An editor has nominated this article for deletion. You are welcome to participate in the deletion discussion , which will decide whether or not to retain it. |
This article has multiple issues. Please help improve it or discuss these issues on the talk page . (Learn how and when to remove these template messages)
|
BattleMechs (often abbreviated 'Mechs) are large walking war machines that feature prominently in the fictional universe of BattleTech . 'Mechs, which are generally either bipedal or quadrupedal in configuration, are controlled by human pilots and can thus be classified as mecha.
BattleMechs debuted in FASA Corporation's BattleTech , a board game of futuristic armored combat played with dice, counters and paper record sheets on a map of hexagonal territories. The game's first edition in 1984 was titled BattleDroids and featured mecha based directly on those in the Japanese animated television series Macross and other Japanese animation from the late '70s and early '80s. Legal impediments with George Lucas over the use of the term "droid" forced the name of the game to change in the second edition to BattleTech. This, combined with legal troubles with Playmates Toys, led FASA in the 1990s to remove all images of these early designs from subsequent published material. Since FASA retained the rights to all aspects of the 'Mechs except for their visual depictions, they continued to use the 'Mechs and their stats, but did not print images of them until Technical Readout: Project Phoenix canonized new artwork for the designs. This fact led fans to dub these early 'Mechs the "Unseen," while their new look is colloquially referred to as the "Reseen." [1]
'Mechs in BattleTech vary from one another in many ways, including mass, speed, chassis configuration, armor and armament, resulting in a practically limitless array of legal 'Mech designs. FASA and its successors WizKids, FanPro, and Catalyst Game Labs created hundreds of official BattleMechs to complement the game, the majority published in a long-running series of "technical readouts". The game's detailed construction rules, which allow players to create legal custom units of their own, has also resulted in untold thousands of additional designs, some published in magazines, on websites, and in various other fan media.
As the BattleTech franchise has grown, BattleMechs have increasingly appeared beyond the confines of the board game. A line of figurines, a collectible card game, and numerous computer simulation titles feature the machines; 'Mechs also feature centrally in a prolific series of novels set in the fictional BattleTech universe, as well as an animated spin-off television series.
In the BattleTech universe, the first BattleMech ever developed was the Mackie MSK-6S, described as a 100-ton box with legs. It was developed in 2439 by the Terran Hegemony, first deployed in 2443, and produced throughout the rest of the Inner Sphere after its construction plans were stolen in 2455. Significant development and refinement of the technology followed through subsequent centuries. 'Mech advancement in the Inner Sphere peaked during the reign of the Star League, but slowly degraded over time during the protracted conflicts of the four Succession Wars. Much of the infrastructure and expertise necessary to produce the most advanced models was lost, with the result that, by the early 31st century, most Great Houses were fielding models that were centuries old.
Star League-era BattleMech technology was preserved during this period of decline by a military faction later known as the Clans. Absent from the Inner Sphere for centuries, they returned in 3049 fielding 'Mechs of considerable sophistication and power. The first confirmed sighting of a Clan 'Mech by an Inner Sphere observer was that of a Timber Wolf (called the Mad Cat by Inner Sphere observers) by the legendary Phelan Kell of the Kell Hounds mercenary unit.
The Clan invasion triggered a resurgence of BattleMech-related research and development, both in the Inner Sphere and among the Clans, leading to many new models being introduced during the 3050s and 3060s.
After the collapse of the 2nd Star League in late 3067, most Battlemech manufacturies were damaged or outright destroyed by the Word of Blake Jihad (Holy War). Smaller factories retooled and began manufacturing ancient designs dating back to the Age of War when Mackie was first introduced. The creation of hybrids from these ancient designs and new technologies again led to a slow progress in 'Mech development, despite the return to all-out war and the use of nuclear weaponry. [2]
However, the collapse of the hyperpulse generator network in the early 32nd century disrupted 'Mech advancement.
The term "'Mech" broadly applies to all mecha within the BattleTech universe. BattleMechs, those that are intended for combat or related operations, are the predominant variety, with the result that the term is frequently applied to all BattleTech mecha. Non-combat models do exist, however, and are generally referred to as WorkMechs or UtilityMechs. These models tend to be specialized to perform a particular task such as harvesting, lumbering, scavenging, repair, etc.
OmniMechs are a sub-class of BattleMech that mount weapons and equipment in modular "pods". The pods are easily swapped or changed, enabling engineers to customize an OmniMech's components for any given mission.
With few exceptions, every major model of BattleMech bears both a name and an identifying code. Codes generally use letters from the 'Mech's name, followed by an alphanumeric reference to the submodel or variant. For example, the base model of the 70-ton Warhammer is WHM-6R, with variants WHM-6X, WHM-7A, etc. A single letter is normally used to indicate common variants of an OmniMech.
Clan 'Mechs are sometimes known by two different names, one assigned by its Clan creators and one by Inner Sphere observers. An example is the 75-ton Clan Timber Wolf, known in the Inner Sphere as the Mad Cat. This practice generally ceased after the mid 3060s.
BattleMechs range in height from 7 to 17 meters (23 to 56 feet) and mass from 20 to 100 tonnes (22 to 110 short tons) in five-ton intervals, with some capable of ground speeds in excess of 150 km/h (93 mph). Mechs have a torso that can rotate to either side independently from the legs, but few can do a complete 360 twist. Their power is drawn from fusion reactors and are best suited for ground combat, although they are also capable of limited performance underwater and in outer space.
The majority of BattleMechs are bipedal and can be classed as either humanoid or reverse-joint ("chicken walker"). Humanoid-type BattleMechs are the most common and include the iconic Atlas and Summoner (Thor). Reverse-joint 'Mechs are slightly less common on the field of battle, being quicker but less stable than the humanoid-type,[ citation needed ] but include such famous models as the Supernova, Marauder, Catapult, Timber Wolf (Mad Cat) and the Dire Wolf (Daishi). There are a few, however, with digitigrade legs that have a raised ankle and stand on their toes, like the legs of a dog, cat, etc. Examples include the Thanatos and Nova Cat.
Four-legged "quad" 'Mechs constitute a small segment of official designs, and while they lack the flexibility and speed of bipedal designs, they are considerably more stable and can mount heavier weaponry. Though often maligned, quads experienced a bit of a renaissance in the years after 3060 with several new models released. Notable quad designs include the 25-ton Tarantula, 55-ton Scorpion, and 70-ton Barghest.
LAMs are an extremely uncommon form of 'Mech capable of transforming between BattleMech and aircraft configurations, an ability that conveys great speed and flexibility at the cost of power and protection. The design of these LAMs, as well as several other 'Mechs, were leased from mecha designs used in The Super Dimension Fortress Macross and other anime series (see variable fighters); resulting real-world legal conflicts ended their official existence within the franchise. The Wasp, Stinger and Phoenix Hawk are the only published LAMs, found in the unrevised edition of Technical Readout: 3025, along with the other "lost" or "unseen" BattleMechs such as the Marauder, Crusader, Warhammer and the non-LAM versions of the Stinger, Wasp, and Phoenix Hawk.
BattleMechs are initially made up of a series of internal structure "bones" which are connected together to form the skeleton of the 'Mech. An electroactive polymer called myomer, which contracts in the presence of an electric current, is then wrapped around these bones. This powerful myomer transmission system is what gives BattleMechs their speed and agility in even the roughest terrain.
The necessary electric current for the myomers is provided by a fusion reactor mounted in the torso. This artificial skeleton and musculature combined with a powerful gyroscope provide stability for the BattleMech. The entire system is controlled by a pilot wearing a neurohelmet that effectively links the 'Mech's central computer to the pilot's sense of balance and nervous system. The neurohelmet also gives feedback by providing a kinesthetic sense of the mech's position for better judgement of balance. The movement of a 'Mech is controlled by a combination of throttle, joysticks, and dual pedal system.
All 'Mechs include a cockpit, life support, sensors, engine, gyroscope, and actuator packages. Any space left over after accounting for these components, as well as upgrades to the structure (endo-steel) and armor (ferro-fibrous), may be used for heat sinks, weapon systems, ammunition, or other legal equipment.
'Mechs can carry a variety of weapons, most of which generate heat upon firing. This can become a problem in intense or prolonged fighting, as an overheating 'Mech may shut down or, in extreme cases, explode. To mitigate this, the heat is transferred into massive heat sinks, which help facilitate cooling but do not eliminate the problem entirely. Water is an effective coolant, but impairs movement. [3]
In science fiction, mecha or mechs are giant robots or machines typically depicted as piloted and as humanoid walking vehicles. The term was first used in Japanese after shortening the English loanword 'mechanism' or 'mechanical', but the meaning in Japanese is more inclusive, and 'robot' or 'giant robot' is the narrower term.
BattleTech is a wargaming and military science fiction franchise launched by FASA Corporation in 1984, acquired by WizKids in 2001, which was in turn acquired by Topps in 2003; and published since 2007 by Catalyst Game Labs. The trademark is currently owned by Topps and, for videogames, Microsoft's Xbox Game Studios; Catalyst Game Studios licenses the franchise from Topps.
Classic BattleTech is a table-top wargame set in the fictional BattleTech universe that simulates combat between futuristic mechanized forces. Originally published by FASA Corporation, the game is now produced by Catalyst Game Labs under license from WizKids. The term "Classic" is used to differentiate the original game from variants and related games that have derived from it, such as MechWarrior: Dark Age. The game has an extensive range of 1/285 scale miniatures.
MechWarrior: Dark Age was a tabletop wargame by WizKids set in the BattleTech universe that uses the Clix system. The game's miniatures are pre-painted models of infantry squads, vehicles, and giant walking war machines known as BattleMechs or more simply "'mechs".
Fang of the Sun Dougram is a 75-episode anime television series, created by Ryosuke Takahashi and Sunrise, and aired in Japan from October 23, 1981 to March 25, 1983 on TV Tokyo. A 1983 full-length feature film, Dougram: Documentary of the Fang of the Sun, summarized the series.
The Robotech Defenders are a line of scale model kits released by Revell during the early 1980s with an accompanying limited comic series published by DC Comics. Contrary to what their name seems to imply, the "'Robotech Defenders'" are not part of the Robotech anime universe adapted by Carl Macek and released by Harmony Gold USA, but they did adopt the same moniker and logo.
MechWarrior 2: 31st Century Combat is a vehicle simulation game developed and published by Activision, released in 1995 as part of the MechWarrior series of video games in the BattleTech franchise. The game is set in 3057, and is played as a tactical simulation that incorporates aspects of real-time first-person combat and the physical simulation of the player's mech. It is a game recreation of the "Refusal War." The player can join one of the clans, Clan Jade Falcon or Clan Wolf while engaging in up to 32 missions.
MechAssault: Phantom War is an action video game, part of the MechWarrior series and part of the BattleTech universe created by FASA. Players assume the role of a BattleMech pilot in a 3D environment with a third person view of the combat via the top screen of the DS, while the touch screen displays the inside of the cockpit and acts as the game's controls.
Mechwarrior 4: Mercenaries is a vehicle simulation video game for Microsoft Windows, released in 2002. It is a standalone expansion of MechWarrior 4: Vengeance, based on the BattleTechMechWarrior game universe.
BattleTech: The Crescent Hawks' Revenge is a real-time tactics game based in the FASA BattleTech universe. It is a direct sequel to BattleTech: The Crescent Hawk's Inception, though the gameplay is considerably different from that of the first title, which was primarily an adventure/role-playing game. Developed by Westwood Associates for Mediagenic, and produced by Scott Berfield, the game serves as a prototype for what later became Dune II, the first real-time strategy title on the PC.
MechWarrior 3050, also known as BattleTech in its original Sega Genesis release and in Japan as BattleTech 3050 (バトルテック3050), is a 1994 mech-based video game developed by Malibu. The first BattleTech based game to be released for the Sega Genesis, it was later ported to the Super Nintendo by Activision as MechWarrior 3050. The Super Nintendo game was localized and published in Japan by Ask Group.
BattleTech is an animated television series based on the BattleTech fictional universe, produced for syndication by Saban Entertainment in 1994. Written by Robert N. Skir and Marty Isenberg, the series ran for 13 episodes and focused on the character of Adam Steiner, a military officer in the distant future who struggles to liberate his home planet from an attacking faction.
MechWarrior 2: Mercenaries is a video game released in September 1996 as a stand-alone expansion to MechWarrior 2: 31st Century Combat and the last BattleTech game made by Activision. In this game, the player takes control of an Inner Sphere mercenary squad, with control over finances and free choice of missions.
MechWarrior 2: Ghost Bear's Legacy is an expansion pack to MechWarrior 2: 31st Century Combat.
Mechwarrior: Living Legends is a free, fan-created multiplayer-only game based in the BattleTech universe - originally a total-conversion mod for Crysis, it's since become stand-alone - running on Crysis Wars, and using CryEngine 2 as its engine. It's one of the few mods based on the BattleTech universe to have been sanctioned by Microsoft—who currently owns the rights to the Mechwarrior video-game franchise—and additionally received pre-SDK support and sanctioning directly from Crytek, producers of the games' engine. On December 26, 2009, an open beta was released via BitTorrent and other distribution methods. Because the project changes the play-style and feel of the game it is originally based on so completely as to be unrecognizable in comparison, it is billed as a "full-conversion" mod, since little to no trace of the original game's art or play-style exists any longer within MW:LL. It was created by American developer Wandering Samurai Studios.
MechWarrior Online is a free-to-play vehicle simulation video game, officially launched during September 2013 by Piranha Games for Microsoft Windows. The game takes place within the larger BattleTech universe.
BattleTech is a Mecha turn-based strategy video game developed by Harebrained Schemes and published by Paradox Interactive. It was released on macOS and Windows on April 24, 2018, with a Linux release on November 27, 2018. The developers set aside US$1 million to create the game, and turned to Kickstarter to secure funding for additional features, including a single player campaign, an expansion of that campaign, and a player versus player multiplayer mode.
MechWarrior 5: Mercenaries is a BattleTech mecha game developed by Piranha Games released on December 10, 2019, on Microsoft Windows. It is the first single player MechWarrior game since 2002. It was initially available as an Epic Games Store exclusive title, which, like other games with Epic Games Store exclusivity deals, was met with criticism. On May 7, 2020, it was made available through Xbox Game Pass for PC. On May 27, 2021, it was made available on additional platforms including Xbox Series X/S, Xbox One, Steam and GOG, in addition to the DLC pack Heroes of the Inner Sphere, Call to Arms, and Rise of Raselhague. It features ray tracing powered by Nvidia RTX as well as DLSS.
Technical Readout: 3058 is a 1995 game supplement for BattleTech published by FASA.
BattleTech Compendium is a sourcebook published by FASA in 1990 for the table-top miniatures mecha wargame BattleTech.