Command & Conquer: Yuri's Revenge | |
---|---|
Developer(s) | Westwood Pacific |
Publisher(s) | EA Games |
Director(s) | John Hight |
Designer(s) | Todd Owens Dustin Browder |
Programmer(s) | Michael S. Booth |
Artist(s) | Phil Robb Josh Taylor |
Composer(s) | Frank Klepacki |
Series | Command & Conquer: Red Alert |
Platform(s) | Windows |
Release | |
Genre(s) | Real-time strategy |
Mode(s) | Single-player, multiplayer |
Command & Conquer: Yuri's Revenge is an expansion pack to Command & Conquer: Red Alert 2 developed by Westwood Studios. The game was released in North America on October 9, 2001. The game is centered on a shadowy ex-Soviet figure named Yuri who has established a secret army of his own and poses a threat to the free will of the world.
In Command & Conquer: Yuri's Revenge, the story starts off assuming that the Allies were victorious in Red Alert 2. The game begins with the White House announcing DEFCON 2 status, as Yuri, the former head of the Soviet Psychic Corps, plans to take over the world through mind control, accomplished by activating a secretly built network of Psychic Dominators around the world. The U.S. launches an air strike on the Psychic Dominator on Alcatraz Island. Despite heavy casualties, the device loses power after its power plant is destroyed. But Yuri activates the others, and the rest of the planet quickly succumbs to Yuri's mind control.
The Allied commander is sent to San Francisco to defend and activate a time machine; the Allies plan to go back in time and prevent Yuri's Psychic Dominators from ever coming online. Once enough power plants have been secured, the player goes back in time, arriving at the time that Soviet forces are first invading San Francisco. The Soviets, caught by surprise, are defeated and the Psychic Dominator under construction on Alcatraz island is destroyed.
The Allied commander is deployed to Los Angeles where Yuri is slaughtering the city's population, converting them to raw materials. The commander liberates Los Angeles with the aid of heavily armed celebrities. Next, the commander is deployed to Seattle after receiving a plea from the chairman of Massivesoft Corporation (parodies of Bill Gates and the Microsoft Corporation): Yuri has taken control of the Massivesoft campus for funds and development of genetic software. The commander engages in urban warfare to control local power stations, preventing Yuri from powering his nuclear silo while powering the Allied superweapon instead. Following these victories, Yuri captures Albert Einstein, forcing him to work on his Psychic Dominator near the Great Pyramid in Egypt. The Allies commando Tanya Adams, however, frees Einstein, who has sabotaged the Psychic Dominator. The commander gets to use it once before it blows up. The Allied forces then attack Yuri's cloning facility in Sydney, Australia. Yuri intends to kidnap world leaders and replace them with mind-controlled clones.
Wishing to bring the war against Yuri to a conclusion, the Allies and Soviets leaders meet in the Parliament Building in London to sign a peace and joint cooperation treaty. Under Yuri's mind control, Allied Lieutenant Eva divulges the location of the meeting. The Allied Commander is forced to defend the building against Yuri's onslaught long enough for the treaty to be ratified before destroying Yuri's London base with some assistance from the Soviets.
Lieutenant Eva traces Yuri's mind-controlling transmission, exposing his home base on Antarctic Peninsula. A joint Soviet-Allied invasion is launched, eradicating the base and capturing Yuri, who is locked away in a Psychic Isolation Chamber, where he "won't be able to mind-control a fly". Just as General Carville congratulates the commander, the two timelines began to merge. In the new timeline, instead of Yuri, it is Carville himself who interrupts the emergency meeting at the White House, much to the shock of President Dugan. Meanwhile, Tanya invites the commander to the victory gala, just like she did in the previous timeline. She is, however, interrupted by Lt. Eva this time, who also invites the commander to attend. Tanya complains to Einstein that he didn't get the timeline straight, and asks to be sent back to two hours ago. She then, with a wink, tells the commander that she'll catch him on the replay.
A Soviet strike team manages to capture the Allied time machine. After a misuse, which takes the Soviets to the Cretaceous era, the Soviets arrive at San Francisco during the Soviet occupation and destroy Yuri's still-incomplete Psychic Dominator. To prevent a future in which the Soviet Union loses the war to the Allies, the Soviet commander is put in charge of the assault on the Allied Chronosphere prototype in the Black Forest, Germany. This assault would have otherwise failed, as seen in Command & Conquer: Red Alert 2 . Without the Chronosphere, the Soviet Union becomes the de facto world superpower and focuses on destroying Yuri.
Yuri has occupied London. Having mind-controlled the Allied forces there, he starts slaughtering its citizens for raw materials and building a Psychic Dominator. To stop this, the Soviet forces infiltrate London and destroy a Psychic Beacon there, freeing the local Allied military from Yuri's mind control. A joint Allied-Soviet force then razes the Psychic Dominator minutes before it becomes operational.
After rescuing the Soviet Premier, whose plane was shot down over Casablanca, Morocco, the Soviet commander is deployed to an uncharted island in the Pacific Ocean where Yuri has set up a large base. After an extensive battle, the base is captured. It is revealed to be a launch facility hosting a spacecraft programmed to fly to the Moon, which Yuri intends to use as a refuge when the Psychic Dominator network goes online. The Soviets use this rocket to send a specialized task force there, razing and looting Yuri's bases.
Yuri is discovered in his ancestral home of Transylvania, where he has combined his own forces with mind-controlled Allied and Soviet forces around his stronghold. Despite his strength, however, the Soviet commander defeats Yuri's forces and razes Yuri's castle. In a last ditch effort, Yuri activates the time machine which he has stolen from San Francisco. Soviet Lieutenant Zofia interferes, causing Yuri to travel to the early Cretaceous with depleted power reserves. Stranded in time, Yuri is eaten by a Tyrannosaurus Rex. The Soviet Union, having imposed communism over the entire world, begins to build its space program, ready to spread its glorious cause to the far reaches of space.
The core gameplay for Yuri's Revenge is very similar to that of its predecessor, Command & Conquer: Red Alert 2. The objective of the game is to gather resources while training an army to defend the player's base and attack the player's enemies.
The expansion presents two new campaigns, one for Allies and one for the Soviet Union, each consisting of seven missions. A new faction, Yuri, is introduced in Yuri's Revenge, which is the main antagonist in both campaigns and is playable in multiplayer mode, but lacks its own single-player campaign. Yuri's faction consists of mostly new units and buildings, as well as Yuri's Clones and Cloning Vats previously available to Soviets. His units generally rely on unconventional tactical elements such as their characteristic mind control.
The factions of Red Alert 2 also receive new features. Allies gain the new Guardian GI anti-tank infantry. Their new Robot Tanks are immune to mind control, and the Battle Fortress mobile bunker can crush enemy vehicles. Their commando, Tanya Adams, can now destroy vehicles. The Soviets receive the Battle Bunker defensive structure from which garrisoned infantry can fire. Their new commando unit Boris (which replaces Yuri) is capable of defeating most ground units one-on-one and calling air strikes on buildings. Their new Siege Chopper can land and deploy artillery guns. Their new Industrial Plant (which replaces Cloning Vats) which decreases the price and build time of vehicles, aircraft, ships, and (Soviet and Allied ore refineries) by 25%.
All unit types now have unique voices. In Red Alert 2, this was restricted to infantry and aircraft; vehicles shared the same per-faction voices.
Various support abilities were also added: Force shields, available to all factions, make buildings temporarily invulnerable at the cost of the faction losing power. Soviets have access to spy planes that can explore territory. Yuri can use his psychic radar to reveal territory, and has access to the genetic mutator and psychic dominator, the latter of which is as powerful as the weather control device of the Allies and the Soviet nuclear missiles.
The concept of "tech buildings" present in Red Alert 2 was expanded on in Yuri's Revenge. As in Red Alert 2, capturing tech buildings gives the player access to various bonuses, but new buildings were added and some of the old ones were modified to be more beneficial. New tech buildings include power plants, machine shops for automatic healing for vehicles and ships, hospitals for automatic healing for infantry units and secret laboratories for unlocking weaponry otherwise not available to the player's faction.
Aggregator | Score |
---|---|
GameRankings | 85% [4] |
Metacritic | 86/100 [5] |
Yuri's Revenge has received mostly positive reviews. GameRankings reports an average score of 85% based on 30 reviews. [4] IGN gave the game 8.6 out of 10, saying that it "gives a really excellent game some really impressive enhancements". [6] The lack of a single player campaign for Yuri's army was noted as a weakness. GameSpot said that "all its new features combine to make Yuri's Revenge ideal or even downright necessary for anyone who enjoyed Red Alert 2", and awarded 8.5 out of 10. [7]
The editors of PC Gamer US named Yuri's Revenge the best expansion pack of 2001, tied with Baldur's Gate II: Throne of Bhaal . They wrote that it "reinvigorates an already excellent game, and is yet another reason to purchase Red Alert 2". [8]
The Galactic Empire, also known simply as the Empire, is a fictional autocracy featured in the Star Wars franchise. It was first introduced in the 1977 film Star Wars and appears in its two sequels: The Empire Strikes Back (1980) and Return of the Jedi (1983). It is the main antagonistic faction of the original trilogy. An oppressive, autocratic regime with a complicated bureaucracy, the Galactic Empire seeks to ensure singular rule and social control over every planet and civilization within the galaxy.
Command & Conquer (C&C) is a real-time strategy (RTS) video game franchise, first developed by Westwood Studios. The first game was one of the earliest of the RTS genre, itself based on Westwood Studios' influential strategy game Dune II and introducing trademarks followed in the rest of the series. This includes full-motion video cutscenes with an ensemble cast to progress the story, as opposed to digitally in-game rendered cutscenes. Westwood Studios was taken over by Electronic Arts in 1998 and closed down in 2003. The studio and some of its members were absorbed into EA Los Angeles, which continued development on the series.
Frank Klepacki is an American musician and video game composer, best known for his work on the Command & Conquer series. Having learned to play drums as a child, he joined Westwood Studios as a composer when he was 17 years old. He has scored several games there, including the Lands of Lore series, Westwood Studios' Dune games, The Legend of Kyrandia series, Blade Runner, and the Command & Conquer series. His work in Command & Conquer: Red Alert won two awards.
Star Wars: Galactic Battlegrounds is a real-time strategy video game set in the Star Wars universe. It was developed by LucasArts. It was released in November 2001. An expansion pack, Clone Campaigns, was released on May 14, 2002, adding two new factions and campaigns. Later that year, both Galactic Battlegrounds and Clone Campaigns were released in a box set, Star Wars: Galactic Battlegrounds Saga.
Command & Conquer: Red Alert 2 is a real-time strategy video game which was released for Microsoft Windows on October 24, 2000 as the follow-up to Command & Conquer: Red Alert. Red Alert 2 picks up at the conclusion of the Allied campaign of the first game. Its expansion pack is Command & Conquer: Yuri's Revenge, released a year later in 2001. Red Alert 2 was principally developed by Westwood Pacific in collaboration with Westwood Studios.
Command & Conquer: Red Alert is a real-time strategy video game in the Command & Conquer franchise, developed and published by Westwood Studios in 1996. The second game to bear the Command & Conquer title, Red Alert is the prequel to the original Command & Conquer of 1995, and takes place in the alternate early history of Command & Conquer when Allied Forces battle an aggressive Soviet Union for control over the European mainland.
Star Wars: Battlefront II is a 2005 first and third-person shooter video game based on the Star Wars film franchise. Developed by Pandemic Studios and published by LucasArts, it is a sequel to 2004's Star Wars: Battlefront and the second installment in the Star Wars: Battlefront series. The game was released in PAL regions on October 28, 2005, on the PlayStation 2, PlayStation Portable (PSP), Microsoft Windows, and Xbox platforms, and in North America on November 1 of the same year. It was released on the PlayStation Store on October 20, 2009, for download on the PSP. The PSP version was developed by Savage Entertainment.
Command & Conquer is a real-time strategy video game developed and published by Westwood Studios in 1995. Set in an alternate history, the game tells the story of a world war between two globalized factions: the Global Defense Initiative of the United Nations and a cult-like militant organization called the Brotherhood of Nod, led by the mysterious Kane. The groups compete for control of Tiberium, a mysterious substance that slowly spreads across the world.
Command & Conquer: Tiberian Sun is a 1999 real-time strategy video game developed by Westwood Studios, published by Electronic Arts, and released exclusively for Microsoft Windows in August 1999. The game is the sequel to the 1995 game Command & Conquer. It featured new semi-3D graphics, a more futuristic sci-fi setting, and new gameplay features such as vehicles capable of hovering or burrowing. The main story of the game focuses on a second war between the UN-backed Global Defense Initiative (GDI) and the cult-like Brotherhood of Nod, both seeking to rule over an Earth which is undergoing rapid ecological collapse.
War Front: Turning Point is a real-time strategy video game set in an alternate World War II. It was developed by Hungarian studio Digital Reality, and published by CDV and released in 2007 for Microsoft Windows.
Command & Conquer 3: Tiberium Wars is a 2007 science fiction real-time strategy video game developed and published by Electronic Arts for Windows, Mac OS X and Xbox 360 platforms, and released internationally in March 2007. The game is a direct sequel to the 1999 game Command & Conquer: Tiberian Sun, and takes place roughly seventeen years after the game's expansion pack Firestorm, in which Tiberium has grown to become a considerable threat to the planet, leading to the world's political borders and territories being remade into zones denoting the level of contamination by the alien substance. The game's story sees the Global Defense Initiative and the Brotherhood of Nod engage in a new global conflict, this time as major superpowers, only for the war to attract the attention of a new extraterrestrial faction known as the Scrin, which attacks both sides while harvesting Tiberium for its own purpose.
Universe at War: Earth Assault is a real-time strategy game, developed by Petroglyph Games and published by Sega. Universe at War: Earth Assault was intended to be the first game in a planned series of games to be called the Universe at War series.
Command & Conquer: Red Alert 3 is a real-time strategy video game developed by EA Los Angeles and published by Electronic Arts. It was released in October 2008 in the United States and Europe for Microsoft Windows. An Xbox 360 version was released on November 11. In addition, Command & Conquer: Red Alert 3 – Ultimate Edition, the PlayStation 3 version which contains additional material was released on March 23, 2009, along with the OS X version by TransGaming. The game is a continuation of the Red Alert games within the Command & Conquer series. Command & Conquer: Red Alert 3 – Uprising, a stand-alone expansion pack, was released for Microsoft Windows in March 2009. It was offered via digital distribution.
Command & Conquer 3: Kane's Wrath is an expansion pack for the 2007 real-time strategy video game Command & Conquer 3: Tiberium Wars. Developed by EA Los Angeles studios and BreakAway Games studios, it was released worldwide in March 2008 for Microsoft Windows and in June 2008 for Xbox 360 by publisher Electronic Arts.
The music of the Command & Conquer series consists of the soundtracks of the Command & Conquer video games, published in various soundtrack and compilation albums. C&C is a video game franchise, mostly of the real-time strategy style, developed primarily by Westwood Studios and Electronic Arts. Much of the music for the series was composed and produced by Westwood Studios' former sound director and video game music composer Frank Klepacki for the early games, with composition duties being taken on by several others following the liquidation of Westwood Studios in 2003. Klepacki returned to the series in 2008 to assist with the soundtrack for Red Alert 3.
Command & Conquer: Red Alert 3 – Uprising is a 2009 real-time strategy video game developed by EA Los Angeles and published by Electronic Arts. It is a stand-alone expansion to Command & Conquer: Red Alert 3 released for Microsoft Windows and offered via digital distribution. It features about 30 new maps for traditional skirmish with many of these taking place in new environments. It does not contain any multiplayer elements such as cooperative play, online play or network play.
R.U.S.E. is a real-time strategy video game developed by Eugen Systems and published by Ubisoft which was released for Microsoft Windows, PlayStation 3, and Xbox 360, in September 2010. The game was subsequently released for macOS through Steam on November 15, 2011. R.U.S.E. is a strategic war game set during World War II and focuses on the invasion of Nazi Germany during late 1944. The campaign includes many historical and some fictional events. It focuses on information warfare instead of a brute-force approach. Players can use a series of ruses and decoys to trick their enemies and change the outcome of the battles. However, the outcome of the battles in the game also relies quite heavily on how a player manages their economy and which units they use. In December 2015, Ubisoft pulled the game from Steam due to the expiration of the military license. In 2018, the Xbox 360 version was released on Xbox One via backwards compatible release.
Command & Conquer: Red Alert is a 2.5D real-time strategy video game developed and published by Electronic Arts for iOS. It was released in October 2009 in the App Store.
Mark Skaggs is an American video game producer and executive. Skaggs is known for leading the team that created the Facebook game FarmVille for Zynga, leading the team that created CityVille. He served as Executive Producer and product lead for the PC real-time strategy games Command & Conquer: Red Alert 2, Command & Conquer: Generals, and The Lord of the Rings: The Battle for Middle-earth.