Engineering Animation, Inc., or EAI, was a services and software company based in Ames, Iowa, United States. It remained headquartered there from its incorporation in 1990 until it was acquired in 2000 by Unigraphics Solutions, Inc., [1] now a subsidiary of the German technology multinational Siemens AG. [2] [3] During its existence, EAI produced animations to support litigants in court, wrote and sold animation and visualization software, and developed a number of multimedia medical and computer game titles. [4] Part of EAI's business now exists in a spin-off company, Demonstratives. [5]
EAI was incorporated in 1990 by Martin Vanderploeg, Jay Shannan, Jim Bernard, and Jeff Trom, all Ames-based engineers closely involved with Iowa State University's Virtual Reality Applications Center (VRAC) founded by Vanderpoeg and Bernard. [6] Later that year they were joined by a former colleague of Vanderploeg's, Matthew Rizai, a mechanical engineer and software entrepreneur, who became CEO.
EAI got its start by producing computer animations to help illustrate crime scenes and other technical courtroom testimony for lawyers and expert witnesses, [7] [8] eventually branching out in to visualization applications in medicine, product design, and a wide range of other applications. [9] [4] In 1994, EAI launched VisLab, [10] an animation package initially written to leverage the graphics capabilities of the SGI UNIX computer platform. [11]
At the time, it was considered unusual in its ability to render complex animation in hardware rather than in software. Steve Ursenbach, general manager of SGI's Application Division commented, "VisLab is the first software program to take such advantage of our hardware rendering capabilities." [12] VisLab's UI was based on the widely used Motif software. [13]
EAI's computer-generated animations were used in reconstructing the TWA Flight 800 plane crash scenario and numerous crime scene investigations, including the murder of Nicole Brown Simpson [14] and the Oklahoma City bombing for NBC's Inside Edition. [15] [16] In 1997, EAI collaborated with the American Bar Association Judicial Division Lawyers Conference to produce "Computer Animation in the Courtroom – A Primer," a CD-ROM introduction and guide to the use of computer animations in reconstructing crimes. [17]
EAI's manufacturing clients included Ford, Motorola, Lockheed Martin, and 3M. [18] [19]
Based on the initial success of VisLab with automotive companies, EAI developed and released the first commercially viable 3D interactive visualization software package, VisFly, first on the SGI and later the HP and Sun platforms in 1995 and 1996. [20] VisFly was eventually ported to Microsoft Windows and IBM AIX and expanded into the VisView and VisMockup product lines. [21] Networking capabilities were subsequently added to VisFly via NetFly and to VisView/VisMockup via VisNetwork. [22]
Providing the visualization software, tools, and network access methods to convert common CAD data into the JT visualization format were keys to this most successful of EAI's business ventures. Networking capabilities were eventually expanded further with e-Vis.com, which provided an internet-hosted environment and many of the features now seen in mainstream collaboration software. [23]
By 1996, EAI began to broaden its scope of development. This led to EAI's purchase that year of a small video game developer in Salt Lake City, Utah, [24] headed by Bryan Brandenburg. This new studio became the primary location of EAI Interactive's activities. The Salt Lake City office worked more or less independently, though from time to time it used the services of the main Ames office for overflow work.
As an independent game developer, EAI Interactive produced a variety of titles, including Barbie Magic Hair Styler, [4] Trophy Buck for Sierra On-Line, Championship Bass for Electronic Arts, A Bug's Life for Disney Interactive, Clue and Outburst for Hasbro Interactive, and Scooby Doo: Mystery of the Fun Park Phantom and Animaniacs: A Gigantic Adventure for SouthPeak Games.
In addition to game development, EAI's medical and scientific illustration team developed a variety of 3D interactive educational products including The Dynamic Human for McGraw Hill and The Dissectible Human for Elsevier. [10]
In the September 1997 issue of Individual Investor magazine, EAI was named one of "America's Fastest Growing Companies." In the January 12, 1998, issue of Businessweek , the magazine recognized company CEO Rizai as one of seven notable entrepreneurs of 1997. [25] In 1999, Forbes ASAP magazine ranked the company as one of the 100 most dynamic technology companies in the US, placing it twenty-third overall. [26]
In its heyday, EAI had offices located across the US and around the world. The company's primary financial success was its visualization software VisFly, later renamed VisView. This product line lives on today as part of Teamcenter from Siemens Digital Industries Software after a series of acquisitions starting in 1999. The litigation supporting animation services portion of EAI continues as a spin-off company called Demonstratives, [8] today a division of Engineering Systems Inc. (ESI), in Aurora, Illinois.
Former EAI employees have gone on to work at Pixar, Disney, Zygote Media Group, Hasbro, MediaTech, Milkshake Media, DreamWorks, and Maxis, among others. In 2008, Vanderploeg, Rizai, and others in the EAI management team founded Webfilings (now known as Workiva), a SaaS company specializing in corporate compliance solutions software, also headquartered in Ames.
IRIX is a discontinued operating system developed by Silicon Graphics (SGI) to run on the company's proprietary MIPS workstations and servers. It is based on UNIX System V with BSD extensions. In IRIX, SGI originated the XFS file system and the industry-standard OpenGL graphics API.
Silicon Graphics, Inc. was an American high-performance computing manufacturer, producing computer hardware and software. Founded in Mountain View, California, in November 1981 by James Clark, its initial market was 3D graphics computer workstations, but its products, strategies and market positions developed significantly over time.
Autodesk Maya, commonly shortened to just Maya, is a 3D computer graphics application that runs on Windows, macOS, and Linux, originally developed by Alias and currently owned and developed by Autodesk. It is used to create assets for interactive 3D applications, animated films, TV series, and visual effects.
Alias Systems Corporation, headquartered in Toronto, Ontario, Canada, was a software company that produced high-end 3D graphics software. Alias was eventually bought by Autodesk.
Mentor Graphics Corporation was a US-based electronic design automation (EDA) multinational corporation for electrical engineering and electronics, headquartered in Wilsonville, Oregon. Founded in 1981, the company distributed products that assist in electronic design automation, simulation tools for analog mixed-signal design, VPN solutions, and fluid dynamics and heat transfer tools. The company leveraged Apollo Computer workstations to differentiate itself within the computer-aided engineering (CAE) market with its software and hardware.
Autodesk Alias is a family of computer-aided industrial design (CAID) software predominantly used in automotive design and industrial design for generating class A surfaces using Bézier surface and non-uniform rational B-spline (NURBS) modeling method.
Bitplane is a provider of software for 3D and 4D image analysis for the life sciences. Founded in December 1992, Bitplane operates out of three offices in Zürich, Switzerland, Belfast, United Kingdom, and South Windsor, Connecticut, United States.
The Advanced Visualizer (TAV), a 3D graphics software package, was the flagship product of Wavefront Technologies from the mid 1980s until the late 1990s.
JT is an openly-published ISO-standardized 3D CAD data exchange format used for product visualization, collaboration, digital mockups, and other purposes. It was developed by Siemens.
Wavefront Technologies was a computer graphics company that developed and sold animation software used in Hollywood motion pictures and other industries. It was founded in 1984, in Santa Barbara, California, by Bill Kovacs, Larry Barels, Mark Sylvester. They started the company to produce computer graphics for movies and television commercials, and to market their own software, as there were no off-the-shelf computer animation tools available at the time. On February 7, 1995, Wavefront Technologies was acquired by Silicon Graphics, and merged with Alias Research to form Alias|Wavefront.
The Jack human simulation system was developed at the Center for Human Modeling and Simulation at the University of Pennsylvania in the 1980s & 1990s under the direction of Professor Norman Badler. Conceived as an ergonomic assessment and virtual human prototyping system for NASA space shuttle development, it soon gathered funding from the U.S. Navy and U.S. Army for dismounted soldier simulation, from the U.S. Air Force for maintenance simulation, and from various other government and corporate users for their own applications. In 1996 the software was spun off into a privately held company and is now sold as an ergonomic human simulation toolkit by Siemens. The research and development of the Jack system have led to such standards as H-anim and MPEG4 Body Animation Parameters.
HOOPS Visualize is a 3D computer graphics software designed to render graphics across both mobile and desktop platforms. HOOPS Visualize provides 3D Graphics API to render CAD models. It's part of the HOOPS 3D Application Framework SDK. Since June 2018 it's licensed via Siemens PLM Software.
Silicon Graphics International Corp. was an American manufacturer of computer hardware and software, including high-performance computing systems, x86-based servers for datacenter deployment, and visualization products. The company was founded as Rackable Systems in 1999, but adopted the "SGI" name in 2009 after acquiring Silicon Graphics Inc. out of bankruptcy.
I-DEAS, a computer-aided design software package. It was originally produced by SDRC in 1982. I-DEAS was used primarily in the automotive industry, most notably by Ford Motor Company and by General Motors. SDRC was bought in 2001 by its competitor, Electronic Data Systems, which had also acquired UGS Corp.. EDS merged these two products into NX. UGS was purchased by Siemens AG in May 2007, and was renamed Siemens PLM Software, now known as Siemens Digital Industries Software.
NX, formerly known as "Unigraphics", is an advanced high-end CAD/CAM/CAE, which has been owned since 2007 by Siemens Digital Industries Software. In 2000, Unigraphics purchased SDRC I-DEAS and began an effort to integrate aspects of both software packages into a single product which became Unigraphics NX or NX.
MeVisLab is a cross-platform application framework for medical image processing and scientific visualization. It includes advanced algorithms for image registration, segmentation, and quantitative morphological and functional image analysis. An IDE for graphical programming and rapid user interface prototyping is available.
The history of computer animation began as early as the 1940s and 1950s, when people began to experiment with computer graphics – most notably by John Whitney. It was only by the early 1960s when digital computers had become widely established, that new avenues for innovative computer graphics blossomed. Initially, uses were mainly for scientific, engineering and other research purposes, but artistic experimentation began to make its appearance by the mid-1960s – most notably by Dr. Thomas Calvert. By the mid-1970s, many such efforts were beginning to enter into public media. Much computer graphics at this time involved 2-D imagery, though increasingly as computer power improved, efforts to achieve 3-D realism became the emphasis. By the late 1980s, photo-realistic 3-D was beginning to appear in film movies, and by mid-1990s had developed to the point where 3-D animation could be used for entire feature film production.
UGS was a computer software company headquartered in Plano, Texas, specializing in 3D & 2D Product Lifecycle Management (PLM) software. Its operations were amalgamated into the Siemens Digital Industries Software business unit of Siemens Industry Automation division, when Siemens completed the US$3.5 billion acquisition of UGS on May 7, 2007.
Siemens Digital Industries Software is an American computer software company specializing in 3D & 2D Product Lifecycle Management (PLM) software. The company is a business unit of Siemens, operates under the legal name of Siemens Industry Software Inc, and is headquartered in Plano, Texas.
Engineering Animation, Inc. was acquired by Unigraphics Solutions, Inc. on 10/23/2000.
But no company makes animation for as many purposes as EAI.
(EAI) has developed a method of simulating criminal activity to help juries in civil litigation trials visualize complex engineering principles germane to the case.
The company's initial focus was the creation of physically accurate animations of complex engineering systems for use as demonstrative evidence in the courtroom
The key to delivering such a realistic human representation was harnessing the power of EAI's VisLab and VisModel engineering software
Engineering Animation Inc uses its VisLab animation software running on a RealityEngine MIPS-based graphics system from Silicon Graphics Inc ...
VisLab 2.0's user interface is based on the industry-standard Motif interface,
The computer simulation, created by an Iowa company – EAI, Engineering Animation Inc. – shows the crime from four perspectives
This cutting edge multimedia product will offer you tips and strategies for preparing cases using computer animation technology.
Customers in that area include large manufacturers such as Ford Motors, Motorola, Lockheed Martin, and Minnesota Mining & Manufacturing.
The second portal, called e-Vis.com, is being constructed by Engineering Animation, an Ames, Iowa, engineering firm.
From the cornfields of Ames, Iowa, comes a hot new name in technology, Engineering Animation
Firms like Ford, GM, and Lockheed Martin use it to design their products quickly and cheaply, and get to market fast