Cybathlon

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CYBATHLON - For a world without barriers. CYBATHLON Logo.png
CYBATHLON - For a world without barriers.

CYBATHLON, a project of ETH Zurich, acts as a platform that challenges teams from all over the world to develop assistive technologies suitable for everyday use with and for people with disabilities. The driving force behind CYBATHLON is international competitions and events, in which teams consisting of technology developers from universities, companies or NGOs and a person with disabilities (pilot) tackle unsolved everyday tasks with their latest assistive technologies. Besides the actual competition, the CYBATHLON offers a benchmarking platform to drive forward research on assistance systems for dealing with daily-life challenges, and to promote dialogue with the public for the inclusion of people with disabilities in society. The involvement of the pilot is considered essential both to the competition and in the development process, to ensure that the perspective and needs of end users are considered and addressed. [1]

Contents

The first CYBATHLON organised by the Swiss Federal Institute of Technology in Zurich (ETH Zurich) took place in the Swiss Arena in Kloten north of Zurich in Switzerland on 8 October 2016 and was the first international competition of this kind. [2] [3] 66 pilots from 25 nations competed in front of 4600 spectators. [4]

The 2020 CYBATHLON "Global edition" took place on 13–14 November 2020. After having first been postponed due to the COVID-19 pandemic [5] it was reorganized to take place remotely, with teams setting up the infrastructure for the competition at their home bases and with the races, overseen by Cybathlon officials, taking place via video. [6] [7]

CYBATHLON 2024 took place from 25 to 27 October 2024. The third edition of the CYBATHLON took place in a global format at the SWISS Arena in Kloten near Zurich and in local hubs all around the world. 67 international teams from the worlds of academia and industry competed in a unique competition. [8]

A survey of pilots and technical leads from 2020 suggests considerable success in including pilots in a user-centered design process. Daily life usage of the new assistive technology was less frequent. Both daily life usage and prolonged user involvement were found to be related to race performance at the competition. [9]

Background

The World Health Organization (WHO) estimates that around 15% of people (1.1. billion people worldwide) experience some form of disability. Robert Riener, head of the professorship for Sensory-Motor Systems at ETH Zurich, initiated the CYBATHLON in 2013 as a platform for the development of everyday-suitable assistance systems. [1]

The event organised under the umbrella of ETH Zurich is supported financially as well as ideologically by partners and through patronage. [10]

Whereas other international competitions for disabled athletes, such as the Paralympics, only permit competitors to use unpowered assistive technology, the CYBATHLON encourages the use of performance-enhancing technology such as powered exoskeletons. [3]

Teams can compete in eight different disciplines. A team always consists of a pilot (a person with a disability that meets the inclusion criteria of the respective discipline) and a technology developer (university or company) who work closely together. Teams may include clinicians and other professionals with expertise in areas such as therapy, orthotics and prosthetics. [1] Currently, the split is about 70% with a university and 30% with a company background (e.g. manufacturers of commercially available prostheses).

Disciplines

The CYBATHLON competition includes competitions in a number of different disciplines, each of which has eligibility criteria specific to the pilot and device. The tasks for each of the CYBATHLON disciplines are chosen to reflect everyday activities that are challenging for people with disabilities. While solving the respective tasks in competition, it is shown how well the developed technology is suited to support the pilot in everyday life. Design of the tasks varies from one competition to the next, with the rule book for the competition being published years in advance to allow time for development. The 2016 and 2020 events included six disciplines. [1] Two further disciplines, Assistance Robot Race and Vision Assistance Race, were added for 2024. [8]

Teams compete on courses designed to test how well suited a given technology is to helping its user with everyday tasks, for example climbing stairs or opening doors. In each discipline several pilots compete simultaneously. The tasks and rules are defined in detail for each of the six disciplines. Most important is that the pilots complete the tasks correct, safe and secure. Time comes in as a secondary factor. [11]

CYBATHLON 2016

Medals were awarded to both the pilots themselves and to the companies or institutions that create their bionics.

Competitions were organized in such a way that the participants could demonstrate not only their own skills, but also the distinctive qualities of assistive technologies. For example, in the category of "hand prostheses", competitors attempted several food-related fine motor tasks and in the category "Neuro" the participants managed avatars in a specially designed computer game. [14]

The winners: [14]

CYBATHLON 2020

CYBATHLON 2020 took place on 13 – 14 November 2020 – globally and in a new format, at the teams’ home bases. They set up their infrastructure for the competition and filmed their races. Instead of starting directly next to each other, the pilots started individually and under the supervision of Cybathlon officials. From ETH Zurich, the competitions were broadcast through a new platform in a unique live programme. [5] [6]

The winners:

CYBATHLON 2024

CYBATHLON 2024 took place from 25 to 27 October 2024. The third edition of the CYBATHLON took place in a global format at the SWISS Arena in Kloten near Zurich and in local hubs all around the world. 67 international teams from the worlds of academia and industry competed in a unique competition. [8]

The winners:

CYBATHLON 2024 JURY AWARD

For the first time Jury Award was introduced at CYBATHLON 2024. One competing team from each of the 8 disciplines were honoured with the award.  This award celebrated exceptional innovation, usability, and generalisation—crucial features of assistive technologies that extend far beyond competition tasks to truly impact daily life for people with disabilities.

The jury consisting of individuals with disabilities, researchers, and industry experts, carefully evaluated the teams’ devices based on qualification race observations and detailed background information provided by the teams. Awards were presented at the SWISS ARENA, acknowledging the teams' dedication and ingenuity.

The Future of CYBATHLON

The CYBATHLON project at ETH Zürich has come to an end after years of advancing assistive technology, promoting inclusion and showcasing the incredible resilience and determination of people with disabilities and teams around the world.

As we look to the future, ETH Zürich is discussing with potential organisations to take over leading this extraordinary and pioneering project and continue its mission of driving innovation and empowering people with disabilities through technology.

While CYBATHLON's journey at ETH Zürich ends here, the story is far from over. The next edition of the event may take place in Asia in 2028, marking an exciting new chapter for this unique global competition.

Related Research Articles

<span class="mw-page-title-main">Assistive technology</span> Assistive devices for people with disabilities

Assistive technology (AT) is a term for assistive, adaptive, and rehabilitative devices for people with disabilities and the elderly. Disabled people often have difficulty performing activities of daily living (ADLs) independently, or even with assistance. ADLs are self-care activities that include toileting, mobility (ambulation), eating, bathing, dressing, grooming, and personal device care. Assistive technology can ameliorate the effects of disabilities that limit the ability to perform ADLs. Assistive technology promotes greater independence by enabling people to perform tasks they were formerly unable to accomplish, or had great difficulty accomplishing, by providing enhancements to, or changing methods of interacting with, the technology needed to accomplish such tasks. For example, wheelchairs provide independent mobility for those who cannot walk, while assistive eating devices can enable people who cannot feed themselves to do so. Due to assistive technology, disabled people have an opportunity of a more positive and easygoing lifestyle, with an increase in "social participation", "security and control", and a greater chance to "reduce institutional costs without significantly increasing household expenses." In schools, assistive technology can be critical in allowing students with disabilities to access the general education curriculum. Students who experience challenges writing or keyboarding, for example, can use voice recognition software instead. Assistive technologies assist people who are recovering from strokes and people who have sustained injuries that affect their daily tasks.

In medicine, a prosthesis, or a prosthetic implant, is an artificial device that replaces a missing body part, which may be lost through physical trauma, disease, or a condition present at birth. Prostheses may restore the normal functions of the missing body part, or may perform a cosmetic function.

<span class="mw-page-title-main">Brain–computer interface</span> Direct communication pathway between an enhanced or wired brain and an external device

A brain–computer interface (BCI), sometimes called a brain–machine interface (BMI), is a direct communication link between the brain's electrical activity and an external device, most commonly a computer or robotic limb. BCIs are often directed at researching, mapping, assisting, augmenting, or repairing human cognitive or sensory-motor functions. They are often conceptualized as a human–machine interface that skips the intermediary of moving body parts (hands...), although they also raise the possibility of erasing the distinction between brain and machine. BCI implementations range from non-invasive and partially invasive to invasive, based on how physically close electrodes are to brain tissue.

<span class="mw-page-title-main">Brain implant</span> Device that connects to a brain

Brain implants, often referred to as neural implants, are technological devices that connect directly to a biological subject's brain – usually placed on the surface of the brain, or attached to the brain's cortex. A common purpose of modern brain implants and the focus of much current research is establishing a biomedical prosthesis circumventing areas in the brain that have become dysfunctional after a stroke or other head injuries. This includes sensory substitution, e.g., in vision. Other brain implants are used in animal experiments simply to record brain activity for scientific reasons. Some brain implants involve creating interfaces between neural systems and computer chips. This work is part of a wider research field called brain–computer interfaces.

Neuroprosthetics is a discipline related to neuroscience and biomedical engineering concerned with developing neural prostheses. They are sometimes contrasted with a brain–computer interface, which connects the brain to a computer rather than a device meant to replace missing biological functionality.

Neuroergonomics is the application of neuroscience to ergonomics. Traditional ergonomic studies rely predominantly on psychological explanations to address human factors issues such as: work performance, operational safety, and workplace-related risks. Neuroergonomics, in contrast, addresses the biological substrates of ergonomic concerns, with an emphasis on the role of the human nervous system.

<span class="mw-page-title-main">Cyborg</span> Being with both organic and biomechatronic body parts

A cyborg is a being with both organic and biomechatronic body parts. The term was coined in 1960 by Manfred Clynes and Nathan S. Kline. In contrast to biorobots and androids, the term cyborg applies to a living organism that has restored function or enhanced abilities due to the integration of some artificial component or technology that relies on feedback.

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The Florida Institute for Human & Machine Cognition (IHMC) is a not-for-profit research institute of the State University System of Florida, with locations in Pensacola and Ocala, Florida. IHMC scientists and engineers investigate a broad range of topics related to building systems aimed at amplifying and extending human cognitive, physical and perceptual capacities.

<span class="mw-page-title-main">Powered exoskeleton</span> Wearable machine meant to enhance a persons strength and mobility

A powered exoskeleton is a mobile machine wearable over all or part of the human body, providing ergonomic structural support, and powered by a system of electric motors, pneumatics, levers, hydraulics or a combination of cybernetic technologies, allowing for sufficient limb movement, and providing increased strength, protection and endurance.

<span class="mw-page-title-main">Gary Birch (electrical engineer)</span> Canadian paralympian

Dr. Gary Birch, is a Canadian Paralympian, an expert in brain–computer interface (BCI) technology and executive director of the Neil Squire Society. In 1975, Dr. Birch was involved in an automobile accident which resulted in injuries to the C6 and C7 area of his spine making him a low-level quadriplegic. He was one of the original players of Murderball, and won several medals in the 1980 Summer Paralympics in the Netherlands. In 2008, he was appointed an Officer of the Order of Canada. He continues to champion accessibility through his Research and Development work in assistive technologies at the University of British Columbia, the Rick Hansen Institute, and the Neil Squire Society.

The BCI Research Award is an annual award for innovative research in the field of brain-computer interfaces. It is organized by the BCI Award Foundation. The prize is $3000 for first, $2000 for second, and $1000 for third place. The prizes are provided by g.tec medical engineering, Cortec, Intheon and IEEE Brain.. Christoph Guger and Dean Krusienski are the chairmen of the Foundation.

intendiX is a commercial brain-computer interface (BCI) environment. It is a personal BCI that anyone can use without technical training or outside support at home or in a hospital. Users can control any smart home device such as a television, music player, air conditioner and light. intendiX can control other devices as well, such as mobile robots or games.

The Michelangelo Hand is a fully articulated robotic hand prosthesis developed by the German prosthetics company Ottobock and its American partner Advanced Arm Dynamics. It is the first prosthesis to feature an electronically actuated thumb which mimics natural human hand movements. The Michelangelo Hand can be used for a variety of delicate everyday tasks, was first fitted to an Austrian elective-amputee in July 2010 and has been in use by military and civilian amputees in the United States and United Kingdom since 2011.

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<span class="mw-page-title-main">Stent-electrode recording array</span> Stent-mounted electrode array that is permanently implanted into a blood vessel in the brain

Stentrode is a small stent-mounted electrode array permanently implanted into a blood vessel in the brain, without the need for open brain surgery. It is in clinical trials as a brain–computer interface (BCI) for people with paralyzed or missing limbs, who will use their neural signals or thoughts to control external devices, which currently include computer operating systems. The device may ultimately be used to control powered exoskeletons, robotic prosthesis, computers or other devices.

A cortical implant is a subset of neuroprosthetics that is in direct connection with the cerebral cortex of the brain. By directly interfacing with different regions of the cortex, the cortical implant can provide stimulation to an immediate area and provide different benefits, depending on its design and placement. A typical cortical implant is an implantable microelectrode array, which is a small device through which a neural signal can be received or transmitted.

Clinatec is a biomedical research center based at the Polygone Scientifique in Grenoble. Doctors, biologists and micro- and nanotechnology experts work side by side at the 6,000 m2 facility. Around a hundred researchers and employees work at the center. When it opened at the end of 2011, it was hailed as the first center of its kind in the world. With six hospital rooms, cutting-edge medical imaging equipment and an operating suite, Clinatec was developed by the Research Division of the CEA, Grenoble-Alpes University Hospital (CHU), Inserm and the Université Grenoble Alpes. The primary focus is on cancer, neurodegenerative diseases and disability.

<span class="mw-page-title-main">Soft exoskeleton</span> Powered exoskeleton without a rigid shell or frame

A soft exoskeleton, also known as a soft wearable robot or a soft robotic exosuit, is a type of wearable robotic device designed to augment and enhance the physical abilities of the human body. Unlike traditional rigid exoskeletons, which are typically made of hard materials like metal and are worn over the user's limbs, soft exoskeletons are constructed from flexible and lightweight materials. Soft exoskeletons are designed to assist individuals with mobility impairments, aid in rehabilitation, augment human performance, and improve overall quality of life.

Walk Again Project is an international, non-profit consortium led by Miguel Nicolelis, created in 2009 in a partnership between Duke University and the IINN/ELS, where researchers come together to find neuro-rehabilitation treatments for spinal cord injuries, which pioneered the development and use of the brain–machine interface, including its non-invasive version, with an EEG.

Kyoungchul Kong is a South Korean mechanical engineer, entrepreneur, academic, and author. He was selected as one of the Leader Scientists from the National Research Foundation of Korea in 2023. He serves as an associate professor at the Korea Advanced Institute of Science and Technology (KAIST) and is the Chief Executive Officer (CEO) of Angel Robotics.

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