Cocoron | |
---|---|
Developer(s) | K2 |
Publisher(s) | Sur Dé Wave |
Director(s) | Akira Kitamura |
Programmer(s) | Akihito Ohta Tsukasa Chibana |
Artist(s) | Kiyoshi Utata Shinichi Yoshimoto Takehiko Tamada |
Composer(s) | Takashi Tateishi Yoshiji Yokoyama |
Platform(s) | Family Computer |
Release |
|
Genre(s) | Platform |
Mode(s) | Single-player |
Cocoron [a] is a 1991 video game developed by K2 and published by Takeru for the Family Computer. [1] [2] A version for the PC Engine was announced, but was not released.
Cocoron is a side-scrolling action game. [2] [3] It features full character customization, allowing players to build a character from a toy box filled with spare parts. [4]
Cocoron was directed by Akira Kitamura, who had previously designed the character Mega Man. [5] Kitamura had left Capcom to form the company Takeru. The score was created by Takashi Tateishi, who also did the music to Mega Man 2 . [6] According to Tateishi, Kitamura requested "more cutesy" music for the game than previous titles. [7] The artist for the game was Takashi "Utata Kiyoshi" Kogure. [8] [9]
Capcom wanted to release Mega Man 3 to market before Cocoron, and they refused to delay the title despite internal problems of production.[ citation needed ]
The game was released in Japan on May 3, 1991. [1] [2]
A port of the game to the PC Engine, titled PC Cocoron was announced, [10] and was previewed in various magazines, including Weekly Famitsu , [11] and Console Plus #28. [12] Ultimately however, it was not released, and a copy of PC Cocoron is in the possession of the Game Preservation Society. [10]
Publication | Score |
---|---|
PlayStation Magazine (JP) | 19.7/30 [13] |
Japanese gaming magazine Famitsu gave it a score of 26 out of 40. [1]
Family Computer Magazine readers voted to give it a 19.7 out of 30 score. [13]
Wired writer Chris Kohler called the game boring, repetitive, and difficult. [3]
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