North America on June 26, 2013 under the name Aion: Dark Betrayal. Its most recent expansion was launched on July 13, 2016 under the name Aion: Echoes of Eternity.

<i>Guild Wars</i> (video game) 2005 video game

Guild Wars is a multiplayer online action role-playing game developed by ArenaNet, a subsidiary of South Korean game publisher NCSOFT, and released in 2005. As the original installment of the Guild Wars series, its campaign was retroactively titled Prophecies to differentiate it from the content of subsequent releases. The game contains a co-operative role-playing portion and a competitive Player versus Player (PvP) portion. In PvP, players may use either their co-operative characters or PvP-exclusive characters who are inherently maximum level and have account-based access to unlocked content.

The history of massively multiplayer online games spans over thirty years and hundreds of massively multiplayer online games (MMOG) titles. The origin and influence on MMO games stems from MUDs, Dungeons & Dragons (D&D) and earlier social games.

<i>Seal Online</i> 2003 video game

Seal Online is a massively multiplayer online role-playing game (MMORPG) originally developed by the Korean company Grigon Entertainment. In February 2007, publisher YNK Interactive acquired the rights for the game, and in January 2009, the game was moved to the internal studio YNK Games. As of February 2008, official versions of the game are available in South Korea, Japan, Taiwan, Thailand, Indonesia, Brazil, and the United States.

<i>EverQuest II</i> expansions

Nineteen full expansions for the MMORPG EverQuest II have been released, as well as three Adventure Packs.

<i>Turf Battles</i> 2003 video game

Turf Battles, often referred to as TB, is a massively multiplayer online role-playing game (MMORPG). It is IMAZIC's first released game first introduced in 2002. Turf Battles takes place within the world of Fomalhaut, years after a major war. Originally published under HyperEngines LLC, The open beta was announced around September 2005. Due to many technical issues, the game ultimately failed, and Hyper Engines LLC closed its operations mid-2008.

<i>WonderKing Online</i> 2007 video game

WonderKing Online was a free-of-charge, 2D, side-scrolling massively multiplayer online role-playing game created by the South Korean company ToWinGames.

<i>Allods Online</i> 2010 video game

Allods Online is a free-to-play 3D fantasy MMORPG developed by Allods Team, formerly Astrum Nival, and published by Mail.Ru Group globally, with the international version operated by their subsidiary My.com. The game was originally released in North America on May 11, 2011.

Zentia was a Free-To-Play global MMORPG that takes place in a Chinese fairy tale world, described by its creators as "charmingly hardcore." The game was jointly produced by Changyou and Pixel Soft. Pixel Soft originally debuted the game in China. Changyou implemented a major revamp for North American audiences, which, among other changes, introduced more humor and social aspects. Open Beta for the North American version began October 13, 2010. The North American version of Zentia officially closed at 11:59 PM PDT on August 13, 2012.

Pocket Legends is an iOS and Android mobile 3D MMO developed by Spacetime Studios. It has variously been described as the first cross-platform, mobile 3D MMO.

References

  1. 1 2 Bree Royce (20 December 2016). "Asheron's Call and its sequel will sunset as part of the Turbine/Standing Stone split". Massively Overpowered. Retrieved 21 December 2016.
  2. "Asheron's Call 2: Fallen Kings for PC - GameRankings". GameRankings . Retrieved 2014-05-27.
  3. "Asheron's Call 2: Fallen Kings for PC Reviews - Metacritic". Metacritic . Retrieved 2014-05-27.
  4. GameSpot Staff (December 30, 2002). "GameSpot's Best and Worst of 2002". GameSpot . Archived from the original on February 7, 2003.
  5. "D.I.C.E. Awards By Video Game Details Asheron's Call 2: Fallen Kings". interactive.org. Academy of Interactive Arts & Sciences . Retrieved 2 August 2023.
  6. Massey, Dana (August 29, 2005). "Interviews: Exclusive Reaction from Turbine". MMORPG.com. Retrieved March 9, 2016.
  7. Olivetti, Justin (December 13, 2012). "Turbine brings back Asheron's Call 2". Joystiq, Massively.
  8. Severlin (5 June 2013). "Asheron's Call 2 Welcome and FAQ!". Asheron's Call Forums. Archived from the original on 18 October 2015. Retrieved 13 November 2013.
  9. Bree Royce (19 December 2016). "Turbine spins LOTRO and DDO teams out to new studio, using Daybreak as publisher". Massively Overpowered. Retrieved 20 December 2016.