This article has multiple issues. Please help improve it or discuss these issues on the talk page . (Learn how and when to remove these template messages)
|
Draconus | |
---|---|
Developer(s) | Zeppelin Games |
Publisher(s) | Zeppelin Games |
Designer(s) | Kevin Franklin Ian Copeland Brian Jobling Michael Owens |
Composer(s) | Adam Gilmore |
Platform(s) | |
Release | 1988 |
Genre(s) | Action-adventure |
Mode(s) | Single-player |
Draconus is an action-adventure platform game developed and published by Zeppelin Games in 1988. It was released for the Atari 8-bit computers, Commodore 64, and ZX Spectrum. Draconus is similar to Metroid . [1]
The player assumes the role of the hero, Frognum, whose task it is to reclaim his kingdom from the Tyrant beast. The game style is principally a platformer which finds the player running and jumping through various screens, numbering around a hundred. Many of the rooms include enemies, which generally follow fixed paths but may also swarm and chase the player. The player starts the game with two weapons: fire breath which is limited but may be replenished by collecting items, and a punch which is unlimited. Once destroyed, enemies do not respawn except in the C64 version, where they can respawn if a room that was only partly cleared is revisited. The main task is to find four special abilities and then face the final battle.
Enemy contact reduces Frognum's life energy, which may be refilled by collectible symbols. On loss of all life energy Frognum loses one life and restarts from the last Record slab. These slabs occur throughout the game world and serve as checkpoints. Impacting upon water whilst in a humanoid form generally results in immediate death, as does falling large distances or touching spikes.
Publication | Score |
---|---|
Crash | 90% [2] |
Sinclair User | 94/100 [3] |
Zzap!64 | 92% [4] |
Publication | Award |
---|---|
Crash | Crash Smash |
Sinclair User | SU Classic |
The game twice placed #1 in the Readers' Top Ten of the German Atari Magazin. [5]
Rick Dangerous is a platform game developed by Core Design for the Acorn Archimedes, Amiga, Atari ST, Amstrad CPC, ZX Spectrum, Commodore 64, and MS-DOS. The game was released in 1989 and published by MicroProse on the Firebird Software label in the UK, and on the MicroPlay label in America. It was also published in Spain by Erbe Software. Later, it was released with two other games, Stunt Car Racer and MicroProse Soccer, on the Commodore 64 Powerplay 64 cartridge. The game was followed by a sequel, Rick Dangerous 2, in 1990. Loosely based on the Indiana Jones film franchise, the game received mixed reviews from critics.
The Great Giana Sisters is a platform game developed by the West German company Time Warp and published by Rainbow Arts in 1987 for various home computers such as the Commodore 64, Amiga and Atari ST. Players control Giana, or her sister Maria in the multiplayer mode, to explore a magical world inside their dreams. The two seek out a giant diamond to awaken from their dream. They traverse side-scrolling stages while avoiding hazards such as monsters and other enemies with the aid of power-ups grant them various abilities such as firing projectiles and making enemies fall asleep.
Wizball is a horizontally scrolling shooter written by Jon Hare and Chris Yates and released in 1987 for the Commodore 64 and later in the year for the ZX Spectrum and Amstrad CPC. Versions for the Amiga and Atari ST were released in the following year. Wizball was also ported to IBM PC compatibles and the Thomson MO5.
Mercenary is a 3D action-adventure game written for the Atari 8-bit computers and published by Novagen Software in 1985. It was converted to the Commodore 64, ZX Spectrum, Amstrad CPC, Atari ST, Amiga, and Commodore 16/116/Plus/4. The game uses vector graphics renderings of vast, sparse environments and has open-ended gameplay. It was also released as Mercenary: Escape from Targ and Mercenary: A Flight Simulator Adventure.
Exile is a single-player action-adventure video game originally published for the BBC Micro and Acorn Electron in 1988 by Superior Software and later ported to the Commodore 64, Amiga, CD32 and Atari ST, all published by Audiogenic. The game was designed and programmed by Peter Irvin and Jeremy Smith. It is often cited as one of the earliest examples of a Metroidvania game and featured "realistic gravity, inertia and object mass years before players understood the concept of a physics engine... an astounding level of AI, stealth-based gameplay, a logical ecosystem governing the world's creatures and a teleportation mechanic that feels startlingly like a predecessor to Portal".
Laser Squad is a turn-based tactics video game, originally released for the ZX Spectrum and later for the Commodore 64, Amstrad CPC, MSX, Amiga, Sharp MZ-800 and Atari ST and PC computers between 1988 and 1992. It was designed by Julian Gollop and his team at Target Games and published by Blade Software, expanding on the ideas applied in their earlier Rebelstar series. Laser Squad originally came with five mission scenarios, with an expansion pack released for the 8-bit versions, containing a further two scenarios.
Flimbo's Quest is a 2D platform game published by British publishing house System 3 for the Commodore 64, Amiga, Atari ST and Amstrad CPC. A ZX Spectrum version was produced but never released. The game itself was developed by Laurens van der Donk in the Netherlands who was involved in the demoscene being in both Boys Without Brains (BWB) and Hotline.
Nebulus is a platform game created by John M. Phillips and published by Hewson Consultants in the late 1980s for home computer systems. International releases and ports were known by various other names: Castelian, Kyorochan Land, Subline, and Tower Toppler.
The Eidolon was one of two games that were part of Lucasfilm Games' second wave in December 1985. The other was Koronis Rift. Both took advantage of the fractal technology developed for Rescue on Fractalus!, further enhancing it. In The Eidolon, Rescue's fractal mountains were turned upside down and became the inside of a cave.
Bomb Jack is a platform game published by Tehkan for arcades and later ported to home systems. The game was a commercial success for arcades and home computers. It was followed by several sequels: the console and computer game Mighty Bomb Jack, the arcade game Bomb Jack Twin, and Bomb Jack II which was licensed for home computers only.
Weird Dreams is a cinematic platform game developed by Rainbird Software which was published for the Amiga, Atari ST, Commodore 64, and DOS. A modified version served as the visual component to a phone-in quiz on ITV's Motormouth. The game was planned for release on Amstrad CPC and ZX Spectrum, but both versions were cancelled.
Black Lamp is a platform game, originally published by Firebird Software for the Amiga, Atari ST, Commodore 64 and ZX Spectrum computers in 1988, and later published by Atari Corporation for the Atari 8-bit computers in 1989.
Herbert is a horizontally-scrolling platform game released for the Atari 8-bit computers in 1988 by AMC Verlag. A sequel, Herbert II, was released in 1989.
Cops 'n' Robbers is a video game published by Atlantis Software in 1985 for the VIC-20 and in virtually identical form on the Commodore 64. It was ported to the Commodore 16 and Commodore Plus/4 (1986), Acorn Electron and BBC Micro (1987), and Atari 8-bit computers (1988). The game was controversial when released as the player takes the role of a robber and must shoot the police.
Yogi's Great Escape is a platform game based on the 1987 movie of the same name. It was developed by British studio PAL Developments and published in 1990 by Hi-Tec Software as a budget game. It was released in Europe for Amiga, Amstrad CPC, Atari ST, Commodore 64, Atari 8-bit computers, and ZX Spectrum.
Platoon is an action game developed by Ocean Software and published by Data East for the Amiga, Amstrad CPC, Apple II, Atari ST, Commodore 64, PC DOS and ZX Spectrum in 1987–1988. The NES version was ported and published by Sunsoft in September 1988. It was the first video game adaptation of the 1986 war film Platoon, followed by the 2002 game.
Zorro is a puzzle-platform game written by James Garon and published by Datasoft in 1985. Versions were released for the Apple II, Atari 8-bit computers, Commodore 64, and Amstrad CPC. A ZX Spectrum port was published in 1986 by U.S. Gold.
Scooby-Doo and Scrappy-Doo is a 1991 platform game developed by British studio PAL Developments and published by Hi-Tec. It is part of the Scooby-Doo franchise, and was released in Europe for Amiga, Amstrad CPC, Atari ST, Commodore 64, and ZX Spectrum. The game received praise for its graphics.
Ghost Chaser is a platform game designed by Frank Cohen and published in 1984 by Artworx for Atari 8-bit computers and Commodore 64. U.S. Gold published the game in Europe.
Pirates of the Barbary Coast is a maritime trading and strategy video game set in the days of the Barbary corsairs, published in 1986 for Atari 8-bit computers, Atari ST, and Commodore 64 by StarSoft Development Laboratories. In 1987, it was also published by Keypunch Software for IBM PC compatibles, while Cascade Games published versions for the other platforms in Europe.
Das Speil folgt dabei grob der Metroid-Formel...