Direct Graphics Access

Last updated
Direct Graphics Access, e.g. on top of the Linux framebuffer. Linux graphics drivers Utah GLX.svg
Direct Graphics Access, e.g. on top of the Linux framebuffer.

Direct Graphics Access is a plug-in for the X display servers that allows client programs direct access to the frame buffer.

Graphics hardware communicates via a chunk of memory called a frame buffer. This is an array of values that represent pixel color values on the screen. Writing the appropriate values into the frame buffer therefore allows a program to paint areas of the screen.

However, as with any shared resource, problems occur when multiple programs attempt to access the same resource, as they tend to write over each other's work. In the X Window System, this is solved by having a central display server that mediates between programs that want to draw on the screen. The display server also used to perform a lot of the drawing work, allowing programs to say Draw me a circle of this radius filled with this pattern or draw this text in this font. The X server does all this work, freeing programmers from having to write their own drawing code. Another advantage of the X architecture is that it works over a network, allowing programs on one machine to display output on the screen of another.

Direct Graphics Access allows direct access to the frame buffer and the X-server hands over control of the frame buffer to the client program and waits for the client to hand it back. This means that the client program has control of the whole screen, and so it is mostly used for full-screen video/games.

See also

Related Research Articles

Original Chip Set

The Original Chip Set (OCS) is a chipset used in the earliest Commodore Amiga computers and defined the Amiga's graphics and sound capabilities. It was succeeded by the slightly improved Enhanced Chip Set (ECS) and greatly improved Advanced Graphics Architecture (AGA).

X Window System Windowing system for bitmap displays on UNIX-like systems

The X Window System is a windowing system for bitmap displays, common on Unix-like operating systems.

VESA BIOS Extensions (VBE) is a VESA standard, currently at version 3, that defines the interface that can be used by software to access compliant video boards at high resolutions and bit depths. This is opposed to the "traditional" int 10h BIOS calls, which are limited to resolutions of 640×480 pixels with 16 color (4-bit) depth or less. VBE is made available through the video card's BIOS, which installs during boot up some interrupt vectors that point to itself.

Direct3D is a graphics application programming interface (API) for Microsoft Windows. Part of DirectX, Direct3D is used to render three-dimensional graphics in applications where performance is important, such as games. Direct3D uses hardware acceleration if it is available on the graphics card, allowing for hardware acceleration of the entire 3D rendering pipeline or even only partial acceleration. Direct3D exposes the advanced graphics capabilities of 3D graphics hardware, including Z-buffering, W-buffering, stencil buffering, spatial anti-aliasing, alpha blending, color blending, mipmapping, texture blending, clipping, culling, atmospheric effects, perspective-correct texture mapping, programmable HLSL shaders and effects. Integration with other DirectX technologies enables Direct3D to deliver such features as video mapping, hardware 3D rendering in 2D overlay planes, and even sprites, providing the use of 2D and 3D graphics in interactive media ties.

The Graphics Device Interface (GDI) is a Microsoft Windows application programming interface and core operating system component responsible for representing graphical objects and transmitting them to output devices such as monitors and printers.

Framebuffer

A framebuffer is a portion of random-access memory (RAM) containing a bitmap that drives a video display. It is a memory buffer containing data representing all the pixels in a complete video frame. Modern video cards contain framebuffer circuitry in their cores. This circuitry converts an in-memory bitmap into a video signal that can be displayed on a computer monitor.

Virtual Network Computing Graphical desktop-sharing system

In computing, Virtual Network Computing (VNC) is a graphical desktop-sharing system that uses the Remote Frame Buffer protocol (RFB) to remotely control another computer. It transmits the keyboard and mouse events from one computer to another, relaying the graphical-screen updates back in the other direction, over a network.

Text-based user interface Type of interface based on outputting to or controlling a text display

In computing, text-based user interfaces (TUI), is a retronym describing a type of user interface (UI) common as an early form of human–computer interaction, before the advent of graphical user interfaces (GUIs). Like GUIs, they may use the entire screen area and accept mouse and other inputs. They may also use color and often structure the display using special graphical characters such as ┌ and ╣, referred to in Unicode as the "box drawing" set. The modern context of use is usually a terminal emulator.

Tektronix 4010

The Tektronix 4010 series was a family of text-and-graphics computer terminals based on storage-tube technology created by Tektronix. Several members of the family were introduced during the 1970s, the best known being the 11-inch 4010 and 19-inch 4014, along with the less popular 25-inch 4016. They were widely used in the computer-aided design market in the 1970s and early 1980s.

Direct Rendering Infrastructure

The Direct Rendering Infrastructure (DRI) is a framework for allowing direct access to graphics hardware under the X Window System in a safe, efficient way. The main use of DRI is to provide hardware acceleration for the Mesa implementation of OpenGL. DRI has also been adapted to provide OpenGL acceleration on a framebuffer console without a display server running.

x11vnc is a Virtual Network Computing (VNC) server program. It allows remote access from a remote client to a computer hosting an X Window session and the x11vnc software, continuously polling the X server's frame buffer for changes. This allows the user to control their X11 desktop from a remote computer either on the user's own network, or from over the Internet as if the user were sitting in front of it. x11vnc can also poll non-X11 frame buffer devices, such as webcams or TV tuner cards, iPAQ, Neuros OSD, the Linux console, and the Mac OS X graphics display. x11vnc is part of the LibVNCServer project and is free software available under the GNU General Public License. x11vnc was written by Karl Runge.

In computing, the X Window System is a network-transparent windowing system for bitmap displays. This article details the protocols and technical structure of X11.

A display list is a series of graphics commands that define an output image. The image is created (rendered) by executing the commands to combine various primitives. This activity is most often performed by specialized display or processing hardware partly or completely independent of the system's CPU for the purpose of freeing the CPU from the overhead of maintaining the display, and may provide output features or speed beyond the CPU's capability.

Xlib

Xlib is an X Window System protocol client library written in the C programming language. It contains functions for interacting with an X server. These functions allow programmers to write programs without knowing the details of the protocol. Few applications use Xlib directly; rather, they employ other libraries that use Xlib functions to provide widget toolkits:

Desktop Window Manager is the window manager in Windows Vista, Windows 7, Windows 8 and Windows 10 that enables the use of hardware acceleration to render the graphical user interface of Windows.

The X Window System core protocol is the base protocol of the X Window System, which is a networked windowing system for bitmap displays used to build graphical user interfaces on Unix, Unix-like, and other operating systems. The X Window System is based on a client–server model: a single server controls the input/output hardware, such as the screen, the keyboard, and the mouse; all application programs act as clients, interacting with the user and with the other clients via the server. This interaction is regulated by the X Window System core protocol. Other protocols related to the X Window System exist, both built at the top of the X Window System core protocol or as separate protocols.

VirtualGL is an open source program that redirects the 3D rendering commands from Unix and Linux OpenGL applications to 3D accelerator hardware in a dedicated server and displays the rendered output interactively to a thin client located elsewhere on the network.

Immediate mode in computer graphics is a major pattern of API design in graphics libraries, in which

Wayland (display server protocol)

Wayland is a communication protocol that specifies the communication between a display server and its clients, as well as a C library implementation of that protocol. A display server using the Wayland protocol is called a Wayland compositor, because it additionally performs the task of a compositing window manager.

Display server

A display server or window server is a program whose primary task is to coordinate the input and output of its clients to and from the rest of the operating system, the hardware, and each other. The display server communicates with its clients over the display server protocol, a communications protocol, which can be network-transparent or simply network-capable.