This article needs additional citations for verification .(June 2010) |
Demons to Diamonds | |
---|---|
Developer(s) | Atari, Inc. [1] |
Publisher(s) | Atari, Inc. [1] |
Designer(s) | Nick Turner [2] |
Platform(s) | Atari 2600 |
Release |
|
Genre(s) | Fixed shooter |
Mode(s) | Single-player, multiplayer |
Demons to Diamonds is a fixed shooter for the Atari 2600 produced by Atari, Inc. and released in 1982. [3] It was programmed by Nick Turner with graphics designed by Alan Murphy. [4] Nick Turner previously ported Super Breakout to the 2600. [5] The manual states that the game was "primarily designed for children in the 6 to 12 age range." [6]
Players attempt to shoot demons in a "cosmic carnival" and then pick up the diamonds left behind by them while dodging shots from enemy skulls. The game includes both single-player and two-player simultaneous play modes.
The player operates a laser base at the bottom of a multi-row playfield, using the paddle controller [7] to move it from side to side and the controller's action button to fire a laser beam [8] vertically up the playfield. The player can control how far onto the playfield the beam advances by releasing the button at the desired height. [8] Demons begin to appear at various rows on the playfield and cross the screen horizontally. The player must shoot demons whose color matches that of the gun. [8] If successful, the demon transforms into a diamond, which can itself be shot for additional points. If a player shoots a demon of a different color, the demon transforms into a skull, which can shoot the player with its own laser beam. The skull cannot be destroyed by the player but will disappear after a short time.
The player receives one point for each demon and ten points for each diamond successfully shot. Points are multiplied by the distance from the base to the target. For example, a demon shot one row above the player is worth one point, while a demon shot four rows above the player is worth four points.
In multiplayer mode, the second player operates a laser base at the top of the screen, firing from top to bottom. Again, the second player must shoot demons that match the color of its gun in order to produce diamonds. However, diamonds may be shot by either player. [9] Also, skulls are capable of shooting both up and down the playfield. In select variations of the game, the players can shoot their opponent's laser gun in order to deplete their stock of extra lives.
In both single and multiplayer versions, players begin with five lives. One life is lost when the player's laser base is hit by a laser beam fired by a skull or by an opponent, depending on the game variation being played. The game ends when all lives are lost; in multiplayer versions, the surviving player receives a bonus for each life remaining.
Demons to Diamonds was released in July 1982. [10]
Bill Kunkel and Arnie Katz of Electronic Games in 1983 described Demons to Diamonds as a "video sleeping pill." [11]
Centipede is a 1980 fixed shooter arcade video game developed and published by Atari, Inc. Designed by Dona Bailey and Ed Logg, it was one of the most commercially successful games from the golden age of arcade video games and one of the first with a significant female player base. The primary objective is to shoot all the segments of a centipede that winds down the playing field. An arcade sequel, Millipede, followed in 1982.
Gorf is an arcade video game released in 1981 by Midway Manufacturing, whose name was advertised as an acronym for "Galactic Orbiting Robot Force". It is a fixed shooter with five distinct levels, the first of which is based on Space Invaders and another on Galaxian. The game makes heavy use of synthesized speech for the Gorfian robot which teases the player, powered by the Votrax speech chip. Gorf allows the player to buy two additional lives per quarter before starting the game, for a maximum of seven lives.
Phoenix is a fixed shooter arcade video game released in December 1980 by Taito. It was then released in Europe, and then in the Americas by Centuri and Amstar Electronics in January 1981.
Demon Attack is a fixed shooter programmed by Rob Fulop for the Atari 2600 and published by Imagic in 1982. It sold over 2 million cartridges. Demon Attack was ported to the Intellivision, Magnavox Odyssey 2, Atari 8-bit family, VIC-20, Commodore 64, Tandy 1000, TRS-80, IBM PCjr, and TRS-80 Color Computer. There is also a port for the TI-99/4A titled Super Demon Attack.
Chopper Command is a horizontally scrolling shooter released by Activision for the Atari 2600 in June 1982. It was written by Bob Whitehead. The player flies a helicopter left and right over a scrolling, wraparound landscape, shooting down enemy airplanes to protect a convoy of trucks below.
Atlantis is a fixed shooter video game released by Imagic in July 1982 for the Atari 2600. It was written by Dennis Koble who also wrote Trick Shot, Solar Storm, and Shootin' Gallery for Imagic. Atlantis was ported to the Atari 8-bit family, VIC-20, Intellivision, and the Magnavox Odyssey 2. The game was inspired by Taito's 1981 Colony 7 arcade game.
River Raid is a vertically scrolling shooter designed and programmed by Carol Shaw and published by Activision in 1982 for the Atari 2600 video game console. Over a million game cartridges were sold. Activision later ported the title to the Atari 5200, ColecoVision, and Intellivision consoles, as well as to the Commodore 64, IBM PCjr, MSX, ZX Spectrum, and Atari 8-bit family. Shaw did the Atari 8-bit and Atari 5200 ports herself.
Astrosmash is a fixed shooter video game for the Intellivision console, designed by John Sohl, and released by Mattel Electronics in 1981. The player uses a laser cannon to destroy falling meteors, bombs, and other targets.
Ice Hockey is an ice hockey video game designed by Alan Miller for the Atari VCS, and published by Activision in 1981. Actor and comedian Phil Hartman starred in the commercial for the game.
Crossfire is a multidirectional shooter created by Jay Sullivan for the Apple II and published by On-Line Systems in 1981. Using keyboard-based twin-stick shooter controls, the player maneuvers a ship in a grid-like maze. Versions with joystick-control use the stick for movement and switch to firing mode when the button is held down.
Omega Race is a shoot 'em up arcade video game designed by Ron Haliburton and released in 1981 by Midway. It is the only arcade game with vector graphics that Midway created.
Megamania is an Atari 2600 game by Steve Cartwright and published by Activision in 1982. Versions were released for the Atari 5200 and Atari 8-bit family in 1983. Megamania is similar to Sega's 1981 arcade title Astro Blaster. Both games have nearly identical patterns of approaching enemies with the player relying on an "energy" meter. The player's ships are remarkably similar in both games.
Ghost Manor is a horror video game released by Xonox in 1983 for the Atari 2600 and VIC-20. It was packaged in a double ended cartridge and a cassette tape along with one of three other games in an effort to appeal to budget conscious buyers who would purchase two games for the price of one cartridge and one cassette tape. There was also a more limited release of single ended cartridges and cassette tapes containing Ghost Manor by itself. The double ended cartridges and cassette tapes paired Ghost Manor with the platform game Spike's Peak, the fighting game Chuck Norris Superkicks, and a strategy game called Artillery Duel.
The Activision Decathlon is a sports game written by David Crane for the Atari 2600 and published by Activision in 1983. It was ported to the Atari 8-bit family, Atari 5200, Commodore 64, ColecoVision, and MSX. Up to four players compete in the ten different events of a real-life decathlon, either in sequence or individually.
Tutankham is a 1982 arcade video game developed and released by Konami and released by Stern in North America. Named after the Egyptian pharaoh Tutankhamun, the game combines a maze shoot 'em up with light puzzle-solving elements. It debuted at the European ATE and IMA amusement shows in January 1982, before releasing worldwide in Summer 1982. The game was a critical and commercial success and was ported to home systems by Parker Brothers.
Star Wars: The Empire Strikes Back is a scrolling shooter video game written by Rex Bradford for the Atari 2600 and published by Parker Brothers in 1982. It was the first licensed Star Wars video game. An Intellivision version was released in 1983.
Outlaw is a single-player arcade game by Atari Inc., originally released in 1976. It simulates an Old West fast draw duel between the player and the computer. Outlaw was a response to Gun Fight, released by Midway in North America the year before.
Space Cavern is a 1982 fixed shooter video game for the Atari 2600 developed and released by Games by Apollo. Players control a spaceship commander who has landed on a planet and must defend the ship against its hostile creatures. Games by Apollo founder Pat Roper was impressed by the game Demon Attack and tasked Apollo member Dan Oliver with making a game very similar to it.
Oink! is an Atari 2600 video game designed by Mike Lorenzen and released by Activision in 1983. Oink! is inspired by the fairy tale "The Three Little Pigs" and casts the player as a pig defending his home from a wolf bent on destroying it.
Yars' Revenge is a video game released for the Atari 2600 in 1982. It was created by Howard Scott Warshaw and is Atari's best-selling original game for the 2600.