Custom Robo V2 | |
---|---|
Developer(s) | Noise |
Publisher(s) | Nintendo |
Director(s) | Koji Kenjo |
Designer(s) | Shigeo Sasaki Yoshitaka Mizushima |
Writer(s) | Koji Kenjo |
Composer(s) | Shinji Hosoe Ayako Saso Yasuhisa Watanabe Yousuke Yasui |
Series | Custom Robo |
Platform(s) | Nintendo 64 |
Release |
|
Genre(s) | Action role-playing |
Mode(s) | Single-player, multiplayer |
Custom Robo V2 [a] is an action role playing video game developed by Noise and published by Nintendo. It was released for the Nintendo 64 in Japan on November 10, 2000. It was later re-released on February 19, 2008, for the Wii Virtual Console in Japan, and June 8, 2016, for the Wii U Virtual Console. It is the second title of the Custom Robo series , as well as the last of the series for the Nintendo 64. It is also the first title of the series to allow up to four players to play, instead of two players. The game was re-released along with its predecessor on the Nintendo Switch Online + Expansion Pack in Japan in July 2022. [1]
The battle system in Custom Robo V2 is very similar to the first game in the series, except it features tag-teaming, which was never used in later 3D Custom Robo titles except for Custom Robo for the GameCube.
The gameplay of Custom Robo V2 is divided into two main parts: the over world and Robo battles. During the over world, parts of the game play like any other RPG, meaning that the player can control a character in a free roaming world where other characters follow. The main object of the game is to finish its plot by collecting every Robo, battle part, and other items, while winning every battle that moves the character from one part of the storyline to the next.
In Custom Robo battles, the object is to reduce the opponent's hit points from 1000 to 0 by using different Custom Robos, guns, bombs, pods, and dash attacks. Battles begin with both robos being launched out of a Robocannon which is controlled with the control stick. There are six ways your robo can land once shot out of the Robocannon. Custom Robos are arranged in groups that are similar to their abilities. An endurance bar is located above the hit points. Once it runs out the robo gets "downed" which means that it stays fallen for a couple seconds. After it gets up, it goes into "rebirth", where it stays invincible for about 3 seconds.
Custom Robo V2 sold 62,558 copies during its first week of sale in Japan.[ citation needed ]
Mario Kart is a series of kart racing games based on the Mario franchise developed and published by Nintendo. Players compete in go-kart races while using various power-up items. It features characters from the Mario series racing along courses either based on locations seen throughout the Mario franchise, or original locations set in the Mario universe. Downloadable content and re-releases for Mario Kart 8 specifically introduced content originating from other franchises such as The Legend of Zelda, Animal Crossing, F-Zero, Excitebike, and Splatoon.
Super Mario Kart is a kart racing game developed and published by Nintendo for the Super Nintendo Entertainment System (SNES). The first game in the Mario Kart series, it was released in Japan and North America in 1992, and in Europe the following year in 1993. Selling 8.76 million copies worldwide, the game went on to become the fourth best-selling SNES game of all time. Super Mario Kart was re-released on the Wii's Virtual Console in 2009, on the Wii U's Virtual Console in 2013, and on the New Nintendo 3DS's Virtual Console in 2016. Nintendo re-released Super Mario Kart in 2017 as part of the company's Super NES Classic Edition.
Paper Mario is a 2000 role-playing video game developed by Intelligent Systems and published by Nintendo for the Nintendo 64 home video game console. Paper Mario is the first game in the Paper Mario series. First released in Japan in 2000 and then internationally in 2001, Paper Mario was later re-released for Nintendo's Wii Virtual Console in July 2007, the Wii U Virtual Console in April 2015, and the Nintendo Switch Online + Expansion Pack on December 10, 2021.
Mario Tennis is a 2000 sports video game developed by Camelot Software Planning and published by Nintendo for the Nintendo 64 (N64). Following Mario's Tennis, it is the second game in the Mario Tennis series. The game is known for being the introduction of Luigi's arch-rival, Waluigi, and the re-introduction of Princess Daisy and Birdo.
Wrecking Crew is an action game developed and published by Nintendo. Designed by Yoshio Sakamoto, it was first released as an arcade video game for the Nintendo VS. System in 1984, titled Vs. Wrecking Crew with a simultaneous two-player mode. It was released as a single-player game for the Family Computer (Famicom) console in 1985, and as a launch game for the Nintendo Entertainment System (NES) later that year. A sequel, Wrecking Crew '98, was released in Japan in 1998 for the Super Famicom.
Pilotwings is a flight simulation video game developed and published by Nintendo for the Super Nintendo Entertainment System. The game was originally released in Japan in December 1990, shortly after the launch of the Super Famicom in the country. It was also released as a launch title for the SNES in August 1991 in North America, with a European release following in 1992.
Pokémon Snap is a 1999 first-person photography game with rail shooter style gameplay mechanics developed by HAL Laboratory and published by Nintendo for the Nintendo 64. It was first released in Japan in March 1999 and was later released in July 1999 in North America and in September 2000 for PAL regions. It is a spin-off game in the Pokémon series, being one of the first console-based games for it, and featuring many Pokémon rendered for the first time in real-time 3D. The game was re-released for the Wii's Virtual Console in December 2007, for the Wii U's Virtual Console in 2016, and for the Nintendo Switch Online + Expansion Pack in June 2022.
Custom Robo is an action role-playing video game series developed by Noise and published by Nintendo.
1080° Snowboarding is a snowboarding video game developed and published by Nintendo for the Nintendo 64 in 1998. In the game, players control one of five snowboarders from a third-person perspective, using a combination of buttons to jump and perform tricks across eight levels.
Homebrew, when applied to video games, refers to software produced by hobbyists for proprietary video game consoles which are not intended to be user-programmable. The official documentation is often only available to licensed developers, and these systems may use storage formats that make distribution difficult, such as ROM cartridges or encrypted CD-ROMs. Many consoles have hardware restrictions to prevent unauthorized development.
Solomon's Key is a puzzle game developed by Tecmo in 1986 for an arcade release on custom hardware based on the Z80 chipset. It was ported to multiple systems including the Nintendo Entertainment System and Commodore 64. The PC Engine version was known as Zipang and the Game Boy version as Solomon's Club. A prequel, Solomon's Key 2, was released in 1992 for the NES. The NES version of the game was also released in emulated form on Virtual Console for the Wii in 2006, Nintendo 3DS and Wii U in 2013 and later to Nintendo Switch Online in 2018.
Kirby 64: The Crystal Shards is a 2000 action-platform game developed by HAL Laboratory and published by Nintendo for the Nintendo 64 (N64). It is the first Kirby game to feature 3D computer graphics and follows Kirby as he attempts to reassemble a sacred crystal shattered by Dark Matter. Gameplay is viewed from a 2.5D perspective and is similar to previous Kirby titles; the player traverses levels and obtains powers by eating enemies. Kirby 64 introduces Power Combos, the ability to mix powers to create more powerful ones. In a multiplayer mode, up to four players can compete in three minigames.
The Virtual Console was a line of downloadable retro video games for Nintendo's Wii and Wii U home video game consoles and the Nintendo 3DS family of systems. The Virtual Console lineup consisted of titles originally released on past home and handheld consoles and were run in their original forms through software emulation, therefore remaining mostly unaltered, and could be purchased from the Wii Shop Channel or Nintendo eShop for between 500 and 1200 Wii Points, or using real currency, with prices depending on the system, rarity, and/or demand.
Custom Robo is an action role-playing video game developed by Noise and published by Nintendo for the Nintendo 64 in 1999 in Japan, and in 2006 for the iQue Player in China. It is the first game in the Custom Robo series. The game and its sequel Custom Robo V2 were re-released on the Nintendo Switch Online + Expansion Pack in Japan in July 2022.
Custom Robo GX is an action role-playing game developed by Noise, and published by Nintendo for the Game Boy Advance on July 26, 2002, in Japan. The game stayed on Nintendo Power's future release list for a few years, until the release of the next title of the series, Custom Robo: Battle Revolution for the GameCube. NOISE also planned the sequel Custom Robo GX 2, but later dropped it in favor of Custom Robo Arena for the Nintendo DS. Nintendo previously planned to release it in late 2005 in Japan. Custom Robo GX is the third title of the Custom Robo series as well as the last Custom Robo title never released outside Japan.
Custom Robo, known in Japan as Custom Robo: Battle Revolution, is an action role-playing video game developed by Noise and published by Nintendo for the GameCube. It is the fourth title of the Custom Robo series, and the first title of the series released outside Japan.
NOISE Inc. is a Japanese video game development company that works in partnership with Nintendo, developing games for the Custom Robo series.
The Japanese multinational consumer electronics company Nintendo has developed seven home video game consoles and multiple portable consoles for use with external media, as well as dedicated consoles and other hardware for their consoles. As of September 30, 2021, in addition to Nintendo Switch, Nintendo has sold over 863.07 million hardware units.
Sin and Punishment is a rail shooter video game co-developed by Treasure and Nintendo for the Nintendo 64, and released in Japan in 2000. Its story takes place in the near future of 2007 when war breaks out as humanity is struggling with a global famine. The player takes on the roles of Saki and Airan as they fight to save Earth from destruction. The game employs a unique scheme that uses both the D-pad and control stick on the Nintendo 64 controller, allowing players to maneuver the character while simultaneously aiming the targeting reticle. To progress the game, the player must shoot at enemies and projectiles while dodging attacks to survive.
Pilotwings is a series of flight simulation video games beginning with the 1990 video game Pilotwings and most recently Pilotwings Resort in 2011. One of Nintendo's franchises, the series was released on the Super Nintendo Entertainment System, Nintendo 64, and Nintendo 3DS.