Cave Johnson | |
---|---|
Portal character | |
First game | Portal 2 (2011) |
Last appearance | Aperture Desk Job (2022) |
Created by | Erik Wolpaw |
Voiced by | J. K. Simmons |
Cave Johnson is a fictional character from the Portal franchise first introduced in the 2011 video game Portal 2 . He is voiced by American actor J. K. Simmons and created in part by Portal 2's designer Erik Wolpaw. He is referenced by a computer username in the first game and appears indirectly in Portal 2. Johnson serves as a guide to the player-character Chell as she explores an abandoned part of the Aperture Science facility, though all of his messages are pre-recorded from before the events of the Portal games.
Cave Johnson was created by designer Erik Wolpaw and is voiced by J. K. Simmons. [1] He is described as an "eccentric dead billionaire" and "extroverted, enthusiastic, and opinionated." He was the founder and CEO of Aperture Science. [2] In the early days, the company was named Aperture Fixtures and made shower curtains for the military. It later became Aperture Science as Johnson's ambitions changed and grew. He was initially considered to be the main character of Portal 2, where players controlled him as he was trapped inside a computer. This idea, however, was eventually scrapped. [3] They later envisioned Cave Johnson as the primary antagonist, but this was also scrapped. This idea was revealed as a result of leaked quotes from the character. [4] [5]
Johnson was envisioned since Portal as an "industrial, Southern guy" who would contrast with the "anti-septic" and "politically correct" nature of Aperture Science. [6] Though the idea of the character underwent several changes over the development, the selection of J.K. Simmons helped solidify the character. [6] Pictures of Cave Johnson appear throughout Portal 2, and though Valve used a casting call to try to find someone to use as a template, they turned back to their own lead animator, Bill Fletcher, for Cave's face. [4]
Though comparisons have been made between Cave and Andrew Ryan, the wealthy industrialist who created the fictional underwater city of Rapture in BioShock , Wolpaw claims they had not considered this character in their creation of Cave. [7]
Cave Johnson's only full appearance to date is in the 2011 video game Portal 2 , having been referenced in an Easter Egg in the first Portal game in 2007. Johnson's voice actor, J.K. Simmons, spoke original lines for various trailers for Portal 2, including at the PAX East exposition in 2011. [8] [9]
Cave Johnson does not appear directly in Portal 2, but his image is seen in paintings and his voice is heard in pre-recorded messages as protagonist Chell traverses abandoned parts of the Aperture Science facility. These messages explain various areas, as well as the backstory of the company. In these pre-recorded messages, he is sometimes accompanied by his assistant, Caroline. Over time, both the company and his health begin to decline, the latter due to exposure to moon rocks. He later muses on the prospect of putting a person's mind inside of a computer, before saying that if he doesn't live until he can be uploaded, to put Caroline in charge of the facility as an AI, revealing that Caroline is GLaDOS.[ citation needed ] An alternative version of Cave Johnson appears in the Portal 2 update, Perpetual Testing Initiative.[ citation needed ]
J.K. Simmons returned to the role for Lego Dimensions , and is able to be heard throughout the Portal 2 adventure world and bonus level. In his Lego Dimensions appearance, Cave Johnson has put his own consciousness in a Personality Core.[ citation needed ] He also portrays Cave Johnson in Dota 2 , where Cave was added as an in-game guest announcer.[ citation needed ] In 2022, Simmons once again reprised his role as Cave Johnson for the Steam Deck tech demo Aperture Desk Job . The game takes place some years after Cave's body has died, but his personality has been implanted in a giant computer encased in a stone carving of his own head.[ citation needed ]
Cave Johnson has received positive reception from critics, with J.K. Simmons praised for his portrayal. [10] [11] [12] [13] GameSpy 's Will Tuttle wrote that it is "hard not to feel oddly honored to take part in some of the experiments that ranged across his entire career". He also wrote of Simmons that his voice "adeptly blend gravitas and silliness, and I found his segment to be just as great the second time I played through the game". [14] ABC News ' Lou Kesten wrote that Cave was a "memorable" character, and that Simmons helped in portraying what he thought was one of the three "most distinctive characters in video games" along with Wheatley and GLaDOS. [15] Professor G. Christopher Williams discussed the relationship between Caroline and Cave Johnson, stating that it fulfilled the idea that "behind every good man is a good woman" due to his dependence on her for both the company and his comfort. [16]
Alice Bell of Rock Paper Shotgun praised his portrayal in Aperture Desk Job, stating that in retrospect of all the character's actions, despite being written as "charismatic and funny, and kind of a caricature of a shouty 80s businessman, he's also obviously a gold plated dickhead". She enjoyed that the game portrayed him as weak, unable to endure a fate he considered for others, and how at the end of the game it was implied despite his desire to die his consciousness was kept alive by the results of his own experiments. She described it as being "hoist on his on petard, trapped in a hell of his own making that he asked for, is the perfect Greek underworld-style ironical punishment for Cave Johnson." [17]
Half-Life: Opposing Force is an expansion pack for the first-person shooter game Half-Life. It was developed by Gearbox Software and published by Sierra On-Line for Windows on November 19, 1999. Opposing Force was the first expansion for Half-Life and was announced in April 1999. Lead designer Randy Pitchford noted that he believed Gearbox was selected to develop Opposing Force because Valve, the creators of Half-Life, wanted to concentrate on their future projects. Over the course of development, Gearbox brought in a variety of talent from other areas of the video games industry to help bolster various aspects of design.
Jonathan Kimble Simmons is an American character actor. His career spans over five decades of screen and stage. Simmons is the recipient of various accolades, including an Academy Award, a Golden Globe Award and a British Academy Film Award for his supporting role in Damien Chazelle's independent film Whiplash (2014).
Erik Wolpaw is an American video game writer. He and Chet Faliszek wrote the pioneering video game website Old Man Murray. He subsequently worked for game developers Double Fine Productions and Valve, and is known for his work on video games including Half-Life 2, Psychonauts, Portal, Portal 2 and Half-Life: Alyx.
Portal is a 2007 puzzle-platform game developed and published by Valve. It was released in a bundle, The Orange Box, for Windows, Xbox 360 and PlayStation 3, and has been since ported to other systems, including Mac OS X, Linux, Android, and Nintendo Switch.
The Weighted Companion Cube, or simply the Companion Cube, is an item featured in the Portal series of video games by Valve Corporation. Initially featured in a single level of the original Portal, Test Chamber 17, as one of Aperture Science's ubiquitous Weighted Storage Cubes with heart symbols printed on the outside, it is given to the game's main character, Chell, as part of the antagonist GLaDOS's sinister testing initiative. After carrying it through the entire level and ostensibly anthropomorphizing and "bonding" with the Cube, the malevolent AI forces her to unceremoniously dispose of it in an incinerator device. Companion Cubes later re-appear in the game's sequel with a slightly different design. The original Companion Cube is shown to have survived the events of both Portal and Portal 2, appearing as part of an ending gag.
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Portal 2 is a 2011 puzzle-platform game developed by Valve for Windows, macOS, Linux, PlayStation 3, and Xbox 360. The digital PC versions are distributed online by Valve's Steam service, while all retail editions are distributed by Electronic Arts. A port for the Nintendo Switch was released as part of the Portal: Companion Collection in June 2022.
GLaDOS is a fictional character from the video game series Portal. The character was created by Erik Wolpaw and Kim Swift, and voiced by Ellen McLain. GLaDOS is depicted in the series as an artificially superintelligent computer system responsible for testing and maintenance in the Aperture Science Computer-Aided Enrichment Center in all titles. While GLaDOS initially appears in the first game to simply be a voice that guides the player, her words and actions become increasingly malicious as she makes her intentions clear. The second game, as well as the Valve-created comic Lab Rat, reveals that she was mistreated by the scientists and used a neurotoxin to kill the scientists in the laboratory before the events of the first Portal. She is apparently destroyed at the end of the first game but returns in the sequel, in which she is supplanted by her former intelligence dampener and temporarily stuck on a potato battery, while her past as the human Caroline is also explored.
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Portal is a series of first-person puzzle-platform video games developed by Valve. Set in the Half-Life universe, the two main games in the series, Portal (2007) and Portal 2 (2011), center on a woman, Chell, forced to undergo a series of tests within the Aperture Science Enrichment Center by a malicious artificial intelligence, GLaDOS, that controls the facility. Most of the tests involve using the "Aperture Science Handheld Portal Device" – nicknamed the portal gun – that creates a human-sized wormhole-like connection between two flat surfaces. The player-character or objects in the game world may move through portals while conserving their momentum. This allows complex "flinging" maneuvers to be used to cross wide gaps or perform other feats to reach the exit for each test chamber. A number of other mechanics, such as lasers, light bridges, high energy pellets, buttons, cubes, tractor funnels and turrets, exist to aid or hinder the player's goal to reach the exit.
Portal 2 is a physics-based puzzle-platform game created by Valve and released on Microsoft Windows, Mac OS X, PlayStation 3, Xbox 360 and Linux in April 2011, followed by a Nintendo Switch version in June 2022. The game, set in the desolate, labyrinthine Aperture Science facility, challenges the player to navigate test chambers created by the artificial intelligence GLaDOS, using a portal gun, a device able to create portals that link two points in space like a wormhole. The game expands on the original Portal by adding new puzzle elements, such as paint that imparts properties to surfaces, plates that can launch the player and objects over distances, tractor beams and bridges made of light.
Aperture Tag: The Paint Gun Testing Initiative is a 2014 puzzle-platform game developed and published by the Aperture Tag Team for Windows and OS X. Unlike the official Portal series, the gameplay revolves around a paint gun rather than a portal gun, that fires two kinds of gel, one of which gives the player a jump boost and the other a speed boost. It also introduces other new mechanisms such as the paint fizzler and Pneumatic Diversity Vents that transport the player. The game takes place after Portal 2 and the player is guided by a personality core Nigel to complete puzzles in the Aperture Science Enrichment Center.
Portal Stories: Mel is a 2015 puzzle-platform modification for Portal 2 developed and published by Prism Studios. Set in the Portal universe, the player controls Mel, a test subject with a prototype of the portal gun who must escape an underground facility after spending decades in artificial hibernation by completing puzzles. The player is guided by maintenance core named Virgil. The game includes custom voice acting, a soundtrack, and texture assets.
Thinking with Time Machine is a 2014 modification for Portal 2 developed by Ruslan "Stridemann" Rybka, and released by SignHead Studio. The player controls Chell, the protagonist of the Portal series, wields the portal gun, while the gameplay revolves around the concept of a tablet-like time machine that is also controlled by the player. The tablet allows the player to record their movement and replay the recordings, creating a double that performs the recorded tasks. Additionally, the mod allows the player to see their own legs by looking down.
Aperture Desk Job is a 2022 action game developed and published by Valve. Set in the Portal universe, the player controls a character that inspects products while in front of a desk with a monitor that resembles the Steam Deck console, and while being aided by an artificial intelligence (AI) core. J. K. Simmons reprises his role as Cave Johnson while Nate Bargatze voices the AI core.