Warpath: Jurassic Park | |
---|---|
Developer(s) | Black Ops Entertainment |
Publisher(s) | Electronic Arts DreamWorks Interactive |
Composer(s) | Michael Giacchino |
Series | Jurassic Park |
Platform(s) | PlayStation |
Release | |
Genre(s) | Fighting |
Mode(s) | Single-player, multiplayer |
Warpath: Jurassic Park is a fighting video game released on the PlayStation console in 1999. It is a spin-off of the films Jurassic Park and The Lost World: Jurassic Park , in turn adapted from novels written by Michael Crichton. It was developed by Black Ops Entertainment and co-published by Electronic Arts and DreamWorks Interactive.
Warpath is a fighting game. The player can choose a dinosaur to fight with against other dinosaurs. The player starts with eight dinosaurs, including T. rex , Giganotosaurus , Acrocanthosaurus , Ankylosaurus , Megaraptor , Stygimoloch , Suchomimus , and Styracosaurus . Six additional dinosaurs can be unlocked in Arcade mode, including Carcharodontosaurus , Cryolophosaurus , Pachycephalosaurus , Spinosaurus , Triceratops , and Albertosaurus . Each dinosaur has its own array of fighting techniques and style.
The game includes various arenas that recreate locations from the first two films, such as the visitor center and T. rex enclosure from Jurassic Park , and the hunter camp and S.S. Venture deck from The Lost World: Jurassic Park . Some arenas feature destructible objects such as boxes, which will hurt the dinosaurs when they break them. Optionally, various edible creatures (goats, humans, dogs, and Compsognathus) will scurry across the arena, partially replenishing lost health when eaten or killed by one of the fighters.
The game features a variety of modes:
Warpath: Jurassic Park was developed by Black Ops Entertainment. Although the dinosaurs are based on their real-life counterparts, artistic license was also used to give the animals unique abilities for gameplay purposes. Each of the dinosaurs consist of 750 polygons. [4] Spinosaurus and Giganotosaurus would go on to make film appearances in Jurassic Park III (2001) and Jurassic World Dominion (2022) respectively. [5] The game's musical score was composed by Michael Giacchino, who previously worked on the 1997 video game The Lost World: Jurassic Park . [6] Electronic Arts published the game. In the U.S. it was released on November 17, 1999. [7]
Aggregator | Score |
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GameRankings | 57% [8] |
Publication | Score |
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AllGame | [9] |
CNET Gamecenter | 6/10 [10] |
Electronic Gaming Monthly | 4/10 [11] [a] |
EP Daily | 7.5/10 [12] |
Game Informer | 6.75/10 [13] |
GameFan | 45% [14] [b] (G.N.) 43% [15] |
GameSpot | 4.7/10 [16] |
IGN | 5.5/10 [17] |
Next Generation | [18] |
PlayStation Official Magazine – UK | 4/10 [3] |
Official U.S. PlayStation Magazine | [19] |
Warpath received mixed reviews. The game was compared unfavorably to Primal Rage by GameSpot and IGN . [16] [17] Adam Pavlacka of NextGen wrote, "History has shown that the Jurassic Park license spells doom for any game it touches, and Warpath is no exception." [18]
Glenn Wigmore of AllGame praised the game's dinosaur animations, and most of its interactive level designs for their resemblance to locations that were featured in the films, but criticized other levels for their "bland building textures and rushed backgrounds." Wigmore found the gameplay to be "downright sluggish" and considered the music to be "too low and emotionless," and opined that cutscenes for each dinosaur "would've been a nice extra for the game's overall feel and replay value." [9] James Mielke of GameSpot also praised the dinosaurs, but criticized the levels for glitching, writing: "Surfaces buckle and distortion abounds as the PlayStation struggles to keep all this geometry under control." [16]
Erik Reppen of Game Informer wrote, "Graphically, it's not a bad game. Unfortunately, the concept leaves much to be desired," noting that the gameplay "gets old rather quickly when you realize that the AI of the game is about the size of a peanut, and you can finish it with two moves." [13] Scary Larry of GamePro praised the graphics and sound in one review, but criticized the game's "complex button patterns," writing, "By the time you master the combos, you'll be in the mood to play something else." [20] [c] In another GamePro review, however, Major Mike wrote, "For the very curious, this Jurassic Park fighting game is worth a rental. Purchasers will go on the Warpath for a refund." [21] [d]
Marc Nix of IGN criticized the game's dinosaurs for their lack of size disparity, writing: "The T-Rex is a dwarf, while raptors have become mega-raptors of roughly the same size as the beast who bit regular raptors in half in the film." Nix also criticized the game's AI and bad collision detection, and noted that each dinosaur played similarly to one another. However, Nix praised the game's graphics and levels. [17]
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