Buck Rogers: Matrix Cubed | |
---|---|
Developer(s) | Strategic Simulations |
Publisher(s) | Strategic Simulations |
Designer(s) | Rhonda Van |
Programmer(s) | Russell Brown |
Artist(s) | Tom Wahl |
Composer(s) | George Sanger |
Series | Gold Box |
Platform(s) | MS-DOS |
Release | 1992 |
Genre(s) | Role-playing |
Mode(s) | Single-player |
Buck Rogers: Matrix Cubed is a role-playing video game for MS-DOS developed and published by Strategic Simulations 1992. It uses the Gold Box engine. The game takes place in the Buck Rogers XXVC campaign setting. Matrix Cubed is a sequel to Countdown to Doomsday which came out in 1990.
The player's party is invited to attend the coronation of a new Sun King on Mercury. They also meet up with Dr Romney, who explains that he has discovered a way to create an incredible source of free energy, one that has the potential to rebuild Earth and challenge the power of RAM (Russo-American Mercantile).
Buck asks the team to find Dr Coldor at Copernicus station on Luna (the Moon). The station is filled with corrupt officials, and a significant weapons manufacturer is also involved. RAM slavers are also operating in the area, giving the player another opportunity to test their skills. The team discovers that their ship has become sabotaged, filling it with radiation, and are forced to evacuate using escape pods. Although the launch kills most of the enemies facing them, Sid Refuge manages to leap on board and hang onto the back fin, where he is later picked up by PURGE (Prevention of Unwanted Research and Genetic Engineering) forces.
The Amaltheans are the descendants of the original researchers that had developed the genetically engineered Stormriders to live in floating cities above Jupiter's turbulent storms. After infecting the genetic tanks with a gennie created by the Stormrider race as a punishment for enslaving them, they are taken to an orbiting gas mining platform deep within Jupiter's turbulent atmosphere. The Matrix Device is about to be ignited when RAM attacks along with an insane Sid Refuge who appears to seize the Device for PURGE. However, once they succeed by infecting the genetic tanks with a gennie developed by the Stormriders, Dr Makali agrees to assist them in building the Matrix Device.
They take Makali to an orbiting gas mining platform deep within Jupiter's turbulent atmosphere. The scientists manage to activate the Matrix Device, thus, ensuring the resurrection of Earth and the eventual downfall of RAM. [1]
This section is empty. You can help by adding to it. (October 2021) |
Weapon | Ranges (S/M/L) | Damage | ROF |
---|---|---|---|
Knife | -/-/- | 1d3 | 2 |
Mono Knife | -/-/- | 1d6 | 2 |
Cutlass | -/-/- | 1d6 | 2 |
Sword | -/-/- | 1d8 | 2 |
Polearm | -/-/- | 1d10 | 2 |
Mono Sword | -/-/- | 1d10 | 2 |
D.R. X-Bow | 4/6/8 | 1d8 | 2 |
Needle Gun | 6/9/12 | 1d3 | 6 |
Bolt Gun | 8/12/16 | 1d4 | 4 |
Laser Pistol | 16/24/32 | 1d8 | 3 |
Rocket Pistol | 8/12/16 | 1d10 | 4 |
Microwave Gun | 8/12/16 | 1d10 | 4 |
Laser Rifle | 60/90/120 | 1d12 | 2 |
Heat Gun | 3/4/6 | 2d6 | 2 |
Rocket Rifle | 40/60/80 | 2d8 | 2 |
Sonic Stunner | 2/3/4 | save | 2 |
Grenade | 1/2/3 | varies | 1 |
Grenade Launcher | 6/9/12 | varies | 1/2 |
Plasma Thrower | 10/15/20 | 4d10 | 1/2 |
Rocket Launcher | 20/30/40 | 5d10 | 1/2 |
SSI sold 38,086 copies of Matrix Cubed. [2] Scorpia of Computer Gaming World in 1992 criticized SSI for, as it did with Eye of the Beholder , giving the game an abrupt, anticlimactic ending. She concluded that "overall, Matrix Cubed is a disappointment. Aside from the horrible ending, the pieces just don't fit together as well as they should", and inferior to Countdown to Doomsday. [3] In 1993 the magazine stated that the game was "a disappointing sequel", advising those who were not a "real hard-core Rogers fan" to avoid it. [4] The game was reviewed in 1992 in Dragon #182 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. The reviewers gave the game 4 out of 5 stars. [5]
Eye of the Beholder is a role-playing video game for personal computers and video game consoles developed by Westwood Associates. It was published by Strategic Simulations, Inc. in 1991, for the MS-DOS operating system and later ported to the Amiga, the Sega CD and the SNES. The Sega CD version features a soundtrack composed by Yuzo Koshiro and Motohiro Kawashima. A port to the Atari Lynx handheld was developed by NuFX in 1993, but was not released. In 2002, an adaptation of the same name was developed by Pronto Games for the Game Boy Advance.
Curse of the Azure Bonds is a role-playing video game developed and published by Strategic Simulations in 1989. It is the second in a four-part series of Forgotten Realms Advanced Dungeons & Dragons Gold Box games, continuing the events of Pool of Radiance.
Gold Box is a series of role-playing video games produced by Strategic Simulations from 1988 to 1992. The company acquired a license to produce games based on the Advanced Dungeons & Dragons role-playing game from TSR, Inc. These games shared a common game engine that came to be known as the "Gold Box Engine" after the gold-colored boxes in which most games of the series were sold.
Pools of Darkness is a role-playing video game published by Strategic Simulations in 1991. The cover art and introduction screen shows a female drow. It is the fourth entry in the Pool of Radiance series of Gold Box games, and the story is a continuation of the events after Secret of the Silver Blades. The novel loosely based on the game was released in 1992. Like the previous games in the series, it is set in the Forgotten Realms, a campaign setting from Dungeons & Dragons. Players must stop an invasion from an evil god, eventually traveling to other dimensions to confront his lieutenants.
Might and Magic II: Gates to Another World is a role-playing video game developed and published by New World Computing in 1988. It is the sequel to Might and Magic Book One: The Secret of the Inner Sanctum.
Dragon Wars is a fantasy role-playing video game developed by Rebecca Heineman, published by Interplay Productions in 1989, and distributed by Activision.
Buck Rogers XXVC is a game setting created by TSR, Inc. in the late 1980s. Products based on this setting include novels, graphic novels, a role-playing game (RPG), board game, and video games. The setting was active from 1988 until 1995.
Secret of the Silver Blades is the third in a four-part series of Forgotten Realms Dungeons & Dragons "Gold Box" adventure role-playing video games. The game was released in 1990.
Buck Rogers: Countdown to Doomsday is a role-playing video game set in the Buck Rogers XXVC universe. It was published in 1990 by Strategic Simulations for MS-DOS, Commodore 64, and Amiga. A Sega Genesis version was released in 1991. Buck Rogers: Matrix Cubed is the 1992 sequel.
J.R.R. Tolkien's The Lord of the Rings, Vol. I is a role-playing video game published by Interplay Productions. It is an adaptation of The Fellowship of the Ring by J. R. R. Tolkien, being the first volume in The Lord of the Rings. The game was released in 1990 for DOS, in 1991 for the Amiga and PC-98, and in 1992 for the FM Towns. It was followed by J.R.R. Tolkien's The Lord of the Rings, Vol. II: The Two Towers. It was originally designed for the Commodore 64, but the production team switched to the newer platforms. The game was designed by Troy A. Miles, Scott Bennie, Jennell Jaquays, and Bruce Schlickbernd. For the later versions, the cutscenes are taken from the 1978 Lord of the Rings film directed by Ralph Bakshi.
The Bard's Tale Construction Set is a computer game creation system that allows for the creation of dungeon crawl video games based on the Bard's Tale game engine. It was developed by Interplay Productions in 1991 and distributed by Electronic Arts. It was released for the Amiga and MS-DOS.
Gateway to the Savage Frontier (1991) is a Gold BoxDungeons & Dragons computer game developed by Beyond Software and published by SSI for the Commodore 64, PC and Amiga personal computers.
Treasures of the Savage Frontier (1992) is a Gold Box Dungeons & Dragons role-playing video game. It was developed by Beyond Software and published by SSI for the Amiga and DOS.
Wizardry VI: Bane of the Cosmic Forge is the 6th title in the Wizardry series of role-playing video games. It was the first in the trilogy surrounding the Dark Savant, which was followed by Wizardry VII: Crusaders of the Dark Savant and Wizardry 8. It was developed by Sir-Tech Software, Inc. and was released on the Amiga and DOS platforms in 1990 by the same company, and for the Super Famicom in Japan in 1995 by ASCII.
Hard Nova is a role-playing video game developed by Malibu Interactive and published by Electronic Arts in 1990 for DOS, Amiga and Atari ST. It is a follow-up to Sentinel Worlds I: Future Magic.
Death Knights of Krynn is the second in a three-part series of DragonlanceAdvanced Dungeons & Dragons "Gold Box" role-playing video games, published by Strategic Simulations. The game was released in 1991.
Eye of the Beholder II: The Legend of Darkmoon is a 1991 role-playing video game and the sequel to the first Eye of the Beholder. It used a modified version of the first game's engine, added outdoor areas and greatly increased the amount of interaction the player had with their environment, along with substantially more role-playing aspects to the game. A sequel, Eye of the Beholder III: Assault on Myth Drannor, was released in 1993.
Crusaders of Khazan is a computer adaptation of the tabletop role-playing game Tunnels and Trolls, developed and published by New World Computing in 1990 for DOS, FM Towns, PC-88 and PC-98. The game is available from Flying Buffalo and in Fiery Dragon's Tunnels and Trolls 30th Anniversary Edition. The game was an international production, designed and directed in the US but programmed in Japan.
Elvira II: The Jaws of Cerberus is the second game in the Elvira series of horror adventure/role-playing video games. It was developed by Horror Soft and published by Accolade in 1992. The game is a sequel to 1990's Elvira: Mistress of the Dark. It was followed by Waxworks, which can be considered its spiritual sequel.
Space: 1889 is an adventure game developed by Paragon Software and published in 1990 for Amiga, Atari ST, and MS-DOS.