Bug Fables: The Everlasting Sapling

Last updated
Bug Fables: The Everlasting Sapling
Bug Fables artwork.png
Developer(s) Moonsprout Games
Publisher(s) Dangen Entertainment
Designer(s) Jose Fernando Gracia
Programmer(s) Marcio Cleiton Jr.
Writer(s) Jose Fernando Gracia
Composer(s) Tristan Alric
Engine Unity
Platform(s)
ReleaseWindows
November 21, 2019
Switch, PS4, Xbox One
May 28, 2020
Luna
July 1, 2021
Genre(s) Role-playing
Mode(s) Single-player

Bug Fables: The Everlasting Sapling is a role-playing video game developed by Panamanian independent studio Moonsprout Games and published by Dangen Entertainment. It was released on November 21, 2019, for Microsoft Windows, [1] on May 28, 2020, for Nintendo Switch, PlayStation 4, and Xbox One, [2] and on July 1, 2021, for Amazon Luna. [3] Taking inspiration in art and gameplay from the first two Paper Mario games, the game's plot centers around three bugs (Vi, Kabbu, and Leif) as they search the mythical land of Bugaria in pursuit of the Everlasting Sapling, an item capable of eternal life. Along the way, they meet rival teams, past traumas, and other roadblocks hunting for the titular sapling. [4] Bug Fables received positive reviews from critics, who praised its characters, combat system, presentation, and amount of content, but criticized its control issues.

Contents

Gameplay

A screenshot showcasing combat in Bug Fables: The Everlasting Sapling. Protagonists Team Snakemouth (Leif, Kabbu, and Vi) fight enemies while facing to the left, with the former two wearing "Medals" to provide stat boosts and other bonuses. Battle in Bug Fables The Everlasting Sapling.jpg
A screenshot showcasing combat in Bug Fables: The Everlasting Sapling. Protagonists Team Snakemouth (Leif, Kabbu, and Vi) fight enemies while facing to the left, with the former two wearing "Medals" to provide stat boosts and other bonuses.

The gameplay of Bug Fables is heavily inspired by that of Paper Mario (2000) and its sequel, The Thousand-Year Door (2004). The player controls three characters: Vi the bee, who uses her boomerang for multi-hit attacks, Kabbu the beetle, who uses his horn for single-hit attacks, and Leif the moth, who uses ice magic to freeze enemies. When exploring the overworld, these characters can use their unique abilities to traverse the environment, solve puzzles, and find secrets, with more abilities unlocking as the game progresses. Enemies are visible on the overworld and can be either engaged or avoided. Combat is played in a turn-based format which makes use of small minigames similar to Paper Mario, as the player must time button presses to maximize the efficacy of their moves, or to take less damage from enemy attacks. The party also shares Teamwork Points (TP), which are used for special attacks, as well as Medal Points (MP), which are used for equipable medals that can enhance certain attributes, grant resistance to status debuffs, or unlock special moves. Upon winning a battle, the party is awarded Exploration Points (EXP); earning enough EXP will increase the party's explorer rank, where the player can choose to increase their HP by 1 per member, or TP or MP by 3. At certain ranks, the party will learn new moves or gain boosts to their stats or inventory space. [5]

Plot

Setting

Bug Fables takes place in the land of Bugaria, entirely within the backyard of an abandoned house. It is home to numerous types of sentient insects, who were uplifted by a mysterious force following the disappearance of humans in an unspecified cataclysm. Other insects were unaffected by the force, and remained feral. Bugaria is separated into several kingdoms: Ants to the center, Bees to the West, Termites to the South, and Wasps to the North. The land also includes features such as a vast desert - actually an old sandbox - and a lake formed by a leaking pipe. Bugaria is a rare safe haven due to the effects of a magical crystal, and while other lands exist in the far north and east, they are at the mercy of unknown giant beasts.

The land is also home to strange relics and ruins left behind by the first group of insects to gain sentience: Roaches. One such legendary relic is the Everlasting Sapling, said to grant bugs eternal life. The Sapling was hidden by the Roaches, but it is known that a collection of artifacts can be used to unlock it. Queen Elizant I arrives from a faraway land, establishes the Ant Kingdom, and searches for the Everlasting Sapling until her life's end. Following this, her daughter, Queen Elizant II, takes over and establishes an Explorer's Association to fund expeditions to find these artifacts, and eventually the Sapling.

Story

The game begins with the characters Kabbu and Vi arriving at the Association. They form an explorer team to achieve their common goal of exploring Snakemouth Den. Along the way, they meet a moth trapped in a spider's web, free him, and narrowly escape from the spider. The moth, Leif, learns of his newfound ability to use ice magic and knowledge of the Roach language, and joins the two as a fighter. At the end of Snakemouth Den, the team finds one of the ancient artifacts, but taking it triggers a trap that floods the room, and they are attacked by the spider once more.

After defeating the spider, the gang is washed out, but are pulled up near the Ant Kingdom. From there, the trio (now dubbed Team Snakemouth) goes after the rest of the artifacts, while seeking answers about Leif's past and his ability to use magic. They collect several artifacts, but the Wasp Kingdom becomes ever more belligerent, until they invade the Ant Kingdom seeking the relics. The usurping Wasp King, Hoaxe, is narrowly repelled, and Team Snakemouth goes on a covert mission to confront the king. This is revealed as misdirection, and Hoaxe invades the anthill a second time, capturing the relics for himself.

Elizant II reveals that she was looking for the Sapling to free her mother from eternal sleep and install her to the throne forever, believing herself an inferior ruler. She and Team Snakemouth travel to Termite City in order to beseech the aid of the more advanced species. Convinced by the team's combat skills, the Termites give them a submarine, allowing them to attack Rubber Prison, a facility that the Wasps captured as a staging area to enter the Giants' Den, the boarded-up house neighboring Bugaria. Team Snakemouth recaptures the prison, but it is too late to stop Hoaxe from entering the house. The Wasps' true queen gives the team a relic that can deflect Hoaxe's magical flames.

The team enters the lifeless Giants' Den, fighting off mutated creatures. They discover a surviving Roach tribe that has been guarding the Sapling, but was easily defeated by Hoaxe. Elizant changes her mind about the Sapling, and orders it to be destroyed. Team Snakemouth catches up with Hoaxe at the Sapling, but are unable to stop him from unlocking it. However, the Sapling is withered after being without sunlight for ages. Hoaxe eats its last remaining fruit, gaining massive power, but, after being defeated, loses control and becomes an inert tree himself. With the Sapling now dead, the remaining Roaches reunite with the other bugs in Bugaria, and the team is knighted for their efforts.

Development

Bug Fables was developed by independent Panamanian developer Moonsprout Games, made up of Panamanian writer and programmer Jose Fernando Gracia and Brazilian programmer Marcio Cleiton Jr. The two had initially met on a Pokémon Nuzlocke forum. [6] The game started development in 2015 and was tentatively titled Paper Bugs until its final name was revealed in January 2018, alongside an IndieGoGo campaign. [7] [8] A playable demo was also released. [9] Bug Fables' gameplay and aesthetics were inspired by the first two Paper Mario games, as the developers felt the later games strayed too far from those games' formula. Other role-playing games which influenced Bug Fables include Persona 5 , Tales of Zestiria , Golden Sun , and Xenoblade Chronicles . [10] The game was developed using Unity. [11]

Reception

Bug Fables received generally favourable reviews. Praise was directed to the game's level design, combat, and writing, which were positively compared to the early Paper Mario games. [16] Another highlight of the game according to critics is the art style which was both "pleasant and simple". However, some critics felt that it did falter in its platforming sections. [5] In addition, certain puzzles were cited as quite hard to accomplish due to the 'flat' artstyle, mostly with Vi's boomerang. [19]

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