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Exile | |
---|---|
Genre(s) | Role-playing video game |
Developer(s) | Spiderweb Software |
Publisher(s) | Fantasoft |
Creator(s) | Jeff Vogel |
Platform(s) | Windows, Macintosh, Linux (Exile 3) |
First release | Exile: Escape from the Pit January 1995 |
Latest release | Blades of Exile December 1997 |
Exile is a series of role-playing video games created by Jeff Vogel of Spiderweb Software. [1] They were released as shareware titles for Macintosh and Windows systems. Exile III was also ported to Linux by a third party. There were four games released in the series. All of the games were later revived in the Avernum series. Common to all games in the Exile series are 2D graphics and basic sound. The graphics in the first versions of Exile I and II had simple textures, colours and outlines, which were then replaced in later versions with Exile III's graphics. The games are designed to be non-linear and long in gameplay length.
In each game, the player is required to create six characters to form a party of adventurers or may instead use a default party. The characters' general, combat, magic and miscellaneous skills can be customized along with the character names and graphics. From Exile II onward, characters can have their traits and race configured.
The games have three modes including Outdoor Mode, Town Mode and Combat Mode. In Outdoor Mode, the party can enter a town, engage a group of enemies in Combat Mode and rest (if the party has food). In Town Mode, the party can talk to people, purchase from shops (provided they have enough gold), train the characters (provided they have sufficient gold and skill points), find sub-quests, pick up items (from Exile 2 onward, items can be stolen) and enter Combat Mode. In Combat Mode, the party can attack enemies, defend themselves and pick up adjacent items. Combat Mode can be ended at any time in towns, but can only end outdoors when all enemies are killed.
Magic is divided into Mage and Priest spell types. Spells for attacking can only be cast in Combat Mode. Some spells, such as Light spells, can be cast at any time. Other spells can only be cast outdoors or in town when not in Combat Mode. Players can create a character equipped with spells up to level 3, but higher level or certain spells must be purchased or found in special encounters.
The first game of the Exile trilogy released in January 1995 sees a party of newly created characters thrown from the world above into the subterranean world known as Exile. [2] Once here, the party discovers a civilization formed from the outcasts of the Empire above, a culture beset by constant warfare and monsters galore. The party meets with many of those who wish to get revenge on the Empire for the wrongs it has done to the peoples of Exile.
The characters become a rallying point around which the people of Exile who desire vengeance gather to focus their energies into finding a way to strike back against the cruel Emperor of the surface. Together, the party manages to assassinate Emperor Hawthorne in his throne room, banish the demon king Grah-hoth who was becoming a significant threat to the citizens of Exile, and secure an escape route to the surface.
The second Exile game follows directly from the first, released in November 1996. [3] The Empire has begun to recognise the threat the Exiles pose and begin sending their army down into Exile in huge numbers. To make matters worse, unknown barriers of energy are sprouting up around the world – sometimes aiding the Exiles, sometimes helping the Empire who can afford the losses much more easily than the Exiles.
A new party of characters meets one of the creatures causing the barriers sprouting up in Exile and go to meet with the unknown race to negotiate. In the end, the party is more successful - and the Vahnatai joins with the Exiles to drive out the Empire. With the support of the Vahnatai the Exiles turn the tables on the Empire and successfully repulse their invasion.
The final release in the Exile trilogy takes place some time after Exile II, released in January 1997. [4] The Linux version was ported by Boutell.com in Summer, 2000. [5] A lot of preparation has taken place and now the Exiles are ready to send a selected few back into the light of the surface. However, while the members of the expedition are at first stunned by the sheer beauty of the land around them, they begin to notice that things are not as perfect as they seem. The slimes the party encounters are only the first part of what becomes a series of monsters and terrible occurrences that are blighting the Empire and laying it to waste.
While scouting the land, as were the expedition members' orders from the nation of Exile, the members are asked by the Empire to help save the surface from its blight. They bring the Exiles and the Empire together as allies trying to find the cause of the destruction.
Blades of Exile was released in December 1997, consisting of three short scenarios set after the main trilogy as well as an editor that allows players to create their own scenarios, which need not be set in the Exile game world at all. [6] Several hundred custom-made scenarios have been designed since the release of the game in 1997. The most prominent meeting places on the web of the Blades of Exile community are the official company-hosted internet forum. These forums offer support for beginning designers and players, reviews of new scenarios and general discussions about the use of the scenario editor. In June 2007, Jeff Vogel released the source code and game content for Blades of Exile, which is currently under version 2 of the GNU General Public License. [7]
On December 1, 1998, the first three Exile games also came packaged on a CD called the "Exile Trilogy CD". [8] As of July 8, 2013, these games are freeware on Spiderweb Software's website.
Reviews described the Exile trilogy as a "throwback" to old fashioned role-playing games, with deep, complex gameplay and simplistic graphics. [9] [10] [11] Computer Games Strategy Plus rated Exile: Escape from the Pit three and a half out of five stars, calling it "one of the year's best shareware games." The reviewer dropped a half star for its "primitive graphics" but found the game addictive and recommended it to veteran players "hungry for good, old fashioned fantasy role-playing games". [9] Inside Mac Games rated Exile four out of five, calling it an Ultima-style role-playing game that required "patience and thoroughness" and had slightly "cheesy" graphics and sound. [12] Inside Mac Games named Exile as runner up to Heroes of Might and Magic: A Strategic Quest for the best role-playing game of 1996. [13]
Inside Mac Games awarded Exile II 4 out 5 and said that it carried on Exile's tradition as "truly a high quality Shareware game". [14] A subsequent Inside Mac Games review said Exile II: Crystal Souls had "a size, scope and depth of plot unmatched in Macintosh role-playing games." [15] Exile II: Crystal Souls was an honorable mention for MacUser 's award for the best shareware game of 1996, behind winner Escape Velocity . [16] [17]
Computer Gaming World said that Exile III: Ruined World appears at first to be "a shareware game with primitive graphics" but reveals itself to be a "remarkably deep" traditional role-playing game with deceptive complexity. The reviewer praised the "well written and witty" NPC dialogue and elegant interface. [10] Emil Pagliarulo reviewed Exile III positively for the Adrenaline Vault , rating the game four out of five stars and calling it an "engrossing, thoroughly entertaining [...] epic computer role-playing game" with simplistic presentation and "enormous depth". [11] Inside Mac Games rated Exile III 4 out of 5, saying that despite superficial similarities to previous games in the series, "enough new features, situations and challenges" would keep newcomers and veterans interested. The review concluded that Exile III was "more of the same old thing: inexpensive, challenging, interesting, exciting and entertaining." [18] Inside Mac Games called Exile III "huge" and "highly detailed", with quality graphics, "an elegant interface", and "one of the largest and most detailed worlds and plots a fantasy role-playing game has offered". [19] Exile III received the 1998 ZDNet Shareware Game of the Year award, selected by the editors of Ziff-Davis magazines FamilyPC , PC Magazine , and Computer Gaming World. [20]
Inside Mac Games awarded Blades of Exile 3 out of 5, calling it "a nice, solid CRPG" that offered value for money and ran bug-free. The reviewer found the introductory scenario lacking in story, with too much repetitive combat and "plot-checks that have the potential to really aggravate". [21]
Spiderweb Software has remade the Exile trilogy twice. The games were remade in 2000–2002 as the First Trilogy of the Avernum series, which replaced the two-dimensional tile-based graphics system of Exile with an isometric one and made numerous changes to the RPG system and some changes to the content. [22] The remakes were followed by a remake of Blades of Exile, Blades of Avernum , in 2004. The Exile trilogy was rebooted for a second time with the release of Avernum: Escape from the Pit (2011), Avernum 2: Crystal Souls (2015), and Avernum 3: Ruined World (2018); the remakes featured an enhanced game engine and expanded storylines. [23]
While the game engine itself remained relatively similar between all games in the series, the interface went through many changes. Each iteration sported a new layout and color scheme, as well the individual elements, like the inventory and character roster boxes, were also changed to display information differently. Between Exile I and Exile II the most notable difference is a background color change as well as a change to the border of the play window. Between Exile II and Exile III the interface was changed significantly in that the colors and window styles were changed again but the player roster was overhauled and an inventory window was added. The changes between Exile III and Blades of Exile were more subtle and were again of the color and style nature.
Pool of Radiance is a role-playing video game developed and published by Strategic Simulations, Inc (SSI) in 1988. It was the first adaptation of TSR's Advanced Dungeons & Dragons (AD&D) fantasy role-playing game for home computers, becoming the first episode in a four-part series of D&D computer adventure games. The other games in the "Gold Box" series used the game engine pioneered in Pool of Radiance, as did later D&D titles such as the Neverwinter Nights online game. Pool of Radiance takes place in the Forgotten Realms fantasy setting, with the action centered in and around the port city of Phlan.
Escape Velocity Nova is a video game developed by Ambrosia Software in collaboration with ATMOS. It is the third game in the Escape Velocity series of space trading and combat games. It was released on March 19, 2002 for Mac OS X and Mac OS 9, and later ported to Windows and released on July 11, 2003. The game's premise, set in a time period after mankind has discovered hyperspace technology, grants the player freedom to take missions, trade goods, steal from other ships, and enter one of six storylines.
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Geneforge is a series of demoware role-playing video games by Jeff Vogel of Spiderweb Software released for Microsoft Windows and Mac OS systems. There are five games in the series: Geneforge , Geneforge 2, Geneforge 3, Geneforge 4: Rebellion, and Geneforge 5: Overthrow. As with all Spiderweb Software titles, graphics and sound are limited because they are not the main focus of the game.
Geneforge is the first video game in the Geneforge series of role-playing video games created by Spiderweb Software.
Spiderweb Software is an independent video game developer founded in 1994 by Jeff Vogel in Seattle, Washington. Its primary focus is on creating demoware games for the Mac, Microsoft Windows, Android and the iPad. The games emphasize storytelling and turn-based gameplay and use a retro style of graphics.
Avernum is a series of demoware role-playing video games by Jeff Vogel of Spiderweb Software available for Macintosh and Windows-based computers. Several are available for iPad, and were formerly available for Android.
Ultima III: Exodus is the third game in the series of Ultima role-playing video games. Exodus is also the name of the game's principal antagonist. It is the final installment in the "Age of Darkness" trilogy. Released in 1983, it was the first Ultima game published by Origin Systems. Originally developed for the Apple II, Exodus was eventually ported to 13 other platforms, including a NES/Famicom remake.
The Bard's Tale III: Thief of Fate is a computer fantasy role-playing video game created by Interplay Productions in 1988. It is the second sequel to The Bard's Tale. It was designed by Rebecca Heineman, Bruce Schlickbernd, and Michael A. Stackpole. The game was released for the Amiga, Apple II (64k), Commodore 64, and DOS.
Geneforge 2 is the second video game in the Geneforge series of role-playing video games created by Spiderweb Software.
Wizardry: Proving Grounds of the Mad Overlord is the first game in the Wizardry series of role-playing video games. It was developed by Andrew Greenberg and Robert Woodhead. In 1980, Norman Sirotek formed Sir-Tech Software, Inc. and launched a beta version of the product at the 1980 Boston Computer Convention. The final version of the game was released in 1981.
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Nethergate is a computer-based historical fantasy role-playing game published by Spiderweb Software for the Macintosh and Microsoft Windows platforms. The game was released in 1998 by Jeff Vogel, and was Spiderweb Software's first game to feature a 45° isometric viewing angle. Nethergate offers players the choice to play on either side of the story, as Celts or Romans. The game's plot allows for several endings and many side quests, which accompany the main story. Spiderweb Software released a remake called Nethergate Resurrection in May 2007.
TaskMaker is a role-playing video game for the Macintosh. It was developed by American software company Storm Impact. Originally published in 1989 by XOR Corporation, it was upgraded and re-released as shareware in 1993 by Storm Impact, featuring color graphics and compatibility with newer versions of the classic Mac OS. The player controls a protagonist who is under the mentorship of the eponymous TaskMaker, a ruler who assigns ten different quests. Completing these quests involves solving various gameplay puzzles, along with battling monsters, and the final task involves a battle against the TaskMaker himself. TaskMaker received mixed reception regarding its overall storyline and gameplay.
Fantasoft was a computer game company which programmed and promoted a number of shareware games with a primary focus on the Apple Macintosh platform. Fantasoft has been dormant since about 2005. It was founded by Sean Sayrs, Peter Hagen, and Tim Phillips. Fantasoft was created to develop, market, and distribute the shareware game Realmz, which was MacUser Shareware Game of the Year in 1995–96. Following the success of Realmz, Fantasoft created or marketed other Macintosh and Microsoft Windows platform games, most notably Spiderweb Software's early Exile series.
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