Warpath: Jurassic Park

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Warpath: Jurassic Park
Warpath Jurassic Park.jpg
European cover art
Developer(s) Black Ops Entertainment
Publisher(s) Electronic Arts
DreamWorks Interactive
Composer(s) Michael Giacchino
Series Jurassic Park
Platform(s) PlayStation
Release
  • NA: November 17, 1999 [1]
  • EU: 1999
Genre(s) Fighting
Mode(s) Single-player, multiplayer

Warpath: Jurassic Park is a fighting video game released on the PlayStation console in 1999. It is a spin-off of the films Jurassic Park and The Lost World: Jurassic Park , in turn adapted from novels written by Michael Crichton. It was developed by Black Ops Entertainment and co-published by Electronic Arts and DreamWorks Interactive.

Contents

Gameplay

Warpath is a fighting game. The player can choose a dinosaur to fight with against other dinosaurs. The player starts with eight dinosaurs, including T. rex , Giganotosaurus , Ankylosaurus , Stygimoloch , and Styracosaurus . Six additional dinosaurs can be unlocked in Arcade mode, including Carcharodontosaurus , Cryolophosaurus , Pachycephalosaurus , Spinosaurus , and Triceratops . Each dinosaur has its own array of fighting techniques and style.

The game includes various arenas that recreate locations from the first two films, such as the T. rex enclosure from Jurassic Park and the S.S. Venture deck from The Lost World: Jurassic Park . Some arenas feature destructible objects such as boxes, which will hurt the dinosaurs when they break them. Optionally, various edible creatures (goats, humans, dogs, and Compsognathus) will scurry across the arena, partially replenishing lost health when eaten or killed by one of the fighters.

The game features a variety of modes:

At the start of the game, the player has only a limited amount of choices (8 in total) for playable dinosaurs. Although this game predated Jurassic Park III and Jurassic World Dominion , Spinosaurus and Giganotosaurus were featured. As the game progresses, the player is presented the opportunity to unlock new playable characters bringing the total of available dinosaurs up to 14. Each dinosaur is associated with its own area, which - as the player starts the combat - features a small entering animation of the dinosaur that the player is about to fight.

Available from the start

Unlockable

Development and release

Warpath: Jurassic Park was developed by Black Ops Entertainment. Although the dinosaurs are based on their real-life counterparts, artistic license was also used to give the animals unique abilities for gameplay purposes. Each of the dinosaurs consist of 750 polygons. [3] The game's musical score was composed by Michael Giacchino, who previously worked on the 1997 video game The Lost World: Jurassic Park . [4] Electronic Arts published the game. In the U.S. it was released on November 17, 1999. [5]

Reception

Warpath received mixed reviews. The game was compared unfavorably to Primal Rage by GameSpot and IGN . [14] [15] Adam Pavlacka of NextGen wrote, "History has shown that the Jurassic Park license spells doom for any game it touches, and Warpath is no exception." [16]

Glenn Wigmore of AllGame praised the game's dinosaur animations, and most of its interactive level designs for their resemblance to locations that were featured in the films, but criticized other levels for their "bland building textures and rushed backgrounds." Wigmore found the gameplay to be "downright sluggish" and considered the music to be "too low and emotionless," and opined that cutscenes for each dinosaur "would've been a nice extra for the game's overall feel and replay value." [7] James Mielke of GameSpot also praised the dinosaurs, but criticized the levels for glitching, writing: "Surfaces buckle and distortion abounds as the PlayStation struggles to keep all this geometry under control." [14]

Erik Reppen of Game Informer wrote, "Graphically, it's not a bad game. Unfortunately, the concept leaves much to be desired," noting that the gameplay "gets old rather quickly when you realize that the AI of the game is about the size of a peanut, and you can finish it with two moves." [11] Scary Larry of GamePro praised the graphics and sound in one review, but criticized the game's "complex button patterns," writing, "By the time you master the combos, you'll be in the mood to play something else." [18] [lower-alpha 3] In another GamePro review, however, Major Mike wrote, "For the very curious, this Jurassic Park fighting game is worth a rental. Purchasers will go on the Warpath for a refund." [19] [lower-alpha 4]

Marc Nix of IGN criticized the game's dinosaurs for their lack of size disparity, writing: "The T-Rex is a dwarf, while raptors have become mega-raptors of roughly the same size as the beast who bit regular raptors in half in the film." Nix also criticized the game's AI and bad collision detection, and noted that each dinosaur played similarly to one another. However, Nix praised the game's graphics and levels. [15]

Notes

  1. In Electronic Gaming Monthly 's review of the game, one critic gave it 5/10, another gave it 3/10, and the rest gave it each a score of 4/10.
  2. In GameFan 's viewpoint of the game, three critics gave it each a score of 47, 58, and 30.
  3. GamePro gave the game 4/5 for graphics, 4.5/5 for sound, 3/5 for control, and 3.5/5 for fun factor in one review.
  4. GamePro gave the game two 4/5 scores for graphics and sound, 3/5 for control, and 2/5 for fun factor in another review.

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References

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