This article needs additional citations for verification .(December 2007) |
Chaos Island: The Lost World | |
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Developer(s) | DreamWorks Interactive |
Publisher(s) | DreamWorks Interactive |
Producer(s) | Denise Fulton |
Designer(s) | Noah Falstein |
Programmer(s) | Steven Herndon |
Artist(s) | Nicholas deSomov |
Writer(s) | Danny Hartigan Tim Wade |
Composer(s) | Michael Giacchino |
Series | Jurassic Park |
Platform(s) | Windows |
Release | |
Genre(s) | Real-time strategy |
Mode(s) | Single-player |
Chaos Island: The Lost World (also known as Chaos Island and Chaos Island: The Lost World: Jurassic Park) is a real-time strategy video game for the PC, developed and published by DreamWorks Interactive, and based on the 1997 film The Lost World: Jurassic Park . [3] Chaos Island was released in North America on October 30, 1997. In Chaos Island, the player controls characters displayed on a map, directing where they move with the mouse and giving them commands either with the mouse or from a menu.
The game features six characters from the film, each voiced by the actors who played them in the film: Dr. Ian Malcolm (Jeff Goldblum), Dr. Sarah Harding (Julianne Moore), Nick Van Owen (Vince Vaughn), Eddie Carr (Richard Schiff), Kelly Curtis (Vanessa Lee Chester), and John Hammond (Richard Attenborough). [4] Early in the game, Malcolm, Van Owen and Carr are on Isla Nublar (the island where Jurassic Park occurred), where they rendezvous with Harding and obtain a DNA serum used to control dinosaurs that they hatch. A freighter then takes them to Isla Sorna (where The Lost World: Jurassic Park occurs) and crashes there in a storm.
Future missions are largely spent combating hunters, who are on the island to capture the dinosaurs and take them to a theme park. [5] The hunters are hostile to the playable characters and will attack them on foot, using Jeeps, and tanks in later levels. In one mission, the characters must free a baby T. Rex and other captured dinosaurs from the hunters' camp, then in the next, return it to its nest and free the mother, who has been captured by the hunters.
Later in the game, the hunters blow up the playable characters' communications transmitter. The characters make their way to the InGen Communications Center (as in the film) to contact help. In the game's final level, the characters must all make their way to a helipad where they can be picked up. If these missions are completed, a bonus mission is opened where the player can play as the mother T. Rex in San Diego making her way to the freighter where her baby is, and combating hunters on the way.
Only Malcolm, Van Owen, Carr and a "Research Assistant" are available from the start; Harding and Curtis become playable shortly into the game. The player can have more than one Research Assistant. Each of the characters has a different level of speed, eyesight (used for uncovering the fog of war) and number of supplies they can carry at one time.[ citation needed ] Each character can carry a gun that can be used against dinosaurs and hunters. [5] Each character costs a certain number of points when selected for use in a level. There is a limited number of points that can be spent before the level begins, but when collecting supplies, the points can be spent on bringing in characters during the level. Hammond appears in cutscenes between levels.
The game includes three difficulty levels and 12 missions, [4] except on the Easy level of difficulty, where the last two missions are left out.[ citation needed ] In each mission, the player is required to build a base camp, which can be used for gathering supplies and dinosaur eggs. [3] Any character can build structures. They can then collect supplies which can be found on the map. Among the structures which can be built are shelters for healing characters (Shelters, and Hardened Shelters which heal faster), nests for hatching friendly dinosaurs (Artificial Nest, and Incubator where the egg hatches quicker), High Hides for protecting characters,[ citation needed ] and buildings where points can be used to upgrade character speed, eyesight, and defense. [3]
The game's plot also requires the characters to breed and train a team of fighting dinosaurs that can be used against enemies. [3] [6] [7] Eight dinosaurs from the films are featured, including Parasaurolophus , Compsognathus , Pachycephalosaurus , Dilophosaurus , Stegosaurus , Velociraptor , Triceratops and Tyrannosaurus . The game begins with just the first two, with stronger dinosaurs appearing in later missions. All wild dinosaurs (which wear white collars) are generally hostile to both the characters and hunters. However, the game features dinosaur nests with eggs, which can be collected by the characters and hatched, producing dinosaurs wearing blue collars which can be controlled by the player.
Herbivorous dinosaurs can replenish their health by eating plants, while carnivores do so by eating hunters or other dinosaurs. In the last three missions, the hunters become able to hatch dinosaurs of their own, which wear red collars and are hostile to the player. There are situations where wild dinosaurs can be lured or baited in to fighting hunters as they tend to attack nearby characters on either side; sometimes hunters also provoke them.
Noah Falstein was the lead designer for Chaos Island. Falstein considered Chaos Island to be a challenging concept, being a real-time strategy game aimed at young children between the ages of 8 and 12. [8] Chaos Island was unveiled at the Electronic Entertainment Expo (E3) in June 1997. [9]
With production running smoothly, the development team chose to begin adding a special final level to the game just a few months prior to its release. Falstein has noted that the game is somewhat-unknown, particularly because of an advance order of 200,000 copies of the game – intended for distribution in Europe – that was rejected by DreamWorks. [8] The game engine used for Chaos Island was later updated and re-used for Small Soldiers Squad Commander, a real-time strategy game released in 1998. [10]
Cindy Yans of Computer Games Magazine rated the game three stars out of five and wrote that the game "has the look and feel of the original Command & Conquer ," although she noted that the artificial intelligence was not perfect. Yans wrote that players with limited real-time strategy experience would enjoy the game's mini-missions. Yans noted that the film's actors provided their voices "in a limited number of annoyingly repetitive sound bytes during mission play… with some good humor [...]. In the inter-mission briefings, however, the actors' presence is much easier to swallow. It is a nice touch to hear Jeff Goldblum instruct us about the upcoming mission." [4]
David Laprad of The Adrenaline Vault gave the game two stars out of five and was surprised that some of the film's actors were "associated with such a low-grade product," writing that the actors generally have "very few lines, even fewer of which are used effectively, so the voice acting adds nothing to the product except a blurb on the outside of the box intended to increase sales." Laprad said the game had an outdated look in comparison to other games released at that time, and criticized some characters for being animated so small that "it is impossible to determine exactly what it is they are doing at any point during gameplay." Laprad criticized the game's early levels for being "really nothing more than training missions that introduce players to the basic elements of gameplay" and wrote that "there simply isn't enough here to make the game worth playing." Laprad also criticized the seemingly "pointless" missions and the lack of a multiplayer mode, and wrote, "My main complaint is that the game is boring." [3]
Laprad wrote that the game "makes a critical error [...] by not providing a hot key for assigning units or groups of units and calling them up on the fly; no respectable real-time strategy game makes this mistake." Laprad also criticized the game for "one very frustrating bug that can absolutely wreck a player's progress on a mission," in which team members that are not present at a save point will often be excluded from the level when it is reloaded. Laprad also criticized the game's "dated" sound effects for being "oddly out of sync," and said that they "rarely accurately convey the event they are intended to represent." Laprad also criticized the game's orchestral music. Although Laprad praised the game's control and responsive characters, he concluded that, "Chaos Island is remedial real-time strategy. There is very little depth to the undemanding and simplistic gameplay." [3]
Entertainment Weekly rated it an "A−" and stated that it was not as confusing as other strategy games. [11] Tahsin Shamma of Computer Gaming World praised the graphics and real-time gameplay, and stated that while it was "not as sophisticated" as other mission-based real-time games, "it's great fun for those who loved the movie." [12] Richard Moore, writing for Australian newspaper The Age , called Chaos Island "a good game" for children, and stated, "The graphics are not great but it is fun and it requires that you use your head." On a five-star scale, Moore gave the game's graphics and sound two stars, while awarding the playability three stars. [5]
Numerous video games based on the Jurassic Park franchise have been released. Developers Ocean Software, BlueSky Software and Sega produced various games in 1993, coinciding with the first film, Jurassic Park. In 1997, several developers, including DreamWorks Interactive and Appaloosa Interactive, produced various games for nine different platforms to coincide with the release of the film The Lost World: Jurassic Park.
Jurassic Park is a 1993 video game based on the film and novel of the same name. It was developed and published by Ocean Software and released for the Nintendo Entertainment System (NES). Ocean also ported the game onto the handheld Game Boy console.
Jurassic Park is an open-world action-adventure video game for the Super Nintendo Entertainment System (SNES), based on the 1990 novel and 1993 film of the same name. It was developed and published by Ocean Software in 1993 in North America and PAL regions, and published by Jaleco in 1994 in Japan.
The Lost World: Jurassic Park is an action-adventure video game developed by DreamWorks Interactive and Appaloosa Interactive, and published by Electronic Arts and Sega for the Sony PlayStation and Sega Saturn, respectively, in 1997. The Lost World: Jurassic Park is based on the film of the same name, which in turn is based on the novel by Michael Crichton. In 1998, a special edition of the game was released for the Sony PlayStation as a Greatest Hits title and featured several modifications to the gameplay.
Warpath: Jurassic Park is a fighting video game released on the PlayStation console in 1999. It is a spin-off of the films Jurassic Park and The Lost World: Jurassic Park, in turn adapted from novels written by Michael Crichton. It was developed by Black Ops Entertainment and co-published by Electronic Arts and DreamWorks Interactive.
The Lost World: Jurassic Park is the title of several different video games released for handheld video game consoles in 1997. Four versions, each with their own gameplay variations, were developed and published by various companies for the Sega Game Gear, Nintendo's Game Boy, and Tiger Electronics' game.com and R-Zone consoles. Each version is based on the 1997 film of the same name.
Jurassic Park 2: The Chaos Continues is a 1994 video game and a non-canonical continuation of the Jurassic Park series, developed and published by Ocean Software for the Super Nintendo Entertainment System (SNES). It is a sequel to the SNES game Jurassic Park.
Jurassic Park III: Dino Defender is a 2001 side-scrolling video game developed and published by Knowledge Adventure. It is based on the 2001 film Jurassic Park III. The player is depicted as a person in a bio-mechanical suit hired by Jurassic Park to bring power back to the electrified fences and capture all the free-roaming dinosaurs.
Jurassic Park is a 1993 video game developed by BlueSky Software and published by Sega for the Sega Mega Drive/Genesis. It was released as part of the tie-in merchandise to the 1993 film of the same name. The game includes elements from Michael Crichton's 1990 novel, Jurassic Park, on which the film is based.
Jurassic Park III: Danger Zone! is a 2001 video game developed and published by Knowledge Adventure for Microsoft Windows. It is based on the 2001 film Jurassic Park III. Gameplay consists of the player(s) going around on a virtual board game map. Knowledge Adventure also concurrently developed and published Jurassic Park III: Dino Defender. Certain aspects of Dino Defender were re-used for Danger Zone!.
The Lost World: Jurassic Park is an action-adventure video game developed by Appaloosa Interactive, and published by Sega for the Sega Genesis. It was released on September 16, 1997. By this time the Genesis was near the end of its commercial lifespan, and months went by between new software releases for the console.
Jurassic Park: Rampage Edition is a 1994 side-scrolling video game developed by BlueSky Software and published by Sega for the Sega Genesis. It is the sequel to Sega's previous Jurassic Park video game, based on the film of the same name and also released for the Genesis. Jurassic Park: Rampage Edition is a revamped version of its predecessor, featuring similar gameplay with several changes, and a new story that continues from where the previous game ended.
Lego Jurassic World is a Lego-themed action-adventure video game developed by TT Fusion and published by Warner Bros. Interactive Entertainment. It adapts the plots of the first four films in the Jurassic Park franchise, and is part of a series of Lego-themed video games. The game was released for Nintendo 3DS, PlayStation 3, PlayStation 4, PlayStation Vita, Wii U, Windows, Xbox 360, and Xbox One on 12 June 2015 to coincide with the theatrical release of Jurassic World. An OS X port by Feral Interactive followed shortly thereafter, on 23 July. Lego Jurassic World was later released for Android and iOS on 31 March 2016. A Nintendo Switch version was later released on 17 September 2019.
Jurassic Park Builder was a 2012 construction and management simulation video game developed and published by Ludia for iOS and Android operating systems, as well as Facebook. The game, based on the Jurassic Park series, allows the player to build a theme park featuring extinct animals. Ludia ended the game's support as of March 30, 2020, making it unplayable.
Jurassic Park is a 1993 action video game developed and published by Ocean Software, for DOS and Amiga computers. The game is based on director Steven Spielberg's 1993 film, Jurassic Park, and also includes elements from author Michael Crichton's 1990 novel of the same name, which the film is based upon.
Scan Command: Jurassic Park is a 2001 fighting strategy video game developed and published by Knowledge Adventure for Microsoft Windows. The game is based on the 2001 film, Jurassic Park III, and was considered unique for its use of a barcode scanner accessory known as the Scan Command.
Jurassic World: The Game is a simulation video game for mobile devices developed by Ludia and based on the 2015 film Jurassic World. It is a sequel to Ludia's earlier game, Jurassic Park Builder (2012), and features similar gameplay. The game is available on both iOS and Android devices.
Jurassic World Evolution is a construction and management simulation video game developed and published by Frontier Developments. Based on the 2015 film Jurassic World, the game was released in June 2018, for PlayStation 4, Windows, and Xbox One. A Nintendo Switch port of the game was released in November 2020. In the game, players construct a dinosaur park on Las Cinco Muertes Archipelago, a group of five islands also known as the "Five Deaths". The game features more than 40 types of dinosaurs; their genes can be modified to introduce new features. Players are given contracts to fulfill by three divisions, Science, Security and Entertainment, allowing them to progress. A sandbox mode set on Isla Nublar, the setting of the first and fourth films, can be unlocked. It can also be used from the main menu without having to be unlocked.
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Jurassic World: The Legacy of Isla Nublar is a legacy board game, the first to be developed by Funko's design division, Prospero Hall. It is based on the first five films in the Jurassic Park franchise. After years in development, the game was announced in September 2021. It was launched as a Kickstarter project six months later, and quickly achieved its $100,000 fundraising goal. It was released in October 2022. Early reception was generally positive.
Also, due out Oct. 30 for Windows 95 by DreamWorks is Chaos Island: The Lost World.