Dark Sceptre

Last updated
Dark Sceptre
Dark Sceptre XZ Spectrum Cover Art.jpg
Developer(s) Maelstrom Games (Mike Singleton, David Gautrey, Alan Jardine) for Beyond Software
Publisher(s) Firebird Software
Platform(s) ZX Spectrum, Amstrad CPC
Release 1987
Genre(s) Adventure game, Strategy
Mode(s) Single player

Dark Sceptre is a strategy adventure video game by Mike Singleton's design team Maelstrom Games, for Beyond Software. It was published by Firebird Software for the ZX Spectrum in 1987 [1] and for the Amstrad CPC in 1988. [2]

Contents

Gameplay

The task in Dark Sceptre is to recover the eponymous artefact. The player controls a company of warriors by assigning them specific tasks, and is hindered by six other computer-controlled factions. The main display shows a side-view of the currently watched warrior, which scrolls and tracks him as he moves through the game world. Each warrior has a rank, ranging from Thane, the team leader, to Thrall, the pawn of the game. Other ranks include Mystics, Heralds, Savages and Assassins.

Play is real-time, with the player pausing to issue commands in Plan mode and then viewing results in Watch mode. Commands are selected from a menu screen and range from character-targeting actions such as KILL, AVOID, BRIBE or STALK, object related actions like SEEK, TAKE, USE, or location-based actions like DEFEND or ROAM.

Umbrarg's Reaper fighting one of the player's Thralls at the beginning of the game. The Reaper is carrying the Dark Sceptre. Darksceptre.png
Umbrarg's Reaper fighting one of the player's Thralls at the beginning of the game. The Reaper is carrying the Dark Sceptre.

Critical reception

Dark Sceptre was well received by critics on its release. Your Sinclair awarded Dark Sceptre 9 out of 10, highlighting "nifty graphics and sound" and the easy-to-play design. [3] Sinclair User awarded it 10 out of 10, also impressed with the menu system, with the large variety of commands opening up an "almost infinite" number of strategies. The reviewer felt it was fascinating to issue commands and then watch what happens, concluding that it was an original and dramatic game. [4] CRASH magazine awarded it 88%, highlighting the large, animated sprites that avoided the Spectrum's attribute clash. The only criticism was with the lack of detailed instructions, with the reviewer spending a lot of time trying to discover the objective of the game and working out which characters are best to befriend. [5]

Other versions

Maelstrom Games had also designed a play by mail version of Dark Sceptre. Players sent in their turns via ZX Microdrive cartridge, whilst Singleton adjudicated the whole game. [6] This version of the software allowed two modes of display: Replay and Simulation. Replay allowed the player to select a character and watch events that occurred since his last turn, whilst Simulation predicts the events in the game based on the player's orders to his warriors. [7]

Related Research Articles

<i>Sabre Wulf</i> 1984 video game

Sabre Wulf is an action-adventure game released by British video game developer Ultimate Play the Game for the ZX Spectrum home computer in 1984. The player navigates the pith-helmeted Sabreman through a 2D jungle maze while collecting amulet pieces to bypass the guardian at its exit. The player does not receive explicit guidance on how to play and is left to decipher the game's objectives through trial and error. Sabreman moves between the maze's 256 connected screens by touching the border where one screen ends and another begins. Each screen is filled with colourful flora, enemies that spawn at random, and occasional collectibles.

<i>Barbarian: The Ultimate Warrior</i> 1987 video game

Barbarian: The Ultimate Warrior is a 1987 video game developed and published by Palace Software for the Amstrad CPC, Commodore 64, and ZX Spectrum. The game was ported to many other systems and was licensed to Epyx who published it as Death Sword in the United States.

<i>Underwurlde</i> 1984 video game

Underwurlde is a 1984 action-adventure platform video game in the Sabreman series by Ultimate Play the Game for the ZX Spectrum and Commodore 64. The player controls the adventurer Sabreman as he jumps between platforms in a castle and its caverns to find an escape past the exit guardians. Underwurlde features about 600 flip screen areas. Unlike other games of its time, Sabreman is not injured when touched by enemies and is instead knocked backwards. Underwurlde is the second game in the series, between Sabre Wulf and Knight Lore, and released shortly before the latter for the ZX Spectrum in late 1984. Another developer, Firebird, ported the game to the Commodore 64 the next year.

<i>Doomdarks Revenge</i> 1984 video game

Doomdark's Revenge is a role-playing and wargame video game developed by Mike Singleton and published by Beyond Software for the ZX Spectrum in 1984. It is a sequel to Singleton's 1984 seminal The Lords of Midnight and has similar game mechanics but adds more detail and complexity with the number of characters and locations increased.

<i>Tornado Low Level</i> 1984 video game

Tornado Low Level is a multidirectional flight game developed by Costa Panayi and published in 1984 by the company he co-founded, Vortex Software. The game was released for the ZX Spectrum in 1984, with ports for the Amstrad CPC and Commodore 64 in 1985.

<i>Cauldron</i> (video game) 1985 video game

Cauldron is a video game developed and published by British developer Palace Software in 1985 for the ZX Spectrum, Commodore 64, and Amstrad CPC home computers. It contains both platform game and horizontally scrolling shooter sections. Players control a witch who aims to become the "Witch Queen" by defeating an enemy called the "Pumpking".

<i>Alchemist</i> (video game) 1983 video game

Alchemist is an action-adventure game for the ZX Spectrum and released by Imagine Software in 1983. The player controls an alchemist who can shape-shift into a golden eagle.

<i>Deactivators</i> 1986 action-puzzle video game

Deactivators is a 1986 puzzle video game designed by David Bishop and Chris Palmer, developed by Tigress Marketing and System Software, and published by Ariolasoft's action game imprint Reaktor. The player controls bomb disposal robots known as deactivators and must use them to deactivate bombs planted by terrorists in five research complexes. The concept for the game came from a brainstorming session between Bishop and Palmer; its design and development took five to six months to complete. It was released for the Amstrad CPC 464, Commodore 64, and ZX Spectrum platforms in October 1986.

<span class="mw-page-title-main">Mike Singleton</span> British video game designer (1951–2012)

Mike Singleton was a British video game designer who wrote various well-regarded titles for the ZX Spectrum during the 1980s. His titles include The Lords of Midnight, Doomdark's Revenge, Dark Sceptre, War in Middle Earth and Midwinter. Before developing video games, Singleton was an English teacher in Ellesmere Port, Cheshire, England.

<i>Highlander</i> (video game) 1986 video game

Highlander is a video game tie-in to the Highlander franchise released in 1986, the same year as the film, published by Ocean Software for the ZX Spectrum, Commodore 64 and Amstrad CPC home computers. Highlander was panned by reviewers.

<i>Barbarian II: The Dungeon of Drax</i> 1988 video game

Barbarian II: The Dungeon of Drax is a video game first published in 1988 for various home computers. It was released as Axe of Rage in North America. The game is the sequel to Barbarian: The Ultimate Warrior, which was published in 1987. In Barbarian II, the player controls a princess or barbarian character, exploring the game world to locate and defeat an evil wizard. The game's plot is an extension of its predecessor, although the gameplay is different. While the first game offers two players the opportunity for virtual head-to-head combat, the second is a single-player beat 'em up with fewer fighting moves. It uses a flip-screen style instead of scrolling.

<i>Battle of Britain</i> (1985 video game) 1987 video game

Battle of Britain is a turn-based strategy video game developed and published by Personal Software Services for the Commodore 64 in 1985. It was also ported to the Amstrad CPC and ZX Spectrum the next year. It is the seventh instalment to the Strategic Wargames series. The game is set during the Battle of Britain campaign of the Second World War and revolves around Britain's defence and prevention against a Nazi invasion. In the game, the player commands the Royal Air Force as they must defend key cities against the Luftwaffe.

<i>Iwo Jima</i> (video game) 1986 video game

Iwo Jima is a turn-based strategy video game developed and published by Personal Software Services for the Commodore 64 and ZX Spectrum in 1986. It is the second instalment to the Strategic Wargames series. The game is set during the Battle of Iwo Jima in the Pacific Ocean theatre of World War II and revolves around the United States Marine Corps' objective to secure the island of Iwo Jima from the Imperial Japanese Army.

<i>Tobruk</i> (video game) 1987 video game

Tobruk: The Clash of Armour is a turn-based strategy video game developed and published by Personal Software Services. It was exclusively released in the United Kingdom for the Commodore 64, ZX Spectrum and Amstrad CPC in 1987. It is the eleventh instalment of the Wargamers series. The game is set during the 1941 Siege of Tobruk of the Western Desert Campaign in World War II and revolves around the Allied forces attempts to overthrow German field marshal Erwin Rommel from the city.

<i>Swords and Sorcery</i> (video game) 1985 video game

Swords and Sorcery is a fantasy role playing video game developed and published by Personal Software Services. It was released exclusively in the United Kingdom for the ZX Spectrum in 1985 and the Amstrad CPC in 1986. The game contains elements of dungeon crawling and revolves around a customisable player-character navigating through catacombs in order to secure a large wealth of treasure, whilst simultaneously collecting seven pieces of sacred armour.

<i>Ace</i> (video game) 1985 video game

Ace is a combat flight simulator video game published for the Commodore 64, VIC-20, and Plus/4 in 1985 by Cascade Games. It was ported to the Amstrad CPC, Amstrad PCW, Amiga, and ZX Spectrum.

<i>Throne of Fire</i> 1987 video game

Throne of Fire is an action strategy video game. It was designed by Mike Singleton, developed by Consult Computer Systems, and published by Melbourne House. The game was released for the Amstrad CPC and ZX Spectrum in 1987. Throne of Fire is set in the Burning Citadel, located around the rim of a volcano.

<i>Top Gun</i> (1986 video game) 1986 video game

Top Gun is a 1986 combat flight simulation game based on the film of the same name. It was developed and published by British company Ocean Software, and was released for several computer platforms. In the United Kingdom, it was released for Amstrad CPC, Commodore 64, and ZX Spectrum in December 1986. The following year, it was released for Atari ST. In the United States, it was published by Thunder Mountain. In 1989, it was published by The Hit Squad as a budget re-release for ZX Spectrum and Commodore 64.

<i>Judge Dredd</i> (1986 video game) 1986 video game

Judge Dredd is a platform shoot 'em up video game based on the character of the same name. It was developed by Beam Software and published by Melbourne House. It was released in Europe in 1986, for Commodore 64 and ZX Spectrum.

<i>Yes, Prime Minister</i> (video game) 1987 video game

Yes, Prime Minister is a 1987 adventure game based on the television series of the same name. It was developed by Oxford Digital Enterprises and published by Mosaic Publishing. It was released in Europe for Amstrad CPC, BBC Micro, Commodore 64, DOS, and ZX Spectrum. Critics found it a faithful adaptation of the television series, but remarked on its high price, short length, and lack of long-term appeal.

References

  1. Dark Sceptre at SpectrumComputing.co.uk
  2. Dark Sceptre at CPCZone
  3. Gerrard, Mike (January 1988). "Dark Sceptre review". Your Sinclair (25). Archived from the original on 2001-04-11. Retrieved 2007-09-28.
  4. Taylor, Graham (November 1987). "Dark Sceptre review". Sinclair User (68): 92.
  5. "Dark Sceptre review". CRASH (47): 11. December 1987.
  6. "Multi-user boom". ZX Computing (8608): 7. August 1986.
  7. "Can You Beat Mike Singleton?". CRASH (28): 56. May 1986.