Conceptual economy is a term describing the contribution of creativity, innovation, and design skills to economic competitiveness, especially in the global context.
Alan Greenspan, former chairman of the Federal Reserve Board, recognized the role of conceptual output as early as 1997 in a speech at the University of Connecticut when he said "The growth of the conceptual component of output has brought with it accelerating demands for workers who are equipped not simply with technical know-how, but with the ability to create, analyze, and transform information and to interact effectively with others." [1] By 2004, he had developed his views on the topic, referring to reductions in manufacturing in the United States, outsourcing to India and China, excess of supply and the global marketplace, all leading to the increasing conceptualization of economic output. [2]
In his book A Whole New Mind, Daniel H. Pink explains how the economy is now moving from the Information Age to the conceptual age. He describes how abundance (over-supply), Asia (outsourcing) and automation contribute to the need for business to concentrate on cognitive or creative assets such as design, storytelling, teamwork, empathy, play and meaning. He bases his approach on brain functions explaining how qualities dependent on the left hemisphere of the brain (logic, knowledge) now need to be complemented by those associated with right-brained processes (intuition and creative thinking).
Other contributors to our understanding of the conceptual economy include Tom Friedman who describes the opportunities of globalization in his book The World Is Flat . He emphasizes the importance of the internet and personal computers for communications and software sharing across the globe. This explains how American companies are able to outsource a substantial portion of their business to India and China with no disruptions for the customer.
Tom Kelley is also a key player in the field, both as general manager of IDEO, a highly successful design and innovation company, and the author of two widely acclaimed books: The Art of Innovation, highlighting the importance of brainstorming and teamwork in product creation; and The Ten Faces of Innovation , explaining the role of assets such as empathy, storytelling, individual experiences and stimulating work environments in fostering creative ideas.
The key steps behind the conceptual economy fall into the following categories:
Until quite recently, our understanding of the economy was based on the premise that the way forward would depend on traditional values and qualifications such as those for accountants, lawyers, engineers, mathematicians or computer programmers. With the new opportunities resulting from globalization and the internet, the accepted forms of success are losing ground to scenarios drawing on innovative ideas. Here there is an increasing need for artists, designers and creative authors to contribute not only to product design but also to business management and strategic planning.
Areas deserving particular attention are related to three key developments:
For the past 15 or 20 years, the Western economies (Europe, North America) have experienced a situation of fully dependable supply of basic goods, including round-the-year abundance of agricultural produce, with the result that a significant proportion of households have begun to look for more than just the basic necessities. Families now look for goods which extend beyond the basic norm such as organic foods or sophisticated digital television sets, mobile phones and cars with four-wheel drive, cruise control or integrated navigation systems.
Given the low costs of labour in developing countries such as China, India and the Philippines, American and European companies are now outsourcing or offshoring an ever-increasing proportion of their production, manufacturing or service tasks to foreign countries. As a result, job opportunities in the West are slowly moving away from routine tasks such as accounting, telephone support services, computer programming and electronic component manufacturing. The efficiency of outsourcing has also been improving as the internet continues to provide increasingly reliable and ever faster global communications links.
In industry too, the development of robotics and automated manufacturing facilities means that opportunities for traditional jobs in industries such as automobile manufacturing and food processing are also diminishing. Ever higher levels of qualification are now required to contribute to operations that are largely computerized. [3]
Partly a result of the above factors, a wide range of new facilities and opportunities has begun to emerge. These include:
Virtually every area of industry can benefit from developments of this kind both to improve the products themselves and to offer better marketing opportunities and after-sales services. As a result, these factors are seen as major contributors to increased productivity and economic growth.
This section needs additional citations for verification .(February 2025) |
In 2007, when the United States was seen as being on the verge of becoming a conceptual economy, prosperity was said to depend on "know[ing] what to do with knowledge, information and technology" and thus "judgment, intuition, creativity and insight". [4]
Educational institutions need to place more emphasis on creativity and the arts rather than on traditional qualifications in the areas of engineering and management. In particular, more attention needs to be devoted to basic literacy, analytical and critical thinking, synthesis and quantitative skills. [5] [ failed verification ]
Until now, information technology has had considerable impact on the economy. Increasingly, success will depend on how to make use of the knowledge and information that has emerged. Here qualities such as intuition, creativity and game-based approaches will become ever more important.
Prosperity and competitiveness in the 21st century will depend on an understanding of diverse national cultures and how to draw on their ideas in order to assist the innovation process. Here too, there will be a need for more extensive teamwork, creativity and leading-edge thinking, all in the context of the global economy.
A business model describes how a business organization creates, delivers, and captures value, in economic, social, cultural or other contexts. The model describes the specific way in which the business conducts itself, spends, and earns money in a way that generates profit. The process of business model construction and modification is also called business model innovation and forms a part of business strategy.
Innovation is the practical implementation of ideas that result in the introduction of new goods or services or improvement in offering goods or services. ISO TC 279 in the standard ISO 56000:2020 defines innovation as "a new or changed entity, realizing or redistributing value". Others have different definitions; a common element in the definitions is a focus on newness, improvement, and spread of ideas or technologies.
Creativity is the ability to form novel and valuable ideas or works using one's imagination. Products of creativity may be intangible, or a physical object.
New product development (NPD) or product development in business and engineering covers the complete process of launching a new product to the market. Product development also includes the renewal of an existing product and introducing a product into a new market. A central aspect of NPD is product design. New product development is the realization of a market opportunity by making a product available for purchase. The products developed by an commercial organisation provide the means to generate income.
The knowledge economy, or knowledge-based economy, is an economic system in which the production of goods and services is based principally on knowledge-intensive activities that contribute to advancement in technical and scientific innovation. The key element of value is the greater dependence on human capital and intellectual property as the source of innovative ideas, information, and practices. Organisations are required to capitalise on this "knowledge" in their production to stimulate and deepen the business development process. There is less reliance on physical input and natural resources. A knowledge-based economy relies on the crucial role of intangible assets within the organisations' settings in facilitating modern economic growth.
Outsourcing is a business practice in which companies use external providers to carry out business processes, that would otherwise be handled internally. Outsourcing sometimes involves transferring employees and assets from one firm to another.
IDEO is a design and consulting firm with offices in the U.S., England, and China. It was founded in Palo Alto, California, in 1991. The company's 500 staff uses a design thinking approach to design products, services, environments, brands, and digital experiences.
Offshoring is the relocation of a business process from one country to another—typically an operational process, such as manufacturing, or supporting processes, such as accounting. Usually this refers to a company business, although state governments may also employ offshoring. More recently, technical and administrative services have been offshored.
The creative industries refers to a range of economic activities which are concerned with the generation or exploitation of knowledge and information. They may variously also be referred to as the cultural industries or the creative economy, and most recently they have been denominated as the Orange Economy in Latin America and the Caribbean.
Knowledge workers are workers whose main capital is knowledge. Examples include ICT professionals, physicians, pharmacists, architects, engineers, scientists, design thinkers, public accountants, lawyers, editors, and academics, whose job is to "think for a living".
A strategic partnership is a relationship between two commercial enterprises, usually formalized by one or more business contracts. A strategic partnership will usually fall short of a legal partnership entity, agency, or corporate affiliate relationship. Strategic partnerships can take on various forms from shake hand agreements, contractual cooperation's all the way to equity alliances, either the formation of a joint venture or cross-holdings in each other.
Design thinking refers to the set of cognitive, strategic and practical procedures used by designers in the process of designing, and to the body of knowledge that has been developed about how people reason when engaging with design problems.
Computational creativity is a multidisciplinary endeavour that is located at the intersection of the fields of artificial intelligence, cognitive psychology, philosophy, and the arts.
Strategic design is the application of future-oriented design principles in order to increase an organization's innovative and competitive qualities. Its foundations lie in the analysis of external and internal trends and data, which enables design decisions to be made on the basis of facts rather than aesthetics or intuition. The discipline is mostly practiced by design agencies or by internal development departments.
Innovation economics is a growing field of economic theory and applied/experimental economics that emphasizes innovation and entrepreneurship. It comprises both the application of any type of innovations, especially technological but not only, into economic use. In classical economics, this is the application of customer new technology into economic use; it could also refer to the field of innovation and experimental economics that refers the new economic science developments that may be considered innovative. In his 1942 book Capitalism, Socialism and Democracy, economist Joseph Schumpeter introduced the notion of an innovation economy. He argued that evolving institutions, entrepreneurs, and technological changes were at the heart of economic growth; however, it is only in the early 21st century that "innovation economy", grounded in Schumpeter's ideas, became a mainstream concept.
Innovation management is a combination of the management of innovation processes, and change management. It refers to product, business process, marketing and organizational innovation. Innovation management is the subject of ISO 56000 series standards being developed by ISO TC 279.
The Offshoring Research Network is an international network of researchers and practitioners studying organizations in their transition to globalizing their business functions, processes and administrative services. The ORN conducts annual surveys tracking global sourcing strategies, drivers, concrete implementations and plans across all business functions and processes.
The Imagination Age is a theorized period following the Information Age where creativity and imagination become the primary creators of economic value. It has been proposed that new technologies like virtual reality and user created content will change the way humans interact with each other and create economic and social structures.
21st century skills comprise skills, abilities, and learning dispositions identified as requirements for success in 21st century society and workplaces by educators, business leaders, academics, and governmental agencies. This is part of an international movement focusing on the skills required for students to prepare for workplace success in a rapidly changing, digital society. Many of these skills are associated with deeper learning, which is based on mastering skills such as analytic reasoning, complex problem solving, and teamwork, which differ from traditional academic skills as these are not content knowledge-based.
Thailand Creative & Design Center is a public resource center in Thailand focused on the design and creative industries. It was founded in 2004 as part of the Office of Knowledge Management and Development, a government-owned public organization, and opened on 14 November 2005. Its oversight was transferred to the newly created Creative Economy Agency in 2018.