Jurassic Park 2: The Chaos Continues

Last updated
Jurassic Park 2:
The Chaos Continues
Jurassic Park Part 2 - The Chaos Continues Coverart.png
SNES North American cover art
Developer(s) Ocean Software
Publisher(s) Ocean Software
Composer(s) Dean Evans (SNES)
Jonathan Dunn (Game Boy)
Series Jurassic Park
Platform(s) SNES
Game Boy
ReleaseSNES
Game Boy
  • NA: February 1995
Genre(s) Run and gun
Mode(s) Single-player
Multiplayer (SNES)

Jurassic Park 2: The Chaos Continues (also known as Jurassic Park Part 2: The Chaos Continues) is a 1994 video game and a non-canonical continuation of the Jurassic Park series, developed and published by Ocean Software for the Super Nintendo Entertainment System (SNES). It is a sequel to the SNES game Jurassic Park .

Contents

Jurassic Park 2: The Chaos Continues was released in November [1] [2] or December 1994. [3] A Game Boy version, with a different storyline, was released in February 1995. [4] Limited Run Games re-released both versions in 2023, as part of Jurassic Park: Classic Games Collection , commemorating the 30th anniversary of the film Jurassic Park . The collection was released on Nintendo Switch, PlayStation 4, PlayStation 5, and Xbox Series X/S. The games were also available through re-issued Game Boy and SNES cartridges. [5] [6]

Gameplay

SNES version

BioSyn's leaders plot their attack. Jurassic Park 2 cut scene.JPG
BioSyn's leaders plot their attack.

The SNES version features a cinematic opening explaining that the main competitor of InGen, BioSyn, is sending in troops and scientists in an attempt to gain control of Isla Nublar for their own purposes.

The SNES instruction booklet indicates that John Hammond, the head of InGen, planned to reopen Jurassic Park and had sent a heavily armed team to assess the island after the initial incident there. According to the booklet, Hammond's team was overrun by dinosaurs. The booklet states that following BioSyn's invasion, Hammond has personally asked Dr. Alan Grant to stop BioSyn, because of his familiarity with the island and its dinosaurs. Hammond has authorized a tactical sergeant named Michael Wolfskin to accompany Grant. Hammond requests that Grant not harm the expensive animals, except for the dangerous Tyrannosaurus rex and Velociraptors. [7]

Blockade mission, with Grant alone. Jurassic Park 2 SNES screenshot.JPG
Blockade mission, with Grant alone.

Jurassic Park 2 is a side-scrolling run and gun game. The player controls Grant, while an optional second player controls Wolfskin. The player can select a level from a list and play through the game's stages in any order; however, "emergency" missions also appear after each level is completed, and the order of these stages does not change. Some stages offer a simple flat design, some have a platforming focus, and others feature a maze of doorways that must be navigated to locate the exit.

The player can choose among three lethal weapons (rifle, machine gun, shotgun), and three non-lethal weapons (electric stun gun, tranquilizer gun, and gas grenade launcher). The lethal rounds are effective against humans and dinosaurs, while the non-lethal rounds are designed to incapacitate dinosaurs without killing them, so as to preserve InGen's investment; if the number of dinosaurs killed with lethal weapons by the player becomes too high, the game will end. Non-lethal rounds do not affect humans while killing raptors with lethal rounds will not affect the number of dinosaurs killed. [7]

Game Boy version

Biosyn is not featured in the Game Boy version. The player controls Grant, whose vehicle at Jurassic Park has stopped functioning as the result of an intentional power outage. Grant moves through a rain forest and later takes a raft down a river, where he encounters aquatic reptiles. Grant ultimately reaches Jurassic Park's headquarters, where most of the power remains off. [4]

The Game Boy version is also a side-scroller, played across four zones on different parts of the island. [4] [8] The common quest requires the player to collect magnetic card keys to open security gates. [4] Enemies include raptors and pterosaurs. [4] [8] The game also features several boss enemies, [8] including a Triceratops . [4]

Additionally, the game features stages in which Grant must flee a Tyrannosaurus rex. [4] [8] Obstacles such as fire and spikes must also be avoided. [4] [8] First-aid kits can be collected to replenish the player's health, while identification cards can be collected for bonus points. [8]

Reception

The SNES version received mixed views from critics. It was praised for its music and sound effects, [17] [13] [15] [10] [18] [19] but received some criticism for its difficulty. [14] [16] [12] Nintendo Power praised it for including a two-player option, but found the gameplay to be unbalanced, stating that weapons "have little stopping power" and that some "basic enemies are virtually impossible to destroy while others are simple". [19] The graphics were generally praised, including the introduction sequence, [13] [15] [10] [18] [16] although some critics found the visuals to be drab. [9] [17]

The SNES version's gameplay was criticized. Mike Salmon of Game Players felt that the game lacked the variety of its SNES predecessor, Jurassic Park . [10] Only one of Electronic Gaming Monthly's four reviewers were impressed with the game. The other three expressed disappointment that the series had turned from the adventure gameplay of the original game to a generic run-and-gun with repetitive missions. [9] GamePro likewise dismissed the game as having over-familiar run-and-gun gameplay, concluding "you've seen this type of game play in a hundred other games; unfortunately, nothing new is added here to improve upon mediocrity." [17] Next Generation wrote, "The action, no matter what the situation, ultimately waters down to the usual 'run-and-shoot' cash-cow." [13] Super Play also commented on the lack of freshness to the gameplay. [14] VideoGames called it, "Yet another tarnished jewel on the Jurassic Park franchise crown". The magazine criticized the game for "boring adventures" and "screens that begin to look a bit too familiar level after level. The graphics are pretty cool, but that doesn't save this game from being a sustained exercise in tedium." [15] Australia's The Sydney Morning Herald praised the SNES version and wrote that the game "is not unique, but its ideas are interesting." [18]

Nintendo Power praised the Game Boy version for its controls and music, and wrote that "in some ways," it was better than its SNES counterpart. However, the magazine criticized it for having no Super Game Boy features and for not being challenging enough. [4] Jeuxvideo.com reviewed the SNES version in 2011, praising the music while criticizing the difficulty. [11] Chris Jackson of Starburst , reviewing both versions in the 2023 re-release collection, wrote that "the Super Nintendo version's take on Another World / Flashback -style gameplay pales in comparison to the Game Boy's more straightforward platforming." [20]

See also

Related Research Articles

<i>Super Mario World</i> 1990 video game

Super Mario World, known in Japanese marketing as Super Mario World: Super Mario Bros. 4, is a platform video game developed by Nintendo EAD and published by Nintendo for the Super Nintendo Entertainment System (SNES). It was released in Japan in 1990, North America in 1991 and Europe and Australia in 1992. The player controls Mario on his quest to save Princess Peach and Dinosaur Land from the series' antagonist Bowser and the Koopalings. The gameplay is similar to that of earlier Super Mario games; players control Mario through a series of levels in which the goal is to reach the goalpost at the end.

<i>Yoshis Island</i> 1995 video game

Super Mario World 2: Yoshi's Island is a 1995 platform game developed and published by Nintendo for the Super Nintendo Entertainment System (SNES). It is the sequel follow-up to Super Mario World. The player controls Yoshi, a friendly dinosaur, on a quest to reunite baby Mario with his brother Luigi, who has been kidnapped by Kamek. As a Super Mario series platformer, Yoshi runs and jumps to reach the end of the level while solving puzzles and collecting items with Mario's help. The game has a hand-drawn aesthetic and was the first in the franchise to have Yoshi as its main character, where it introduces his signature flutter jump and egg spawning abilities.

<i>Donkey Kong Land</i> 1995 video game

Donkey Kong Land is a 1995 platform game developed by Rare and published by Nintendo for the Game Boy. It condenses the side-scrolling gameplay of the Super Nintendo Entertainment System (SNES) game Donkey Kong Country (1994) for the handheld Game Boy with different level design and boss fights. The player controls the gorilla Donkey Kong and his nephew Diddy Kong as they defeat enemies and collect items across 30 levels to recover their stolen banana hoard from the crocodile King K. Rool.

<i>Yoshis Safari</i> 1993 video game

Yoshi's Safari is a 1993 light gun shooter developed and published by Nintendo for its Super Nintendo Entertainment System (SNES). It is the only Mario franchise game to feature first-person shooter gameplay and requires the SNES's Super Scope light gun. As Mario and his pet dinosaur Yoshi, the player embarks on a quest to save the kingdom of Jewelry Land from Bowser and his Koopalings, who have kidnapped its rulers and stolen 12 gems. The game features 12 levels in which the player shoots enemies like Goombas and Koopas, and collects power-ups and coins. At the end of each level, the player engages in a boss fight with an enemy, a Koopaling, or Bowser. Nintendo commissioned its R&D1 department to develop Yoshi's Safari in response to the waning popularity of the Super Scope. Yoshi's Safari was the first Super Scope title to use the SNES's Mode 7 graphics mode, and the future of the peripheral depended on the game's performance.

<i>Jurassic Park</i> video games Video game franchise

Numerous video games based on the Jurassic Park franchise have been released. Developers Ocean Software, BlueSky Software and Sega produced various games in 1993, coinciding with the first film, Jurassic Park. In 1997, several developers, including DreamWorks Interactive and Appaloosa Interactive, produced various games for nine different platforms to coincide with the release of the film The Lost World: Jurassic Park.

<i>Jurassic Park</i> (NES video game) 1993 video game

Jurassic Park is a 1993 video game based on the film and novel of the same name. It was developed and published by Ocean Software and released for the Nintendo Entertainment System (NES). Ocean also ported the game onto the handheld Game Boy console.

<i>Jurassic Park</i> (SNES video game) 1993 video game

Jurassic Park is an open-world action-adventure video game for the Super Nintendo Entertainment System (SNES), based on the 1990 novel and 1993 film of the same name. It was developed and published by Ocean Software in 1993 in North America and PAL regions, and published by Jaleco in 1994 in Japan.

<i>Vegas Stakes</i> 1993 video game

Vegas Stakes, known as Las Vegas Dream in Japan, is a gambling video game developed by HAL Laboratory and published by Nintendo for the Super Nintendo Entertainment System in April 1993 and for the Game Boy in December 1995. The Super NES version supports the Super NES Mouse, while the Game Boy version is compatible with the Super Game Boy, and features borders which use artwork from the SNES version. It is the sequel to the NES game Vegas Dream.

<i>Lethal Weapon</i> (video game) 1992 video game

Lethal Weapon is a video game based on the film series of the same name created by Shane Black. It was developed by Ocean Software and Eurocom and released in 1992 and 1993 by Ocean and Nintendo. It was released in conjunction with Lethal Weapon 3, the third installment of the series.

Disney's Magical Quest is a Disney platform game trilogy released by Capcom. The games star Mickey Mouse and either Minnie Mouse or Donald Duck, who must defeat Pete. The gameplay is similar amongst all games in the series: the player must move as in a typical platform game, defeating enemies either by jumping on them or by grabbing and throwing blocks at them.

<i>Alien 3</i> (video game) 1992 video game

Alien 3 is a run and gun game based on the 1992 film of the same name. It was released for the Genesis and Amiga in 1992, then for the Commodore 64, Game Boy, Game Gear, Nintendo Entertainment System, Super Nintendo Entertainment System, and Master System.

<i>The Adventures of Batman & Robin</i> (video game) 1994 video game

The Adventures of Batman & Robin is a series of video game adaptations released between 1994 and 1995 featuring the DC Comics characters Batman and Robin based on Batman: The Animated Series. The games were released for numerous platforms, with the Genesis, Game Gear, and Sega CD versions published by Sega while the Super NES version was published by Konami.

<i>Waterworld</i> (video game) 1995 video game

Waterworld is a series of video games released for the Super Nintendo Entertainment System, Virtual Boy, MS-DOS, Microsoft Windows and Game Boy, based on the film of the same name, along with unpublished versions for the Mega Drive/Genesis, Sega Saturn, Atari Jaguar, 3DO and PlayStation. These games were produced by Ocean Software. The SNES and Game Boy games were released only in Europe in 1995 and the Virtual Boy game was released exclusively in North America in November 1995. It was released for PC in 1997. The game received widespread negative reviews and the version released for the Virtual Boy is generally considered to be the worst game of its 22 releases.

<span class="mw-page-title-main">Barcode Battler</span> Handheld game console by Epoch Co.

The Barcode Battler is a handheld game console released by Epoch Co. in March 1991.

<i>The Lost World: Jurassic Park</i> (handheld game) 1997 video game

The Lost World: Jurassic Park is the title of several different video games released for handheld video game consoles in 1997. Four versions, each with their own gameplay variations, were developed and published by various companies for the Sega Game Gear, Nintendo's Game Boy, and Tiger Electronics' game.com and R-Zone consoles. Each version is based on the 1997 film of the same name.

<i>Jurassic Park</i> (Sega video game) 1993 video game

Jurassic Park is a 1993 video game developed by BlueSky Software and published by Sega for the Sega Mega Drive/Genesis. It was released as part of the tie-in merchandise to the 1993 film of the same name. The game includes elements from Michael Crichton's 1990 novel, Jurassic Park, on which the film is based.

<i>Contra III: The Alien Wars</i> 1992 video game

Contra III: The Alien Wars is a 1992 run and gun video game developed and published by Konami for the Super Nintendo Entertainment System (SNES). It is the third home console entry in the Contra series after Contra (1988) and Super C (1990) for the Nintendo Entertainment System (NES). In PAL regions, it was retitled Super Probotector: Alien Rebels and the player characters were replaced with robots. The player is tasked with fighting off an alien invasion of Earth across six stages. Four stages feature side-scrolling action traditional to the series while two are presented from an overhead perspective. It is the first Contra title to have been directed by Nobuya Nakazato who later directed other games in the series. He designed Contra III to feature more comical elements, a more cinematic soundtrack, and tighter stage design than its predecessors.

<i>Jurassic Park: Rampage Edition</i> 1994 video game

Jurassic Park: Rampage Edition is a 1994 side-scrolling video game developed by BlueSky Software and published by Sega for the Sega Genesis. It is the sequel to Sega's previous Jurassic Park video game, based on the film of the same name and also released for the Genesis. Jurassic Park: Rampage Edition is a revamped version of its predecessor, featuring similar gameplay with several changes, and a new story that continues from where the previous game ended.

<i>Disneys Aladdin</i> (Capcom video game) 1993 SNES video game

Disney's Aladdin is a 1993 platform game developed and published by Capcom for the Super Nintendo Entertainment System, based on the 1992 animated Disney film of the same name. Disney's Aladdin is a 2D side-scrolling video game in which the player controls Aladdin and his monkey Abu. It was designed by Shinji Mikami.

<i>Jurassic Park</i> (computer video game) 1200 video game

Jurassic Park is a 1993 action video game developed and published by Ocean Software, for DOS and Amiga computers. The game is based on director Steven Spielberg's 1993 film, Jurassic Park, and also includes elements from author Michael Crichton's 1990 novel of the same name, which the film is based upon.

References

  1. "Jurassic Park: The Chaos Continues". Games World: The Magazine. No. 4. United Kingdom. October 1994. pp. 44–51.
  2. "Super NES Games" (PDF). Nintendo of America. p. 6. Archived from the original (PDF) on September 20, 2008.
  3. "Jurassic Park 2". Nintendo Power . Nintendo of America. December 1994. p. 111. Retrieved May 13, 2016.
  4. 1 2 3 4 5 6 7 8 9 "Jurassic Park Part 2: The Chaos Continues (Game Boy)". Nintendo Power. Nintendo of America. April 1995. pp. 96–97, 102.
  5. Doolan, Liam (April 25, 2023). "The Jurassic Park Games Are Getting A 30th Anniversary Retro Collection". Nintendo Life. Retrieved April 28, 2023.
  6. Middler, Jordan (July 12, 2023). "Limited Run Games announces Jurassic Park Classic Games Collection". Video Games Chronicle. Retrieved July 14, 2023.
  7. 1 2 "Jurassic Park Part 2: The Chaos Continues" Instruction Manual Gamesdbase.com. Retrieved August 25, 2015.
  8. 1 2 3 4 5 6 Marriott, Scott Alan. "Jurassic Park Part 2: The Chaos Continues - Overview (Game Boy)". AllGame . Archived from the original on November 15, 2014. Retrieved May 14, 2016.
  9. 1 2 3 Ed Semrad; Danyon Carpenter; Al Manuel; Sushi-X; Mike Weigand (January 1995). "Review Crew: Jurassic Park 2" (PDF). Electronic Gaming Monthly . No. 66. Sendai Publishing Group. p. 38. ISSN   1058-918X.
  10. 1 2 3 4 Salmon, Mike (March 1995). "Jurassic Park II: The Chaos Continues". Game Players. United States. pp. 70–71.
  11. 1 2 "Test Jurassic Park Part 2 : The Chaos Continues". Jeuxvideo.com (in French). November 4, 2011. Retrieved October 7, 2021.
  12. 1 2 "Jurassic Park 2". Mega Fun (in German). Germany. February 1995. p. 90.
  13. 1 2 3 4 "Finals - Lacking: Jurassic Park 2: The Chaos Continues". Next Generation . No. 3. GP Publications. March 1995. p. 103. ISSN   1078-9693.
  14. 1 2 3 Leach, James (January 1995). "UK Review: Jurassic Park: The Chaos Continues". Super Play . No. 27. Future Publishing. p. 40.
  15. 1 2 3 4 "Capsule reviews March 1995: Jurassic Park Part 2". VideoGames . L.F.P Inc. March 1995. p. 82. ISSN   1059-2938.
  16. 1 2 3 "Que Verde Era Mi Valle". Superjuegos (in Spanish). No. 36. Spain. April 1995. pp. 68–71.
  17. 1 2 3 Scary Larry (March 1995). "ProReview: Jurassic Park, Part 2: The Chaos Continues". GamePro . No. 68. IDG. p. 64. ISSN   1042-8658.
  18. 1 2 3 "Jurassic Park II: The Chaos Continues". The Sydney Morning Herald . February 20, 1995. Retrieved July 5, 2017.
  19. 1 2 "Jurassic Park Part 2: The Chaos Continues (SNES)". Nintendo Power. Nintendo of America. March 1995. pp. 66–67, 104.
  20. Jackson, Chris (December 1, 2023). "Jurassic Park: The Classic Games Collection". Starburst. Retrieved December 3, 2023.