Characters of Metaphor: ReFantazio

Last updated

Cover art of Metaphor: ReFantazio, depicting various characters Metaphor Refantazio Cover Art.png
Cover art of Metaphor: ReFantazio , depicting various characters

Metaphor: ReFantazio is a 2024 role-playing video game by Atlus, set in a fictional fantasy world. It centers on a protagonist who sets out on a quest to save a prince from a curse by defeating an aspirant for the throne called Louis Guiabern, accompanied by several allies from different tribes. His allies include the fairy Gallica, the clemar Strohl, the roussainte Hulkenberg, the ishika Neuras, the eugief Heismay, the nidia Junah, the mustari Eupha, and the paripus Basilio. He also receives assistance in the development of powers called Archetypes from an amnesiac named More, and can form relationships with these characters as well as others. In addition to these tribes, there are creatures such as humans who roam the land, their designs inspired by the imagery found in the work of Hieronymus Bosch. Each person belongs to a different tribe, including the elda, clemar, roussainte, rhoag, ishika, mustari, nidia, paripus, and eugief.

Contents

The story and characters were directed and created by Katsura Hashino, and the characters and Archetypes were mostly designed by Shigenori Soejima, both having previously worked on the Persona series. Hashino aspired to make a fantasy story, reading various fantasy stories to prepare himself, but wanted to ensure that his characters and world were not seen as copies of anything. Metaphor's cast has been generally well received, with multiple critics enjoying how the characters of different tribes were able to demonstrate different aspects of their society. The English localization was also praised, particularly in its authenticity to different regions of the United Kingdom. Criticism of the characters included Stephanie Liu of Siliconera suggesting that its racial allegory felt "forced," and critics wishing that there was more voice acting.

Concept and creation

Metaphor takes place in a fantasy setting called the United Kingdom of Euchronia, where people fight with a magical power called magla. This world exists in contrast to a fantasy novel that mirrors it, and according to director Katsura Hashino, the team worked to create an "underlying feeling of connection between the [fantasy and modern] worlds." [1] When designing the fantasy world of Metaphor, the game's creator, Katsura Hashino, stated that he was moved while researching fantasy stories (such as The Lord of the Rings [2] ) by a piece that read "Fantasy does more than immerse us in empty worlds of fiction. They exist because there’s something about our world we want to change, and they help us reimagine something new." He added that this helped informed multiple aspect's of the game's development, including its characters. [3]

The game was originally intended to be more akin to The Lord of the Rings, featuring dwarves, elves, and other races. Artist Shigenori Soejima created designs for this version of the game's characters, but according to Hashino, they felt too ordinary. They discussed how they could make them more interesting, the characters became more interesting to them. [4] When designing the characters, Hashino stated that he was careful to not imitate the works he read, as it may be seen as a copy. Hashino also stated that anxiety was a central focus of the game, and that a fantasy setting helped make these anxieties less specific than in a modern setting. [2] Hashino also aspired to avoid having romance elements like in the Persona series, believing it would be out of place in a fantasy story compared to Persona, which involved teenagers. [5] The characters are around teenage age, but face more difficult issues than typical teenagers according to Hashino. [6]

Each character in Metaphor belongs to one of multiple fictional tribes, including elda, paripus, roussainte, rhoag, clemar, eugief, nidia, mustari, and ishika, each having varying levels of similarity to real-life humans. [7] These tribes each have different physical features, and some have higher positions in society than others. Elda, mustari, and paripus are considered second-class citizens in the kingdom, while clemar and roussainte are considered superior.[ citation needed ] Most of these races have human-like appearances, with the exception of the eugief, who are shorter and have animal-like faces and other animal features. Paripus, clemar, and ishika also have animal-like features (animal ears, horns, and wings respectively), except with human proportions. Roussainte are noted for their height and long ears, while rhoag are noted for markings on their skin. Nidia have larger pupils and a true form that they conceal, while mustari have a third eye and often conceal their face with a helmet as part of their customs. Elda have no dissimilarities with humans. [7] When designing the different tribes, Hashino stated that he based them on Japanese personality traits; one is based on older Japanese people who "try to push their values on young people and make them follow in their tracks," while another is based on people who "have trouble speaking their mind and putting their emotions and their thoughts out there." [8]

Aside from these tribes, the world is populated by other creatures, including immortal beings called fairies, monsters called humans, and dragons. [7] [9] [ citation needed ] The humans were inspired by the designs from "The Garden of Earthly Delights", a work by artist Hieronymus Bosch. [9] The English localization gave certain characters and races different accents depending on their tribe; residents of the town Martira have Scottish accents, while residents of Virga Island have a Welsh accent. [10]

Certain characters are able to utilize powerful magic called "Archetype," involving the summoning and utilization of heroic archetypes, such as healers, warriors, mages, and knights. Archetypes are largely utilized by the protagonist and his allies. The main characters fit certain archetypes as well. [9] These Archetypes each have unique designs, most designed by Soejima while some were designed by Yuji Himukai of Etrian Odyssey fame. [11]

Main characters

The main characters share the goal of defeating the antagonist Louis Guiabern and saving the prince from a curse, with most of them able to participate in combat.

Protagonist

Voiced by: Natsuki Hanae [12] (Japanese); Caleb Yen [12] (English)

The protagonist is a young eldan [7] boy who can be named by the player (though his canon name is Will), and is called Captain by his allies. [13] He is the first to awaken to an Archetype, and regularly cooperates with an amnesiac librarian named More. He is a close friend to a cursed prince, and embarks on a mission to cure him of this curse, which is believed to be caused by a noble named Louis Guiabern. He recruits Strohl, Hulkenberg, Heismay, Junah, Eupha, and Basilio along his journey. He is also accompanied by a fairy named Gallica, who provides support in battle and as a companion. With the cooperation of his allies, he seeks to take the throne to defeat Louis.

After nearly killing Louis, the protagonist is transformed into a human by Louis, who claims that humans are the true form of eldans. This causes his popularity to plummet, while Louis has the prince killed after his location is discovered. It is eventually discovered that the protagonist and the prince are one in the same, the protagonist having been created from the prince's desire to travel the world despite his limitations. Upon this discovery, the prince's soul merges with the protagonist, causing them to become one entity. The protagonist eventually regains his popularity and defeats Louis.

When designing the protagonist, Soejima stated that he wanted to depict a new kind of protagonist that they couldn't do in past games due to the modern setting. He wanted the character to be androgynous and heroic looking who "looks like they’re about to change the world." [3] They aspired to make him a character that would be easy for players to resonate with. [14]

Leon Strohl da Haliaetus

Voiced by: Kensho Ono [12] (Japanese); Stewart Clarke [12] (English)

Strohl is the first party member to join the protagonist, joining him in combat before awakening to the Warrior Archetype after nearly being killed by a human. He is a clemar noble seeking revenge against Louis Guiabern for the destruction of his village. [13] [ citation needed ] Aided by the protagonist, the two work to obtain the inheritance of his late parents, growing to understand what it means to be a noble along the way. He eventually finds his inheritance, using it to help the survivors of the village attack in getting housing.

Arvid Grius

Voiced by: Tetsu Inada [12] (Japanese); Gordon Cooper [12] (English)

Arvid Grius is a member of the rhoag tribe [7] and an eventual companion to the protagonist. As part of the protagonist's plan, he was meant to meet up with the protagonist to save the prince. [13] Grius awakens to the ability to use an Archetype some time later. He is married to an innkeeper named Fabienne,[ citation needed ] and is the father to Maria, a young girl. He is killed during a plot to kill Louis, and his corpse reanimated to fight the protagonist. His soul is allowed to rest after he is defeated. [13]

Eiselin Burchelli Meijal Hulkenberg

Voiced by: Saori Hayami [12] (Japanese); Kristin Atherton [12] (English)

Hulkenberg is a member of the roussainte tribe [7] and former Kingsguard who judges herself harshly for the prince falling victim to the curse, her main focus being to break said curse upon learning of his survival.[ citation needed ] She manages to channel the Knight Archetype after joining the protagonist. [13] She eventually learns the truth that the protagonist is a form created by the prince, and upon the prince's soul entering the protagonist's body, treats him with reverence. She originally beat out another knight to become the leader of the Kingsguard, who resents her for abandoning her position. Learning that he had become cruel and oppressive in his position, she challenges and defeats him, having him arrested for his crimes.

Heismay Noctule

Voiced by: Akio Otsuka [12] (Japanese); Philippe Spall [12] (English)

Heismay is a former member of a covert group called the Shadowguard[ citation needed ] and a eugief. [7] He is first met while the protagonist is hunting a bounty placed on him for the disappearance of children in a village, only to discover that he is being framed by a member of the Sanctist Church named Joanna, the actual culprit. Before the events of the game, his son was killed, causing him intense grief. He joins him in stopping these crimes,[ citation needed ] and awakens to the Thief Archetype in the process. [13] He expresses his sympathy for Joanna, who did this after her baby was killed for being mixed-race, driven mad by her loss. The protagonist assists him in finding an appropriate burial place for his son's bones, attempting to have him buried at his home village, only for the villagers to steal the bones and hide them away to keep him from leaving him there. Heismay eventually decides that he does not want to bury him, choosing to turn his bones into a necklace so they can be together.

Juani Cygnus

Voiced by: Yoshino Nanjo [12] (Japanese); Emma Ballantine [12] (English)

Juani "Junah" Cygnus is a nidia [7] who is first seen singing as part of an election event, and is revealed to be a member of Louis' entourage. She is later seen sneaking around Louis' gauntlet runner, a large vehicle, and is revealed to have been working with Grius to break the prince's curse. She joins the protagonist after discovering their shared goal,[ citation needed ] awakening to the Archetype of the Masked Dancer. [13] She has an adoptive sister named Rella, who is a figure in the Sanctist Church. Rella is eventually revealed to be responsible for the prince's curse, having been made to do so under duress as a child by Forden in order to protect Junah from him. Junah eventually manages to defeat Rella, who accepts her death gracefully due to her belief that the protagonist will be a better king than Louis.

The protagonist assists her in getting prepared for a singing performance, only for a jealous competitor to plot to ruin her for taking her spot. The woman eventually backs down, but becomes unable to speak due to being hurt by someone who was trying to hurt Junah. Junah eventually reveals that all nidia have child-like forms, using magic to change their form. She eventually manages to help the woman regain her voice, and helps her get a singing job.

Euphausia Etoreika

Voiced by: Misato Fukuen [12] (Japanese); Emily Burnett [12] (English)

Euphausia "Eupha" Etoreika is the mustari [7] priestess of the Dragon God for Virga Island [13] and sister to Edeni, a man competing with the protagonist for the royal throne. She is meant to be sacrificed to appease their dragon god, only for the protagonist and her brother to convince her that she need not die in order to fulfill their scripture.[ citation needed ] She awakens to the Summoner Archetype [13] and joins the party in their quest to defeat Louis. This Archetype can eventually become the Devil Summoner, which is able to summon demons from the Megaten franchise, such as Jack Frost. [15] With the assistance of the protagonist, she learns more about the Sanctist Church, and discovers that a church leader is attempting to use prayer to save people from their ailments. He eventually comes to attempt to sacrifice them, only for Eupha to defeat him, believing he had been corrupted by the presence of magla into doing this. She eventually reveals to the protagonist that she has feelings for him.

Basilio Lupus Magnus

Voiced by: Yoshimasa Hosoya [16] (Japanese); Matt Whitchurch [16] (English)

Basilio is a member of the paripus tribe and an adherent to Louis' rise to the throne due to his and his brother, Fidelio's, belief that he would help the paripus in ways the current system does not. [13] [ citation needed ] He and Fidelio were the subject of experimentation, along with other paripus. After the two accompany the protagonist and his allies to Virga Island to get a spear for Louis, they are eventually convinced by Louis' cruelty to stand against him. This causes Fidelio's death,[ citation needed ] and Basilio awakens to the Berserker Archetype, joining the protagonist in his cause. [13]

During Basilio's Follower quest, he reunites with another paripus, Vinca, who went through the experiments with Basilio and Fidelio. Basilio eventually discovers that Vinca has been killing rich and powerful people, and he and the protagonist are forced to kill him after he begins to lose his mind.

Gallica

Voiced by: Sumire Morohoshi [12] (Japanese); Alejandra Reynoso [12] (English)

Gallica is a fairy [7] who accompanies the protagonist from the beginning of his quest to save the prince. She provides support to him both in and out of battle,[ citation needed ] and creates diegetic music that plays for the protagonist. [17] It is later revealed that she was given false memories as part of the plan to send the protagonist out into the world.

When designing Gallica, Soejima described her as "classically fantastical in many ways," but noted that they aimed to give her a more modern aesthetic. Finalizing Gallica's appearance helped them determine how they should design other characters, giving them creative momentum. [3]

Neueirus Corax

Voiced by: Kazuhiko Inoue [12] (Japanese); David Monteith [12] (English)

Neueirus "Neuras" Corax is an ishika engineer who participated in the creation of a gauntlet runner, a land-based walking vehicle, for the prince before his curse. He joins the protagonist after being recruited by Hulkenberg, allowing them to use the previously unused gauntlet runner. Throughout the game, he aims to improve the gauntlet runner, eventually succeeding in turning it into a flying vehicle. The protagonist assists him in the pursuit of ancient artifacts, only to realize that these artifacts were components of a dangerous weapon, which he ultimately destroys to prevent its use.

Antagonists

Louis Guiabern

Voiced by: Yuichi Nakamura [12] (Japanese); Joseph Tweedale [12] (English)

Louis is a man responsible for assassinating the king of the kingdom, whom the protagonist pursues in order to break the curse placed on the prince. He attempts to become king himself, but is prevented by the king's magic, requiring that whomever becomes king attains majority support from the public. He works with various people from different tribes, using the threat of humans to demonstrate the need for his rule. He is among the most popular candidates for the entire game, competing with Forden and eventually the protagonist. The protagonist joins him under false pretenses, and he is nearly killed by the protagonist using a weapon that could ignore the king's magic, though is saved by his minion Zorba before assassinating Forden with that same weapon.

It is revealed that he was not the person responsible for the curse on the prince, and he succeeds in turning much of the populace against the protagonist by turning him into a monstrous human and claiming that elda were humans. While he displays as clemar, Louis eventually reveals to the king's spirit that he is actually an elda like the protagonist. He lays claim to the throne due to no one being able to compete with him, until the protagonist manages to ascend back to number two and kill him.

Aestivum Forden

Voiced by: Mitsuru Miyamoto [18] (Japanese); Jamie Newall [18] (English)

Forden is a rhoag [7] and the leader of the Sanctist Church, and for much of the game, the most strongly supported figure to assume the role of king. He aspires to defeat Louis in order to avoid Louis becoming more popular than him. He participates in various schemes, and through Louis' machinations, is eventually killed, causing Louis to become number one. It is later revealed that Forden was responsible for the curse on the prince in order to prevent him from taking the throne, and was also noted for having taken advantage of the king's despair in order to enact the church's designs.

Cirsium Zorba

Voiced by: Tomokazu Sugita [12] (Japanese); Adam Rhys Dee [12] (English)

Zorba is a mustari and clemar mix [7] who is loyal to Louis and his goals. He initially assists in an attack by Louis on the church, before being defeated by the protagonist. He later returns, having faked his death, posing as part of the church in order to help Louis fake his death as well. He later has his body warped, remaining loyal to Louis until his death.

Humans

The humans were inspired by the art of Hieronymus Bosch Hieronymus Bosch - The Garden of Earthly Delights - Hell.jpg
The humans were inspired by the art of Hieronymus Bosch

The humans are a type of being that pervade the surrounding lands, presenting a threat to the populace. They have monstrous appearances and vary in size, with some being larger than a building. Louis campaigns on the human threat in order to gain popularity, noted for his human-slaying skills. It is eventually revealed that not only do humans originate from a society before theirs where they were also called humans, but all tribes are descended from this old society as well.

Polygon writer Maddy Myers discussed how bizarre the design of humans look, particularly the egg boss, finding them both "terrifying" and "impressive." She remarked how fun it was to find the similarities between humans in Metaphor and the designs by Hieronymus Bosch. [19]

Followers

More
Voiced by: Takehito Koyasu [12] (Japanese); Greg Chun [12] (English)

More is an amnesiac clemar [7] who is trapped in a space called Akademia, a room with many books that he was made to stay there by the late king. He helps assist the protagonist in his quest, and the protagonist helps assist More in researching Archetypes. He regains his memory bit by bit with each research the protagonist successfully completes, attempting to realize who he is and why he became trapped. He eventually becomes aware of his identity, and saves the protagonist from a fatal injury. He reveals that, like the protagonist, he was a creation, being the king when he was younger and thus the protagonist's father. He fails to convince the protagonist to come with him to the world found in the novel he wrote, and after being defeated, professes his faith in the protagonist's vision.

Maria Alces
Voiced by: Yui Ishikawa [12] (Japanese); Scarlet Grace [12] (English)

Maria is a young girl and the daughter to Grius, being half rhoag and ishika. [13] [7] She is cared for by a woman named Fabienne, who was in a common-law marriage with Grius, and spends much of the game grieving over Grius' death. Fabienne and the protagonist, as well as other members of the protagonist's group, work to help her deal with her grief and see more of the world through Neuras' art. Maria also aspires to help people, including the downtrodden around Fabienne's inn.

Brigitta Lycaon
Voiced by: Yoko Hikasa [12] (Japanese); Lynsey Murrell [12] (English)

Brigitta is a rhoag [7] shop owner who sells magic items called igniters. She initially has the protagonist do jobs for her, including looking after her dog. She eventually reveals that she grew up poor and aspired to never be vulnerable again. During her Follower quest, she nearly destroys a village as revenge for the apparent death of her dog, but the protagonist helps her realize that they were not involved. She has a hatred for igniters, and by the end of her story, begins creating safe igniters as toys in order to make them less dangerous.

Catherina Grann
Voiced by: Fairouz Ai [20] (Japanese); Holly-Marie Michael [20] (English)

Catherina is a paripus bounty hunter who aspires to become the leader of the kingdom in order to strike back against the rich and powerful in society. She initially campaigns on killing the rich, but becomes disillusioned by fellow paripus who she believes are going too far in their violence. Over time, she works to find a more amiable method of improving things for paripus, believing that a life of taking is not a good life.

Alonzo Crotalus
Voiced by: Atsushi Tamaru [21] (Japanese); Andrew Whelldon-Dennis [21] (English)

Alonzo is a nidia [7] who assists the protagonist in retrieving the knife owned by Grius. After developing a kinship with the protagonist and seeing the consequences of his deception and swindling when his mother is killed, he fakes his death and has the protagonist distribute his money to his village in order to make the protagonist look better in their eyes.

Elphas Bardon
Voiced by: Kenji Hamada [22] (Japanese); Angus King [22] (English)

Bardon is a roussainte [7] who works as a soldier in the Sanctist Church under Lady Joanna in Martira until she is arrested for grave crimes against its citizenry. Following her execution, he is a popular choice to succeed her, but is reluctant to accept. He eventually begins to crack down on Martira by increasing security, causing him to become less popular. He eventually earns the people's trust by assisting in killing a dangerous human that threatened Martira.

Reception

PCGamesN writer Aaron Down found the characters "instantly likable," appreciating that each character in the English dub was given a voice representing a different part of the United Kingdom and praising the vocal performance. He also praised the team for depicting the main cast experiencing "age-old prejudices and uneasy alliances," feeling like it helped them get the most out of "characters built on well-trodden tropes." He felt that, despite the high quality of the gameplay of Metaphor, the story and characters will keep players invested. [23] PCGamer writer Lewis Parker found the struggles that the cast goes through believable despite them not being humans themselves, expressing that he enjoyed the writing so much that it made him sad when the game finished. He also appreciated the English localization making characters speak with British dialects and slang, feeling that it was done authentically. [10] RPGFan writer Zek Lu appreciated the character writing's impact on the game's narrative and atmosphere, enjoying how both playable and non-playable characters helped inform him of various aspects of the game's world. He also enjoyed the different Follower quests, stating that all of them were well-written, though feeling that one character did not get enough development and another had a less enjoyable conclusion to their story. [24] Shack News writer Donovan Erskine praised the main characters, and felt that the cast, including non-playable characters, were the "driving force" of the game. He spoke of the cast making a "profound impact" on him, particularly Gallica. [25]

RPGSite writer Josh Torres noted that initial reception to the announcement that players would not be able to romance characters had a mixed reception, but to him, this worked because he felt it would be strange to be able to romance characters who are going through intense grief would feel wrong. Commenting on the handling of Followers, Torres felt similarly about them as he did Social Links in Persona; namely, that he found it disappointing that character interactions were largely between the player and his Followers, but not between other Followers. He was also critical of the Follower quests for having limited voice acting, comparing it to Persona 3 Reload , where Social Links are all voice acted. [26] GameSpot writer Jessica Cogswell was initially skeptical of the cast after playing the demo; despite enjoying Strohl in particular, she felt that he and Grius felt "very similar" to fantasy archetypes. Nonetheless, she found the voice acting and writing "strong." [27] In her review, she found all of the main characters compelling, particularly Strohl, Hulkenberg, and Heismay, as well as its antagonist Louis. She also appreciated how some characters are given characterization early on in the game before becoming main characters. Cogswell echoed Torres' criticism regarding voice acting, wishing there was more during Follower quests. [28]

Siliconera writer Stephanie Liu, in her review of Metaphor, stated that the characters were fun, adding that despite the racial conflicts in the game, she felt that the tribes being so similar physically besides the eugief made the conflict feel "forced." She compared it to the film Zootopia , where she argued that the racism metaphor did not work due to prey animals having valid reasons to fear predators, whereas there is no valid reason to fear people based on immutable traits. She felt that Japanese people tend to have less exposure to racial prejudice due to low passport ownership, arguing that Japanese depictions of racism can fall flat as a result. She felt that this would resonate better with a Japanese audience, while people in Western regions may find it "horribly naive," especially in the social climate of 2024. She found the story more compelling when it focused on political corruption, greed, and ignorance. [29] In hindsight, Liu felt that the story and characters did not resonate with her as well, feelings some characters were rushed and/or undeveloped. On the subject of racial allegory, she felt like Zootopia handled it better than Metaphor. She noted how many minor characters interacted with the protagonist, starting off antagonistic due to him being elda, was handled poorly, believing that they stop being racist too easily and making the racial conflict lack impact. She also argued that the game did not provide explanation for why people hate certain races, noting how one can point to real-world stereotypes that they cannot in Metaphor. [30]

Related Research Articles

<span class="mw-page-title-main">Maleficent</span> Main antagonist from Disneys 1959 animated film Sleeping Beauty

Maleficent is a fictional character who first appears in Walt Disney Productions' animated film, Sleeping Beauty (1959). Maleficent is the self-proclaimed "Mistress of All Evil" based on the evil fairy godmother character in Charles Perrault's fairy tale Sleeping Beauty, as well as the villainess who appears in the Brothers Grimm's retelling of the story, Little Briar Rose. Maleficent was originally animated by Marc Davis.

<span class="mw-page-title-main">Barret Wallace</span> Fictional character

Barret Wallace is a character in Square Enix's role-playing video game Final Fantasy VII. He was created by character designer Tetsuya Nomura, and has since appeared in the CGI film sequel, Final Fantasy VII: Advent Children as well as other games and media in the Compilation of Final Fantasy VII series. As of Advent Children, Barret is voiced by Masahiro Kobayashi and Masato Funaki in Japanese, while Beau Billingslea and John Eric Bentley voice him in English.

<span class="mw-page-title-main">Tifa Lockhart</span> Video game character

Tifa Lockhart is a character who debuted in Square's 1997 role-playing video game Final Fantasy VII. She was created as a foil to her teammate Aerith Gainsborough by members of the development team including director Yoshinori Kitase and writers Kazushige Nojima and Tetsuya Nomura; Nomura additionally contributed her visual design. She has since appeared as a playable fighter in Ehrgeiz and the Dissidia Final Fantasy series and made cameo appearances in several other titles, such as Kingdom Hearts II and Itadaki Street. Beginning in 2005, she has been featured in sequels and spin-offs as part of the Compilation of Final Fantasy VII series, including the animated film Advent Children and the Final Fantasy VII Remake trilogy.

<span class="mw-page-title-main">Celes Chere</span> Fictional character in Final Fantasy VI

Celes Chere is a character and protagonist in the video game Final Fantasy VI. She was created by Yoshinori Kitase and was his favorite character in the game. She struggles with allegiances between the Empire and the rebel group, the Returners before ultimately siding with the latter. She appears in other Final Fantasy titles, including the Theatrhythm series and World of Final Fantasy.

<span class="mw-page-title-main">Selphie Tilmitt</span> Character from Final Fantasy VIII

Selphie Tilmitt is a character from the 1999 role-playing video game Final Fantasy VIII. She is introduced as a recent transfer student from Trabia Garden to its rival school Balamb Garden, a prestigious military academy for elite mercenaries and home to several of the game's major characters. She is also the pilot in command of the Ragnarok starship, the primary means of air transport for the player's party.

Final Fantasy VIII, a 1999 role-playing video game by Squaresoft, features "SeeD", an elite group of mercenaries, as well as soldiers, rebels, and political leaders of various nations and cities. Thirteen weeks after its release, it had earned more than US$50 million in sales, making it the fastest selling Final Fantasy title at the time. The game has shipped 8.15 million units worldwide as of March 2003. Additionally, Final Fantasy VIII was voted the 22nd-best game of all time by readers of Famitsu in 2006. The game's characters were created by Tetsuya Nomura, and were the first in the series to be realistically proportioned in all aspects. This graphical shift, as well as the cast itself, has received generally positive reviews from gaming magazines and websites.

Characters of the <i>Final Fantasy IV</i> series

Final Fantasy IV, a role-playing video game released by Square in 1991, revolves around Cecil Harvey, a knight of Baron who embarks on a quest to defeat Golbez, a man that is controlling the king of Baron. During Cecil's quest, he is joined by his childhood friends Kain Highwind and Rosa Farrell, as well as other warriors from around the world who also seek to stop Golbez. The visuals of the characters were designed by Yoshitaka Amano. After its initial release, Final Fantasy IV was later ported to multiple consoles. In 2007, Square Enix released an enhanced remake for the Nintendo DS that added voice acting to both the Japanese and English versions.

Words Worth is a Japanese adult role-playing video game originally released for NEC PC-98 computer systems, and remade for Microsoft Windows. The game's story is linear, with only one story decision near the end, leading to one of five different endings.

Characters of <i>Final Fantasy X</i> and <i>X-2</i>

Square's 2001 role-playing video game Final Fantasy X is the tenth game of the Final Fantasy series. It features several fictional characters designed by Tetsuya Nomura, who wanted the main characters' designs and names to be connected with their personalities and roles in the plot. The game takes place in Spira, which features multiple tribes. The game's sequel, Final Fantasy X-2, was released in 2003. It takes place two years after the events of Final Fantasy X and features both new and returning characters.

<i>Vay</i> (video game) 1993 video game

Vay, released in Japan as Vay: Ryuusei no Yoroi, is a 1993 role-playing video game for the Sega CD. It was developed by Hertz, published by SIMS in Japan, and localized by Working Designs for the United States. In 2008 it was re-released for the iPhone by SoMoGa, Inc. In 2024 it was re-released for Steam.

Characters of <i>Final Fantasy V</i>

Final Fantasy V, a video game with a setting that spans two worlds and a back-story spanning a millennium, features an array of characters. The game has five player characters, with as many as four in the party at a time. The game contains a number of the Final Fantasy series' recurring characters, such as Cid, and even chocobos play some major roles. Many other Final Fantasy V characters share similarities with those in other installments. As with the characters of Final Fantasy VI and other games in the franchise, the concept art for Final Fantasy V's came from Yoshitaka Amano, who has received praise for his contributions to the series. However, the characters in Final Fantasy V and other aspects of the game are matters of conflicting opinions.

Characters of <i>Final Fantasy XII</i>

Final Fantasy XII, a role-playing video game released by Square Enix in 2006, revolves around the attempt to liberate the kingdom of Dalmasca from the Archadian Empire. The story is told through the eyes of Vaan, an orphan who wishes to be a sky pirate, and other characters he encounters throughout his adventure. The visuals of the characters were designed by Akihiko Yoshida, while their stories were created by Daisuke Watanabe. The characters were designed to look and behave unlike any that had existed in the Final Fantasy series before them. Their stories were written to create a script where neither side was truly right or wrong, but instead had different opinions and interpretations of the events occurring in the game.

Shadow (<i>Final Fantasy</i>) Fictional character in Final Fantasy VI

Shadow is a character introduced in the 1994 role-playing video game Final Fantasy VI by Square Enix. He was conceived by Tetsuya Nomura, based on a character class idea he had wanted to utilize in Final Fantasy V. A ninja mercenary, he travels with a canine companion, Interceptor, and is available during certain sections of the game as a party member. Elements of his past may also be revealed to the player, in which they discover he was originally a robber named Clyde, who after the death of his partner in crime abandoned eventually abandoned his past and took on the name Shadow. He has since appeared in other games related to the Final Fantasy franchise, including Dissidia Final Fantasy Opera Omnia, where he is voiced by Yoshito Yasuhara.

<i>Catherine</i> (video game) 2011 puzzle video game

Catherine is a puzzle video game developed by Atlus. The game was released for the PlayStation 3 and Xbox 360 in Japan and North America in 2011, in PAL regions by Deep Silver in 2012, and for Windows by Sega in 2019. A re-release with additional content, titled Catherine: Full Body, was released in 2019 for the PlayStation 4 worldwide and for the PlayStation Vita only in Japan, and a Nintendo Switch version released worldwide in 2020.

Characters of the <i>Final Fantasy XIII</i> series

Final Fantasy XIII - a role-playing game released by Square Enix in 2009 - revolves around the struggles of a group of humans over a predestined fate. The game's two sequels, Final Fantasy XIII-2 and Lightning Returns: Final Fantasy XIII, build on the first game's story and mythos. In video game publications and among the staff at Square Enix, the three games have come to be referred to as the "Lightning Saga", and the core concepts they contain are drawn from the mythos of the Fabula Nova Crystallis subseries. The visuals of the original characters were designed by Tetsuya Nomura and Nao Ikeda, while many later characters were created by other designers, including Hideo Minaba, Yusuke Naora and Toshiyuki Itahana. Their original stories were created by Motomu Toriyama and written up by Daisuke Watanabe.

Characters of <i>Persona 5</i>

Persona 5, a 2016 role-playing video game by Atlus, is set in Tokyo beginning in April of the year "20XX". It centers on the Phantom Thieves of Hearts, a masked vigilante group of high-school students working to change people's hearts and have them confess their crimes. They do this by defeating a physical manifestation of their subconscious in a mysterious realm known as the Metaverse, accessed through a mobile app on their smartphones. The playable characters can be controlled in the game's many locations, such as "Palaces", which are created by people with great desires and a distorted perception of the world.

Katsura Hashino is a Japanese video game director and producer, best known for working on the Persona role-playing game series by Atlus. From 2006 to 2016, Hashino served as director of P-Studio, an internal team at Atlus that developed the Persona series. Following the release of Persona 5 (2016), Hashino departed P-Studio to establish Studio Zero, another development team at Atlus focused on the creation of a new IP.

Ryuji Sakamoto is a fictional character in the 2016 video game Persona 5. He is one of the Phantom Thieves of Hearts, and one of the first to join the group after awakening to his Persona, Captain Kidd, adopting the Phantom Thief nickname Skull. He is a bullied student, a victim of physical abuse by one of the game's antagonists, Suguru Kamoshida. He joins with the protagonist, Joker, after they both found themselves entering another world and eventually gain powers to fight against corrupt people and abusers, including Kamoshida. His Persona eventually transforms into the Persona Seiten Taisei. He is portrayed by Mamoru Miyano in Japanese and Max Mittelman in English.

<i>Metaphor: ReFantazio</i> 2024 video game

Metaphor: ReFantazio is a 2024 role-playing video game developed by Studio Zero and published by Atlus in Japan and Sega worldwide. Metaphor: ReFantazio was first announced under the codename Project Re:Fantasy in December 2016, with no further information revealed until 2023, and was released for PlayStation 4, PlayStation 5, Windows, and Xbox Series X/S on October 11, 2024.

<span class="mw-page-title-main">Louis Guiabern</span> Metaphor: ReFantazio antagonist

Louis Guiabern is a fictional character and the main antagonist in the 2024 video game Metaphor: ReFantazio. He is responsible for the assassination of the king of the game's world, and the protagonist and his allies seek to kill Louis in order to break the curse placed on the prince. He is protected by the king's magic, which emerged to prevent someone from taking the throne by force, and instead requiring them to earn the majority support of the kingdom's people. He is noted for his proficiency in hunting large, monstrous beings called "humans", that roam the lands. He was designed by Shigenori Soejima, and was designed to be as appealing as the protagonist and to be seen as a "second protagonist."

References

  1. McWhertor, Michael (August 28, 2024). "Metaphor: ReFantazio shares DNA with Persona, but is its own fascinating beast". Polygon . Retrieved November 3, 2024.
  2. 1 2 Webster, Andrew (October 7, 2024). "Why Persona's longtime director made an epic fantasy RPG". The Verge . Retrieved November 3, 2024.
  3. 1 2 3 Romano, Sal (June 20, 2023). "Metaphor: ReFantazio director, character designer, and composer discuss ATLUS' large-scale fantasy RPG". Gematsu . Retrieved November 3, 2024.
  4. V, Amber (October 15, 2024). "Metaphor: ReFantazio was initially supposed to be a conventional Tolkien-inspired high fantasy, but the team couldn't "get into it"". Automaton Media . Retrieved November 3, 2024.
  5. Bailey, Kat (June 28, 2024). "Can Metaphor: ReFantazio Escape the Shadow of Persona? Exploring One of 2024's Most Interesting Games". IGN . Retrieved November 3, 2024.
  6. Kim, Matt (October 12, 2024). "Persona Director Reveals the Secret to Atlus' Beloved Games". IGN . Retrieved November 3, 2024.
  7. 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 Woodrow, Ryan (October 11, 2024). "Every tribe in Metaphor: ReFantazio explained". Sports Illustrated . Retrieved November 3, 2024.
  8. McWhertor, Michael (October 1, 2024). "Can Metaphor: ReFantazio change the world, just a little bit? Its creator hopes so". Polygon . Retrieved November 3, 2024.
  9. 1 2 3 McCarter, Reid (October 2024). "Metaphor ReFantazio works by embracing and subverting fantasy tradition". PCGamesN. Retrieved November 3, 2024.
  10. 1 2 Parker, Lewis (October 7, 2024). "Metaphor: ReFantazio review". PCGamer . Retrieved November 3, 2024.
  11. Argirov, Trent (June 9, 2024). "New Metaphor: ReFantazio Showcase Dives Into Archetypes, Combat & Online Features". RPGFan. Retrieved November 3, 2024.
  12. 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 Erskine, Donovan (October 21, 2024). "Metaphor: ReFantazio Japanese & English voice actors". Shack News . Retrieved November 3, 2024.
  13. 1 2 3 4 5 6 7 8 9 10 11 12 Pritchard, Marie (October 15, 2024). "All playable characters in Metaphor ReFantazio". Eurogamer . Retrieved November 3, 2024.
  14. Clay, Scott (August 28, 2024). "Metaphor: ReFantazio Developer Q&A". RPGFan. Retrieved November 3, 2024.
  15. Madnani, Mikhail; Torres, Josh (October 11, 2024). "Metaphor ReFantazio Demon Cameos: all the SMT and Persona crossover summons from the Devil Summoner Archetype". RPGSite. Retrieved November 3, 2024.
  16. 1 2 "Basilio Lupus Magnus". Behind the Voice Actor. Retrieved November 3, 2024.
  17. Myers, Maddy (October 14, 2024). "Metaphor: ReFantazio's music is canonically all in the hero's head — and now I'm in my head about it". Polygon . Retrieved November 3, 2024.
  18. 1 2 "Aestivum Svafrlam Forden". Behind the Voice Actor. Retrieved November 3, 2024.
  19. Myers, Maddy (October 13, 2024). "We need to talk about the 'humans' in Metaphor: ReFantazio". Polygon . Retrieved November 3, 2024.
  20. 1 2 "Catherina Grann". Behind the Voice Actor. Retrieved November 3, 2024.
  21. 1 2 "Alonzo Crotalus". Behind the Voice Actor. Retrieved November 3, 2024.
  22. 1 2 "Elphas Bardon". Behind the Voice Actor. Retrieved November 3, 2024.
  23. Down, Aaron (October 2024). "Metaphor ReFantazio review - the crowned prince of turn-based JRPGs". PCGamesN. Retrieved November 3, 2024.
  24. Lu, Zek (October 7, 2024). "Metaphor: ReFantazio". RPGFan. Retrieved November 3, 2024.
  25. Erskine, Donovan (October 7, 2024). "Metaphor: ReFantazio review: Kingmaker". Shack News . Retrieved November 3, 2024.
  26. Torres, Josh (October 7, 2024). "Metaphor: ReFantazio Review". RPGSite. Retrieved November 3, 2024.
  27. Cogswell, Jessica (September 5, 2024). "Metaphor: ReFantazio Is A Fantastical, Politically Charged Adventure That I Don't Want To Stop Playing". GameSpot . Retrieved November 3, 2024.
  28. Cogswell, Jessica (October 7, 2024). "Metaphor: ReFantazio Review - Everybody Wants To Rule The World". GameSpot . Retrieved November 3, 2024.
  29. Liu, Stephanie (October 7, 2024). "Review: Metaphor: ReFantazio Takes Time to Grow on You". Siliconera. Retrieved November 3, 2024.
  30. Liu, Stephanie (October 20, 2024). "The Metaphor: ReFantazio Story Fell Flat for Me". Siliconera. Retrieved November 3, 2024.