Chasm: The Rift | |
---|---|
Developer(s) | Action Forms |
Publisher(s) | Megamedia |
Platform(s) | MS-DOS, Windows, Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S |
Release | MS-DOS September 30, 1997 Steam (Windows) October 10, 2022 Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S May 18, 2023 |
Genre(s) | First-person shooter |
Mode(s) | Single-player, multiplayer |
Chasm: The Rift (also known as Chasm: The Shadow Zone) is a first-person shooter video game developed by Ukrainian studio Action Forms and published by Megamedia Corporation in 1997 for the MS-DOS operating system. The game is set across various locations, including military bases, ancient Egyptian tombs, medieval settings, and an alien world. Players assume the role of an elite soldier tasked with single-handedly combating evil forces that infiltrate from the past and future through temporal portals.
Development of the game, initially titled Tron: The Hammer of War, began in the mid-1990s by a group of students from Kyiv Polytechnic Institute, inspired by Doom from id Software. The development process extended over several years, during which the game's title, script, and graphics underwent changes. The publisher was found through the internet: United States–based Megamedia Corporation took on publishing the game.
Chasm: The Rift received generally positive reviews from critics, who praised its detailed monsters, weapon design, and certain technical features. However, the game's simple level design and somewhat unoriginal gameplay prevented it from competing with more prominent first-person shooters of the era. In 2022, 25 years after its initial release, Chasm: The Rift was re-released on Steam with improved graphics and controls. In May 2023, it was ported to Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X/S.
Chasm: The Rift is a first-person shooter set across various locations spanning different epochs and worlds, including modern military bases, ancient Egyptian tombs, medieval castles, and alien landscapes. Each time period and world comprises several levels. Players take on the role of an elite soldier tasked with single-handedly combating evil forces infiltrating through time portals from the past and future. The primary objective is to locate and destroy these portals. [1]
The player's arsenal in Chasm: The Rift includes several weapons. The primary weapon is a rifle with unlimited ammunition, suitable for long-range combat. More powerful options include a shotgun and a Volcano machine gun, which require ammunition. The game also features futuristic energy weapons such as the BladeGun, which launches discs, and the ArrowGun, which fires energy bolts. However, these advanced weapons have limited ammunition. The game includes a weapon similar to a rocket launcher, but it is less effective due to its low fire rate and potential for self-harm in narrow corridors. The most powerful weapon is the Dimension Detonator, which functions similarly to the BFG from Doom , affecting a large area and dealing massive damage to all enemies within range. Its use is limited by scarce charges and the risk of self-destruction in confined spaces. [1] [2]
Gameplay consists of firefights in narrow, maze-like levels. Enemies possess high firepower, necessitating constant player movement and use of cover. A notable feature is the ability to shoot off different body parts of monsters, who continue fighting even with severed limbs. In addition to regular enemies, boss battles conclude each episode, requiring specific tactics to defeat them. The narrative unfolds through briefings and radio communications between non-player characters between levels. The game offers both single-player and multiplayer modes. [1]
Chasm: The Rift originated from the efforts of two Kyiv Polytechnic Institute students, Yaroslav Kravchenko and Oleg Slyusar, who were inspired by Doom . Seeking to create their own first-person shooter, they began developing a project initially called Tron: The Hammer of War. The scope expanded when Igor Karev and Denis Vereshchagin joined the team, transforming it into a potential commercial venture. Global Ukraine company provided early support, while the developers utilized the Internet to attract investments. During development, the game underwent substantial revisions, including changes to its title, script, and graphics. The developers used online platforms to promote the game, attracting interest from American companies. Megamedia Corporation, which had previously collaborated with Ukrainian studio Meridian-93, eventually became the game's publisher. [3] [4] [5]
In October 2022, 25 years after its initial release, Chasm: The Rift was re-released on Steam. SNEG Ltd., a small company specializing in re-releases of older games, handled the publishing. This updated version introduced support for modern screen resolutions and minor improvements while preserving the original gameplay and graphical style. [6] In May 2023, the game was ported to contemporary gaming systems, including Xbox One, Xbox Series X/S, PlayStation 4, PlayStation 5, and Nintendo Switch. These versions feature several enhancements aimed at improving playability on modern platforms, such as 4K resolution support and gamepad-optimized controls. [7]
Aggregator | Score |
---|---|
GameRankings | 62,18 % [8] |
Publication | Score |
---|---|
Destructoid | 6.5/10 [9] |
GameRevolution | C+ [10] |
GameSpot | 6.1/10 [11] |
PC Gamer (US) | 56% [12] |
The Adrenaline Vault | 3.5/5 [13] |
Gamezebo | 3/5 [14] |
Génération 4 | 2/6 [15] |
Game.EXE | 88 % [16] |
Game World Navigator | 6.0/10 [1] |
Svet Kompjutera | 83 % [17] |
Critics generally praised Chasm: The Rift for its detailed monsters with dismemberment mechanics, well-designed weapons, and technical features such as rain effects and destructible environments. [1] [13] [16] However, they also noted that the game fell short of contemporaries like Quake due to its overly simplistic level design, which featured an abundance of narrow corridors that restricted player movement. The multiplayer mode faced criticism for its inconveniences and inability to compete with more prominent titles of the era. [11] [13] [15]
A reviewer of the Game.EXE magazine praised Chasm: The Rift, but noted its lack of 3D accelerator support. The reviewer highlighted the game's monster design and animation, localized damage system, "well-developed" enemy AI, "interesting" door and switch mechanics, and "excellent" weapon animations as strengths. However, the main criticism was directed at the game's "entirely flat", Doom-style levels, which the reviewer felt undermined many of Chasm: The Rift's technological achievements and would be immediately noticeable to experienced players. Nevertheless, the reviewer noted that the game's shortcomings were understandable and justified, and that the overall product was cohesive. Ultimately, the author ranked Chasm: The Rift as one of the best shooters at the time of its release, second only to Quake and Hexen II , and on par with Jedi Knight and Turok . Despite some flaws, the reviewer noted that he appreciates the game for its style and "polished" execution. [16] Calvin Hubble, in his review for GameRevolution , disagreed with this assessment. He wrote that Chasm failed to compete not only with Quake and Hexen II but also with Jedi Knight. While acknowledging the game's "innovative" enemies, "neato" visual effects, and atmospheric effects, Hubble criticized it for a basic engine that did not support 3D accelerators and "doesn't stand up" to older Build engine games like Duke Nukem 3D , Blood and Shadow Warrior . [10]
Alexander Landa, in his review of Chasm: The Rift for Game World Navigator , noted the game's clear similarities to Quake in level, weapon, and monster design, but highlighted its significantly higher difficulty due to powerful enemies and a scarcity of health packs. Landa criticized the levels as overly simple and narrow, limiting the player's ability to maneuver. However, he praised the detailed monster animations and the ability to shoot off body parts. The reviewer emphasized the game's low system requirements despite its advanced graphical effects. The multiplayer mode was deemed unplayable due to level design issues and lack of modem support. Ultimately, Landa characterized Chasm: The Rift as a contradictory "middle-of-the-road" title, combining outdated level design with modern graphics. He concluded that the game would appeal to "hardcore" genre fans who had exhausted their interest in Quake, but might be too specific and challenging for casual players. [1]
In a review for The Adrenaline Vault, Emil Pagliarulo noted that despite its confusing plot, the story of Chasm: The Rift "works well within the context of game". Pagliarulo particularly praised the detailed enemy models with dismemberment mechanics and the game's high-quality graphics without 3D acceleration. However, he criticized the game for overly dark level textures and cumbersome mouse controls. Additionally, he suggested that while multiplayer is doesn't have "much of a draw", the game's strength lies in its "solid" single-player experience. [13] Michael Luton, in his review for PC Gamer , acknowledged some "impressive" graphic effects and detailed monsters but concluded that the game fell short of Quake due to its flat level design, "clumsy" mouse controls, and lack of comprehensive online multiplayer functionality. Ultimately, Luton recommended Chasm only to the most devoted genre fans willing to overlook the game's shortcomings. [12] Similarly, a reviewer for the Serbian magazine Svet Kompjutera observed that despite the quality engine and visual effects, the game contains "technical defects" and that "the ingenuity is at absolute zero." [17]
A GameSpot reviewer characterized Chasm: The Rift as "another cookie-cutter" shooter compared to its market competitors, targeting users with 486-based computers and occupying a middle ground between Doom and Quake. While noting that the game's engine was not cutting-edge and its gameplay was somewhat derivative, the reviewer highlighted several interesting features. These included rain effects, breakable windows, destructible light sources, and highly detailed monsters with limb dismemberment capabilities, albeit limited to one limb per enemy. The reviewer found the player's arsenal to be "dull", suggesting it seemed entirely borrowed from Terminator: Future Shock . [11] Similarly, a critic from the French magazine Génération 4 described the weapons as "banal" and the levels as "traditional." [15]
In a review of the 2022 re-release, Zoey Handley from Destructoid noted that Chasm: The Rift was often labeled as a "poor man's Quake" and categorized as "Eurojank". She felt that despite a solid combat system featuring fast and powerful weapons, as well as detailed enemy dismemberment, the game fell short of Quake and other contemporary shooters due to overly simplistic level architecture, lack of vertical design, and narrow corridors that limited mobility. Nevertheless, Handley praised the developers' extensive work in modernizing the engine for the re-release. [9] A Gamezebo critic, reviewing the Switch port, highlighted the game's "engaging" combat with enemy dismemberment but noted that it suffers from outdated design and navigation issues. The reviewer concluded that the game would primarily appeal to enthusiasts of first-person shooter history. [14]
Doom is a first-person shooter game developed and published by id Software. Released on December 10, 1993, for DOS, it is the first installment in the Doom franchise. The player assumes the role of a space marine, later unofficially referred to as Doomguy, fighting through hordes of undead humans and invading demons. The game begins on the moons of Mars and finishes in hell, with the player traversing each level to find its exit or defeat its final boss. It is an early example of 3D graphics in video games, and has enemies and objects as 2D images, a technique sometimes referred to as 2.5D graphics.
Hexen: Beyond Heretic is a fantasy first-person shooter video game developed by Raven Software and published by id Software distributed through GT Interactive on October 30, 1995. It is the sequel to 1994's Heretic, and the second game in Raven Software's "Serpent Riders" trilogy, which culminated with Hexen II. The title comes from the German noun Hexen, which means "witches", and/or the verb hexen, which means "to cast a spell". Game producer John Romero stated that a third, unreleased game in this series was to be called Hecatomb.
Hexen II is a dark fantasy first-person shooter (FPS) video game developed by Raven Software and published by id Software in 1997. It is the third game in the Hexen/Heretic series, and the last in the Serpent Riders trilogy. Using a modified Quake engine, it features single-player and multiplayer game modes, as well as four character classes to choose from, each with different abilities. These include the "offensive" Paladin, the "defensive" Crusader, the spell-casting Necromancer, and the stealthy Assassin.
Quake III Arena is a 1999 multiplayer-focused first-person shooter developed by id Software. The third installment of the Quake series, Arena differs from previous games by excluding a story-based single-player mode and focusing primarily on multiplayer gameplay. The single-player mode is played against computer-controlled bots. It features music composed by Sonic Mayhem and Front Line Assembly founder Bill Leeb.
Quake II is a 1997 first-person shooter video game developed by id Software and published by Activision. It is the second installment of the Quake series, following Quake.
Quake is a first-person shooter game developed by id Software and published by GT Interactive. The first game in the Quake series, it was originally released for MS-DOS, Microsoft Windows, and Linux in 1996, followed by Mac OS and Sega Saturn in 1997 and Nintendo 64 in 1998.
Star Wars Jedi Knight: Dark Forces II is a 1997 first-person shooter video game developed and published by LucasArts for Windows. It is the sequel to 1995's Star Wars: Dark Forces, and the second installment in the Star Wars: Jedi Knight series. The story, set in the fictional Star Wars expanded universe one year after the film Return of the Jedi, follows returning protagonist Kyle Katarn, a mercenary working for the New Republic, who discovers his connection to the Force and "The Valley of the Jedi", an ancient source of power. With his father having been murdered years prior by the Dark Jedi Jerec and his followers over the Valley's location, Katarn embarks on a quest to confront his father's killers and find the Valley before they do.
Doom 3 is a 2004 survival horror first-person shooter video game developed by id Software and published by Activision. Doom 3 was originally released for Microsoft Windows on August 3, 2004, adapted for Linux later that year, and ported by Aspyr Media for Mac OS X in 2005. Developer Vicarious Visions ported the game to the Xbox, releasing it worldwide on April 4, 2005.
Doom II, also known as Doom II: Hell on Earth, is a first-person shooter game in the Doom franchise developed by id Software. It was released for MS-DOS in 1994 and Mac OS in 1995. Unlike the original Doom, which was initially only available through shareware and mail order, Doom II was sold in stores.
Blood is a 3D first-person shooter video game developed by Monolith Productions and published by GT Interactive and developed using Ken Silverman’s Build engine. The shareware version was released for MS-DOS on March 7, 1997, while the full version was later released on May 21 in North America, and June 20 in Europe.
Quake is a series of first-person shooter video games, developed by id Software and, as of 2010, published by Bethesda Softworks. The series is composed of Quake and its nonlinear, standalone sequels, which vary in setting and plot.
Doom WAD is the default format of package files for the video game Doom and its sequel Doom II: Hell on Earth, that contain sprites, levels, and game data. WAD stands for Where's All the Data?. Immediately after its release in 1993, Doom attracted a sizeable following of players who created their own mods for WAD files—packages containing new levels or graphics—and played a vital part in spawning the mod-making culture which is now commonplace for first-person shooter games. Thousands of WADs have been created for Doom, ranging from single custom levels to full original games; most of these can be freely downloaded over the Internet. Several WADs have also been released commercially, and for some people the WAD-making hobby became a gateway to a professional career as a level designer.
Doom 64 is a 1997 first-person shooter video game developed and published by Midway Games for the Nintendo 64. It is the second spin-off in id Software's Doom series after Final Doom (1996), and the fourth game in the series overall. A remaster was developed by Nightdive Studios and published by Bethesda Softworks for Nintendo Switch, PlayStation 4, Windows, and Xbox One in March 2020, and for Stadia in May 2020.
PO'ed is a 1995 first-person shooter game developed and published by Any Channel for the 3DO Interactive Multiplayer. It follows a chef attempting to escape a hostile, alien world. A PlayStation port was published in May 1996 by Accolade. A remastered version of the game, titled PO'ed: Definitive Edition, was announced by Nightdive Studios on April 1, 2024. It was released on May 16, 2024 for Microsoft Windows, Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One and Xbox Series X/S.
Alien Breed 3D is a first-person shooter developed for Amiga by Team17 and distributed by Ocean Software in 1995. It is the fourth installment in Alien Breed franchise, a series of science fiction-themed shooters.
Alien Breed 3D II: The Killing Grounds is a first-person shooter game developed by Team17 for Amiga. Published by Ocean Software in 1996, it is the fifth game in the Alien Breed franchise, a series of science fiction-themed shooters.
A first-person shooter (FPS) is a video game centered on gun fighting and other weapon-based combat seen from a first-person perspective, with the player experiencing the action directly through the eyes of the main character. This genre shares multiple common traits with other shooter games, and in turn falls under the action games category. Since the genre's inception, advanced 3D and pseudo-3D graphics have proven fundamental to allow a reasonable level of immersion in the game world, and this type of game helped pushing technology progressively further, challenging hardware developers worldwide to introduce numerous innovations in the field of graphics processing units. Multiplayer gaming has been an integral part of the experience, and became even more prominent with the diffusion of internet connectivity in recent years.
Star Wars Jedi Knight: Mysteries of the Sith is an expansion pack for the 1997 first-person shooter Star Wars Jedi Knight: Dark Forces II, developed and published by LucasArts for Microsoft Windows in 1998. It was re-released on Steam in September 2009. The expansion includes a new single-player story mode and fifteen multiplayer maps. The single-player story, set in the fictional Star Wars expanded universe five years after the events of Dark Forces II, follows both returning protagonist Kyle Katarn, a Jedi Master and mercenary working for the New Republic, and Mara Jade, a character featured in numerous Star Wars expanded universe works, who is being trained by Katarn in the Jedi arts. After Katarn goes missing while investigating an ancient Sith temple, Jade continues her studies on her own while undertaking missions from the New Republic, eventually leaving to find Katarn.
Hrot is a 2023 first-person shooter video game developed by Spytihněv. The game is a homage to the 3D shooters of the 1990s and is primarily inspired by Chasm: The Rift and Quake. The early access version was released on 29 January 2021, and included the first of three episodes. The full version was released on 16 May 2023.
30