Custom Robo | |
---|---|
![]() Japanese box art | |
Developer(s) | Noise |
Publisher(s) | Nintendo |
Director(s) | Koji Kenjo |
Producer(s) | Tsunekazu Ishihara |
Designer(s) | Shigeo Sasaki Yoshitaka Mizushima |
Writer(s) | Koji Kenjo |
Composer(s) | Shinji Hosoe Ayako Saso Yasuhisa Watanabe |
Series | Custom Robo |
Platform(s) | |
Release | |
Genre(s) | Action role-playing |
Mode(s) | Single-player, multiplayer |
Custom Robo [a] is an action role-playing video game developed by Noise and published by Nintendo for the Nintendo 64 in 1999 in Japan, and in 2006 for the iQue Player in China. It is the first game in the Custom Robo series. The game and its sequel Custom Robo V2 were re-released on the Nintendo Switch Online + Expansion Pack in Japan in July 2022. [1]
The player receives a Custom Robo called Ray on their birthday, which inspires them to find opponents to battle in order to collect as many parts as possible and become a Custom Robo Master. Winning battles rewards the player with money and custom robo parts. [2]
The player moves around through various scenes and settings, interacting with other characters to gain information or engage in combat. Once the player has started a battle with another character, the scene changes to show the holoseum, or arena, in which the robots will be fighting. At the start of a battle, the player changes the direction of a robo cannon that launches the robot into the holoseum as a cube. In order to open the robo, the player must quickly press buttons and directions on the control stick. Depending on which side the cube lands on, the player may have more or less difficulty opening their robo. Once the robots have been launched onto the arena, they must fight using a variety of different weapons. The robot's arsenal includes guns, bombs, pods, and the ability to rocket punch. The robot also has a jetpack which allows for dashing to avoid enemy attacks. During battle, the endurance bar will decrease for each action performed. Once the bar runs out, the robot will become downed and unable to move. Once the robot recovers, it enters rebirth mode and will experience a brief period of invincibility. In order to win the battle, the player must reduce the opponent's health from 1000 to zero. If the player wins a battle, they will usually receive a new robot part from their opponent, allowing for customization. Rather than receiving the parts directly, the player usually must go to one of several parts machines to pick up the new part. [3] The goal of the story mode is to defeat all of the other Robos and collect all of the parts. Any part that the player collects in story mode can then be used in versus mode to customize robot and battle against friends. Others can bring their own Custom Robos to battle on Nintendo 64 using a Nintendo 64 Memory Pack. [3] [2] [4]
Custom Robo is targeted at young boys in Japan who enjoy playing with action figures and toy models. Noise, the developers of the game, said that their inspiration was the childhood fantasy of being able to become the action figure and play out battles. From this idea, the Custom Robos within the game were designed to be similar to real life Japanese model toys, with interchangeable parts and bodies able to move and pose with a limited degree of rotation. [5]
Publication | Score |
---|---|
Famitsu | 32 of 40 [6] |
GameSpot | 8.1 of 10 [4] |
IGN | 8.8 of 10 [3] |
Custom Robo sold 35,579 copies during its first week of sale in Japan. The suggested retail price was 6,800 yen (about US$65). [7]
In the reviews on Custom Robo from GameSpot [8] and IGN [9] they talked about many of the game's features. Both mentioned that it is easy to control and responds well, and IGN states that the game's drive for the player to adapt to controlling each new weapon adds to its value. Both reviewers made remarks about the odd graphic styles of the game, while GameSpot took particular notice of the music. GameSpot reviewer James Mielke said that it has "some of the coolest, clanky big-robot sound effects ever heard in a game", but described the soundtrack as "often sounding completely out of place". [3] [4]
Mario Party 5 is a 2003 party video game developed by Hudson Soft and published by Nintendo for the GameCube. It is the fifth installment in the Mario Party series and the second game in the series to be released for the GameCube. The game is set in the fictional Dream Depot, consisting of seven game boards. The single-player "Story" mode involves the player winning multiple games against the Koopa Kids to prevent Bowser from conquering the Dream Depot. The main multiplayer game mode consists of four characters from the Mario series playing a board game, with each board having a set theme. The game also features several minigames, which are played after every set of turns. Mario Party 5 introduces the "Super Duel" mode to the franchise, which requires players to assemble and control custom made battle vehicles which can be used in combat against other machines. The game features 10 playable characters, with playable debuts to the series from Toad, Boo, and Koopa Kid.
Pokémon Stadium 2, known in Japan as Pokémon Stadium Gold & Silver, is a strategy video game developed and published by Nintendo for the Nintendo 64. It features all 251 Pokémon from the first and second generations of the franchise. It was released in Japan on December 14, 2000, in North America on March 26, 2001, and in Europe on October 10, 2001. In Western regions it was titled Pokémon Stadium 2, as it was the second Stadium game to be released outside Japan, in which it was the third game in the series. It supports Dolby Surround sound.
Jet Force Gemini is a 1999 third-person shooter developed and published by Rare for the Nintendo 64 video game console. The game follows the story of three members of a galactic law enforcement team as they try to stop a horde of drones led by an insectoid called Mizar. It features a single-player mode where the player must explore a galaxy and save Tribals, a race of survivors who have been enslaved and imprisoned by Mizar, and places strong emphasis on shooting large numbers of enemies while dodging their attacks. The game also includes a Widescreen format and a multiplayer mode where two to four players can compete in traditional deathmatch games.
F-Zero GX is a 2003 racing video game developed by Amusement Vision and published by Nintendo for the GameCube console. It runs on an enhanced version of the engine used in Super Monkey Ball. F-Zero AX, the arcade counterpart of GX, uses the Triforce arcade system board conceived from a business alliance between Nintendo, Namco and Sega. Published by Sega, it was released alongside GX in 2003.
Custom Robo is an action role-playing video game series developed by Noise and published by Nintendo.
Giftpia, stylized as GiFTPiA, is a video game, developed by Skip Ltd. for the GameCube. It was released in Japan on April 25, 2003. Nintendo cancelled the North American localization of Giftpia. In English, the game would most likely be better understood as called "Giftopia" to represent the two words, gift and utopia.
Bomberman 64 is a video game developed and published by Hudson Soft in Japan, and published by Nintendo in North America and Europe for the Nintendo 64. The game was released in Europe and North America in November and December 1997, respectively. While the game never saw a release on the Wii's Virtual Console service, it was released on the Wii U Virtual Console in both Europe and North America in March 2017 followed by Japan in June 2017.
Super Mario Strikers, known in Europe and Australia as Mario Smash Football, is a 2005 sports video game developed by Next Level Games and published by Nintendo for the GameCube. The game's developers had worked on NHL Hitz Pro before development of Strikers, which served as an influence for the fast-paced and physical nature of the game. This was also the last Mario game to be released on the GameCube in Japan and North America.
Chibi-Robo! Plug Into Adventure! is a platform-adventure video game developed by Skip Ltd. and published by Nintendo for the GameCube console. It was released in Japan in 2005, and in North America and Europe the following year. Originally conceived as a point-and-click adventure game, it was put on developmental hold until Nintendo producer Shigeru Miyamoto gained interest in the title and overhauled its production.
Gotcha Force is a fighting / third-person shooter video game developed and published by Capcom for the GameCube in 2003. The game consists primarily of collecting gacha toys and battling with them.
Chibi-Robo! Park Patrol is a platform-adventure video game for the Nintendo DS. Developed by Skip Ltd. and published by Nintendo, it is the second installment in the Chibi-Robo series and the sequel to the original Chibi-Robo! for the GameCube. It was released in July 2007 in Japan, followed by a North American release the following October an exclusive to Walmart stores.
Custom Robo Arena, known in Japan as Gekitō Custom Robo, is an action role-playing game released for the Nintendo DS. It is the fifth game in Custom Robo series. The game was released October 2006 in Japan.
Pokémon Battle Revolution is a turn-based strategy video game in the Pokémon series developed by Genius Sonority and published by The Pokémon Company and Nintendo. It was released for the Wii on December 14, 2006, in Japan; on June 25, 2007, in North America; on November 22, 2007, in Australia, and on December 7, 2007, in Europe. Along with being the first Wii incarnation of the Pokémon video game franchise, it is also the first Wii game to use the Nintendo Wi-Fi Connection in North America and Japan and the second Wii game to wirelessly interact with the Nintendo DS handheld.
Custom Robo V2 is an action role playing video game developed by Noise and published by Nintendo. It was released for the Nintendo 64 in Japan on November 10, 2000. It was later re-released on February 19, 2008, for the Wii Virtual Console in Japan, and June 8, 2016, for the Wii U Virtual Console. It is the second title of the Custom Robo series, as well as the last of the series for the Nintendo 64. It is also the first title of the series to allow up to four players to play, instead of two players. The game was re-released along with its predecessor on the Nintendo Switch Online + Expansion Pack in Japan in July 2022.
Custom Robo GX is an action role-playing game developed by Noise, and published by Nintendo for the Game Boy Advance on July 26, 2002, in Japan. The game stayed on Nintendo Power's future release list for a few years, until the release of the next title of the series, Custom Robo: Battle Revolution for the GameCube. NOISE also planned the sequel Custom Robo GX 2, but later dropped it in favor of Custom Robo Arena for the Nintendo DS. Nintendo previously planned to release it in late 2005 in Japan. Custom Robo GX is the third title of the Custom Robo series as well as the last Custom Robo title never released outside Japan.
Custom Robo, known in Japan as Custom Robo: Battle Revolution, is an action role-playing video game developed by Noise and published by Nintendo for the GameCube. It is the fourth title of the Custom Robo series, and the first title of the series released outside Japan.
Super Smash Bros. Melee is a 2001 crossover fighting video game developed by HAL Laboratory and published by Nintendo for the GameCube. It is the second installment in the Super Smash Bros. series. It features characters from Nintendo video game franchises such as Mario, The Legend of Zelda, Star Fox, Pokémon, and Donkey Kong among others. The stages and gameplay modes reference or take designs from these franchises as well.
Chibi-Robo! is a series of adventure video games developed by Skip Ltd. and published by Nintendo. The franchise follows a series of tiny robotic units known as Chibi-Robo, whose purpose is to spread "Happiness". Recurring game elements of the franchise include monitoring Chibi-Robo's battery usage at all times, and cleaning Chibi-Robo's nearby environment through a variety of methods in order to collect "Happy Points", the game's collectible representation of the happiness the players instill in others. While the primary purpose of a Chibi-Robo is to assist humans, they have also been shown to assist animals, sentient alien life, and even living toys.
Super Robot Wars XO is a 2006 tactical role-playing video game developed and published by Banpresto for the Xbox 360 in Japan. Part of the company's Super Robot Wars series, it is an updated version of the GameCube installment Super Robot Wars GC (2004). Players control a fleet of mechas from a variety of super robot anime series, including Mobile Suit Gundam and Getter Robo, to defeat opponents on a grid-based map. XO combines tactical role-playing game mechanics with action sequences, which use stylized anime-esque cutscenes unique for each character.