Dialogue (disambiguation)

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Dialogue is a conversational exchange.

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Dialogue(s) or dialog(s) may also refer to:

Art and culture

Philosophical concepts

Books

Periodicals

Classical music

Groups and labels

Music albums

Restaurants

Songs

Television

Religion

Technology


Related Research Articles

The following outline is provided as an overview of and topical guide to critical theory:

<span class="mw-page-title-main">Gilles Deleuze</span> French philosopher (1925–1995)

Gilles Louis René Deleuze was a French philosopher who, from the early 1950s until his death in 1995, wrote on philosophy, literature, film, and fine art. His most popular works were the two volumes of Capitalism and Schizophrenia: Anti-Oedipus (1972) and A Thousand Plateaus (1980), both co-written with psychoanalyst Félix Guattari. His metaphysical treatise Difference and Repetition (1968) is considered by many scholars to be his magnum opus.

<span class="mw-page-title-main">Stanisław Lem</span> Polish science fiction author, futurologist (1921–2006)

Stanisław Herman Lem was a Polish writer of science fiction and essays on various subjects, including philosophy, futurology, and literary criticism. Many of his science fiction stories are of satirical and humorous character. Lem's books have been translated into more than 50 languages and have sold more than 45 million copies. Worldwide, he is best known as the author of the 1961 novel Solaris. In 1976 Theodore Sturgeon wrote that Lem was the most widely read science fiction writer in the world.

Genre is any form or type of communication in any mode with socially-agreed-upon conventions developed over time. In popular usage, it normally describes a category of literature, music, or other forms of art or entertainment, based on some set of stylistic criteria Often, works fit into multiple genres by way of borrowing and recombining these conventions. Stand-alone texts, works, or pieces of communication may have individual styles, but genres are amalgams of these texts based on agreed-upon or socially inferred conventions. Some genres may have rigid, strictly adhered-to guidelines, while others may show great flexibility.

<span class="mw-page-title-main">Dialogue</span> Conversation between two or more people

Dialogue is a written or spoken conversational exchange between two or more people, and a literary and theatrical form that depicts such an exchange. As a philosophical or didactic device, it is chiefly associated in the West with the Socratic dialogue as developed by Plato, but antecedents are also found in other traditions including Indian literature.

<span class="mw-page-title-main">Unix philosophy</span> Software development philosophy

The Unix philosophy, originated by Ken Thompson, is a set of cultural norms and philosophical approaches to minimalist, modular software development. It is based on the experience of leading developers of the Unix operating system. Early Unix developers were important in bringing the concepts of modularity and reusability into software engineering practice, spawning a "software tools" movement. Over time, the leading developers of Unix established a set of cultural norms for developing software; these norms became as important and influential as the technology of Unix itself, and have been termed the "Unix philosophy."

<span class="mw-page-title-main">Mikhail Bakhtin</span> Russian philosopher and literary theorist

Mikhail Mikhailovich Bakhtin was a Russian philosopher, literary critic and scholar who worked on literary theory, ethics, and the philosophy of language. His writings, on a variety of subjects, inspired scholars working in a number of different traditions and in disciplines as diverse as literary criticism, history, philosophy, sociology, anthropology and psychology. Although Bakhtin was active in the debates on aesthetics and literature that took place in the Soviet Union in the 1920s, his distinctive position did not become well known until he was rediscovered by Russian scholars in the 1960s.

Game semantics is an approach to formal semantics that grounds the concepts of truth or validity on game-theoretic concepts, such as the existence of a winning strategy for a player, somewhat resembling Socratic dialogues or medieval theory of Obligationes.

Common User Access (CUA) is a standard for user interfaces to operating systems and computer programs. It was developed by IBM and first published in 1987 as part of their Systems Application Architecture. Used originally in the MVS/ESA, VM/CMS, OS/400, OS/2 and Microsoft Windows operating systems, parts of the CUA standard are now implemented in programs for other operating systems, including variants of Unix. It is also used by Java AWT and Swing.

<span class="mw-page-title-main">Culture of Poland</span> Pattern of human activity and symbolism associated with Poland and its people

The culture of Poland is the product of its geography and distinct historical evolution, which is closely connected to an intricate thousand-year history. Poland has a Roman Catholic majority, and religion plays an important role in the lives of many Polish people. The unique character of Polish culture developed as a result of its geography at the confluence of various European regions.

The dialogical self is a psychological concept which describes the mind's ability to imagine the different positions of participants in an internal dialogue, in close connection with external dialogue. The "dialogical self" is the central concept in the dialogical self theory (DST), as created and developed by the Dutch psychologist Hubert Hermans since the 1990s.

<span class="mw-page-title-main">User interface design</span> Planned operator–machine interaction

User interface (UI) design or user interface engineering is the design of user interfaces for machines and software, such as computers, home appliances, mobile devices, and other electronic devices, with the focus on maximizing usability and the user experience. In computer or software design, user interface (UI) design primarily focuses on information architecture. It is the process of building interfaces that clearly communicate to the user what's important. UI design refers to graphical user interfaces and other forms of interface design. The goal of user interface design is to make the user's interaction as simple and efficient as possible, in terms of accomplishing user goals.

<span class="mw-page-title-main">Brian Massumi</span> Canadian philosopher and social theorist

Brian Massumi is a Canadian philosopher and social theorist. Massumi's research spans the fields of art, architecture, cultural studies, political theory and philosophy. His work explores the intersection between power, perception, and creativity to develop an approach to thought and social action bridging the aesthetic and political domains. He is a retired professor in the Communications Department of the Université de Montréal.

<i>The Investigation</i> 1958 novel by Stanisław Lem

The Investigation is a science fiction/detective/thriller novel by the Polish writer Stanisław Lem. The novel incorporates a philosophical discourse on explanation of unknown phenomena. It was first published in 1958 in Przekrój magazine and in 1959 as a book by the Publishing House of the Ministry of National Defense.

<i>His Masters Voice</i> (novel) 1968 science fiction novel by Stanisław Lem

His Master's Voice is a 1960s science fiction novel written by Polish writer Stanisław Lem. It was first published in 1968 and translated into English by Michael Kandel in 1983. The book incorporates a "message from space" theme. It is a densely philosophical first contact story about an effort by scientists to decode, translate, and understand an extraterrestrial transmission. The novel critically approaches humanity's intelligence and intentions in deciphering and truly comprehending a message from outer space. It is considered to be one of the three best-known books by Lem, the other two being Solaris and The Cyberiad.

<span class="mw-page-title-main">Egalitarian dialogue</span> Organisational communication strategy

Egalitarian dialogue is a dialogue in which contributions are considered according to the validity of their reasoning, instead of according to the status or position of power of those who make them. Although previously used widely in the social sciences and in reference to the Bakhtinian philosophy of dialogue, it was first systematically applied to dialogical education by Ramón Flecha in his 2000 work Sharing Words. Theory and Practice of Dialogic Learning.

<span class="mw-page-title-main">Dialogic learning</span> Learning through egalitarian dialogue

Dialogic learning is learning that takes place through dialogue. It is typically the result of egalitarian dialogue; in other words, the consequence of a dialogue in which different people provide arguments based on validity claims and not on power claims.

Vincent Riolo is a Maltese philosopher mostly interested and specialised in logic and the philosophy of language.

Fred Evans is an American philosopher. He is a Professor of philosophy at Duquesne University and Director of the Center for Interpretative and Qualitative Research. His research and teaching interests are in contemporary continental philosophy, social and political philosophy, and philosophy of language, psychology and technology.